★ ąяţǥąʍ€$ 010 ★
2016-08-10 19:30 - 23:00 (Europe/Berlin) | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.

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★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• Veve Jaffa

• ???

• ???
• 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
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Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
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★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Talk & Play #20
2016-08-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, August 9th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Let’s continue with the new format introduced at the beginning of the year: 5 minutes for each presentation, with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Quantcept by Anastasia (alpha_rats)
Making a game about dreams and call-centers.
—
Anastasia is a Berlin-based illustrator and game developer.
http://alpharats.com // @alpha_rats

Codecks, a project management tool inspired by collectible card games by Emmanuel Tabarly
Looking for the sweet spot that will make game developers enjoy using project management tools!
—
Emmanuel (Manu) is an old man, but don’t remind him of that. He spent too many years as a project manager in video games, web development and even hard-core industrial projects. The scars run deep. He’s currently developing Codecks with his partner-in-crime Daniel. Most of his free time is devoted to games (with pixels and cardboard), and tabletop miniature painting. That’s what happens when you get old.
https://www.codecks.io // @codecks_io

Snake in 3 Languages by Lisa (lislis)
What’s a good language to start writing games in? I don’t know, that’s why I wrote the same game in three different languages so you can choose!
—
Lisa is a frontend developer in the real world and a game enthusiast anywhere else.
https://lislis.de

Closer: a game for two people by Marie Claire LeBlanc Flanagan
What I learned from weirdos, cheaters, and other miscreants who refused to play my game properly.
—
Marie Claire LeBlanc Flanagan moved to Berlin from Canada to teach herself to make experimental games. She founded a day to celebrate drone music, has a store for selling experimental cassettes and LPs, and runs a website called Weird Canada.
http://marieflanagan.com // @omarieclaire

3 Level Design Do’s & Don’ts by Martha Schoppa
In this talk you will hear about some typical mistakes doing levels and how to do it better.
—
Martha is Level Designer at Wooga working on the puzzle game Jelly Splash and worked on 700 levels there.
http://www.martha-schoppa.de // @marthi_party

This is how I VJ by raxter
With no actual VJ experience, raxter demonstrates how he blindly and drunkenly stumbled and flailed making a neat little visual thing for performances. Also combinations rule ❤
—
raxter is a freelance game developer who embraces the creed of: “I have no idea what I am doing”
@raxterbaxter

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— 3Souls by Red Column
— Caravan by it Matters Games
— Card Battle Kingdom by Rebusmind
— Clans of Caledonia by Juma Al-JouJou / Karma Games
— Closer by Marie Claire LeBlanc Flanagan
— Codecks by Emmanuel Tabarly
— DuelVR by BoosterSpace
— DYO by Team DYO
— DYSTROPICANA by MerleCaliope + OutlandsGames + troyduguid
— Games Input Pal by Xanto
— Glimpses of Summers by Lunidas
— Harvest Hunters by Trite Games
— Hubert’s Hideout by TeamOmelette
— Make More! by Bad Crane /
— MOMENTUM by TeamNeonChameleon
— Pastoral by Chris Manthey
— Pip World by David Smit
— Planet Elysia TD by Mad Hats Assembly
— Pool Party Arena by 7Liter
— Trick Typer by Sven Ahlgrimm
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
If you want to make it easier for people to understand your game controls at the event, the Games Input Pal tool (made in Berlin!) might help you: http://xantomen.com/gamesinputpal/

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR #1
2016-08-29 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:00 PM
TALKS AT 7:30 PM
???
TALK #1: VR STUFF (Troy Duguid)
TALK #2: THOUGHTS ON MESSING W BRAINS (Daniel Sproll)
TALK #3: 3 WEEKS OF VR / OUR EXPERIENCES (Zwi Zausch)
then Networking, you know.
//////P.S.
If you wanna showcase your project or make a talk, please, contact the organizer.
If you not gon come, please update your status.

