BerlinGameScene.com

Creative VR 4444
2017-04-04 19:30 (Europe/Berlin) | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:зo PM
TALKS 7:45 PM
1. VR for Design and Art by Miguelangelo Rosario 📿🗿
(http://www.vr-area-42.club/)
2. Dreamart VR by Gero Doll 🔮🖐
Then you can be зD scanned into computer wooorlds by Jessica Palmer 🛰🔬 and play Stay at Home (http://endzeit-entertainment.com/stay-at-home-vr/) 💿.
Also talk and meet VR people ofc #VRlif

Unity's Particle System
2017-04-04 19:30 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
***REGISTRATION ON MEETUP IS MANDATORY TO ATTEND!***
I’m happy to announce there will be another Unity meetup!
Come to the Unity office here in Berlin and you will hear a talk given by Ciro Continisio, a Technical Evangelist at Unity, discussing the latest features in Unity’s particle system.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you’ll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
The evening will begin with some drinks and networking, continue with the talk itself and conclude with some more drinks and networking.
We are only able to host 30 people so please be quick to RSVP! Registration on meetup is mandatory to attend! https://www.meetup.com/Unity-3D-Berlin/events/238679029/

After-Work Game Design Drinks V
2017-04-05 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
It’s time for another session of games drinks !
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
First presentation will be the awesome tech-noir tactics game ALL WALLS MUST FALL by Inbetweengames ♥
++ ABOUT ALL WALLS MUST FALL ++
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
++ ABOUT INBETWEENGAMES ++
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We currently working on our first commercial game All Walls Must Fall – A Tech-Noir Tactics Game.
++ ABOUT VEI ++
Vei is an upcoming 3D adventure game, developed by students of the S4G School for Games, in which you accompany the spirit Nýr on a journey to restore nature and life.
++ ABOUT BEAT ++
Beat is an FPS singelplayer railshooter, where the player shoots at targets according to music.
++ ABOUT SIN AND GLORY ++
We want to create a rapid and casual pong game, that stands out for the rough and amusing atmosphere of an infamous, medieval tavern.
++ ABOUT SIEGE BREAKER ++
Welcome to Tristania, the only kingdom that hasn’t fallen to the enemy forces.
Defend your castle against the onslaught in this thrilling Tetris-game!
++ ABOUT EVIL STICKIES ++
Evil Stickies is a 2D stickman fighting game in which 2 players battle for life and death. The players get the chance challenge each other in exciting levels to find out who the best fighter is.
m /m/ m /m/
More games coming soon!

Game Creators Hangout
2015-09-03 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

★ ąяţǥąʍ€$ XIV ★ LNWC2 Screening + Q&A w Sean Buckelew
2017-05-15 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
For the first ąяţǥąʍ€$ of summer we are thrilled to host a screening of the incredible Late Night Work Club animated anthology Strangers, followed by Q&A with LNWC member Sean Buckelew.
A 📽️? At an event for 🎨🎮??? Yes, yes we know but trust US IT WILL MAKE SENSE AND ITS VERY COOL SOO JUST COME ALONG.
Join us in a viewing of some of the most groundbreaking animation works in recent history.
In our Q&A session we will discuss what it means to create independent noncommercial art for the internet, where new forms of collaboration might arise from this and how the field of animation is converging with other forms of art and media (such as the ART VIDYAGAEM!).
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open + livestream of Ian Cheng’s Emissary Trilogy
– 8:00 – Strangers – a film by Late Night Work Club
– 9:00 – Q&A with Sean Buckelew (of LNWC)
– 9:30 – socialising + draaanks + livestream of Ian Cheng’s Emissary Trilogy
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Creative VR 5
2017-05-22 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:30 PM
TALKS 7:45 PM
1. Homezome by Troy Duguid & Jack Perkins 👁🏚🍪🍟✨
( http://troyduguid.com/HOMEZOME )
2. Wump VR by Alpha Rats & Vladimir Storm 🔮🖖👽
( https://www.youtube.com/watch?v=PHe0NGt96ug )
Also talk and meet interesting people #vrlif

Talk & Play #25
2017-05-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Many people involved in games have moved to Berlin recently, that gave us an idea: let’s have only new Berliners speaking this time! So come and get to know your new neighbours.
Get in touch if you you like to make a rapid announcement (up to 2 minutes) to the audience.

