Queere Videospielschätze und ihre Erhaltung
2018-12-15 19:00 - 21:30 (Europe/Berlin) | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
In einer lockeren Gesprächsrunde sprechen die Kuratorinnen Adrienne Shaw (SMU) und Mascha Tobe (Computerspielemuseum) über verloren geglaubte Meilensteine der LGBTIQ* Videospielgeschichte und deren möglichst spielbare Bewahrung.
Das Wissen über Spiele mit positiv dargestellten LGBTIQ* Lebenswelten wurde vom Schwulen Museum mit archäologischer Neugierde zusammengetragen und dabei kamen Schätze zum Vorschein, die verloren geglaubt waren. Der immer schneller werdende Medienkonsum macht es noch schwerer solche Kulturgüter im Gedächtnis der Gesellschaft zu erhalten. Das Computerspielemuseum befasst sich mit der Bewahrung digitaler Videospielkultur und mit den Fragen, wie sich Games auch in vielen Jahren noch spielbar präsentiert werden können und das Wissen darum vermittelt werden kann. In diesem Expertengespräch bringen wir Adrienne Shaw, Kuratorin der Ausstellung “Rainbow Arcade” und Gründerin des LGBTQ Game Archives, und Mascha Tobe, Literatur- und Sprachwissenschaftlerin und Kuratorin des Computerspielemuseums, zusammen, um über Gegenwart und Zukunft bei der Erhaltung der queeren Videospielgeschichte zu sprechen.

Talk & Play #35
2019-01-22 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
— Jan Schnorrenberg will be talking about queer history of videogames in the context of RAINBOW ARCADE, the fantastic exhibition he co-curated which is running until May 13th at the Schwules Museum in Berlin. https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-a-queer-history-of-video-games-1985-2018/?lang=en
— Thomas van den Berg (aka noio) will present “Garbage Country”, an experiment with persistent multiplayer mechanics he’s been working on for more than a year, sharing the challenges he faced along the way. Find out more at http://www.noio.nl/2019/01/garbage-country-logbook/
/////
After the talks, we’ll have some “teasers”, during which a selection of game makers will get the chance briefly present their projects.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Bewahrer von Daisho by Nils Sommer
— Codecks by Codecks.io
— Coffee Please by Michael Fuchs
— Corepox by Tom Larkworthy
— Cubular – Units are Resources by Johannes Knop
— Dim: A Light in the Dark by Team Dim
— Echoes of Etrya by Shio Productions
— Enjoy your Walk by Xanto
— Gestalt_OS by increpare
— Hack & Swipe by Tinytouchtales
— Insurmountable by Tristan
— Micro Mages by Morphcat Games
— Moral Run by Tiny Crocodile Studios
— Pinball Merger by it Matters Games
— Sentenced by Samuel Gordon
— Speed Bullet by René Rother
— Synthetik by Flow Fire Games
— The Fermi Paradox by Anomaly Games
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. We will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Talk & Play #36
2019-03-12 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
We’re going to do something different this time: instead of a single talk, we’ll have a series of short “pitches”, during which a selection of game makers will get the chance briefly present their projects, that will be exhibited during the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Corepox by Tom Larkworthy
— Critical Redox by Creature Feep
— DuelVR by Booster Space
— Echoes of Etrya by Shio Productions
— Ernas Unheil by Trusty Potion
— Gush: Currently Pink by RoSveMaYo
— Hubert’s Hideout by Zwi Zausch, Maximilian Haas, Brett Spades
— MOMENTUM by Zwi Zausch, Marlene Käseberg
— Objectify Me by Kleo Kreitz
— Prude and Pervert by Louise Yau
— Séance by Tyu Orphinae
— Skeeper by Gregory Kogos
— Sternkind by Dennis Kurzeja
— Suzerain by Torpor Games
— Synthetik by Flow Fire Games
— The Fermi Paradox by Anomaly Games
— ViSP by Visper Games
— World Smith by Titus Oosting
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. We will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Unreal Engine Meetup: DIGITAL HUMANS in film and games
2019-03-18 19:00 - 21:00 | Mindspace Krausenstraße, Krausenstraße 9-10, Berlin, Berlin, 10117, Germany
This is a collaboration with the Filmtech Meetup Berlin. If you’re curious about them here’s a link: https://www.meetup.com/de-DE/FilmTechBerlin/
HERMIONE MITFORD (CEO) and DAVID BENNETT (founder) of Berlin Based Mimic Productions will explore the concept of DIGITAL HUMANS and their use in film, games, entertainment and the arts.
Mimic is a leading Berlin based 3D Animation and Motion Capture studio focusing on high-quality, photo-realistic digital doubles and 3D Characters.
Alongside Animation and Motion Capture, Mimic also provides services such as Scanning, Modelling, Texturing, Rigging, and many other 3D services to create an impressive and innovative 3D reality.
Some of Mimic’s past clients include global brands (Nike, Swatch and Cartier), world-renowned artists (Marina Abramovich and Jeff Koons) sports heroes (Roger Federer, Christiano Ronaldo and Neymar Junior), music legends (Kanye West), and several industry-leading games (Batman: Arkham Knight, NBA 2K and Hit Man), to name a few.
To find out more go to www.mimicproductions.com
Schedule:
19:00 doors open & networking
19:30 start of the talk
20:30 approximate end of the presentation
21:00 doors close
*****
Bios:
DAVID BENNETT (founder of Mimic Productions) has over 20 years of experience in the visual effects, performance capture, 3D gaming and virtual reality industries. He has played a major role in the development of facial animation, having managed the Facial Motion Capture team at Weta Digital. His credit’s include: Avatar, Rise of the Planet of the Apes, The Adventures of Tintin, Beowulf, Monster House and The Polar Express. He has also provided facial motion capture supervision for more than 50 actors, such as Angelina Jolie, Anthony Hopkins and John Malkovich.
HERMIONE MITFORD (CEO of Mimic Productions) is a trained performance artist and a prolific business woman, and has excelled in both the artistic and commercial industries, having won several prestigious awards in the fields of fashion, film and performance. Furthermore, during her 5 year (and counting) tenure at Mimic Productions, Flynn has accommodated clients and talent such as Cristiano Ronaldo, Roger Federer, Marina Abramovic, Jeff Koons and Kanye West, to name a few. Flynn is also the Founder/Art Director of her own namesake conceptual fashion brand, Hermione Flynn and the Founder/Art Director of 3D creative agency, Synthetic Studio.
*****
>> presented by
the Unreal Engine Meetup Berlin
www.meetup.com/Berlin-Unreal-Engine-Meetup
>> in collaboration with
FilmTech Office
www.filmtechoffice.com
>> hosted by
Mindspace Krausenstrasse
www.mindspace.me/berlin/krausenstrasse
>> supported by
Creative Europe Desk Berlin-Brandenburg
www.creative-europe-desk.de/media-team.php