Deviant Robot – Meet, Greet, Mingle, Play
2016-09-14 19:00 | interFace Bar, Perleberger Straße 17, Berlin, 10559, Germany
Exporting one of our great meetups to Berlin.
deutsch und englisch willkommen :)
Doors open at 19:00
Around 19:30: official start and short introduction speech
the rest of the evening is up to you; we set up small groups to play board or card games (feel free to bring a game you’d specifically like to play & the venue holds many games also, digital or otherwise) or you just hang out and have conversations and relax.
We would love for everyone to socialise throughout the evening, so the main aim of these games is to get to know the other people at the table!
Don’t worry if you’ve never heard of our games before or if you’re a bit nervous about coming along. We have a team member on hand to welcome you into the group and explain the games as we go along. We’re really looking forward to seeing you at the meetup!
–nochmal auf deutsch–
Nach der kurzen Begrüßungsrede liegt dir die Abendgestaltung frei; entweder schliesst du dich einer kleineren Gruppe an um ein Spiel zu spielen oder tummelst dich einfach mit den anderen Leuten, lernst sie kennen und quatscht z.B. ein bisschen über dieses oder jenes gaming Thema.
Keine Sorge falls du die Spiele nicht kennst oder nicht alle Star Trek Charaktere auswendig kannst oder vielleicht generell etwas nervös bist, ins unbekannte zu stolpern. Wir haben ein Teammitglied, Yasmin, vor Ort um dich Willkommen zu heißen und ggf. Spielregeln zu erläutern. Wir freuen uns einfach auf dein Dasein und hoffen, dass auch du Spaß haben wirst.
***
Bitte beachten! :
Interface house-rules;
Everyone has to be at least 18 of age and order a drink (there is a vast variety of alcoholic and non-alcoholic drinks), aside from that everything on location is free and you can bring your own food if you like.
Alle müssen 18 sein und Getränke (es gibt diverse alkoholische und nicht-alkoholische Optionen) bestellen, ansonsten is aber alles kostenlos und Essen könnt ihr mitbringen, wenn ihr wollt.

3D & Animation Berlin Meetup
2016-09-22 19:00 - 23:55 | Castle Pub, Hochstr. 2 , Berlin, Berlin, 13357, Germany
The next 3D & Animaton Berlin meetup is back after a Summer break.
In the 22.9.2016 we will back back to talk more about 3D & Animation, get to know new people and get our commuinty growing in Berlin.
Everyone is welcome!
Free entrance!

Houdini Berlin Meetup
2016-09-27 19:00 - 23:00 | xHain hack+makespace, Grünberger Straße 14, Berlin, 10243, Germany
Welcome to the first Houdini Berlin Meet-Up at the https://xhain-hackspace.github.io/! Sit down, grab a cookie and let’s spend an evening with everyone’s favourite procedural 3d modeller.
Houdini is a 3d animation program with a procedural twist: Every action is saved in a node network and its parameters can be changed or randomized later. That allows for procedural assets (e.g. a house that you can still resize right in Unity3D – and it decides on the fly how many windows it needs and where they are placed) and amazing generative artworks.
You are new at Houdini? That’s perfectly fine! We can show you the ropes, try to answer your questions and you can get inspired by the cool stuff other people show.
You already know Houdini inside-out? Awesome. Present your projects and impress us with your knowledge.
Everyone is welcome: Newbies, veterans, artists, programmers, students or freelancers – anyone interested, really!
We have tables, chairs, internet and a beamer. If you like, bring your laptop to either show stuff or try new things out immediately.
Oh, and it wouldn’t hurt if you download and install the free Apprentice edition before you come: https://www.sidefx.com/get/download-houdini
See you there!

★ ąяţǥąʍ€$ 011 ★ 1 Year Anniversary Spookdracula!!!!!1exclamationmark!
2016-10-03 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
(۶ꈨຶꎁꈨຶ )۶ʸᵉᵃʰᵎ CELEBRATING 1 YEAR OF ąяţǥąʍ€$!!! (۶ꈨຶꎁꈨຶ )۶ʸᵉᵃʰᵎ
Wow BB’s can u believe its been one year??? thank u to everyone for making this event way cooler than my wildest dreamz xx
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
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★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations TBA [Talks/Performances/Questions/Open Mic]
— 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Berlin Gamification Meetup
2016-10-06 19:00 | Banja Luka, Falckensteinstraße 1-2, Berlin, 10997, Germany
Finally! We’re meeting again!
To get started and rivive this meetup, we’re just gonna have a relaxed evening with chats and drinks and maybe some gamifications stories at the bonfire. This is meant to see, who is still interested in the topic, who is interested in more regular meetups in which format, and well – to just have a good time.
Would be nice if you could click the thingy if you’re coming until a week before the meeting, so we know roughly how many tables we should reserve.
Really looking forward to seeing old and new faces!

