Ways of Playing - with Touch
2016-11-23 19:00 - 22:00 (Europe/Berlin) | The Hidden Institute, Weigandufer 28, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln: Play physical games with the theme of touch!
The second edition of a new monthly evening meet-up where we play some short physical games.
This time we will play games with the theme of TOUCH:
Surrender: An intimate game, where loving touch gets competative…
Two Hands, Two Feet: A game, that challenge your strenght and with very close psysical contact…
Turtle Wushu: A high energy game, that reminds you of the good old step-on-the-toes-slap-on-the-hand games…
…and more!

Agile Game Lab #16
2016-11-24 18:00 - 22:00 | DaWanda Snuggery, Windscheidstraße 19, Berlin, 10627, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

★ ąяţǥąʍ€$ XII ★
2016-12-05 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

— MerleCaliope-title ???
—more speakers tba

Talk & Play #22
2016-12-06 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, November 22th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Allan Cudicio: Was Luigi Gay?
As an intersection between media and technology, video-games are increasingly becoming part of the mainstream. Just as in films and books, LGBT diversity in video-games is turning from a nice conversation to a wider debate. How has game development dealt with Queer characters and themes in the past? How are things changing?
—
Allan Cudicio is Game Designer at King. Previously involved in the business side of software development, he has now switched to full time design of mobile games.
https://de.linkedin.com/in/allancudicio // @ilcudi

Jana Reinhardt: SOLITUDE
How visiting a shepherding contest resulted in a personal game with sheeple.
—
Jana Reinhardt is 1/2 of game development studio Rat King.
https://ratking.itch.io/solitude // @RottenHedgehog

Linda Kerkhoff: Girls Make Games – Recap of the First Workshop in Berlin
We organized a one day workshop where we taught middle school aged girls about making games. Everything from game design, concepting, and programming. The talk will be about the organization of the event, how the event went, and discuss feedback and lessons learned that we’ll take to future events.
—
Linda is working as an engineer in Berlin’s games industry since 2013 and helped organising the first Girls Make Games workshop in Berlin.
http://blog.wooga.com/post/153336499448/girls-make-games-workshop-at-wooga // @LyraHolunder

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— CARIBO by CACHET
— DYO by Team DYO
— Hasty Melons by Minitrope
— Hubert’s Hideout by Team Omelette
— MOMENTUM by Team NeonChameleon
— Monster Garden by Zack Wood
— PippiPilots by David Smit
— Pirates of the Stormy Sea by PURGlab
— Planet Elysia TD by Mad Hats Assembly
— pong and a keyboard by Sven Ahlgrimm
— RotoRing by Gregory Kogos
— SOLITUDE by Rat King
— Stars of Icarus by Crunchy Leaf Games
— The Fermi Paradox by Jörg Reisig
— Tumbling Home by Tristan Dahl
— Unforeseen Incidents by Backwoods Entertainment
— Vei – The Trail of Life by Keenfox Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Game Creators Hangout
2015-09-03 20:00, 2017-03-02 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Creative VR 3
2017-01-16 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
AGENDA ?
19:00 Doors / 19:30 Talks
⚗?
TALK 1 : From Demoscene to VR by Thomas Mann
TALK 2 : DIY Hentai VR by Vladimir Storm
TALK 3 : Octa VR performance by Octa
AFTER :
You can experience 2 vive projects : Welcome Above and Octa VR. And also be 3d scanned by Jessica Palmer.
????
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

Talk & Play #23
2017-01-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, January 3rd at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Ed Biden: Head of State Post Mortem: Braving the App Store as an Indie
Detailed numbers from the first four months of Head of State on the App Store, the story of how we got there, and the lessons we learned along the way.
—
Ed Biden is a full time product guy and part time indie developer. He launched Head of State in 2016, which went on to be a top 10 paid game in multiple countries. Previously he was a Product Lead at Wooga in Berlin and Kobojo in Paris.
https://edbiden.wordpress.com

Daniel Ziegener: Reviews as Games
Writing a game review can be a creative process, too.
—
Daniel is a freelance games journalist from Berlin.
https://superlevel.de // @sofakissen

Katharina Muske: Urban Cowboiz – Wild Boys on London’s Streets
URBAN COWBOIZ is a satirical endless runner about a strong distinctive trend to express yourself in a young urban culture and the riding culture of Irish & English Traveller. How does that fit? A talk about the conceptional process behind Urban Cowboiz.
—
Katharina Muske is an interactive media concept developer and artist. She always combines different fields of media to create digital experiences that leave a lasting impression.
http://kat.bplaced.net // http://urbancowboiz.com

