BerlinGameScene.com

Creative Code Stammtisch
2016-04-01 19:30 (Europe/Berlin) | ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstraße 12, Berlin, 10117, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Yes! ART+COM Explore is on the ground floor and there are no steps.
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
ART+COM Explore
@ Collegium Hungaricum Berlin
Dorotheenstraße 12
(Enter through the metal gate. Walk straight to the back of the yard)

Agile Game Lab # 14
2016-04-05 19:00 - 22:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
AgileGameLab #14 explores the feel of flow
This edition of the AgileGameLab has a focus on how games can support the stade of “Flow” in creative work. Being in a “Flow” you and your team are completely absorbed by what you’re doing. So bring a game to our test drive that you think might help a group to “feel the flow”. You have no idea what to bring? Check our links below. Or just bring something else you like play even if it’s not about flow – the more choices we have the better for everybody.
Agile Game Lab is your test drive to play games in business
The Agile Game Lab is a test drive for serious games. This open space is for everyone* to learn about Agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The Agile Game Lab is special since we bring agile people and game developers together to have an evening full of creativity and fun.
Games to solve serious challenges
We are convinced that games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. That’s why games are a very important element of the learning environments we create.
Bring a game! No superpowers but an open mind is required!
Don’t be shy and bring your own game idea to find out if it works while playing with peers. Or try out facilitating a game that you are not yet familiar with. Or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session. There are slots of about 50 minutes for each game. If you need more time, you can play two slots in a row.
Feel free to announce with a post what you like to play
You want to get feedback for your game idea? Just post it as a comment in this meetup or on http://agalab.ideascale.com/.
Resources to get inspired
You need some inspiration?
Have a look at these web sites:
http://tastycupcakes.org/
http://innovationgames.com
http://www.gamestorming.com/
or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/podojo
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

Talk & Play #18
2016-04-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, March 22nd at 2pm CET (Berlin time). Please note that registration won’t be required to attend the event from 9pm for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Let’s continue with the new format introduced in February: 5 minutes for each presentation, and this time with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Social fiction games by Christiane Hütter
How to play(test) complex future societies?
—
Christiane Hütter/Frau Hue is berlin based artist and designs games worldwide with Invisible Playground or the Society for Cultural Optimism. She is breeding an egg. futurewithplay.de // invisibleplayground.com // culturaloptimism.org // @aergernistin

A Super-quick How-not-to on Press Releases by Julian Dasgupta
A non-award-winning presentation containing all the tidbits you never wanted or needed to know about an seemingly outdated concept.
—
Julian has been a professional smartypants pretty much since the beginning of time and also knows a thing or ten about PR, project management, and the Oxford comma. dippy-weasel.com // @spunior

Adventures in Game Localization by Marianna Sacra
Marianna will be talking about the challenges that come with translating a video game.
—
Marianna is an English-into-German game localization veteran currently based in Berlin and soon-to-be Bostonian. 1uptranslations.com // @MariannaSacra

Team Commitment in a Wolf Pack by Viktor Pekar
5 years in software industry vs. 5 months in game development: The talk shows a comparison of learnings about commitment in teams.
—
Viktor Pekar. Ex-Scientist. Lazy Programmer. Amateur Pilot. Currently Game Producer at Awesome Prototype. indiedb.com/games/hunt-game // @vikpek // @hunt_thegame

THE GAMES

Here’s the list of confirmed games that will be shown during the second part of the evening:
— 3030 Deathwar Redux by Bird In Sky & Crunchy Leaf Games
— 3Souls by Red Column
— Card Thief by Tinytouchtales
— Coregrounds by Mario Kaiser
— Death Trash by Stephan Hövelbrinks
— Dyo by Team Dyo
— Hasty Melons by Minitrope
— Make More! by Bad Crane
— Mixdown by Mixdown
— Of Carrots And Blood by Trite Games
— Ohrwurm – the musical trainer by Aidas Bendoraitis
— One Show Only by Tristan Dahl
— Orbit by NeonChameleon
— Path to the Sky by dekdev
— Replaced by Team Replaced
— SANDBOXDAYDREAM by Gero Doll
— ShortbowVR by Matthias Zarzecki
— Starfallen by What Games
— Temple of Cerberus by Pixeltastic
— The Solus Project by Teotl Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 9pm.