Talk & Play #21 @ Intel Buzz Workshop Berlin
2016-10-14 09:30 - 22:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #21 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a free event packed with talks, games, food, drinks (yes, also beers, from 6pm) and giveaways focusing on tech and content trends in the games industry.
On this occasion there will be a Talk & Play session (from 5pm to 6pm) featuring three Berlin independent studios talking about procedural generation techniques, and how they’re being used in their games:

The Disco Generator: Procedural Nightclub Generation in All Walls Must Fall by Isaac Ashdown (inbetweengames, All Walls Must Fall)
Generative Storytelling by Riad Djemili & Johannes Kristmann (Maschinen-Mensch, The Curious Expedition)
Randomization Tools: Augmenting Hand-Crafted Worlds byStephan Hövelbrinks (Crafting Legends, Death Trash)

Important! The event is free to attend, but make sure to register on Eventbrite – RSVPs on Meetup are not valid!
You can find the full event schedule at http://intelbuzzworkshopberlin2016.eventbrite.com

Creative VR #2
2016-10-31 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
RSVPs are gonna be open on October 1st
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

Ways of Playing - with Touch
2016-11-23 19:00 - 22:00 | The Hidden Institute, Weigandufer 28, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln: Play physical games with the theme of touch!
The second edition of a new monthly evening meet-up where we play some short physical games.
This time we will play games with the theme of TOUCH:
Surrender: An intimate game, where loving touch gets competative…
Two Hands, Two Feet: A game, that challenge your strenght and with very close psysical contact…
Turtle Wushu: A high energy game, that reminds you of the good old step-on-the-toes-slap-on-the-hand games…
…and more!

Agile Game Lab #16
2016-11-24 18:00 - 22:00 | DaWanda Snuggery, Windscheidstraße 19, Berlin, 10627, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

★ ąяţǥąʍ€$ XII ★
2016-12-05 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

— MerleCaliope-title ???
—more speakers tba

Talk & Play #22
2016-12-06 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, November 22th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Allan Cudicio: Was Luigi Gay?
As an intersection between media and technology, video-games are increasingly becoming part of the mainstream. Just as in films and books, LGBT diversity in video-games is turning from a nice conversation to a wider debate. How has game development dealt with Queer characters and themes in the past? How are things changing?
—
Allan Cudicio is Game Designer at King. Previously involved in the business side of software development, he has now switched to full time design of mobile games.
https://de.linkedin.com/in/allancudicio // @ilcudi

Jana Reinhardt: SOLITUDE
How visiting a shepherding contest resulted in a personal game with sheeple.
—
Jana Reinhardt is 1/2 of game development studio Rat King.
https://ratking.itch.io/solitude // @RottenHedgehog

Linda Kerkhoff: Girls Make Games – Recap of the First Workshop in Berlin
We organized a one day workshop where we taught middle school aged girls about making games. Everything from game design, concepting, and programming. The talk will be about the organization of the event, how the event went, and discuss feedback and lessons learned that we’ll take to future events.
—
Linda is working as an engineer in Berlin’s games industry since 2013 and helped organising the first Girls Make Games workshop in Berlin.
http://blog.wooga.com/post/153336499448/girls-make-games-workshop-at-wooga // @LyraHolunder

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— CARIBO by CACHET
— DYO by Team DYO
— Hasty Melons by Minitrope
— Hubert’s Hideout by Team Omelette
— MOMENTUM by Team NeonChameleon
— Monster Garden by Zack Wood
— PippiPilots by David Smit
— Pirates of the Stormy Sea by PURGlab
— Planet Elysia TD by Mad Hats Assembly
— pong and a keyboard by Sven Ahlgrimm
— RotoRing by Gregory Kogos
— SOLITUDE by Rat King
— Stars of Icarus by Crunchy Leaf Games
— The Fermi Paradox by Jörg Reisig
— Tumbling Home by Tristan Dahl
— Unforeseen Incidents by Backwoods Entertainment
— Vei – The Trail of Life by Keenfox Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Game Creators Hangout
2015-09-03 20:00, 2017-03-02 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Creative VR 3
2017-01-16 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
AGENDA ?
19:00 Doors / 19:30 Talks
⚗?
TALK 1 : From Demoscene to VR by Thomas Mann
TALK 2 : DIY Hentai VR by Vladimir Storm
TALK 3 : Octa VR performance by Octa
AFTER :
You can experience 2 vive projects : Welcome Above and Octa VR. And also be 3d scanned by Jessica Palmer.
????
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

