Talk & Play #26
2017-09-05 19:00 - 23:00 (Europe/Berlin) | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE HOST

Our host this time will be Alina Reder, game designer at It Matters Games and organiser of Femisphere, an event that highlights and celebrates diversity in the games industry.

THE TALKS

Gregory​ ​Kogos​: Hardware​ ​games.​ ​Easy​ ​to​ ​learn,​ ​easy​ ​to​ ​master.
Hardware​ ​games​ ​are​ ​usually​ ​unknown​ ​beasts.​ ​However​ ​when​ ​done​ ​right​ ​they​ ​are​ ​on​ ​the way​ ​of​ ​exciting​ ​and​ ​unconventional​ ​road​ ​to​ ​indie-game​ ​success.​ ​On​ ​example​ ​of​ ​the​ ​game RotoRing,​ ​audience​ ​will​ ​understand​ ​how​ ​to​ ​get​ ​started​ ​with​ ​making​ ​hardware​ ​game,​ ​how to​ ​iterate​ ​on​ ​its​ ​game​ ​design​ ​and​ ​eventually​ ​promote​ ​it​ ​and​ ​even​ ​make​ ​some​ ​money. Let’s​ ​take​ ​a​ ​deep​ ​dive​ ​into​ ​the​ ​world​ ​of​ ​unique​ ​hardware​ ​games​ ​and​ ​see​ ​what​ ​it​ ​offers.
—
Gregory​ ​Kogos​ ​was​ ​an​ ​infamous​ ​chef​ ​in​ ​the​ ​famous​ ​Ukrainian​ ​animal​ ​shelter, unprofessional​ ​joggler​ ​and​ ​aspiring​ ​klompen​ ​designer.​ ​Now​ ​he​ ​makes​ ​games​ ​and animates​ ​voxels.
facebook.com/RotoRing // @aronegal

Susan Ploetz: Playing art, larping bodies
Drawing from her work as an artist, somatic practitioner, and progressive larp designer, Susan Ploetz will talk about the relation of the body and imagination and their roles in art, larp and game design; and will also address the shifting roles of artist and audience in today’s emergent media landscape.
—
Susan Ploetz (US/DE) is an artist-researcher working with somatics, theory, writing, performance and live action role plays (larping) in different configurations. Her work deals with the overlapping spaces of protocols, material magic realities, movement-fed cognitions, perceptual expansions and emancipatory emotive dissonances. She has also presented work at such venues as Sophiensaele, ABC Art Fair, The Laporatory (Vilnius), Documenta 13 (Kassel); performa (NYC) and has taught at the UdK.
@susanploetz

Michael Liebe: Top 10 Kickstarter Do’s and Don’ts
Michael will share the top 10 do’s and don’ts when creating a crowdfunding campaign.
—
Michael Liebe is CEO and founder of Booster Space – an event specialist for games and virtual reality. Makers of #gamesweekberlin, VR NOW Con, Game Cinema and Womenize! Tech, Biz, Media. Booster Space is developer of DUEL VR – a Western themed multiplayer duelling game for roomscale VR. Since 2016 Michael works as Outreach Games Europe for Kickstarter and supports game developers on their campaigns.
michael-liebe.de // @liebe_micha

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Askutron – The Quiz Show Game by Goldsaucer Ltd.
— Before the Storm by Everture Studios
— Creeps by Unicorn Games
— Death Trash by Crafting Legends
— Duel VR by Booster Space
— Elemental Combat by Avrlon
— FRIPIT by Josia Roncancio
— Lingotopia by Tristan
— Memoarrr! by Carlo Bortolini
— MESHBALL by Sven Ahlgrimm
— Micro Mages by Morphcat Games
— Monkey Swag by Tiny Crocodile Studios
— Oddinary Highway by dash & dot game studio
— Proving Grounds by East Galaxy Gaming
— SpaceLab: Area42 by Alien Production
— Super Head Ball by Seth van Heijster
— Talkshow Simulator by Eric from waza and friends
— The Fermi Paradox by Jörg Reisig
— The Underground King by Alex Nechita + Alex Nae
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Game Creators Hangout
2015-09-03 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Unity Co-learning session
2017-10-17 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