AGENDA
— 19:00 Doors: come early to get one of the best seats
— 19:30 Talks
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous event if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ 006 ★
2016-04-11 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or non-commercial works.
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.

///
★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic] *YOUR NAME HERE!*

Once again, short presentations about all things art and games. Working on something? Show us. Want to talk about specific themes or ideas related to interactive art? Lets do that. Everything and anything, go crazy.
• 9:30 onwards – General Discussion
Great music & drinks & people & all things art games.
///
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Learn the art of a game writer
2016-04-25 18:30 - 21:30 | Ascribe Gmbh, Wichertstr. 17, Berlin, 10439, Germany
A special event from our Technical Writers meetup in Berlin…
In this session we will learn from others who write documentation that aims to inform and help readers follow a process.
In this session, computer and board game writers, who create instructions and documents to immerse players in worlds that need to flow, be balanced, work within a rules system, and be enjoyable.
Speakers:
Jason Durall
Computer game writer by day at Bigpoint GmbH, responsible for Drakensang Online.
In his spare time has written RPG games and supplements including: Conan, Basic Role Playing, Cubicle 7, Achtung! Cthulhu and more.
http://www.meetup.com/Write-The-Docs-Berlin/events/230286453/

Berlin Unreal Engine: 2nd Meetup
2016-05-03 19:00 | Murphys Irish Pub, Schiffbauerdamm 1, Berlin, 10117, Germany
It’s time for our next meetup! We’ll be at the same place as the last one, this time we’ll have a table though. :-)
I encourage everyone to decide on a specific UE-related subject that one wants to work on. We’ll decide there which ones we’re going to tackle next.
I’ll be waiting in front of the pub.

★ ąяţǥąʍ€$ 007 ★
2016-05-09 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or non-commercial works.

Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
///
★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• 9:30 onwards – General Discussion
Great music & drinks & people & all things art games.
///
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)

///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Creative Code Stammtisch #31
2016-05-13 19:30 | ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstraße 12, Berlin, 10117, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
? Important note: This time again, we will be hosted at ART+COM Explore, an R&D space hosted by the Collegium Hungaricum Berlin (CHB) in Mitte. ?
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Yes! ART+COM Explore is on the ground floor and there are no steps.
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
ART+COM Explore
@ Collegium Hungaricum Berlin
Dorotheenstraße 12
(Enter through the metal gate. Walk straight to the back of the yard)

Virtual Reality Developers Berlin Meeup: Basic Virtual Reality Coding Part 2
2016-05-14 15:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
After a very promising first meetup, our second gathering is coming up!
We decided to have different types of sessions:
– one type will concentrate on development and is a bit hacking/coding/game-jamming like (for those who already know how to develop and have something to work on)
– the other type of session will be talks and VR developmenttutorials.
This coming meeting is the of the second type: we will give thesecond part of our introduction to Unity, so this session will be targeted at Unity beginners who would like to learn how to create their first own VR in Unity.
Program:
– how to make game objects interactive by attaching c# scripts to it (by Carl White)
– introduction to c# coding for Unity, base features and classes (by Markus Fleck)
– compile to Virtual Reality onto your android phone (by Tore Knabe)
Please bring your laptop with Unity installed, your smartphone, and a VR headset if you have any. A Cardboard headset that works with your phone will be enough.
If you are already developing with VR and would like to work on a project of yours, stay tuned for our meetups after this one, it will be a hands-on development session!

VR Berlin Meetup #19
2016-05-24 19:00 | Viacom, Stralauer Allee 6, Berlin, 10245, Germany
Our next VR Meetup will be again at Viacom on the 24th of May. We can host even more people this time and look forward to an evening with inspiring presentations, demo stations, drinks and networking.
Philip Hausmeier from the organizing team is back from the accelerator program in Silicon Valley and will give a short talk on the current state of Virtual Reality in California.
Jim Rüggenbgerg, CEO of Illusion Walk KG will present the talk “From Rift to Holodeck – HMI and Content in Virtual Reality”. Together with his brother Julien he founded the Berlin Startup in 2013 and developed the “Immersive Deck”, a realtime VR-platform for large scale multiplayer gaming. www.illusion-walk.com
Experience & Multimedia designers Christin Marczinzik and Thi Binh Minh Nguyen of the Swing Design Collective will speak about ‘SWING’, their interactive VR-installation that makes a dream come true: the dream of flying. It uses a swing as a physical component with Oculus Rift and Kinect – an innovative combination which enhances the swinging experience with Virtual Reality. https://vimeo.com/119068455
Everyone is welcome to showcase their demo, if you need help get in touch with us. Also just bring your headsets and any VR peripheral to the event – the more the merrier!
Please get a ticket via Eventbrite for a small fee. A RSVP on the Meetup site does not guarantee you entry to the Meetup. We do this to provide transparency at the door and to prevent no-shows.
https://www.eventbrite.de/e/vr-berlin-meetup-19-at-viacom-tickets-25357109798
Looking forward to see you soon!