Talk & Play #23
2017-01-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, January 3rd at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Ed Biden: Head of State Post Mortem: Braving the App Store as an Indie
Detailed numbers from the first four months of Head of State on the App Store, the story of how we got there, and the lessons we learned along the way.
—
Ed Biden is a full time product guy and part time indie developer. He launched Head of State in 2016, which went on to be a top 10 paid game in multiple countries. Previously he was a Product Lead at Wooga in Berlin and Kobojo in Paris.
https://edbiden.wordpress.com

Daniel Ziegener: Reviews as Games
Writing a game review can be a creative process, too.
—
Daniel is a freelance games journalist from Berlin.
https://superlevel.de // @sofakissen

Katharina Muske: Urban Cowboiz – Wild Boys on London’s Streets
URBAN COWBOIZ is a satirical endless runner about a strong distinctive trend to express yourself in a young urban culture and the riding culture of Irish & English Traveller. How does that fit? A talk about the conceptional process behind Urban Cowboiz.
—
Katharina Muske is an interactive media concept developer and artist. She always combines different fields of media to create digital experiences that leave a lasting impression.
http://kat.bplaced.net // http://urbancowboiz.com

Melanie Fritsch & Florian Berger: Researching Games Barcamp: Games + Science = <3
Melanie and Florian of the organising team want to get you all excited about the upcoming 6th annual researching games BarCamp, a crossover gathering of researchers and developers, to be held in Berlin in April 2017.
–
Melanie Fritsch is a Berlin-based researcher, writing her PhD thesis in the field of Ludomusicology (Game music research).
Florian Berger is a developer and researcher from Berlin, writing his PhD thesis on adaptive educational games.
http://researchinggames.net // @researchingames
There are no more slots available for this event, but get in touch if you’d like to make a short announcement to the audience or give a talk in the future.

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— AGameHasNoName by Agnes Lison, Marcel-André Casasola Merkle & TheCodingMonkeys
— All Walls Must Fall by inbetweengames /
— Am-Bi by Gregory Kogos & Eyal Stern
— CARIBO by C.P.Lippert
— Cocktail Mafia by Waterman7
— Fermi Paradox by Jörg Reisig
— Gunz N’ Carz & Rock N’ Roll by Oleksandr “.koval” Kovalchuk
— Head of State by Ed, Rebecca & Ewa
— Lingotopia by Tristan
— Lipola by Christian Greitmann, Katharina Muske
— Phoning Home by ION LANDS
— Pirates of the Stormy Sea by PURGlab
— Pół na pół by DeFunc Art
— RotoRing by Gregory Kogos
— Runic Rampage by Alexander Leps
— Stars of Icarus by Crunchy Leaf Games
— Urban Cowboiz by Katharina Muske, Christian Greitmann
— Vei – The Trail of Life by Keenfox Studios
— Welcome Above by Framefield
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ XIII ★ // Vorspiel 2017 Special
2017-02-19 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/PROJECTS TO DO WITH ALL THINGS INTERACTIVE ART HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

INFO SOON

— 9:00 – Play artgames + socialising
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY

Talk & Play #24
2017-03-28 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

NEWS!
As we’re getting closer to the 4th anniversary of Talk & Play, we thought it would be a good time to make some changes. From now on we’ll have a different host at each event, welcoming participants and introducing speakers: Johannes Kristmann from Maschinen-Mensch will be in charge this time. We’ll also expand the announcements segment, to allow more members of the community to be on stage, and there will be other surprises.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Saud Al-Zaid: The Clash of Digitalizations II: From Devolution of Human Rights to a Revolution of Ethically Designed Violence
This talk discusses the representation of Muslim males in FPS’s, the adverse effect it has on the collective political imagination, and the future of virtual violence.
(If you are interested, the speaker has recommended that you watch a previous version of his talk ahead of time, though of course it is not necessary)
—
Saud Al-Zaid is writer, speaker, and researcher. He holds degrees in Comparative Literature, Economics, Arab Studies, the Anthropology and Sociology of Religion, and Islamwissenschaft, from the University of Chicago, Georgetown University, and the Free University Berlin.
saudalzaid.com // fb.com/saud.alzaid // @thoughtism