Typostammtisch: Nadezda Kuzmina
2019-03-21 19:00 | Sonnenstudio, Lausitzer Straße 10, Berlin, Berlin, 10999, Germany
For this year’s third Typostammtisch, we are happy to welcoming you at the wonderful location of the Sonnenstudio in Kreuzberg—in the hopes that this may inspire spring to arrive!
Nadezda Kuzmina will talk about the vast world of video games and, of course, especially about typography in this context. Wherever type is mentioned, we usually think of web or interface typography, or classic print design. Seldom are video games part of this discussion, despite it offering many new facets and own special challenges. Nadezda delved deep into this subject during her own pixel font project and will offer some of her experiences in her talk, outlining her development and design process as well as the special challenges in the world of typography in video games. Nadezda Kuzmina lives in Berlin and studies interface design at the FH Potsdam. She is employed as a designer and web developer at LucasFonts.
The talk will be in English.

QUO VADIS 2019
2019-04-08 - 2019-04-10 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
QUO VADIS, taking place April 8-9, 2019 is the core B2B event during two days of gamesweekberlin. It consists of keynotes, talks, roundtables and workshops focusing on individually tailored tracks for business developers, game developers, community developers and other industries interested in digital games. It’s one of Europe’s hot spots for gaming professionals: Decision makers, creative minds and leaders of the gaming industry come together and lay the foundation for future success.

In 2019, QUO VADIS will be a new and holistic experience: central, convenient and perfectly integrated into gamesweekberlin, one week full of gaming events connecting business, technology and culture. The reason for that: with the new host Booster Space, the organizers of gamesweekberlin themselves are responsible for the QUO VADIS for the first time.

Games Week Berlin 2019
2019-04-08 - 2019-04-15 | Various Venues, Berlin, Germany
The gamesweekberlin running from April 8–14, 2019 is the leading cross-industry communication and networking platform for games business, development, and culture in Europe. Over seven days, the umbrella brand combines multiple events for industry representatives and game enthusiasts alike. In 2018 about 15.000 international and German game developers, publishers, investors, and influencers from public institutions and the media industry as well as gamers, families and fans came to Berlin.

The gamesweekberlin 2019 connects a variety of events, including the games business and development conference QUO VADIS, the independent video games festival A MAZE. / Berlin, the public playing event Gamefest, the action program for more gender diversity in games Womenize! Games and Tech, the VIP Matchmaking Dinner and the professional eSports conference GERMAN ESPORTS SUMMIT.

Womenize! Games and Tech
2019-04-10 - 2019-04-11 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
Womenize! is an action program for females in Games and Tech, combining practical and theoretical program parts. The format is designed specifically for professionals and emerging talents in the fields of games, media and IT industry – including HR & culture managers, decision makers, institutions and multipliers.