SteamVR Dev Meetup #1 – Developing for SteamVR with the Unreal Engine
2016-06-05 15:00 | C#+ Central, Berlin, Germany
For our first meetup, we’ll have a run-through on developing SteamVR Games/Experiences using the Unreal Engine.
We’ll cover the basics of setting up a VR Project from the ground up, motion controller interaction and a few VR mechanics to get your own project rolling.
Please post in the comments section in case you want to present a personal project or interested in a specific topic that’s beyond the basics being covered in our first meetup and I’ll try to accommodate.
Please note this event is for developers who are interested in creating Virtual Reality games and/or experiences for the SteamVR/Vive and NOT a Vive demo although one unit will be on hand so we can see test the concepts we’ll be tackling in the event.
Exact address to be sent to confirmed attendess on the day of the meetup

★ ąяţǥąʍ€$ 008★
2016-06-06 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
///
★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• Still working this out, contact us on meet up if you want to present.
• 9:30 onwards – General Discussion
Great music & drinks & people & all things art games.
///
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Creative Code Stammtisch #32 at CHB
2016-06-10 19:30 | ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstraße 12, Berlin, 10117, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
? Important note: This time again, we will be hosted at ART+COM Explore, an R&D space hosted by the Collegium Hungaricum Berlin (CHB) in Mitte. ?
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Yes! ART+COM Explore is on the ground floor and there are no steps.
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
ART+COM Explore
@ Collegium Hungaricum Berlin
Dorotheenstraße 12
(Enter through the metal gate. Walk straight to the back of the yard)
– – –
The featured artwork of the month is by Abe Pazos.
Do you want your work to be featured on the cover of the next Stammtisch? Please send an image at team.ccberlin@gmail.com.

Artificial Creativity 0x02
2016-06-14 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
Join us for a monthly evening of informal conversations and presentations on the intersection of creativity and artificial intelligence. We are interested in the use of AI techniques (neural networks, genetic algorithms, Markov chains, natural language systems, etc.) to generate creative works, be it stories, poems, paintings, musical compositions, drawings, Super Mario levels, or anything else, and in tools for assisting human creativity.
There will be time for anyone to share and discuss a project they have made. Don’t hesitate showing work that’s in progress or incomplete. We also encourage you to share tutorials/frameworks to enable others to reproduce or even expand on your work.
No prior knowledge about AI is required to participate; just a sense of curiosity about the future of machine-made art and its philosophical and cultural implications!
Code of Conduct
The meetup adheres by the Berlin Code of Conduct: http://berlincodeofconduct.org/. Please make sure you agree with its content.
(Image credit: Celebrity Gradient by Tom White)