Ash Pure & Lara Keilbart: Story Box – The Story World Exploration Game
Accessed via a linear digital-comic narrative discover, collect and keep an ever expanding and evolving narrative universe.
A talk about the past development, current state and future challenges facing this platform.
—
Ash Pure (a.k.a. James Harrup) is a cross media story-teller and world builder dedicated to saving the world with comics.
Lara is a writer of and about games and comics and is co-host of several podcasts.
Ashpure.com // TheLionandTheUnicorn.com
https://about.me/larakeilbart

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Bugbury by Catherine Claudet
— Card Thief by Tinytouchtales
— Death Trash by Crafting Legends
— DYO by Team DYO
— “#EPIC or #FAIL?” QUIZ by Fail Loop
— Fermi Paradox by Jörg Reisig
— GORE by Mario Janiszewski
— Hubert’s Hideout by Team Hubert’s Hideout
— Lingotopia by Tristan
— Melone in the Dark by Nick Maierhöfer & Marius Winter
— MOMENTUM by MOMENTUM Team
— Monster Garden by Zack Wood
— Pippi Pilots by David Smit
— Pół na pół by James Leahy
— Senseless by Sven Ahlgrimm
— Stars of Icarus by Crunchy Leaf Games
— Treasure Monkeys by Tiny Crocodile Studios
— #WarioYear by Lorenzo Pilia
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR 4444
2017-04-04 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:зo PM
TALKS 7:45 PM
1. VR for Design and Art by Miguelangelo Rosario 📿🗿
(http://www.vr-area-42.club/)
2. Dreamart VR by Gero Doll 🔮🖐
Then you can be зD scanned into computer wooorlds by Jessica Palmer 🛰🔬 and play Stay at Home (http://endzeit-entertainment.com/stay-at-home-vr/) 💿.
Also talk and meet VR people ofc #VRlif

Unity's Particle System
2017-04-04 19:30 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
***REGISTRATION ON MEETUP IS MANDATORY TO ATTEND!***
I’m happy to announce there will be another Unity meetup!
Come to the Unity office here in Berlin and you will hear a talk given by Ciro Continisio, a Technical Evangelist at Unity, discussing the latest features in Unity’s particle system.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you’ll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
The evening will begin with some drinks and networking, continue with the talk itself and conclude with some more drinks and networking.
We are only able to host 30 people so please be quick to RSVP! Registration on meetup is mandatory to attend! https://www.meetup.com/Unity-3D-Berlin/events/238679029/

After-Work Game Design Drinks V
2017-04-05 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
It’s time for another session of games drinks !
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
First presentation will be the awesome tech-noir tactics game ALL WALLS MUST FALL by Inbetweengames ♥
++ ABOUT ALL WALLS MUST FALL ++
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
++ ABOUT INBETWEENGAMES ++
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We currently working on our first commercial game All Walls Must Fall – A Tech-Noir Tactics Game.
++ ABOUT VEI ++
Vei is an upcoming 3D adventure game, developed by students of the S4G School for Games, in which you accompany the spirit Nýr on a journey to restore nature and life.
++ ABOUT BEAT ++
Beat is an FPS singelplayer railshooter, where the player shoots at targets according to music.
++ ABOUT SIN AND GLORY ++
We want to create a rapid and casual pong game, that stands out for the rough and amusing atmosphere of an infamous, medieval tavern.
++ ABOUT SIEGE BREAKER ++
Welcome to Tristania, the only kingdom that hasn’t fallen to the enemy forces.
Defend your castle against the onslaught in this thrilling Tetris-game!
++ ABOUT EVIL STICKIES ++
Evil Stickies is a 2D stickman fighting game in which 2 players battle for life and death. The players get the chance challenge each other in exciting levels to find out who the best fighter is.
m /m/ m /m/
More games coming soon!