Talk & Play #27
2017-10-31 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Andrea Brasch: Intimate Games
From thought to finished work.
—
Andrea Brasch is a digital artist. She works with installations and digital games. She is also the founder of Lyst Summit, an event dedicated to romance, love and sex in games.
http://lovablehatcult.dk/

Elise Terranova: Intersections of Play
Elise will discuss live art (a form of performance art) and VR, and the potential playful interactions at their intersection.
—
Elise Terranova is designer, recently turned game designer and host of the local Berlin podcast Life and Dev.
http://www.eliseterranova.com // http://www.lifeanddev.com // @imaginary_lines // @lifeanddev

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Balconies of Berlin by Sven Ahlgrimm
— Chrono Nihilism by Ljubica Jovanovic
— DYO by Team DYO
— Fermi Paradox by Jörg Reisig
— Fightlings: The Card Game by Thoughtfish
— Imagine Earth by Serious Brothers
— La Carga by Juan Useche, Linsey Raymaekers
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Micro Mages by Morphcat Games
— Oddinary Highway by Dash & Dot game studio
— Say No More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Sternkind by Dennis Kurzeja
— STOMT
— Synthetik by Flow Fire Games
— Through the Darkest of Times by Paintbucket Games
— ViSP by Visper Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Unity Talk Night
2017-11-01 19:30 - 22:00 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
Want a break from the co-learning sessions? Not to worry, we have lined up a talk night all about Unity at the Unity office itself here in Berlin!
We are lucky enough to have 2 speakers offering to share their knowledge (and demo it too!) of more involved topics that many Unity users may be unfamiliar with.
First Speaker:
Tank Thunderbird
Talk: AR in Unity3D
In this short introduction to AR in Unity3D, Tank Thunderbird will show some example projects of what can be done with AR using the Unity3D engine. She will discuss some of the most popular frameworks and explain how to get started quickly with AR using the Vuforia library inside of Unity.
Tank is a creative technologist currently living in Berlin. She has a degree in Fine Arts from the Universidad de los Andes in Bogota and a Master in Art and Technology from Chalmers University of Technology. She has worked as a Creative Technical Lead for UX Design projects as well as on Interactive Art Installations and Wearable Technologies. She is also a Unity3D developer and a 2D and 3D animation artist.
Website: www.digital-alchemy.de
Second Speaker:
Martha Hamlin
Talk: Custom Editors
Custom Unity editors are a powerful way to make your game development process designer and artist friendly and a great way to add value to Asset Store products. However compared to a lot of the rest of Unity the documentation leaves much to be desired. This talk aims to give a basic orientation and some tips and tricks regarding property drawers, scriptable objects, editor windows, and custom editors.
Martha is working as a programmer for Wooga on the game Bubble Island 2. She is from the US but is living in Germany to get away from the poor health care, work-life balance, and Trump. She started using Unity as a student, and has been using it for the past 4 or so years.
There are a limited number of spaces so be sure to RSVP fast! Unity will also provide free drinks, in case you needed more motivation to come!

ąяţǥąʍ€$ XVI
2017-11-06 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
This time we will have a MYSTERY THING TO ANNOUNCE SOON, followed by an audio visual performance from Christian Schmidts.
Post event we will have Data Mutations available to play (for those that were there last time a lot of the games changed a lot ;) )
DATA MUTATIONS is comprised of 10 individual interactive art pieces built using a collection of assets though recombination and transmutation of file formats.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – TO BE ANNOUNCED SOON
– 8:30 – Performance: Christian Schmidts
– 9:00 – Data Mutations available to play + socialising + draaanks
+++

Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Event banner a screenshot from Wildlife Mueseum by Supr. play it at the event ;)

Blockchain & Gaming
2017-11-09 19:00 | Crypto.Salon, Prinessinnenstrasse 16, Berlin, 10969, Germany
Blockchain & creativity meetup focuses on the meeting point of the creative industries with the blockchain technology.
This time we’ll dive into the topic of blockchain & gaming. What are the challenges of the gaming industry? And how could the gaming industry benefit from using blockchain?
7-7.30: Welcome & drinks
7.30-8: Blockchain 101: what does blockchain actually enable?
by Silvan Jongerius
8-8.30: The state of Indie Game Development and its challenges
by Riad Djemili
8.30-9: Gamenation: Using blockchain and smart contracts to solve game industry problems
by Maciej Skrzypczak
9-…: Talks, discussions & networking

Talk & Play #28
2017-12-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This will be the last Talk & Play of 2017, and since it’s been a long and hard year for many people, we thought about doing something a bit different for once: we want to have a series of short talks (5 minutes long or less), all about something positive (and game-related) that happened to you in 2017.