Devolution #2: Shift Happens
2016-06-16 17:30 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
How do you win Best Game Design at the German Video Game Awards?
Why in hell do you need more than 5 years for that?
We are more than happy to welcome Shift Happens and its two game designers Mathias “Matt” Neukam and Stefan “Beff” Fischer from Klonk Games to our next Devolution event!
You can look forward to an in-depth and honest exploration of the development process of Shift Happens, with all its ups and downs, experiencable through playable versions of the game and told by the responsible game designers themselves.
Explore the creative process behind the more than 5 years development of Shift Happens!
We are looking forward to see you all!
AGENDA
• 5:30pm: Exhibition opens
• 7:00pm: Start / Introduction
• 7:15pm: Mathias Neukam & Stefan Fischer: The Evolution of Shift Happens
• 8:00pm: Exhibition & Drinks
• 8:45pm: Mathias Neukam & Stefan Fischer in Conversation with Csongor Baranyai
SHIFT HAPPENS & KLONK GAMES
Shift Happens is a cooperative platformer for two. You and a friend shift your mass, throw each other and puzzle your way through four stages of stylized imaginary worlds. Including the occasional backstabbing and taunting. Play with a friend on a couch, online or even special singleplayer levels.
Klonk Games is a small indie game company in Munich, founded by alumni of the MD.H Mediadesign Hochschule, working on own game concepts as well as doing contract work.
Shift Happens started as a prototype for a school project and was later released as Mercury Shift on Kongregate where it got a quite good reception. The team decided to fund Klonk Gamesand develop the game further as their debut, wanted to implement all the things, that either did not work out in the first version or were recorded in various feedback sessions. Shift Happens was released in 2015 on Steam Early Access. The full game will be released in July 2016 on Steam and Xbox One.
Mathias “Matt” Neukam & Stefan “Beff” Fischer are the two game designers mainly responsible for the creative decisions behind the evolution of Shift Happens.
DEVOLUTON
Devolution is a free game design focused event exploring thecreative process and challenges of game development. Each event focalises on the evolution of a game through theexhibition of prototypes and interim versions and an in-depth conversation with the developers.
How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerge? How did certainfeatures evolved into their final version? How did testing and feedback affect the game? What the hell is creativity? What is the connection of all this to business and technology? What might the future hold?
More…
RSVP
The event is free.
Please RSVP on Meetup that we can have a slight notion of what to expect.
Safe Space Policy
We stick to the Safe Space Policy as proposed by Berlingamescene.com for their great Talk & Play Events.
We request that everyone who is affiliated with and participates to the event honours it.

VRDB#04: Short Presentations
2016-06-18 15:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
Hi Everyone,
We are doing very well with our meetings so far! We want to get to know you and what you are interested in a bit more, so this upcoming session we would like all attendants to give a short mini-presentation about a topic of their choice, for about three to five minutes each.
You can talk about anything VR related, be it a project you are working on or would like to work on, some useful mini tutorial or tip that you came across when developing for VR, an interesting experience you had in VR, your VR view in general, or something that you see going on in the VR industry and would like to give your own comment on.
We think this will be interesting and enjoyable for everyone, we are curious about your take on VR!
Carl and Tore

Talk & Play #19
2016-06-28 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, June 14th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Let’s continue with the new format introduced at the beginning of the year: 5 minutes for each presentation, with no questions – if you want to ask a question to the speakers just go talk to them! ;)

HappyFunTimes by Gregg Tavares
Expand your 4 player 1 screen game to a 10 screen 100 player game with HappyFunTimes.
—
Gregg Tavares has made games from Centipede on Commodore 64 up through more recent generations including Lororoco for PSP and some PS3 titles he’s too embarrassed to mention but he redeemed himself by making WebGL for Chrome at Google and is now making random tech for fun like HappyFunTimes.
http://greggman.com // @greggman

Slayaway Camp by Ido Yehieli
Take a look at Slayaway Camp- a murder puzzle, now in beta.
—
Ido is an indie game dev living in Berlin.
http://www.tametick.com // @tametick

What Let’s Plays Taught Me About Game Design by Jennifer Wergin
An overview of Lets Player thoughts on game mechanics, broadening the topical scope and value of indie games in general.
—
Jenni is all-rounder who loves and lives everything gaming-related: she records let’s plays, functions as master of ceremonies at Game <3 Cinema, studies European Media to obtain a masters degree, is the project manager for Womenize (part of the International Games Week Berlin) and works in the field of community-/support-management for Clans.de GmbH.
http://bit.ly/1lM9Epu // http://bit.ly/1YlFecS // http://www.clansweb.com // @yun_jenni

Scratch: More Than a Kid’s Toy! by Johanna Jacob
What professional and hobby developers (and anybody else) can do in the visual programming environment Scratch.
—
Johanna is a game designer who is currently founding an edutainment game studio for developing the awesome game “Treasure Monkeys” and who is teaching the two most basic skills to children: reading and game development.
http://www.johanna-jacob.de // https://www.facebook.com/treasuremonkeys // @johanna_jacob// @TreasureMonkeys