★ ąяţǥąʍ€$ XIV ★ LNWC2 Screening + Q&A w Sean Buckelew
2017-05-15 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
For the first ąяţǥąʍ€$ of summer we are thrilled to host a screening of the incredible Late Night Work Club animated anthology Strangers, followed by Q&A with LNWC member Sean Buckelew.
A 📽️? At an event for 🎨🎮??? Yes, yes we know but trust US IT WILL MAKE SENSE AND ITS VERY COOL SOO JUST COME ALONG.
Join us in a viewing of some of the most groundbreaking animation works in recent history.
In our Q&A session we will discuss what it means to create independent noncommercial art for the internet, where new forms of collaboration might arise from this and how the field of animation is converging with other forms of art and media (such as the ART VIDYAGAEM!).
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open + livestream of Ian Cheng’s Emissary Trilogy
– 8:00 – Strangers – a film by Late Night Work Club
– 9:00 – Q&A with Sean Buckelew (of LNWC)
– 9:30 – socialising + draaanks + livestream of Ian Cheng’s Emissary Trilogy
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Creative VR 5
2017-05-22 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:30 PM
TALKS 7:45 PM
1. Homezome by Troy Duguid & Jack Perkins 👁🏚🍪🍟✨
( http://troyduguid.com/HOMEZOME )
2. Wump VR by Alpha Rats & Vladimir Storm 🔮🖖👽
( https://www.youtube.com/watch?v=PHe0NGt96ug )
Also talk and meet interesting people #vrlif

Talk & Play #25
2017-05-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Many people involved in games have moved to Berlin recently, that gave us an idea: let’s have only new Berliners speaking this time! So come and get to know your new neighbours.
Get in touch if you you like to make a rapid announcement (up to 2 minutes) to the audience.

Brie Code: Love Drugs
We live now in a constant state of shock. My friends who don’t like video games look to art and entertainment for relief. They aren’t interested in adrenaline. They are interested in care and characters. But it’s not only for cultural reasons that my friends prefer care to shock. There’s also an underlying physiological reason. It has something to do with stress reactions. And this holds a key to the future of the games industry.
Brie Code is a speaker, writer, and the CEO and creative director of Tru Luv Media, a tiny video game studio that makes games with people who don’t like games. Previously she was a lead programmer at Ubisoft Montreal on the soft, ethereal game Child of Light and three Assassin’s Creed games. Her favourite games are Skyrim and the Colonel’s Bequest.
briecode.com // @briecode

James Coote: James and the Giant Fail
Lessons in translating board game design to video games.
—
James Coote has been making independent games for nearly 6 years, and has recently moved from London to Berlin!
crystallinegreen.com // @JamesACoote

Linsey Raymaekers: Making Games as Self-Expression
A brief look at creating games as a form of self-expression: examples, process, and comparison with other media.
—
Linsey Raymaekers started making video games through game jams and One Game A Month. As she finished her degree in Human-Computer Interaction in Belgium, she spent a year visiting game events across Europe. She writes poetry as an emotional outlet and as self-expression in general, and she is interested in how game development can be pursued for similar motivations. She is currently an intern at Honig Studios here in Berlin.
greenbean.carbonmade.com // @linsey_ray

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Atlantis Dare by Crystalline Green Ltd.
— Cake Shift by Team Cake Shift
— Codecks by Daniel Berndt & Emmanuel Tabarly
— Create Life by Amaury Butaux & Felix Szczesny
— Fail Quiz by Fail Loop UG
— Fermi Paradox by Jörg Reisig
— GaLACTIC GLiTCH by Crunchy Leaf Games
— In the Trees by Caspian Depression Games
— Lava Duck by Machinegum Games
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Meshball by Sven Ahlgrimm
— Monster Garden by Zack Wood
— MysteryBeat by Bechno
— Runic Rampage by Alexander Leps
— ScrapYard by ByteRockers’ Games
— The Underground King by Alexandru Nechita & Alexandru Nae
— Through the Darkest of Times by @freejsf & @sstschul
— To the Dark Realm by Beast Game Studios
— Untitled 4-player NES Platformer by Morphcat Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.