Brie Code: Love Drugs
We live now in a constant state of shock. My friends who don’t like video games look to art and entertainment for relief. They aren’t interested in adrenaline. They are interested in care and characters. But it’s not only for cultural reasons that my friends prefer care to shock. There’s also an underlying physiological reason. It has something to do with stress reactions. And this holds a key to the future of the games industry.
Brie Code is a speaker, writer, and the CEO and creative director of Tru Luv Media, a tiny video game studio that makes games with people who don’t like games. Previously she was a lead programmer at Ubisoft Montreal on the soft, ethereal game Child of Light and three Assassin’s Creed games. Her favourite games are Skyrim and the Colonel’s Bequest.
briecode.com // @briecode

James Coote: James and the Giant Fail
Lessons in translating board game design to video games.
—
James Coote has been making independent games for nearly 6 years, and has recently moved from London to Berlin!
crystallinegreen.com // @JamesACoote

Linsey Raymaekers: Making Games as Self-Expression
A brief look at creating games as a form of self-expression: examples, process, and comparison with other media.
—
Linsey Raymaekers started making video games through game jams and One Game A Month. As she finished her degree in Human-Computer Interaction in Belgium, she spent a year visiting game events across Europe. She writes poetry as an emotional outlet and as self-expression in general, and she is interested in how game development can be pursued for similar motivations. She is currently an intern at Honig Studios here in Berlin.
greenbean.carbonmade.com // @linsey_ray

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Atlantis Dare by Crystalline Green Ltd.
— Cake Shift by Team Cake Shift
— Codecks by Daniel Berndt & Emmanuel Tabarly
— Create Life by Amaury Butaux & Felix Szczesny
— Fail Quiz by Fail Loop UG
— Fermi Paradox by Jörg Reisig
— GaLACTIC GLiTCH by Crunchy Leaf Games
— In the Trees by Caspian Depression Games
— Lava Duck by Machinegum Games
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Meshball by Sven Ahlgrimm
— Monster Garden by Zack Wood
— MysteryBeat by Bechno
— Runic Rampage by Alexander Leps
— ScrapYard by ByteRockers’ Games
— The Underground King by Alexandru Nechita & Alexandru Nae
— Through the Darkest of Times by @freejsf & @sstschul
— To the Dark Realm by Beast Game Studios
— Untitled 4-player NES Platformer by Morphcat Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Agile Game Lab #18 @ TU Technische Universität Berlin
2017-06-15 19:00 - 22:00 | TU Technische Universität, Institut für Mathematik, Straße des 17. Juni 136, Berlin, 10623, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Jens Otto Lange and Stefan Haas from #PoDojo
are looking forward to meeting you
PS: *For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
A big thank you to Christian Grümme who organized a space to meet at Institute of Mathematics of the Technische Universität. Christian will co-facilitate this evening with us. This time there won’t be any drinks or food, so just bring a bottle.

Unity Co-learning Session
2017-06-20 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The first session of the Unity co-learning meet ups went amazingly well! There were so many people with interesting ongoing projects willing to discuss what they’ve been working on. Now it’s time for the second one!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

★ ąяţǥąʍ€$ XV ★
2017-07-24 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
We are excited to be showcasing a new collaborative project from the artgames community, plus maybe some extra goodies! More specific details later – but save the date!!
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – EVENT (showcase of new artgames project, more details soon)
– 9:30 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Talk & Play #26
2017-09-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE HOST

Our host this time will be Alina Reder, game designer at It Matters Games and organiser of Femisphere, an event that highlights and celebrates diversity in the games industry.

THE TALKS

Gregory​ ​Kogos​: Hardware​ ​games.​ ​Easy​ ​to​ ​learn,​ ​easy​ ​to​ ​master.
Hardware​ ​games​ ​are​ ​usually​ ​unknown​ ​beasts.​ ​However​ ​when​ ​done​ ​right​ ​they​ ​are​ ​on​ ​the way​ ​of​ ​exciting​ ​and​ ​unconventional​ ​road​ ​to​ ​indie-game​ ​success.​ ​On​ ​example​ ​of​ ​the​ ​game RotoRing,​ ​audience​ ​will​ ​understand​ ​how​ ​to​ ​get​ ​started​ ​with​ ​making​ ​hardware​ ​game,​ ​how to​ ​iterate​ ​on​ ​its​ ​game​ ​design​ ​and​ ​eventually​ ​promote​ ​it​ ​and​ ​even​ ​make​ ​some​ ​money. Let’s​ ​take​ ​a​ ​deep​ ​dive​ ​into​ ​the​ ​world​ ​of​ ​unique​ ​hardware​ ​games​ ​and​ ​see​ ​what​ ​it​ ​offers.
—
Gregory​ ​Kogos​ ​was​ ​an​ ​infamous​ ​chef​ ​in​ ​the​ ​famous​ ​Ukrainian​ ​animal​ ​shelter, unprofessional​ ​joggler​ ​and​ ​aspiring​ ​klompen​ ​designer.​ ​Now​ ​he​ ​makes​ ​games​ ​and animates​ ​voxels.
facebook.com/RotoRing // @aronegal