THE GAMES

Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Boundaries of Light by Nantroll Studios
— Fail Loop by Martin Fleck
— Farbenspiel by Rat King
— HappyFunTimes by Gregg Tavares
— Heavy Metal Tennis Training by Shape Minds & Snakeoil
— Hubert’s Hideout by TeamOmelette
— MOMENTUM (formerly Orbit) by Team NeonChameleon
— Monster Garden by Zack Wood
— Nocturnal Hunt by Wolf Pack
— Ohrwurm Game by Aidas Bendoraitis
— One Show Only by Tristan Dahl
— PipWorld by David Smit
— Pool Party Arena by 7Liter
— Scratch Showcase by Johanna Jacob
— SimonSkates by Sven Ahlgrimm
— Slayaway Camp by Ido Yehieli
— Stars of Icarus by Crunchy Leaf Games
— Tanks Ballet by Waterman7
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
If you want to make it easier for people to understand your game controls at the event, the Games Input Pal tool (made in Berlin!) might help you: http://xantomen.com/gamesinputpal/

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ 009 ★
2016-07-04 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.
///
★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• Vladimir Storm // HEPTA VR

• Dominique Davis

• Jörg Brinkmann
• 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
///

★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Deviant Robot – Meet, Greet, Mingle, Play
2016-07-06 19:00 | interFace Bar, Perleberger Straße 17, Berlin, 10559, Germany
Exporting one of our great meetups to Berlin.
deutsch und englisch willkommen :)
This will be the second Meetup in Berlin and a good place to start if you are new to our group!
Doors open at 19:00
Around 19:30: official start and short introduction speech
the rest of the evening is up to you; we set up small groups to play board or card games (feel free to bring a game you’d specifically like to play & the venue holds many games also, digital or otherwise) or you just hang out and have conversations and relax.
We would love for everyone to socialise throughout the evening, so the main aim of these games is to get to know the other people at the table!
Don’t worry if you’ve never heard of our games before or if you’re a bit nervous about coming along. We have a team member on hand to welcome you into the group and explain the games as we go along. We’re really looking forward to seeing you at the meetup!
–nochmal auf deutsch–
Nach der kurzen Begrüßungsrede liegt dir die Abendgestaltung frei; entweder schliesst du dich einer kleineren Gruppe an um ein Spiel zu spielen oder tummelst dich einfach mit den anderen Leuten, lernst sie kennen und quatscht z.B. ein bisschen über dieses oder jenes gaming Thema.
Keine Sorge falls du die Spiele nicht kennst oder nicht alle Star Trek Charaktere auswendig kannst oder vielleicht generell etwas nervös bist, ins unbekannte zu stolpern. Wir haben ein Teammitglied, Yasmin, vor Ort um dich Willkommen zu heißen und ggf. Spielregeln zu erläutern. Wir freuen uns einfach auf dein Dasein und hoffen, dass auch du Spaß haben wirst.
***
Bitte beachten! :
Interface house-rules;
Everyone has to be at least 18 of age and order a drink (there is a vast variety of alcoholic and non-alcoholic drinks), aside from that everything on location is free and you can bring your own food if you like.
Alle müssen 18 sein und Getränke (es gibt diverse alkoholische und nicht-alkoholische Optionen) bestellen, ansonsten is aber alles kostenlos und Essen könnt ihr mitbringen, wenn ihr wollt.

Creative Code Stammtisch #33
2016-07-08 19:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)

Agile Game Lab #15 @TOA Satellite Event
2016-07-14 19:30 - 22:30 | Ahoy Berlin, Wattstraße 11, Berlin, 13355, Germany
RSVP: http://www.eventbrite.com/e/agile-game-lab-tickets-26179910818
AgileGameLab #15 Tech Open Air Satellite Event: The Lean Startup
This event is part of Tech Open Air festival. Please register at the TOA Satellite Eventbrite page!
To learn more about the TOA festival read here.
This edition of the AgileGameLab has a focus on the Lean Startup. So bring a game to our test drive that you think might help a group to experience the Lean Startup. You have no idea what to bring? Check our links below. Want to learn about the Lean Startup? Just join us and have an evening full of play and learning.
Agile Game Lab is your test drive to play games in business
The Agile Game Lab is a test drive for serious games. This open space is for everyone* to learn about Agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The Agile Game Lab is special since we bring agile people and game developers together to have an evening full of creativity and fun.
Games to solve serious challenges
We are convinced that games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. That’s why games are a very important element of the learning environments we create.
Bring a game! No superpowers but an open mind is required!
Don’t be shy and bring your own game idea to find out if it works while playing with peers. Or try out facilitating a game that you are not yet familiar with. Or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session. There are slots of about 50 minutes for each game. If you need more time, you can play two slots in a row.
Feel free to announce with a post what you like to play
You want to get feedback for your game idea? Just post it as a comment in this meetup or on http://agalab.ideascale.com/.
Resources to get inspired
You need some inspiration?
Have a look at these web sites:
http://tastycupcakes.org/
http://innovationgames.com
http://www.gamestorming.com/
or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/podojo
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