Melanie Fritsch & Florian Berger: Researching Games Barcamp: Games + Science = <3
Melanie and Florian of the organising team want to get you all excited about the upcoming 6th annual researching games BarCamp, a crossover gathering of researchers and developers, to be held in Berlin in April 2017.
–
Melanie Fritsch is a Berlin-based researcher, writing her PhD thesis in the field of Ludomusicology (Game music research).
Florian Berger is a developer and researcher from Berlin, writing his PhD thesis on adaptive educational games.
http://researchinggames.net // @researchingames
There are no more slots available for this event, but get in touch if you’d like to make a short announcement to the audience or give a talk in the future.

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— AGameHasNoName by Agnes Lison, Marcel-André Casasola Merkle & TheCodingMonkeys
— All Walls Must Fall by inbetweengames /
— Am-Bi by Gregory Kogos & Eyal Stern
— CARIBO by C.P.Lippert
— Cocktail Mafia by Waterman7
— Fermi Paradox by Jörg Reisig
— Gunz N’ Carz & Rock N’ Roll by Oleksandr “.koval” Kovalchuk
— Head of State by Ed, Rebecca & Ewa
— Lingotopia by Tristan
— Lipola by Christian Greitmann, Katharina Muske
— Phoning Home by ION LANDS
— Pirates of the Stormy Sea by PURGlab
— Pół na pół by DeFunc Art
— RotoRing by Gregory Kogos
— Runic Rampage by Alexander Leps
— Stars of Icarus by Crunchy Leaf Games
— Urban Cowboiz by Katharina Muske, Christian Greitmann
— Vei – The Trail of Life by Keenfox Studios
— Welcome Above by Framefield
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ XIII ★ // Vorspiel 2017 Special
2017-02-19 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/PROJECTS TO DO WITH ALL THINGS INTERACTIVE ART HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

INFO SOON

— 9:00 – Play artgames + socialising
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY

Talk & Play #24
2017-03-28 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

NEWS!
As we’re getting closer to the 4th anniversary of Talk & Play, we thought it would be a good time to make some changes. From now on we’ll have a different host at each event, welcoming participants and introducing speakers: Johannes Kristmann from Maschinen-Mensch will be in charge this time. We’ll also expand the announcements segment, to allow more members of the community to be on stage, and there will be other surprises.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Saud Al-Zaid: The Clash of Digitalizations II: From Devolution of Human Rights to a Revolution of Ethically Designed Violence
This talk discusses the representation of Muslim males in FPS’s, the adverse effect it has on the collective political imagination, and the future of virtual violence.
(If you are interested, the speaker has recommended that you watch a previous version of his talk ahead of time, though of course it is not necessary)
—
Saud Al-Zaid is writer, speaker, and researcher. He holds degrees in Comparative Literature, Economics, Arab Studies, the Anthropology and Sociology of Religion, and Islamwissenschaft, from the University of Chicago, Georgetown University, and the Free University Berlin.
saudalzaid.com // fb.com/saud.alzaid // @thoughtism

Ash Pure & Lara Keilbart: Story Box – The Story World Exploration Game
Accessed via a linear digital-comic narrative discover, collect and keep an ever expanding and evolving narrative universe.
A talk about the past development, current state and future challenges facing this platform.
—
Ash Pure (a.k.a. James Harrup) is a cross media story-teller and world builder dedicated to saving the world with comics.
Lara is a writer of and about games and comics and is co-host of several podcasts.
Ashpure.com // TheLionandTheUnicorn.com
https://about.me/larakeilbart