Womenize! connects people, features success stories and highlights on the many activities offered to promote women in the workplace. The initiative was born as a premium event of the #gamesweekberlin 2015 and attracted more than 250 visitors from around the world. The next edition is taking place in Berlin during the gamesweekberlin 2019!

A MAZE. / Berlin 2019 – 8th Games and Playful Media Festival
2019-04-10 - 2019-04-14 | SEZ, Landsberger Allee 77, Berlin, Berlin, 10249, Germany
A MAZE. / Berlin 2019 – 8th International Games and Playful Media Festival at SEZ Berlin .
The only festival in Berlin that’s focusing on the celebration of arts and authorship in games, playful media and other digital dimenions. #AMaze2019
It’s a festival for alternative and experimental games, virtual reality and other dimensions… in the interdisciplinary context we are talking about playful media and we’ll present all sorts of digital art forms and artists who are challenging technology to create unique interactive works.
Website and programme (in progress) : www.amaze-berlin.de
Basically you can discover the hottest alternative and independent games, virtual reality experiences, and playful media . ! Over 80 playful installations at SEZ, Landsberger Allee 77!
The dates are April 10 – 13, 2019. Open to everyone and everyday from 8pm on Wednesday to Friday and 12pm on Saturday. Exhibition, Party and Day tickets at the door only!

German Esports Summit
2019-04-11 - 2019-04-12 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
For the second time, the GERMAN ESPORTS SUMMIT will come to the heart of gamesweekberlin on April 11, 2019 in Berlin. The main conference of the German Esports Federation ESBD will push the debate about esports to the next level, taking “The Esports Movement” as the central topic of the event. The focus will be on esports as a digital sports movement that brings together millions of esports athletes competing all around the world. The declared aim of the event is to jointly develop this “esports movement” and to unfold its full potential, helping key stakeholders to develop esports on a societal scale.

The #GES19 will bring together pro teams, amateur sports and esports clubs, sports associations, politics and policy makers, as well as science and business in amazing presentations, panels and workshops. In the unique atmosphere of the historic Kulturbrauerei attendees will be presented an extensive program in two conference tracks. Hosted with English and German conference parts, the GES19 emphasizes on the international character of esports and becomes a central networking hotspot for the European movement.

Talk & Play #37
2019-05-21 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
This edition of Talk & Play is sponsored by Codecks, a project management tool for game developers made in Berlin. Sign up now: https://www.codecks.io/
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALK
GrizzlyGames will be talking about the development of their new game, ISLANDERS.
After the talk, we’ll have some “pitching” sessions, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— 1-1 by Big Breakfast Collective
— A MAZE. 2019: The Game by Laura Brosi
— A Scottish WarStory by Mindty Kollektiv
— Clash of Coins by Zwi Zausch, Brett Ayo, Luca Langenberg, David Witzgall, Ruben Brockhaus
— Codecks by Codecks.io
— Corepox by Tom Larkworthy
— Drag Night by Flo
— Dubio by AJ Kolenc & Richard Boeser
— ISLANDERS by GrizzlyGames
— Maze Machina by Tinytouchtales
— MOMENTUM by Marlene Käseberg & Zwi Zausch
— Morning Pages by Jan
— Pew Pew Battle Colosseum by Toastboat Games
— Skeeper by Gregory Kogos
— STATIC by Elijah Cauley and Amit Rai Sharma
— Sternkind by Dennis Kurzeja
— Suzerain by Torpor Games
— The Mean Value Theorem by Pabgre
— Whammychat by Kavi, Cholo, Oli and Drej
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. The Ambassadors for this edition are Ali Reder, Isabel Paehr and Leith Ben Abdessalem – we will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Games Funding Track
2019-06-18 14:30 - 18:00 | KPMG AG Wirtschaftsprüfungsgesellschaft, Klingelhöferstraße 18, Berlin, Berlin, 10785, Germany
Money is always needed. That’s why on the 18th of June 2019 games:net would love to provide you with information regarding the different funding possibilities that Berlin has to offer to game companies.
Within the scope of media:net’s funding day – CA$H ME IF YOU CAN, games:net invites you to a games funding track, which will be held in English, with information regarding funding possibilities specific to game companies.
03:00 pm Christian Schlosser, Ph.D., Federal Ministry of Transport and Digital Infrastructure – Funding Options under the new Federal Government Games Programme
03:10 pm Q&A
03:40 pm Mike Schüßl & Robert Schmidt, IBB – the business development bank of the federal land of Berlin – FoundingBONUS, Pro FIT, Innoassi, Exhibition Funding
03:50 pm Jenni Wergin, Medienboard – Funding programme for innovative and audiovisual content
04:00 pm Thierry Baujard, SpielFabrique – Acceleration Programme
04:10 pm André Bernhardt, Indie Advisor – Dos and Don’ts when applying for a funding program
04:20 pm Q&A
04:40 pm Personal exchange with all the representatives of the funding institutions
Drinks and snacks will be served during the day.