Krishna Israney: Zelda got me back to Exploring
Systems in Zelda that afford exploration and their impact on the player.
—
Krishna is a designer, animator and a part-time foodie.
@indieus

Sjors Houkes: Please, leave this Meetup
Why are you still here? For the sake of games, please stop talking. Stop playing. Leave now.
—
Whatever you might think Sjors does, it’s probably something else: some say its voice acting, others say he’s a watercolour artist, or a sculptor, some even claim they have seen him run events at the Game Science Center. But who really knows.
http://www.sjorshoukes.nl // @bekokstover

Nomi: Scrambleshake17 DEMO – how we did not organise this egg’n’chill parasitic community event
I’ll talk about what is scrambleshake and our missions (?) very quickly and conduct a super quick demo version of the event
—
Nomi makes videos!!!!!
http://www.thenomi.com // @the_nomi

Troy Duguid:_D_E_C_E_N_T_R_A_L_I_Z_E_!_!_
Discoveries on alternative methods for game development OR how i learned to stop caring and love the hive mind.
—
Troy Duguid is an artist using game engines to create interactive 3D experiences. Troy is also a member of the collective aaartgames, who recently released their latest interactive anthology datamutations.aaartgames.xyz. Troy also likes long walks on the beach and sunsets.
http://troyduguid.com // @troyduguid

Mascha​ ​Camino: How​ ​a​ ​joke​ ​actually​ ​payed​ ​off
It’s​ ​about​ ​how​ ​a​ ​girl​ ​feared​ ​the​ ​big​ ​city​ ​Berlin​ ​and​ ​its​ ​community,​ ​but​ ​being​ ​positively surprised​ ​by​ ​the​ ​open​ ​arms​ ​of​ ​the​ ​Berlin​ ​game​ ​scene. And​ ​learning​ ​that​ ​if​ ​you’re​ ​just​ ​interested​ ​and​ ​invest​ ​some​ ​of​ ​your​ ​time​ ​to​ ​actually​ ​talk​ ​with people​ ​it​ ​can​ ​pay​ ​off​ ​a​ ​lot!
—
20​ ​year​ ​young​ ​Game​ ​Design​ ​student​ ​at​ ​the​ ​UE​ ​Germany,​ ​former​ ​BTK. Co​-organizer​ ​of​ ​the​ ​Femisphere​ ​event​ ​and​ ​Civic​ ​Game​ ​Jam.​ ​Two​ ​parts​ ​programming​ ​plus art​ ​and​ ​another​ ​two​ ​parts​ ​of​ ​spontaneous​ ​problem​ ​solving.
‪@MaschaCamino‬

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— Chrono Nihilism by Ljubica Jovanovic
— Daedalus Hold by Oliver Rösner
— Data Mutations by aaartgames
— DYO by Team DYO
— FLUX by Yannic Hungerbühler
— Lingotopia by Tristan
— Monster Garden by Zack Wood
— Neon Overdrive by Ronja & Viktor
— Oddinary Highway by Dash & Dot game studio
— Say No! More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Scuttlebots – Battle Tournament by Casual Chamfers
— Sternkind by Dennis Kurzeja
— Stormy by Wolfgang Kriener
— Super Meat Ball by Marlene Brüggemann und Dean Jürges
— The Fermi Paradox by Jörg Reisig
— Through the Darkest of Times by Paintbucket Games
— Unforeseen Incidents by Backwoods Entertainment
— ZipZipBoom by Wolfgang Siebert
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Gaming & Blockchain by TGV
2017-12-13 19:00 - 22:00 | SAP Dataspace, Rosenthaler Str. 38, Berlin, 10178, Germany
AGENDA
18:30 – 19:00 Networking and Registration
19:00 – 19:15 Opening address by True Global Ventures and German Startups Group
True Global Ventures is an unique, international, early-stage vehicle formed by the world’s leading technology entrepreneurs-turned-angel-investors. True Global Ventures leverages the personal networks and expertise of its partners to support its portfolio companies in 9 cities and three continents.
German Startups Group is an investment company based in Berlin that focuses on young, fast-growing companies. The company acquires majority and minority shareholdings mainly by providing venture capital.
19:15 – 20:00 Future of Fantasy Football by Dirk Weyel, Founder & CEO of Stryking
Stryking integrates e-commerce, advertising and sponsoring functionalities in free-to-play fantasy sports. Currently, Stryking develops and operates the innovative platform “Football-Stars”, a thrilling and diversified gaming experience on web and mobile to soccer fans in Europe with official license of the German Budesliga.
Dirk Weyel is a serial entrepreneur and started his career in the music industry before switching to the gaming and digital entertainment sector. Dirk co-founded Frogster Interactive, a Berlin-based games company which has been growing into a leading publisher of Massively Multiplayer Online Games in Europe, being publicly listed at the Frankfurt Stock Exchange
20:00 – 20:45 A Decentralized Gaming Exchange by WAX
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the worlds’ leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with blockchain trust and transaction verification.
20:45 – 21:30 Surprise Speaker!
21:30 – 22:00 Networking