Artificial Creativity 0x03
2016-07-20 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
Join us for a monthly evening of informal conversations and presentations on the intersection of creativity and artificial intelligence. We are interested in the use of AI techniques (neural networks, genetic algorithms, Markov chains, natural language systems, etc.) to generate creative works, be it stories, poems, paintings, musical compositions, drawings, Super Mario levels, or anything else, and in tools for assisting human creativity.
There will be time for anyone to share and discuss a project they have made. Don’t hesitate showing work that’s in progress or incomplete. We also encourage you to share tutorials/frameworks to enable others to reproduce or even expand on your work.
No prior knowledge about AI is required to participate; just a sense of curiosity about the future of machine-made art and its philosophical and cultural implications!
Code of Conduct
The meetup adheres by the Berlin Code of Conduct: http://berlincodeofconduct.org/. Please make sure you agree with its content before attending.

Deviant Robot – Meet, Greet, Mingle, Play
2016-08-03 19:00, 2016-09-14 19:00 | interFace Bar, Perleberger Straße 17, Berlin, 10559, Germany
Exporting one of our great meetups to Berlin.
deutsch und englisch willkommen :)
Doors open at 19:00
Around 19:30: official start and short introduction speech
the rest of the evening is up to you; we set up small groups to play board or card games (feel free to bring a game you’d specifically like to play & the venue holds many games also, digital or otherwise) or you just hang out and have conversations and relax.
We would love for everyone to socialise throughout the evening, so the main aim of these games is to get to know the other people at the table!
Don’t worry if you’ve never heard of our games before or if you’re a bit nervous about coming along. We have a team member on hand to welcome you into the group and explain the games as we go along. We’re really looking forward to seeing you at the meetup!
–nochmal auf deutsch–
Nach der kurzen Begrüßungsrede liegt dir die Abendgestaltung frei; entweder schliesst du dich einer kleineren Gruppe an um ein Spiel zu spielen oder tummelst dich einfach mit den anderen Leuten, lernst sie kennen und quatscht z.B. ein bisschen über dieses oder jenes gaming Thema.
Keine Sorge falls du die Spiele nicht kennst oder nicht alle Star Trek Charaktere auswendig kannst oder vielleicht generell etwas nervös bist, ins unbekannte zu stolpern. Wir haben ein Teammitglied, Yasmin, vor Ort um dich Willkommen zu heißen und ggf. Spielregeln zu erläutern. Wir freuen uns einfach auf dein Dasein und hoffen, dass auch du Spaß haben wirst.
***
Bitte beachten! :
Interface house-rules;
Everyone has to be at least 18 of age and order a drink (there is a vast variety of alcoholic and non-alcoholic drinks), aside from that everything on location is free and you can bring your own food if you like.
Alle müssen 18 sein und Getränke (es gibt diverse alkoholische und nicht-alkoholische Optionen) bestellen, ansonsten is aber alles kostenlos und Essen könnt ihr mitbringen, wenn ihr wollt.

Learn UE4 + SteamVR
2016-08-10 18:30 | Mediadesign Hochschule Berlin, Lindenstrasse 20-25, Berlin, 10969, Germany
We’ll be doing a combined Meetup with the folks at the UE4 Group:
http://www.meetup.com/Berlin-Unreal-Engine-Meetup/events/232943261/
They’ll provide the venue and I’ll bring along my Vive gear and will do a session on the basics of developing a SteamVR / Room-Scale App. We’ll stick with Blueprints in this session but I’ll share my open source VR C++ class in brief as well:
https://github.com/1runeberg/VR_CPP
Let us know as well if you’d like to share your project too!
NOTE:
——-
If you’re in the waitlist and keen to join, we still have plenty of spots left with our friends at the Unreal Engine group (see link above). So if you’d like to secure a spot early, you can RSVP there as well :)

★ ąяţǥąʍ€$ 010 ★
2016-08-10 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.