World Game
2019-08-28 19:00 - 21:00 | Trust, Kluckstr. 25, Berlin, 10785, Germany
Cullen Miller will present the research on world games and war games he has conducted in preperation for an upcoming project. The lecture will discuss the Rand Corporation’s wargaming techniques, Buckminster Fuller’s World Game, the movement toward whole systems thinking, and mereotopology, a relational theory of parts and wholes.
Following the presentation will be a participatory scenerio planning excercise produced in collaboration with Susan Ploetz.

Talk & Play #38
2019-09-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
— Arnold Rauers: The wonderfully awful world of mobile game reviews
Join me on a quick journey through a hand curated collection of my favorite mobile game reviews for my games in the past 5 years. — “Made me reconsider my stance that mobile games are trash.” ★★★★★
http://www.tinytouchtales.com // @tinytouchtales
— Jessica Palmer: Observing Humanity thru the Lens of The Sims
Contemplating the game mechanics of the worlds most popular life simulation franchise, The Sims, and thinking about real life for a second.
https://aaasoftwa.re // @some_donkus
— Game Workers Unite: GWU Deutschland introduces itself
The GWU is an initiative for unionisation of the gaming industry. Our talk gives a quick overview of issues that affect German game devs and that can be mitigated by unions.
https://www.gameworkersunite.org // @GWU_Deutschland
After the talks, we’ll have some “pitching” sessions, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— A Game about a Flame by Samir Riecke, Käthe Keller
— Codecks by Codecks.io
— Couch Monsters by Marie, Jacky, John, Dennis, Laurin
— Curious Expedition 2 by Maschinen-Mensch
— Der Die Das Rockets! by Speaxel
— Dogo Dash by Talita Rhein
— Duru by Twisted Ramble Games
— Hologram by Kraftum Games
— Hypnocult by increpare
— I Just Killed a Man Now I’m Horny by René Rother
— In Fate’s Hands by Paul Sztajer
— Insurmountable by Tristan
— Lethal League Blaze by Team Reptile
— Pew Pew Battle Colosseum by Toastboat Games
— Rogue’s Awakening by looting pixel
— Skeeper by Gregory Kogos
— Skybound by Creature Feep
— Soliris by Kantik
— Tentacular! by Firepunchd Games & Mr. Luca Games
— The Fermi Paradox by Anomaly Games
— Yeogi Jeogi by Namin Hansen, Lennart Küster, Lila Pimpao Niederle & Felix Szczesny
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Gaming Labor
2019-10-03 19:00 - 21:00 | Trust, Kluckstr. 25, Berlin, 10785, Germany
Socially-oriented art practices and activism often desire to enact change in the world but usually fall short of actualizing their experimental models in the real world. What they lack is some way of mapping onto the world in which we live and, consequently, enacting the type of change they purport to seek. But this need not be the case. In two talks and a discussion, artist and larp designer Susan Ploetz along with researcher Nick Houde will present two different angles on social practices that hope to move beyond representation and into the form of actionable models that demonstratively alter the social and political circumstances of our world.
Susan Ploetz’s talk will look at how play, games, and the purposeful design or construction of social interactions can lead to successful social and political change through the lens of what philosopher Jean-Paul Sartre once referred to as “Fused Groups.” By focusing on such movements as the neo-anarchist Provo Movement in the 60’s and the emergent Larpers of the World, she will explore how such activities can form a baseline of participants who can embody and facilitate decentralized collective action of people ready and willing to exercise their agency, flexible federations that can mobilize institutional power, and perhaps even people who form civic groups in the face of state and other superstructural collapse.
Nick Houde’s talk outlines a new research project prototyping models for vertically integrated labor unions. These are labor unions that organize workers down a globalized supply chain, connecting workers across factories, logistics operations, national borders, and firms to foment collective bargaining power that is more amenable to the production model of the 21st century. The outline will attempt to sketch out the basic technological and legal infrastructures that would make them implentable.
Susan Ploetz is an artist-researcher working at the junction of embodiement, theory, technos, and politics. Upcoming projects include Senses of Security as a part of the Uncertainty Seminars at Stroom den Haag, and larping with humans and soft robotics as a part of The Shape of Things to Come: Technology, AI and the Human, at Aoyama Gakuin University in Tokyo, Japan.
Nick Houde is a researcher, writer, and musician based in Berlin. For the last three years he has worked as a research fellow and co-curator at the Haus der Kulturen der Welt (HKW) for the Technosphere Project and the Anthropocene Curriculum. His research and writing focuses epistemology and mechanistic forms of reasoning around social value and governance. Musically, he performs under the moniker of Soft Steps.

games:net BREAKFAST with Mundi Vondi
2019-10-23 09:15 - 13:30 | Taylor Wessing, Ebertstraße 15, Berlin, Berlin, 10117, Germany
On Wednesday, the 23rd of October 2019, games:net berlinbrandenburg & Taylor Wessing invite you to join the games:net BREAKFAST with no other than Mundi Vondi. Learn more about the inspiring and interdisciplinary genius behind KLANG GAMES.
In an open dialogue with André Bernhardt (CEO of Target Games & IndieAdvisor), Mundi Vondi will reveal his ideas behind the game Seed and when and why he decided to develop games.