Susan Ploetz: Playing art, larping bodies
Drawing from her work as an artist, somatic practitioner, and progressive larp designer, Susan Ploetz will talk about the relation of the body and imagination and their roles in art, larp and game design; and will also address the shifting roles of artist and audience in today’s emergent media landscape.
—
Susan Ploetz (US/DE) is an artist-researcher working with somatics, theory, writing, performance and live action role plays (larping) in different configurations. Her work deals with the overlapping spaces of protocols, material magic realities, movement-fed cognitions, perceptual expansions and emancipatory emotive dissonances. She has also presented work at such venues as Sophiensaele, ABC Art Fair, The Laporatory (Vilnius), Documenta 13 (Kassel); performa (NYC) and has taught at the UdK.
@susanploetz

Michael Liebe: Top 10 Kickstarter Do’s and Don’ts
Michael will share the top 10 do’s and don’ts when creating a crowdfunding campaign.
—
Michael Liebe is CEO and founder of Booster Space – an event specialist for games and virtual reality. Makers of #gamesweekberlin, VR NOW Con, Game Cinema and Womenize! Tech, Biz, Media. Booster Space is developer of DUEL VR – a Western themed multiplayer duelling game for roomscale VR. Since 2016 Michael works as Outreach Games Europe for Kickstarter and supports game developers on their campaigns.
michael-liebe.de // @liebe_micha

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Askutron – The Quiz Show Game by Goldsaucer Ltd.
— Before the Storm by Everture Studios
— Creeps by Unicorn Games
— Death Trash by Crafting Legends
— Duel VR by Booster Space
— Elemental Combat by Avrlon
— FRIPIT by Josia Roncancio
— Lingotopia by Tristan
— Memoarrr! by Carlo Bortolini
— MESHBALL by Sven Ahlgrimm
— Micro Mages by Morphcat Games
— Monkey Swag by Tiny Crocodile Studios
— Oddinary Highway by dash & dot game studio
— Proving Grounds by East Galaxy Gaming
— SpaceLab: Area42 by Alien Production
— Super Head Ball by Seth van Heijster
— Talkshow Simulator by Eric from waza and friends
— The Fermi Paradox by Jörg Reisig
— The Underground King by Alex Nechita + Alex Nae
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Unity Co-learning session
2017-10-17 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

Talk & Play #27
2017-10-31 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Andrea Brasch: Intimate Games
From thought to finished work.
—
Andrea Brasch is a digital artist. She works with installations and digital games. She is also the founder of Lyst Summit, an event dedicated to romance, love and sex in games.
http://lovablehatcult.dk/

Elise Terranova: Intersections of Play
Elise will discuss live art (a form of performance art) and VR, and the potential playful interactions at their intersection.
—
Elise Terranova is designer, recently turned game designer and host of the local Berlin podcast Life and Dev.
http://www.eliseterranova.com // http://www.lifeanddev.com // @imaginary_lines // @lifeanddev