///
★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• Veve Jaffa

• ???

• ???
• 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
///

★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Talk & Play #20
2016-08-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, August 9th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Let’s continue with the new format introduced at the beginning of the year: 5 minutes for each presentation, with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Quantcept by Anastasia (alpha_rats)
Making a game about dreams and call-centers.
—
Anastasia is a Berlin-based illustrator and game developer.
http://alpharats.com // @alpha_rats

Codecks, a project management tool inspired by collectible card games by Emmanuel Tabarly
Looking for the sweet spot that will make game developers enjoy using project management tools!
—
Emmanuel (Manu) is an old man, but don’t remind him of that. He spent too many years as a project manager in video games, web development and even hard-core industrial projects. The scars run deep. He’s currently developing Codecks with his partner-in-crime Daniel. Most of his free time is devoted to games (with pixels and cardboard), and tabletop miniature painting. That’s what happens when you get old.
https://www.codecks.io // @codecks_io

Snake in 3 Languages by Lisa (lislis)
What’s a good language to start writing games in? I don’t know, that’s why I wrote the same game in three different languages so you can choose!
—
Lisa is a frontend developer in the real world and a game enthusiast anywhere else.
https://lislis.de

Closer: a game for two people by Marie Claire LeBlanc Flanagan
What I learned from weirdos, cheaters, and other miscreants who refused to play my game properly.
—
Marie Claire LeBlanc Flanagan moved to Berlin from Canada to teach herself to make experimental games. She founded a day to celebrate drone music, has a store for selling experimental cassettes and LPs, and runs a website called Weird Canada.
http://marieflanagan.com // @omarieclaire

3 Level Design Do’s & Don’ts by Martha Schoppa
In this talk you will hear about some typical mistakes doing levels and how to do it better.
—
Martha is Level Designer at Wooga working on the puzzle game Jelly Splash and worked on 700 levels there.
http://www.martha-schoppa.de // @marthi_party

This is how I VJ by raxter
With no actual VJ experience, raxter demonstrates how he blindly and drunkenly stumbled and flailed making a neat little visual thing for performances. Also combinations rule ❤
—
raxter is a freelance game developer who embraces the creed of: “I have no idea what I am doing”
@raxterbaxter

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— 3Souls by Red Column
— Caravan by it Matters Games
— Card Battle Kingdom by Rebusmind
— Clans of Caledonia by Juma Al-JouJou / Karma Games
— Closer by Marie Claire LeBlanc Flanagan
— Codecks by Emmanuel Tabarly
— DuelVR by BoosterSpace
— DYO by Team DYO
— DYSTROPICANA by MerleCaliope + OutlandsGames + troyduguid
— Games Input Pal by Xanto
— Glimpses of Summers by Lunidas
— Harvest Hunters by Trite Games
— Hubert’s Hideout by TeamOmelette
— Make More! by Bad Crane /
— MOMENTUM by TeamNeonChameleon
— Pastoral by Chris Manthey
— Pip World by David Smit
— Planet Elysia TD by Mad Hats Assembly
— Pool Party Arena by 7Liter
— Trick Typer by Sven Ahlgrimm
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
If you want to make it easier for people to understand your game controls at the event, the Games Input Pal tool (made in Berlin!) might help you: http://xantomen.com/gamesinputpal/

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR #1
2016-08-29 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:00 PM
TALKS AT 7:30 PM
???
TALK #1: VR STUFF (Troy Duguid)
TALK #2: THOUGHTS ON MESSING W BRAINS (Daniel Sproll)
TALK #3: 3 WEEKS OF VR / OUR EXPERIENCES (Zwi Zausch)
then Networking, you know.
//////P.S.
If you wanna showcase your project or make a talk, please, contact the organizer.
If you not gon come, please update your status.

3D & Animation Berlin Meetup
2016-09-22 19:00 - 23:55 | Castle Pub, Hochstr. 2 , Berlin, Berlin, 13357, Germany
The next 3D & Animaton Berlin meetup is back after a Summer break.
In the 22.9.2016 we will back back to talk more about 3D & Animation, get to know new people and get our commuinty growing in Berlin.
Everyone is welcome!
Free entrance!