EGX Berlin 2019
2019-11-01 - 2019-11-04 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
Der Termin für 2019 steht fest!
1.11. bis 3.11.2019
Station Berlin
Häufig gestellte Fragen
Was ist EGX Berlin?
EGX Berlin ist ein Gaming-Event. Wenn du Videospiele und alles, was damit zusammenhängt, magst, dann ist die EGX Berlin genau das richtige für dich.
Wo und wann findet die EGX Berlin 2019 statt?
EGX Berlin findet vom 1. bis 3. November in Berlin statt
Wo in Berlin denn genau?
In der Station Berlin. In der Luckenwalder Str. 4–6, 10963 Berlin.
Ab wann wird es Tickets für die EGX Berlin 2019 geben?
Tickets werden über die Webseite im Frühjahr 2019 verfügbar werden. Wir informieren dich gerne über unseren Newsletter.
Gibt es Altersbeschränkungen?
Ja, die EGX Berlin 2018 setzt Volljährigkeit voraus. Eintritt ausschließlich ab 18 Jahren.
Welche Spiele und Inhalte wird es 2019 geben?
Die Planungen für 2019 haben bereits begonnen, da einer der Grundpfeiler des Konzepts aber spielbare Versionen sind, können wir noch keine Aussagen zu den Titel geben. Wenn du dich für den Newsletter registrierst, halten wir dich aber in regelmäßgen Abständen auf dem Laufenden.
Ich würde gerne Aussteller oder Sponsor der EGX Berlin 2019 werden?
Dann einfach den Button “Aussteller” weiter unten klicken!
Wie bekomme ich eine Presse-Akkreditierung für die EGX Berlin 2019
Das wird voraussichtlich im Frühjahr 2019 möglich sein. Einfach den Button “Media” anklicken und wir informieren dich.
Habt ihr ein EGX Berlin-Logo-Pack?
Klar! Du kannst es hier herunterladen.
Gibt es 2019 noch weitere EGX-Events?
Ja, die ursprüngliche EGX in England findet 2019 im Oktober statt. Dazu noch die EGX Rezzed im April.

Talk & Play #39
2019-11-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
For this edition we’ll have 5 talks, 5 minutes each:
— Em Lazer-Walker: Running a live battle royale game with a team of 2?!
Flappy Royale is Flappy Bird reimagined as a 100-player battle royale. We’ll talk about how we designed a massively multiplayer online game requiring no server upkeep, and how the game is secretly an act of guerilla game history preservation.
https://lazerwalker.com // @lazerwalker
— Freja Alexandra Knudsen & Marek Plichta: Socks & Sandals
The day we dressed up as silly looking German tourist and went to fancy galleries in our hometown Berlin. A game about performing and embarrassing yourself in the real world.
https://www.instagram.com/freja_alexandra // https://artbymarek.com // @artbymarek
— Maren Brede: Surrounded by introverts — Tales of a role-playing (mis)fit
What I observed during two campaigns of DnD and learned about myself and games.
https://sites.google.com/view/marenbrede/home
— Marishka Zachariah: How Building Virtual Worlds Helped me Explore and Define my Mental Health and Queerness
In this talk, Marishka explores their design structure on how building virtual worlds based on their personal experiences helped address topics surrounding their queerness and anxiety. They will also discuss various ways they design within limitations, especially in regards to physical space, and prioritizing evoking the feeling of a space and situation, rather than simply mapping out the exact space itself.
@cladinrad
After the talks, we’ll have some “pitching” sessions, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— A Game about a Flame by Käthe Keller, Samir Riecke
— A Stubborn Tale by Philipp Mallmann
— Albert+Zoé by Appeau Studio
— Codecks
— Corepox by Tom Larkworthy
— Disconicon by Laura Dobson
— Dogo Dash by Talita Rhein
— EZRA by Landesverband Kinder- und Jugendfilm Berlin e.V.
— Fable Manners by Dunja Lazic
— Knise by Nebulate.me
— Lethal League Blaze by Team Reptile
— Little Toys Beat The Crap out Of Each Other Simulator 2019 by Yichen Li, Yan Liu
— Maze Machina by Tinytouchtales
— October Night Games
— School Wars!! by Annika Maar
— Sector F by G3D17 Students
— Skeeper by Gregory Kogos
— Sternkind by Dennis Kurzeja
— The Underground King by Alexandru Nechita
— Type Swap by Kristian Bergmann
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. The Ambassadors for this edition are Allan Cudicio, Luca Scaramuzzino and Maria Wagner.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
Get in touch if you have any questions: http://berlingamescene.com/contact/
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Masterclass: 10 Years of the Berlin Video Games Industry
2019-12-19 19:00 - 21:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Kevin Blank has entered the Berlin Games Industry and Community 10 years ago. Back then, everything was different and yet lots was the same.
In this talk, Kevin will talk about how the industry changed and what part he had in it, as well as share insights about the life of a Game Designer.