To register for the event, please use the password “tgvberlin”.

The Big State of the Big Games
2018-01-08 19:30 - 21:00 | Kontist, Torstrasse 177, Berlin, 10115, Germany
Our first meetup is fast approaching – in fact, it’s this Monday 7:30PM!
Time to discover, among other things:
– how easy or how difficult it would be to become Niantic Labs,
– how serious university researchers had a lot of fun smuggling illegal items into an airport;
– and how to create NPCs out of thin air.
If you haven’t RVSP’d yet, do so and join us for a lively talk on how technologies such as IoT and AI as well as a good deal of experimentation and maker-wit converge into exciting hybrid reality experiences.
Looking forward to see you!

★ aaartgames XVII ★ – transmediale Vorspiel 2018
2018-01-22 19:00 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- Goodbye Uncanny Valley – a video essay by Alan Warburton
—- Truth/Untruth Beauty/Unbeauty – a talk by Merle Leufgen
!QUICK BREAK!
—- Ugly – a short film by Nikita Diakur
—- Skype QnA with Nikita Diakur
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Talk & Play #29 @ Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #29 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a one day event packed with talks focusing on tech and content trends in the games industry.
On this occasion there will be a 1 hour long Talk & Play session, from 16:30 to 17:30, featuring a talk by Alexander Pieper from Studio Fizbin on the making of “The Inner World – The Last Windmonk”, followed by a Q&A, moderated by Lorenzo Pilia.
Find out more about the Intel Buzz Workshop Berlin and register at http://buzzworkshop.booster-space.com (RSVP on Meetup are not valid!)
Talk & Play is sponsored by Kickstarter (https://www.kickstarter.com), a global community built around creativity and creative projects. Make sure to check out Drip (https://d.rip/), their new tool to support creators on an ongoing basis.

Unity Co-learning Session
2018-02-20 20:00 - 23:00, 2018-06-19 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.

Creative XR 8
2018-03-07 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
TALKS
1. “The Surreal Imaginarium of…” by Ignacio Farias (http://www.ignaciofariasart.com/)
2. TBA by Rosa Menkman (http://rosa-menkman.blogspot.de/)
3. We are gon play weird VR Porn experiences
Then chills and networking. (🌘👃🌘)✨
P.S. We are looking for a VR setup for the event. If you can lend us a VR laptop or/and Vive/WMR please write a DM. 🌸❤💚💙

Talk & Play #30
2018-03-13 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
To celebrate the 30th (!) edition of Talk & Play, we’re going to try something new this time. Instead of the usual presentations, we’re going to have a fireside chat with three independent developers who exhibited their game at Talk & Play in the past, and have recently released it, to compare their experiences and get a better idea of what it is like to make and sell a game in 2018. The three guests will be:
— Isaac Ashdown from inbetweengames, makers of All Walls Must Fall
— Johanna Janiszewski from Tiny Crocodile Studios, makers of Monkey Swag
— William Zack Wood, maker of Monster Garden
If you’d like to ask them a question (individually, or as a group), please send it via https://app2.sli.do/event/2pmkdeys/ask – we’ll pick the most interesting ones.