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Bugbury by Catherine Claudet
— Card Thief by Tinytouchtales
— Death Trash by Crafting Legends
— DYO by Team DYO
— “#EPIC or #FAIL?” QUIZ by Fail Loop
— Fermi Paradox by Jörg Reisig
— GORE by Mario Janiszewski
— Hubert’s Hideout by Team Hubert’s Hideout
— Lingotopia by Tristan
— Melone in the Dark by Nick Maierhöfer & Marius Winter
— MOMENTUM by MOMENTUM Team
— Monster Garden by Zack Wood
— Pippi Pilots by David Smit
— Pół na pół by James Leahy
— Senseless by Sven Ahlgrimm
— Stars of Icarus by Crunchy Leaf Games
— Treasure Monkeys by Tiny Crocodile Studios
— #WarioYear by Lorenzo Pilia
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR 4444
2017-04-04 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:зo PM
TALKS 7:45 PM
1. VR for Design and Art by Miguelangelo Rosario 📿🗿
(http://www.vr-area-42.club/)
2. Dreamart VR by Gero Doll 🔮🖐
Then you can be зD scanned into computer wooorlds by Jessica Palmer 🛰🔬 and play Stay at Home (http://endzeit-entertainment.com/stay-at-home-vr/) 💿.
Also talk and meet VR people ofc #VRlif

Unity's Particle System
2017-04-04 19:30 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
***REGISTRATION ON MEETUP IS MANDATORY TO ATTEND!***
I’m happy to announce there will be another Unity meetup!
Come to the Unity office here in Berlin and you will hear a talk given by Ciro Continisio, a Technical Evangelist at Unity, discussing the latest features in Unity’s particle system.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you’ll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
The evening will begin with some drinks and networking, continue with the talk itself and conclude with some more drinks and networking.
We are only able to host 30 people so please be quick to RSVP! Registration on meetup is mandatory to attend! https://www.meetup.com/Unity-3D-Berlin/events/238679029/

After-Work Game Design Drinks V
2017-04-05 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
It’s time for another session of games drinks !
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
First presentation will be the awesome tech-noir tactics game ALL WALLS MUST FALL by Inbetweengames ♥
++ ABOUT ALL WALLS MUST FALL ++
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
++ ABOUT INBETWEENGAMES ++
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We currently working on our first commercial game All Walls Must Fall – A Tech-Noir Tactics Game.
++ ABOUT VEI ++
Vei is an upcoming 3D adventure game, developed by students of the S4G School for Games, in which you accompany the spirit Nýr on a journey to restore nature and life.
++ ABOUT BEAT ++
Beat is an FPS singelplayer railshooter, where the player shoots at targets according to music.
++ ABOUT SIN AND GLORY ++
We want to create a rapid and casual pong game, that stands out for the rough and amusing atmosphere of an infamous, medieval tavern.
++ ABOUT SIEGE BREAKER ++
Welcome to Tristania, the only kingdom that hasn’t fallen to the enemy forces.
Defend your castle against the onslaught in this thrilling Tetris-game!
++ ABOUT EVIL STICKIES ++
Evil Stickies is a 2D stickman fighting game in which 2 players battle for life and death. The players get the chance challenge each other in exciting levels to find out who the best fighter is.
m /m/ m /m/
More games coming soon!

★ ąяţǥąʍ€$ XIV ★ LNWC2 Screening + Q&A w Sean Buckelew
2017-05-15 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
For the first ąяţǥąʍ€$ of summer we are thrilled to host a screening of the incredible Late Night Work Club animated anthology Strangers, followed by Q&A with LNWC member Sean Buckelew.
A 📽️? At an event for 🎨🎮??? Yes, yes we know but trust US IT WILL MAKE SENSE AND ITS VERY COOL SOO JUST COME ALONG.
Join us in a viewing of some of the most groundbreaking animation works in recent history.
In our Q&A session we will discuss what it means to create independent noncommercial art for the internet, where new forms of collaboration might arise from this and how the field of animation is converging with other forms of art and media (such as the ART VIDYAGAEM!).
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open + livestream of Ian Cheng’s Emissary Trilogy
– 8:00 – Strangers – a film by Late Night Work Club
– 9:00 – Q&A with Sean Buckelew (of LNWC)
– 9:30 – socialising + draaanks + livestream of Ian Cheng’s Emissary Trilogy
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Creative VR 5
2017-05-22 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:30 PM
TALKS 7:45 PM
1. Homezome by Troy Duguid & Jack Perkins 👁🏚🍪🍟✨
( http://troyduguid.com/HOMEZOME )
2. Wump VR by Alpha Rats & Vladimir Storm 🔮🖖👽
( https://www.youtube.com/watch?v=PHe0NGt96ug )
Also talk and meet interesting people #vrlif

Talk & Play #25
2017-05-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Many people involved in games have moved to Berlin recently, that gave us an idea: let’s have only new Berliners speaking this time! So come and get to know your new neighbours.
Get in touch if you you like to make a rapid announcement (up to 2 minutes) to the audience.