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Balconies of Berlin by Sven Ahlgrimm
— Chrono Nihilism by Ljubica Jovanovic
— DYO by Team DYO
— Fermi Paradox by Jörg Reisig
— Fightlings: The Card Game by Thoughtfish
— Imagine Earth by Serious Brothers
— La Carga by Juan Useche, Linsey Raymaekers
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Micro Mages by Morphcat Games
— Oddinary Highway by Dash & Dot game studio
— Say No More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Sternkind by Dennis Kurzeja
— STOMT
— Synthetik by Flow Fire Games
— Through the Darkest of Times by Paintbucket Games
— ViSP by Visper Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Unity Talk Night
2017-11-01 19:30 - 22:00 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
Want a break from the co-learning sessions? Not to worry, we have lined up a talk night all about Unity at the Unity office itself here in Berlin!
We are lucky enough to have 2 speakers offering to share their knowledge (and demo it too!) of more involved topics that many Unity users may be unfamiliar with.
First Speaker:
Tank Thunderbird
Talk: AR in Unity3D
In this short introduction to AR in Unity3D, Tank Thunderbird will show some example projects of what can be done with AR using the Unity3D engine. She will discuss some of the most popular frameworks and explain how to get started quickly with AR using the Vuforia library inside of Unity.
Tank is a creative technologist currently living in Berlin. She has a degree in Fine Arts from the Universidad de los Andes in Bogota and a Master in Art and Technology from Chalmers University of Technology. She has worked as a Creative Technical Lead for UX Design projects as well as on Interactive Art Installations and Wearable Technologies. She is also a Unity3D developer and a 2D and 3D animation artist.
Website: www.digital-alchemy.de
Second Speaker:
Martha Hamlin
Talk: Custom Editors
Custom Unity editors are a powerful way to make your game development process designer and artist friendly and a great way to add value to Asset Store products. However compared to a lot of the rest of Unity the documentation leaves much to be desired. This talk aims to give a basic orientation and some tips and tricks regarding property drawers, scriptable objects, editor windows, and custom editors.
Martha is working as a programmer for Wooga on the game Bubble Island 2. She is from the US but is living in Germany to get away from the poor health care, work-life balance, and Trump. She started using Unity as a student, and has been using it for the past 4 or so years.
There are a limited number of spaces so be sure to RSVP fast! Unity will also provide free drinks, in case you needed more motivation to come!

ąяţǥąʍ€$ XVI
2017-11-06 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
This time we will have a MYSTERY THING TO ANNOUNCE SOON, followed by an audio visual performance from Christian Schmidts.
Post event we will have Data Mutations available to play (for those that were there last time a lot of the games changed a lot ;) )
DATA MUTATIONS is comprised of 10 individual interactive art pieces built using a collection of assets though recombination and transmutation of file formats.
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★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – TO BE ANNOUNCED SOON
– 8:30 – Performance: Christian Schmidts
– 9:00 – Data Mutations available to play + socialising + draaanks
+++

Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Event banner a screenshot from Wildlife Mueseum by Supr. play it at the event ;)

Blockchain & Gaming
2017-11-09 19:00 | Crypto.Salon, Prinessinnenstrasse 16, Berlin, 10969, Germany
Blockchain & creativity meetup focuses on the meeting point of the creative industries with the blockchain technology.
This time we’ll dive into the topic of blockchain & gaming. What are the challenges of the gaming industry? And how could the gaming industry benefit from using blockchain?
7-7.30: Welcome & drinks
7.30-8: Blockchain 101: what does blockchain actually enable?
by Silvan Jongerius
8-8.30: The state of Indie Game Development and its challenges
by Riad Djemili
8.30-9: Gamenation: Using blockchain and smart contracts to solve game industry problems
by Maciej Skrzypczak
9-…: Talks, discussions & networking

Talk & Play #28
2017-12-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This will be the last Talk & Play of 2017, and since it’s been a long and hard year for many people, we thought about doing something a bit different for once: we want to have a series of short talks (5 minutes long or less), all about something positive (and game-related) that happened to you in 2017.

Krishna Israney: Zelda got me back to Exploring
Systems in Zelda that afford exploration and their impact on the player.
—
Krishna is a designer, animator and a part-time foodie.
@indieus

Sjors Houkes: Please, leave this Meetup
Why are you still here? For the sake of games, please stop talking. Stop playing. Leave now.
—
Whatever you might think Sjors does, it’s probably something else: some say its voice acting, others say he’s a watercolour artist, or a sculptor, some even claim they have seen him run events at the Game Science Center. But who really knows.
http://www.sjorshoukes.nl // @bekokstover

Nomi: Scrambleshake17 DEMO – how we did not organise this egg’n’chill parasitic community event
I’ll talk about what is scrambleshake and our missions (?) very quickly and conduct a super quick demo version of the event
—
Nomi makes videos!!!!!
http://www.thenomi.com // @the_nomi

Troy Duguid:_D_E_C_E_N_T_R_A_L_I_Z_E_!_!_
Discoveries on alternative methods for game development OR how i learned to stop caring and love the hive mind.
—
Troy Duguid is an artist using game engines to create interactive 3D experiences. Troy is also a member of the collective aaartgames, who recently released their latest interactive anthology datamutations.aaartgames.xyz. Troy also likes long walks on the beach and sunsets.
http://troyduguid.com // @troyduguid