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Behind Stars and Under Hills by RAT KING
— Caoga Caoga by James Leahy
— Chessfinity by orkitec // Steffen Römer
— DREAMART VR by Gero Doll
— Hypotenuse by Jamie Gilmartin
— Immortal: Unchained by Toadman Interactive
— MOMENTUM by team MOMENTUM
— Monkey Swag by Tiny Crocodile Studios
— Monster Garden by Zack Wood
— Oddinary Highway by Dash & Dot game studio /
— Say No! More by Marius Winter & Nick Maierhöfer
— Super Dashmatch by BerlinGamesClub
— The Fermi Paradox by Anomaly Games
— thread_red by Alina Reder & Mareike Veltrup
— Through the Darkest of Times by Paintbucket Games
— Wisp Child by Beast Game Studio
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

AAARTGAMES 018: Ecologies
2018-05-02 19:30 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
From Conway’s Game of Life in 1970 to the massively popular Minecraft, videogames/simulations/virtual environments have existed in some form or another as digital ecosystems. These ecosystems, often in harmonious balance, are presented to the player as a personal sandbox to be destroyed and extracted of resources without consequence.
How do these virtual ecosystems reflect our perceptions of our own habitat, and what other forms of ecologies are possible?
AAARTGAMES is a community event for anybody and everybody interested in interactive art/games/design/technology.
Organised by AAA.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- 18.1: A History of Trash by Gabriel Helfenstein
—- 18.2: TBA
!QUICK BREAK!
—- 18.3: Strange Space Weather, a talk on virtual ecologies and economies and the collaborative project https://pattern.ist.
—- 18.4: TBA
// More coming sooon…
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
AAARTGAMES = $AF€ $PAC€ POLIC¥

Unity Co-learning session
2018-05-15 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Welcome to the 12th Unity co-learning session!!!
As its the first birthday of the co-learning sessions there will be a little surprise :D You will have to come to the session to find out what it is!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.

Talk & Play #31
2018-05-29 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Lilith Pásztor: How Games Tell Stories – Looking at Narrative and Interactivity from a Literary Perspective
Storytelling in video games is unlike any other medium, because the player is reader, protagonist and co-author at once. But what does that mean for the building of suspense, emotional immersion, and plot structure? A satisfying story requires predetermination, but the player needs the autonomy to act. Using literary, structural, and transmedial theory, this talk examines this paradox and other complexities of storytelling unique to video games.
—
After a brief career as a pirate and a failed mutiny, Lilith somehow convinced the Literature department of the FU Berlin to let her write a master thesis on non-linear video games. Now she works as a freelance writer, editor, and translator. She has long given up piracy, but sometimes she can still hear the Trade Winds sing.

https://lilithkpasztor.wixsite.com/videogamenarrative
/ / / / /
After the talk, we’re going to try something new: a “pitching” session, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
We’ll be also introducing the Talk & Play Ambassadors, who’ll support first-time attendees and make sure they have someone to talk to!

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— A Stubborn Tale by Philipp Christopher Mallmann
— AbteilungF
— Aeon of Sands – The Trail by TwoBitsKid
— Anubis’ Challenge by Noblemen VR
— Chessfinity by Steffen Römer // orkitec
— Der Die Das by DeFunc Art
— Dubio by Richard Boeser and AJ Kolenc
— Fightlings: The Card Game by Thoughtfish
— Galactic Glitch by Crunchy Leaf Games
— Jojojo by Hard Question Studio
— Oddinary Highway by Dash & Dot game studio
— Starfallen by Wayfire Games
— Stay Hydrated by Claude Fehlen, Melissa Müller
— Sternkind by Dennis Kurzeja
— The Fermi Paradox by Anomaly Games
— Tiff by Murillo C. dos Santos
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. You’re still welcome to bring your game, but we can’t guarantee there will be space to show it – please check with a member of the team.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Talk & Play #32 – open air unconference edition!
2018-07-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the event!
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.
For this edition, since it’s happening right in the middle of the summer, and hopefully it will be too warm to stay indoors, we’re planning to do something different: gather in the green area right in front of the Game Science Center and run an unconference, inspired by Lost Levels (http://lostlevels.net/). This means that all participants will be able to give a short talk if they like! Some notes:
— Talks shouldn’t be longer than 5 minutes
— There will be no microphones
— There will be no screen or projector, so don’t prepare slides (but feel free to bring paper signs and use them as slides if you like)
— Ideally the talk should be game/play-related, but we’re not too strict ;)
— Depending on the audience size, we might split into different groups, with multiple talks happening at the same time
— Anyone can just sign up to give a talk on the spot, but if you want to sign up in advance or have any questions get in touch: http://berlingamescene.com/contact/
It will still be possible to showcase games as usual, just keep in mind that since the event might take place outdoors, there won’t be access to electricity. That means that analog (tabletop), physical and mobile games will work best – but you’re still more than welcome to bring your laptop of course!
In case of bad weather (it’s Berlin after all, so you never know), the event will still take place, indoors, like during the rest of the year. But it currently looks like it’s going to be fine… so bring a picnic blanket to sit on!