Brie Code: Love Drugs
We live now in a constant state of shock. My friends who don’t like video games look to art and entertainment for relief. They aren’t interested in adrenaline. They are interested in care and characters. But it’s not only for cultural reasons that my friends prefer care to shock. There’s also an underlying physiological reason. It has something to do with stress reactions. And this holds a key to the future of the games industry.
Brie Code is a speaker, writer, and the CEO and creative director of Tru Luv Media, a tiny video game studio that makes games with people who don’t like games. Previously she was a lead programmer at Ubisoft Montreal on the soft, ethereal game Child of Light and three Assassin’s Creed games. Her favourite games are Skyrim and the Colonel’s Bequest.
briecode.com // @briecode

James Coote: James and the Giant Fail
Lessons in translating board game design to video games.
—
James Coote has been making independent games for nearly 6 years, and has recently moved from London to Berlin!
crystallinegreen.com // @JamesACoote

Linsey Raymaekers: Making Games as Self-Expression
A brief look at creating games as a form of self-expression: examples, process, and comparison with other media.
—
Linsey Raymaekers started making video games through game jams and One Game A Month. As she finished her degree in Human-Computer Interaction in Belgium, she spent a year visiting game events across Europe. She writes poetry as an emotional outlet and as self-expression in general, and she is interested in how game development can be pursued for similar motivations. She is currently an intern at Honig Studios here in Berlin.
greenbean.carbonmade.com // @linsey_ray

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Atlantis Dare by Crystalline Green Ltd.
— Cake Shift by Team Cake Shift
— Codecks by Daniel Berndt & Emmanuel Tabarly
— Create Life by Amaury Butaux & Felix Szczesny
— Fail Quiz by Fail Loop UG
— Fermi Paradox by Jörg Reisig
— GaLACTIC GLiTCH by Crunchy Leaf Games
— In the Trees by Caspian Depression Games
— Lava Duck by Machinegum Games
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Meshball by Sven Ahlgrimm
— Monster Garden by Zack Wood
— MysteryBeat by Bechno
— Runic Rampage by Alexander Leps
— ScrapYard by ByteRockers’ Games
— The Underground King by Alexandru Nechita & Alexandru Nae
— Through the Darkest of Times by @freejsf & @sstschul
— To the Dark Realm by Beast Game Studios
— Untitled 4-player NES Platformer by Morphcat Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Agile Game Lab #18 @ TU Technische Universität Berlin
2017-06-15 19:00 - 22:00 | TU Technische Universität, Institut für Mathematik, Straße des 17. Juni 136, Berlin, 10623, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Jens Otto Lange and Stefan Haas from #PoDojo
are looking forward to meeting you
PS: *For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
A big thank you to Christian Grümme who organized a space to meet at Institute of Mathematics of the Technische Universität. Christian will co-facilitate this evening with us. This time there won’t be any drinks or food, so just bring a bottle.

Unity Co-learning Session
2017-06-20 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The first session of the Unity co-learning meet ups went amazingly well! There were so many people with interesting ongoing projects willing to discuss what they’ve been working on. Now it’s time for the second one!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

★ ąяţǥąʍ€$ XV ★
2017-07-24 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
We are excited to be showcasing a new collaborative project from the artgames community, plus maybe some extra goodies! More specific details later – but save the date!!
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – EVENT (showcase of new artgames project, more details soon)
– 9:30 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Talk & Play #26
2017-09-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE HOST

Our host this time will be Alina Reder, game designer at It Matters Games and organiser of Femisphere, an event that highlights and celebrates diversity in the games industry.