Mascha​ ​Camino: How​ ​a​ ​joke​ ​actually​ ​payed​ ​off
It’s​ ​about​ ​how​ ​a​ ​girl​ ​feared​ ​the​ ​big​ ​city​ ​Berlin​ ​and​ ​its​ ​community,​ ​but​ ​being​ ​positively surprised​ ​by​ ​the​ ​open​ ​arms​ ​of​ ​the​ ​Berlin​ ​game​ ​scene. And​ ​learning​ ​that​ ​if​ ​you’re​ ​just​ ​interested​ ​and​ ​invest​ ​some​ ​of​ ​your​ ​time​ ​to​ ​actually​ ​talk​ ​with people​ ​it​ ​can​ ​pay​ ​off​ ​a​ ​lot!
—
20​ ​year​ ​young​ ​Game​ ​Design​ ​student​ ​at​ ​the​ ​UE​ ​Germany,​ ​former​ ​BTK. Co​-organizer​ ​of​ ​the​ ​Femisphere​ ​event​ ​and​ ​Civic​ ​Game​ ​Jam.​ ​Two​ ​parts​ ​programming​ ​plus art​ ​and​ ​another​ ​two​ ​parts​ ​of​ ​spontaneous​ ​problem​ ​solving.
‪@MaschaCamino‬

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— Chrono Nihilism by Ljubica Jovanovic
— Daedalus Hold by Oliver Rösner
— Data Mutations by aaartgames
— DYO by Team DYO
— FLUX by Yannic Hungerbühler
— Lingotopia by Tristan
— Monster Garden by Zack Wood
— Neon Overdrive by Ronja & Viktor
— Oddinary Highway by Dash & Dot game studio
— Say No! More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Scuttlebots – Battle Tournament by Casual Chamfers
— Sternkind by Dennis Kurzeja
— Stormy by Wolfgang Kriener
— Super Meat Ball by Marlene Brüggemann und Dean Jürges
— The Fermi Paradox by Jörg Reisig
— Through the Darkest of Times by Paintbucket Games
— Unforeseen Incidents by Backwoods Entertainment
— ZipZipBoom by Wolfgang Siebert
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Gaming & Blockchain by TGV
2017-12-13 19:00 - 22:00 | SAP Dataspace, Rosenthaler Str. 38, Berlin, 10178, Germany
AGENDA
18:30 – 19:00 Networking and Registration
19:00 – 19:15 Opening address by True Global Ventures and German Startups Group
True Global Ventures is an unique, international, early-stage vehicle formed by the world’s leading technology entrepreneurs-turned-angel-investors. True Global Ventures leverages the personal networks and expertise of its partners to support its portfolio companies in 9 cities and three continents.
German Startups Group is an investment company based in Berlin that focuses on young, fast-growing companies. The company acquires majority and minority shareholdings mainly by providing venture capital.
19:15 – 20:00 Future of Fantasy Football by Dirk Weyel, Founder & CEO of Stryking
Stryking integrates e-commerce, advertising and sponsoring functionalities in free-to-play fantasy sports. Currently, Stryking develops and operates the innovative platform “Football-Stars”, a thrilling and diversified gaming experience on web and mobile to soccer fans in Europe with official license of the German Budesliga.
Dirk Weyel is a serial entrepreneur and started his career in the music industry before switching to the gaming and digital entertainment sector. Dirk co-founded Frogster Interactive, a Berlin-based games company which has been growing into a leading publisher of Massively Multiplayer Online Games in Europe, being publicly listed at the Frankfurt Stock Exchange
20:00 – 20:45 A Decentralized Gaming Exchange by WAX
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the worlds’ leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with blockchain trust and transaction verification.
20:45 – 21:30 Surprise Speaker!
21:30 – 22:00 Networking

To register for the event, please use the password “tgvberlin”.

The Big State of the Big Games
2018-01-08 19:30 - 21:00 | Kontist, Torstrasse 177, Berlin, 10115, Germany
Our first meetup is fast approaching – in fact, it’s this Monday 7:30PM!
Time to discover, among other things:
– how easy or how difficult it would be to become Niantic Labs,
– how serious university researchers had a lot of fun smuggling illegal items into an airport;
– and how to create NPCs out of thin air.
If you haven’t RVSP’d yet, do so and join us for a lively talk on how technologies such as IoT and AI as well as a good deal of experimentation and maker-wit converge into exciting hybrid reality experiences.
Looking forward to see you!