SHOWCASE
Here’s the projects that will be exhibited:
— Chessfinity by Steffen Römer // orkitec
— Death Trash by Crafting Legends
— Fightlings: The Card Game by Thoughtfish
— Galactic Glitch by Crunchy Leaf Games
— High Five Romance Race by RAT KING
— Jojojo by Joriam
— La Carga by Juan Useche & Linsey Raymaekers
— Plastik by Cäcilia
— Poke the Hive by Jan Leuschner
— Quantic Dojo by Galen Radtke
— Séance by Tyu
— Stay Hydrated by Melissa, Claude
— Sternkind by Dennis Kurzeja
— Toshio Custom by Toshio

AGENDA
— 19:00 Doors
— 19:30 Unconference / talks start
— 21:00 Game showcase
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Alexa Game Development Meetup Round 2: August
2018-08-27 19:00 - 21:00 | Amazon Development Center, Krausenstraße 38, Berlin, 10117, Germany
Hallöchen Voice Gamers!
After a great first event in June, learning about voice-first gaming and meeting Alexa game devs, we figured it’d be great to meet again, learn more about voice gaming, share ideas, and get feedback on projects.
It’s time for AGDM Round 2!
Rough Timeline:
19:00 – Doors open
19:10 – Quick Welcome
19:15 – Florian Hollandt – “The voice game landscape: From Mount Trivia to the role-play desert”
19:40 – Food, drinks & chit chat
20:10 – Skill Lightning Reviews*
20:30 – Networking
21:00 – Home time
* One of the ideas that came out of the first meetup’s whiteboarding session was “skill lightning reviews” — short intro + demo by the dev, nice and constructive feedback from fellow developers on what works well & how to refine.
If you are currently building or have recently built a game skill and would to try a lightning review, just drop a message to me (Mark Bate) & I can get things setup for you. We should be able to review 2-3 skills per meetup.
Hope to see you there!
– Mark

Talk & Play #33
2018-09-18 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
This edition of Talk & Play is also supported by Codemotion Berlin, a multitrack tech conference for software developers, open to all languages and technologies, taking take place on November 20-21 at the Kulturbrauerei. Use the promo code COMMUNITY_BERLINGAMESCENE to get 20% off your ticket! https://berlin2018.codemotionworld.com/

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made

THE TALKS
Morphcat Games will present Micro Mages, their upcoming 4-player NES game. What is it like to make a game 40KB big? How to work within the limitations of a console from the 80s? Come and find out! In the meantime, make sure to check out the Kickstarter campaign they’re currently running to raise funds for manufacturing the cartridges.
—
Morphcat Games is a two-man team bouncing around Berlin, dedicated to bringing new games to the NES: Julius Riecke does the programming and sound while Nicolas Bétoux creates graphics and levels. Spending nights and weekends on projects powered by sushi and pizza.
morphcat.de // @morphcat
/ / / / /
After the talk, we’ll have some “pitching” sessions, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/

THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Beat it by Srofloflo (Stands for Sven, Robert, Florian and Florian) http://bit.ly/beatit_demo
— Bo the dog – 13kGame by Asisa Asseily https://js13kgames.com/entries/bo-the-dog
— Catapult Kingdoms by Kristian Fosh http://catapultkingdoms.com
— Flame by Samir Riecke, Adam Wankowski, Käthe Keller https://www.instagram.com/a_game_about_a_flame/
— Gelly Break by ByteRockers’ Games https://byterockers.games/en/games/gelly-break
— Gólgota Burger by Sophia Kecir Camper http://sophiakc.design/burger
— Hex Crawl by Tinytouchtales http://www.tinytouchtales.com
— HyperRogue by Zeno Rogue http://roguetemple.com/z/hyper/
— KABOOM CACTUS by eazlay http://kaboomcactus.com/
— KILLSCREEN by Firepunchd http://firepunchd.com/presskit/sheet.php?p=KILLSCREEN
— Micro Mages by Morphcat Games http://morphcat.de
— Oceania / LightSynth VR by Melodrive http://melodrive.com
— RUN HILBERT RUN by Sebastian Uribe https://twitter.com/pelectrico
— SHI•RO by Topicbird https://play-shiro.com
— The Fermi Paradox by Anomaly Games http://fermi-paradox.com
— Toshio Custom Toshio by https://www.facebook.com/ToshioCustom/
— Wisp Child by Beast Game Studio

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Blender Meetup
2018-10-26 19:00 - 21:00 | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
For all of you who can’t go to the Blender Conference and stay in Berlin, we will meet again at Saftladen. This time we will have the presentation of Luca Scaramuzzino, about lowpoly modelling and pixel art texturing.
Luca Scaramuzzino is a one-man-band indie game developer, based in Berlin. He juggles his professional life between freelance work and personal projects. He is a coder, a tinkerer and he create his own art.
A game jams and hackathons veteran, he has developed prototypes and commercial products for both corporate and institutional clients.
He is currently busy developing the Medienboard-funded virtual reality game “Life, Love & Tentacles” together with Firepunchd Games. Luca is a member of the Saftladen Indie Games Collective.
http://saftladen.berlin/
We will dedicate the rest of the meeting to spontaneous presentations and again we have a topic to work on if you feel like it.
The topic we decided was ‘Smaller is Better’ or something like that :)
I can’t remember the exact title, but the idea was to work with as little resources as possible and still generate an interesting piece.
The seats are limited so is very important that you confirm if you are coming. Sadly only people that are on the list can attend due to limited space. Last time it was a little too crowded.
You can join the slack channel, and if you have any question I’ll be happy to answer.
This event follows the berlin code of conduct: http://berlincodeofconduct.org/

Femisphere - LVL 5
2018-10-27 14:00 - 19:00 | it Matters Games UG, Am Studio 2a, Berlin, 12489, Germany
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry!
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events.
This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
If you are a female, non-binary, transgender, LGTBQ+ developer and have a game, art work or a project that you want to show, please get in touch! Student projects are also very welcome! (If you are working in a group, you can of course present your project as well!)
And if you don’t think that you fit the developer description above, but have a game you believe would fit Femisphere, please get in contact with us!
———————————-
● PROJECT SUBMISSION ●
You want to showcase your project at Femisphere? Simply fill out this form and we will get back to you as soon as possible:
https://goo.gl/forms/MbjIKfvWnf7ceoDJ3
———————————-
● PROGRAM ●
2pm – Come in, the doors are open!
3pm – The talks are starting!
4pm – Time to check out the projects!
———————————-
TALKS:
COMING SOON!
———————————-
PROJECTS:
COMING SOON!
———————————-
SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
———————————-

Unity Co-learning session
2018-11-20 19:30 - 22:30, 2018-12-18 19:30 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There’s a projector you can use to do this.
We meet the 3rd Tuesday evening at 7.30pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.
Note: for those that came to the last meet up where we had to last minute change venue, don’t worry from here on we will be able to use this venue. Hope to see you again!

Talk & Play #34
2018-11-27 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALK

“Dress up ↑ Pants down ↓: ramblings of a pro dress up gamer” by Tyu Orphinae
Dress up games are a genre traditionally associated with girls games, and the stereotypes and first impressions that come with them: flashy, cheap, not really deserving of any attention. But guess what other games offer to choose between different hairstyles, makeup options, clothes and accessories? Skyrim. Mass Effect. Dark Souls. Even Rocket League or WWE wrestling games!
So let’s explore together the wonderful world of dress up games and how they’ve found their place among very different audiences, from your regular AAA title to the not so known indie dress up makers, without forgetting of course… sex games.
We’ll also look at what makes a good dress up game, why they’re valuable entry points for people to get interested in gaming and game development, and why, as developers, we should give them just a tiny bit more of attention.
Warning: the talk will feature content which some people may find disturbing.
—
Tyu Orphinae is a 2D/3D game artist and indie developer. Her interests are split between two extremes, from the cutesy world of magical girls and kids games, to the darker dimension of witchcraft and horror movies. She uses both as inspiration for her work, as a contractor and in her own projects. She is also an active member of the French collective Klondike.
http://typhaine-uro.com | https://twitter.com/__Tyu
/////
After the talk, we’ll have some “pitches”, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Aeon of Sands by TwoBitsKid
— Bird Alone by George Batchelor
— Catapult Kingdoms by Kristian Fosh
— Curious Expedition by Maschinen-Mensch
— Enter the Cube by Bigpoint Berlin
— Games and Bereavement by Sabine Harrer
— Hack & Swipe by Tinytouchtales
— Jazz Mickle’s Pro Cap Wearer by Jazz Mickle
— KABOOM CACTUS by eazlay
— Landeraid by Nebulate.me
— Loco Games by Loco Games
— Moral Run by Tiny Crocodile Studios
— October Night by October Night Games
— Savegames
— SHI•RO by Topicbird
— Sternkind by Dennis Kurzeja
— Suzerain by Torpor Games
— Wisp Child by Beast Game Studio
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

First creative Board Game Design Berlin meetup – let's get started!
2019-01-04 20:00 - 23:00 | Bennos Home, Werfstraße 18, Berlin, 10557, Germany
Hello fellow (wannabe) board game designer!
Let´s get together and prototype and try things out. We will diskuss ideas, scribble, roll dice, cut paper and glue stuff together to give our ideas form and function. I can provide a very little amount of material but you better bring all the stuff you need. Paper, Scissors, glue, meeples, dice and whatever you think we could need.
For a start I would meet you in my place. If we will be too many people we have to find another location.
Looking forward to see you!
Benno

Talk & Play #35
2019-01-22 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
— Jan Schnorrenberg will be talking about queer history of videogames in the context of RAINBOW ARCADE, the fantastic exhibition he co-curated which is running until May 13th at the Schwules Museum in Berlin. https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-a-queer-history-of-video-games-1985-2018/?lang=en
— Thomas van den Berg (aka noio) will present “Garbage Country”, an experiment with persistent multiplayer mechanics he’s been working on for more than a year, sharing the challenges he faced along the way. Find out more at http://www.noio.nl/2019/01/garbage-country-logbook/
/////
After the talks, we’ll have some “teasers”, during which a selection of game makers will get the chance briefly present their projects.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Bewahrer von Daisho by Nils Sommer
— Codecks by Codecks.io
— Coffee Please by Michael Fuchs
— Corepox by Tom Larkworthy
— Cubular – Units are Resources by Johannes Knop
— Dim: A Light in the Dark by Team Dim
— Echoes of Etrya by Shio Productions
— Enjoy your Walk by Xanto
— Gestalt_OS by increpare
— Hack & Swipe by Tinytouchtales
— Insurmountable by Tristan
— Micro Mages by Morphcat Games
— Moral Run by Tiny Crocodile Studios
— Pinball Merger by it Matters Games
— Sentenced by Samuel Gordon
— Speed Bullet by René Rother
— Synthetik by Flow Fire Games
— The Fermi Paradox by Anomaly Games
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. We will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Talk & Play #36
2019-03-12 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
We’re going to do something different this time: instead of a single talk, we’ll have a series of short “pitches”, during which a selection of game makers will get the chance briefly present their projects, that will be exhibited during the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Corepox by Tom Larkworthy
— Critical Redox by Creature Feep
— DuelVR by Booster Space
— Echoes of Etrya by Shio Productions
— Ernas Unheil by Trusty Potion
— Gush: Currently Pink by RoSveMaYo
— Hubert’s Hideout by Zwi Zausch, Maximilian Haas, Brett Spades
— MOMENTUM by Zwi Zausch, Marlene Käseberg
— Objectify Me by Kleo Kreitz
— Prude and Pervert by Louise Yau
— Séance by Tyu Orphinae
— Skeeper by Gregory Kogos
— Sternkind by Dennis Kurzeja
— Suzerain by Torpor Games
— Synthetik by Flow Fire Games
— The Fermi Paradox by Anomaly Games
— ViSP by Visper Games
— World Smith by Titus Oosting
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. We will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/