Talk & Play #40
2020-01-14 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks, project pitches & community announcements
— 21:00 Project showcase & networking
— 23:00 The end
• • • • •
THE TALKS
— Nadezda Kuzmina: Fonts in video games
Games are a very special environment if we speak about typefaces. Whenever fonts are mentioned we usually think about web typography or print design. Seldom video games are part of this discussion, despite it offering many new facets and own special challenges. Nadya delved deep into this subject during her own pixel font project and will offer some of her experiences in her talk, outlining her development and design process.
http://nadyakuzmina.com
— S. Astrid Bin: Smashing bits
A talk about sex in videogames.
https://www.astridbin.com
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Ampere by Mathieu Hentschel, Johannes Knop & Laura Brosi
— Arabian Knights by Julian Voß, Linus Balicki, Thomas Reich
— Atlantis 4020 by Johanna & Mario from Tiny Crocodile Studios
— Card Dungeon by Tinytouchtales
— Catanism: The Purrge by Tide Productions
— Codecks by Codecks GmbH
— Corepox by Tom Larkworthy
— Land of Drova by Just2D
— Lethal League Blaze by Team Reptile
— October Night Games by October Night Games
— Panic! by S. Astrid Bin
— Pixling World by Fredrik Norén
— Purify by NoHouse
— SHI•RO: Midori by Topicbird
— The Fermi Paradox by Anomaly Games
— TILE DROP by Khanh Tech
— Type Swap by Kristian Bergmann
— Waldo.io by Alex Williams, Mattia Traverso, Dennis Lorenz
— Xenko (Open Source C# Game Engine)
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
Get in touch if you have any questions: http://berlingamescene.com/contact/

Scope Sessions #89 — AAA Collective / A MAZE.
2020-02-13 18:30 - 22:00 | SomoS, Kottbusser Damm 95, Berlin, Berlin, 10967, Germany
Scope Sessions – artist talks & media salon edition #89 at SomoS Gallery in Kreuzberg.
Thursday 13th February, 2020
Doors open at 18:30
Talks start at 19:00 *SHARP*
Donations welcome!
Where:
SomoS, Kottbusser Damm 95, 1.OG, 10967 Berlin
+++++++++++++++++++++++++++++++++++++
AAA Collective
https://aaasoftwa.re
<< AAA Collective and their Utopias >>
AAA is an art collective that uses video-game engines, web technologies, performance and lectures as part of their creative practice. Since 2015, they have been curating aaartgames, a public community event at Spektrum Berlin with a focus on investigating how video-games, virtual worlds and experimental CGI intersect with art and culture.
Their recent work includes projects “Utopias: Navigating Without Coordinates”, a video game network of nine worlds; “Data Mutations”, a collection of data that can be transmuted and re-arranged with ease; “Dystropicana”, a digital multimedia archipelago, and many more.
AAA collective will talk about their activities, how and why they work together and will discuss their latest project Utopias: Navigating Without Coordinates.
+++++++++++++++++++++++++++++++++++++
A MAZE
http://www.amaze-berlin.de
#arthousegames #playfulmedia #postivechaos #punksofthedigitalage #AMaze2020
Thorsten S. Wiedemann is a founder and artistic director of A MAZE. Under this international label he produces and curates festivals, exhibitions and workshops on the intersection of games, digital arts and playful media.
With “A MAZE. / Berlin” and “A MAZE. / Johannesburg (until 2017)” Thorsten created two annual festivals to present independent and alternative games culture and to connect Europe, Africa and the world. He also generates new controversial formats (e.g. A MAZE. Magazine, A MAZE. Pop-ups, A MAZE. Train Jam South Africa) and gives room for experimentation, collaboration and exchange. In addition, Thorsten established since 2012 the A MAZE. Awards, which goes to artistic and groundbreaking works in six categories.
His focus is on the interdisciplinary and diverse discourse about art-forms of the 21. century. He gains to fill the gaps between playful media, art and technology. Thorsten is also the first VR Naut and spent during his Disconnected performance 48hrs without break in virtual reality! He lives and works in Berlin.
A MAZE. / Berlin description:
A MAZE. / Berlin is an international festival focusing on the art and culture of games and playful media. A MAZE. / Berlin invites creatives from over 40 countries to experience inspiring talks and workshops, and to celebrate the art of video games making. The four nights of music, plus a life changing and mind blowing interactive exhibition of our medium of the 21st century, will fascinate the general public.
A MAZE. invites artists and creatives from diverse fields to share their vision and projects, exchange knowledge, play, connect, and collaborate. A MAZE. / Berlin represents and celebrates the new art movement, including arthouse games, artistic virtual reality, and a playful media culture beyond the mainstream that defines its own identity.