★ aaartgames XVII ★ – transmediale Vorspiel 2018
2018-01-22 19:00 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
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★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- Goodbye Uncanny Valley – a video essay by Alan Warburton
—- Truth/Untruth Beauty/Unbeauty – a talk by Merle Leufgen
!QUICK BREAK!
—- Ugly – a short film by Nikita Diakur
—- Skype QnA with Nikita Diakur
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Talk & Play #29 @ Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #29 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a one day event packed with talks focusing on tech and content trends in the games industry.
On this occasion there will be a 1 hour long Talk & Play session, from 16:30 to 17:30, featuring a talk by Alexander Pieper from Studio Fizbin on the making of “The Inner World – The Last Windmonk”, followed by a Q&A, moderated by Lorenzo Pilia.
Find out more about the Intel Buzz Workshop Berlin and register at http://buzzworkshop.booster-space.com (RSVP on Meetup are not valid!)
Talk & Play is sponsored by Kickstarter (https://www.kickstarter.com), a global community built around creativity and creative projects. Make sure to check out Drip (https://d.rip/), their new tool to support creators on an ongoing basis.

Unity Co-learning Session
2018-02-20 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.

Creative XR 8
2018-03-07 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
TALKS
1. “The Surreal Imaginarium of…” by Ignacio Farias (http://www.ignaciofariasart.com/)
2. TBA by Rosa Menkman (http://rosa-menkman.blogspot.de/)
3. We are gon play weird VR Porn experiences
Then chills and networking. (🌘👃🌘)✨
P.S. We are looking for a VR setup for the event. If you can lend us a VR laptop or/and Vive/WMR please write a DM. 🌸❤💚💙

Talk & Play #30
2018-03-13 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
To celebrate the 30th (!) edition of Talk & Play, we’re going to try something new this time. Instead of the usual presentations, we’re going to have a fireside chat with three independent developers who exhibited their game at Talk & Play in the past, and have recently released it, to compare their experiences and get a better idea of what it is like to make and sell a game in 2018. The three guests will be:
— Isaac Ashdown from inbetweengames, makers of All Walls Must Fall
— Johanna Janiszewski from Tiny Crocodile Studios, makers of Monkey Swag
— William Zack Wood, maker of Monster Garden
If you’d like to ask them a question (individually, or as a group), please send it via https://app2.sli.do/event/2pmkdeys/ask – we’ll pick the most interesting ones.

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Behind Stars and Under Hills by RAT KING
— Caoga Caoga by James Leahy
— Chessfinity by orkitec // Steffen Römer
— DREAMART VR by Gero Doll
— Hypotenuse by Jamie Gilmartin
— Immortal: Unchained by Toadman Interactive
— MOMENTUM by team MOMENTUM
— Monkey Swag by Tiny Crocodile Studios
— Monster Garden by Zack Wood
— Oddinary Highway by Dash & Dot game studio /
— Say No! More by Marius Winter & Nick Maierhöfer
— Super Dashmatch by BerlinGamesClub
— The Fermi Paradox by Anomaly Games
— thread_red by Alina Reder & Mareike Veltrup
— Through the Darkest of Times by Paintbucket Games
— Wisp Child by Beast Game Studio
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

AAARTGAMES 018: Ecologies
2018-05-02 19:30 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
From Conway’s Game of Life in 1970 to the massively popular Minecraft, videogames/simulations/virtual environments have existed in some form or another as digital ecosystems. These ecosystems, often in harmonious balance, are presented to the player as a personal sandbox to be destroyed and extracted of resources without consequence.
How do these virtual ecosystems reflect our perceptions of our own habitat, and what other forms of ecologies are possible?
AAARTGAMES is a community event for anybody and everybody interested in interactive art/games/design/technology.
Organised by AAA.
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★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- 18.1: A History of Trash by Gabriel Helfenstein
—- 18.2: TBA
!QUICK BREAK!
—- 18.3: Strange Space Weather, a talk on virtual ecologies and economies and the collaborative project https://pattern.ist.
—- 18.4: TBA
// More coming sooon…
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
AAARTGAMES = $AF€ $PAC€ POLIC¥