THE TALKS

Gregory​ ​Kogos​: Hardware​ ​games.​ ​Easy​ ​to​ ​learn,​ ​easy​ ​to​ ​master.
Hardware​ ​games​ ​are​ ​usually​ ​unknown​ ​beasts.​ ​However​ ​when​ ​done​ ​right​ ​they​ ​are​ ​on​ ​the way​ ​of​ ​exciting​ ​and​ ​unconventional​ ​road​ ​to​ ​indie-game​ ​success.​ ​On​ ​example​ ​of​ ​the​ ​game RotoRing,​ ​audience​ ​will​ ​understand​ ​how​ ​to​ ​get​ ​started​ ​with​ ​making​ ​hardware​ ​game,​ ​how to​ ​iterate​ ​on​ ​its​ ​game​ ​design​ ​and​ ​eventually​ ​promote​ ​it​ ​and​ ​even​ ​make​ ​some​ ​money. Let’s​ ​take​ ​a​ ​deep​ ​dive​ ​into​ ​the​ ​world​ ​of​ ​unique​ ​hardware​ ​games​ ​and​ ​see​ ​what​ ​it​ ​offers.
—
Gregory​ ​Kogos​ ​was​ ​an​ ​infamous​ ​chef​ ​in​ ​the​ ​famous​ ​Ukrainian​ ​animal​ ​shelter, unprofessional​ ​joggler​ ​and​ ​aspiring​ ​klompen​ ​designer.​ ​Now​ ​he​ ​makes​ ​games​ ​and animates​ ​voxels.
facebook.com/RotoRing // @aronegal

Susan Ploetz: Playing art, larping bodies
Drawing from her work as an artist, somatic practitioner, and progressive larp designer, Susan Ploetz will talk about the relation of the body and imagination and their roles in art, larp and game design; and will also address the shifting roles of artist and audience in today’s emergent media landscape.
—
Susan Ploetz (US/DE) is an artist-researcher working with somatics, theory, writing, performance and live action role plays (larping) in different configurations. Her work deals with the overlapping spaces of protocols, material magic realities, movement-fed cognitions, perceptual expansions and emancipatory emotive dissonances. She has also presented work at such venues as Sophiensaele, ABC Art Fair, The Laporatory (Vilnius), Documenta 13 (Kassel); performa (NYC) and has taught at the UdK.
@susanploetz

Michael Liebe: Top 10 Kickstarter Do’s and Don’ts
Michael will share the top 10 do’s and don’ts when creating a crowdfunding campaign.
—
Michael Liebe is CEO and founder of Booster Space – an event specialist for games and virtual reality. Makers of #gamesweekberlin, VR NOW Con, Game Cinema and Womenize! Tech, Biz, Media. Booster Space is developer of DUEL VR – a Western themed multiplayer duelling game for roomscale VR. Since 2016 Michael works as Outreach Games Europe for Kickstarter and supports game developers on their campaigns.
michael-liebe.de // @liebe_micha

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Askutron – The Quiz Show Game by Goldsaucer Ltd.
— Before the Storm by Everture Studios
— Creeps by Unicorn Games
— Death Trash by Crafting Legends
— Duel VR by Booster Space
— Elemental Combat by Avrlon
— FRIPIT by Josia Roncancio
— Lingotopia by Tristan
— Memoarrr! by Carlo Bortolini
— MESHBALL by Sven Ahlgrimm
— Micro Mages by Morphcat Games
— Monkey Swag by Tiny Crocodile Studios
— Oddinary Highway by dash & dot game studio
— Proving Grounds by East Galaxy Gaming
— SpaceLab: Area42 by Alien Production
— Super Head Ball by Seth van Heijster
— Talkshow Simulator by Eric from waza and friends
— The Fermi Paradox by Jörg Reisig
— The Underground King by Alex Nechita + Alex Nae
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Unity Co-learning session
2017-10-17 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

Talk & Play #27
2017-10-31 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Andrea Brasch: Intimate Games
From thought to finished work.
—
Andrea Brasch is a digital artist. She works with installations and digital games. She is also the founder of Lyst Summit, an event dedicated to romance, love and sex in games.
http://lovablehatcult.dk/

Elise Terranova: Intersections of Play
Elise will discuss live art (a form of performance art) and VR, and the potential playful interactions at their intersection.
—
Elise Terranova is designer, recently turned game designer and host of the local Berlin podcast Life and Dev.
http://www.eliseterranova.com // http://www.lifeanddev.com // @imaginary_lines // @lifeanddev

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Balconies of Berlin by Sven Ahlgrimm
— Chrono Nihilism by Ljubica Jovanovic
— DYO by Team DYO
— Fermi Paradox by Jörg Reisig
— Fightlings: The Card Game by Thoughtfish
— Imagine Earth by Serious Brothers
— La Carga by Juan Useche, Linsey Raymaekers
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Micro Mages by Morphcat Games
— Oddinary Highway by Dash & Dot game studio
— Say No More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Sternkind by Dennis Kurzeja
— STOMT
— Synthetik by Flow Fire Games
— Through the Darkest of Times by Paintbucket Games
— ViSP by Visper Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.