Talk & Play #41 — CANCELLED
2020-03-24 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #41 has been cancelled!
If you’ve been following the news lately, this announcement won’t be a surprise: we’ve decided to cancel Talk & Play #41 (originally scheduled to take place on March 24th, 2020), due to the coronavirus. We believe this is the most sensible thing to do, based on the information currently available — it just doesn’t make sense to put anyone at risk. We plan to resume the event in May, assuming it will be safe to do it then. Make sure to join our Meetup group if you’d like to receive a notification once a new event is announced. Take care!

RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks, project pitches & community announcements
— 21:00 Project showcase & networking
— 23:00 The end
• • • • •
THE TALKS
Talks will be announced a couple of weeks before the event.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
Would you like to exhibit your game (or game-related project, such as a tool, or book) during the second part of the event? Then fill this form: http://bit.ly/talkandplaygames — places are limited so the sooner you do it, the better.
All types of games (and game-related projects) are welcome, both digital and analog/physical, regardless of the current status (released, unreleased, prototype…) and the people behind it (company, students, hobbyists…).
Registrations will close a week before the event, or earlier if there are no more spots left. We can usually show around 20 projects, and we have a smaller separate room that works well for VR.
We can provide tables, chairs, power strips and internet connection — that means that all the rest (devices, chargers, controllers…) are up to you. If your project has sound, we recommend bringing a pair of headphones for the attendees to use, as the room gets quite noisy.
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
Get in touch if you have any questions: http://berlingamescene.com/contact/

Half-Earth Socialism Game Launch
2022-05-07 19:30 | Trust, Kluckstr. 25, Berlin, 10785, Germany
Half-Earth Socialism is a planetary crisis planning game that allows anyone to try their hand as a global planner of a future society. Consider it a sandbox where you can play with a wide range of technologies and policies spanning different fields and ideologies. The game simulates the impact of your decisions by calculating emissions and using a real climate model (HECTOR) to work out the climate effects, while also simulating impacts to the food system and biodiversity, among others. This game, which is inspired by the book Half-Earth Socialism, is the fruit of the labour of many designers, researchers, and artists. The game design and development was led by Francis Tseng (Jain Family Institute) and Son La Pham (Trust). Concept, Writing and research for the game was made in collaboration with Lucy Chinen, Chiara Di Leone, Drew Pendegrass, Spencer Roberts, Troy Vettese & Arthur Röing Baer.
For this hybrid launch event, we will be joined by Francis Tseng, Son La Pham & Chiara Di Leone for a streamed talk by Francis followed by a playthrough and Q&A including Son La and Chiara.

A MAZE. / Berlin 2022
2022-05-13 - 2022-05-18 | Berlin, Berlin, Germany
A MAZE. / Berlin 2022 is ONLINE from May 13-17, 2022 . Enjoy the programme in the A MAZE. / SPACE, the A MAZE. Train Station, on Discord and in the live stream.
And drumroll:
A MAZE. is ONSITE again for ONE FULL DAY ! On May 17, 2022.
We invite you to a whole day of talks, workshops, games, screening, the award show – Let’s party!
After the day programme full of knowledge exchange, playing and inspiration (10am-5pm) the 11th A MAZE. Award Ceremony (8pm-9:30pm) sparks the evening that will be followed by a A MAZE. Party with Alt.Ctrl Games and Music! (10pm-3am)

Talk & Play #42
2023-09-13 18:30 - 22:30 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you’ve got any interest in games or would like to know more about games and the local scene, we’ll make sure you have a good time!
Find out more and sign up on our Meetup group page: meetup.com/berlingamescene/events/295774494/

Talk & Play #43
2023-11-22 18:30 - 22:30 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you’ve got any interest in games or would like to know more about games and the local scene, we’ll make sure you have a good time!
Find out more and sign up on our Meetup group page: meetup.com/berlingamescene/events/295774797/

Talk & Play #44
2024-03-06 18:00 - 22:00 | DE:HIVE, Slabystraße 12, Berlin, 12459, Germany
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you’ve got any interest in games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
• • • • •
HOW IT WORKS
The event is made of 2 parts:

TALK: Game-related presentations + announcements from the community
PLAY: All participants are welcome to exhibit projects they’ve made

• • • • •
AGENDA

18:00 Doors open, project showcase starts
19:30 to 20:30 Talks & community announcements
22:00 Event ends

• • • • •
THE TALKS
Carolin Wendt: Managing a game community. How to get started & keep going
Carolin has recently published the book “Pocket Mentor to Game Community Management“. In this talk, she will go through some of the key takeaways, from the base pillars of community management, what to consider when creating a strategy, to making your spaces positive and inclusive to as many players as possible.
Carolin Wendt is a professional with more than nine years of games industry experience. She leads a team of international community managers at CD PROJEKT RED. In addition to a strong passion for games and learning about the most obscure things, she’s armed with a master’s degree in Political Science.
Happy Broccoli Games: How to make a commercial game – in 6 months – in 10 minutes
Making games is hard. Making games quickly is even harder. We will share our experiences creating & releasing Duck Detective in under a year!
Annika & Joni are co-conspirators at Happy Broccoli Games, a small indie studio based in Berlin. Working on whimsical narrative-focused games!
Leonie will be the host for this edition of Talk & Play.
There will be a section dedicated to short announcements from the community, get in touch to reserve a spot: info@berlingamescene.com — same goes if your company is hiring and you’d like to get a sponsored slot to announce your openings!
• • • • •
THE SHOWCASE
These are the projects that will be shown during the evening:

Cozy Marbles by Tim Reiter
Duck Detective: The Secret Salami by Happy Broccoli Games
Echoes of Mora by Selkies Interactive
Hello Stranger by Sunny Miller
HexaNite Card Game by PhantoPaw
Hungry to Bed by Bugs and Bunnies Studios
Intersection by Intersection
Marshmallow Mystery by GRIPS Theater / GRIPS Werke e.V.
Mops & Mobs: A Sweeping Dungeon Novel by RAT KING
MUKKE by APETENSE Interactive
Passing By – A Tailwind Journey by Studio Windsocke
Santa’s Secret – A Chrome Steele Mystery by Small Loan Studio
Tipping Pigs by Jascha Schmitz

• • • • •
ADDITIONAL INFO
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist and answers any questions you have.
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures, we’re going to distribute stickers at the door to wear and signal this.
Alcoholic drinks will not be sold or allowed to be consumed during the event.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
DE:HIVE is an accessible venue. Feel free to contact us about your access requirements.
Get in touch if you have any questions: info@berlingamescene.com

Godot Engine Show & Tell
2024-03-22 19:00 - 22:00 | Individual Network Berlin e.V., Lehrter Str. 53, Berlin, 10557, Germany
We were invited by the Berlin Creators, which also host a Retro Gaming meetup twice a month, to have our meetup together with them.
It will happen at a new location: ⚠️ Berlin Creators / Individual Network Berlin, Lehrter Str. 53, 10557 Berlin-Moabit
We will give them a short talk about getting started with Godot in German in the main room. Afterwards we will have a Show & Tell sessions there, so they can see some variety of things you can do with Godot.
So it would be very awesome if you could bring something to show or tell about, even if you already showed it in a previous meet-up! 🚀
Afterwards we can use their separated meeting room, which also has a projector, to continue our meet-up or just mingle with the Berlin Creators / Retro Game Enthusiasts.
This event will be a cosy Show & Tell for Game Creators of all trades and those aspiring to become one. 🌱🌳
More info about this event at https://www.meetup.com/godot-user-group-berlin/events/299940166

Talk & Play #45
2024-04-24 18:30 - 22:30 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you’ve got any interest in games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Registrations will open exactly 2 weeks before the event, at 11am Berlin time. RSVP and find all other info on Meetup: https://www.meetup.com/berlingamescene/events/299812367/

Radical Playgrounds Opening Weekend
2024-04-27 - 2024-04-29 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Radical Playgrounds arrives at the Gropius Bau parking plot for eleven weeks like an itinerant or a temporary funfair.
It merges a sculpture park with a maze, adds a skywalk, a display on the history of playgrounds and activism, and ongoing performative workshops. A range of artworks will tackle the healing potential of collective play, creating a public space that addresses both adults and children, and shifts focus from competition to collaboration.The artistic positions include a Maya-inspired pyramid by Edgar Calel, a skate ramp developed by Florentina Holzinger, and Céline Condorelli’s large-scale playing field “Play for Today”, which looks at gender equality in sports. In a performance piece by Massimo Furlan, two performer re-enact the 1974 World Cup match between East and West Germany on the border strip where the Berlin Wall once stood.
For the opening, Radical Playgrounds invites you to experience walk-throughs, talks and performances with the artists present. Families are very welcome at Radical Playgrounds!
More info at berlinerfestspiele.de/en/programm/2024/radical-playgrounds/performances/eroeffnung
