Heart Games – An Evening of Games About Relationships (part of #Instalove)
2017-07-13 - 2017-07-16 | English Theatre Berlin, Fidicinstraße 40, Berlin, 10965, Germany
Update! Heart Games was a big success, so much that we’ve decided to extend Franziska Zeiner’s exhibition on Friday and Saturday as well, the two final nights to catch Catherine Duquette’s #Instalove performance (which we highly recommend watching!). The games will be available to play from 7pm until the end of the evening (around 11pm). The conversation with Elise Terranova won’t be repeated, but it will be made available online in the future on the Life and Dev podcast.
BerlinGameScene.com presents an exhibition of games by Franziska Zeiner, followed by an on-stage conversation with Elise Terranova, as part of Catherine Duquette’s #Instalove performance at the English Theatre Berlin.
Tickets for the event are available at http://www.etberlin.de/production/instalove/. RSVPing on Meetup will not give you access to the event.
Franziska Zeiner is a game designer and print magazine editor, interested in creating meaningful, user-centered experiences. She is passionate about feminism, quirky games, observing mundane everyday interactions and turning them into digital experiences.

The following games will be available to play on Thursday, July 13th:
• social_me – A surreal, socio-political game that mimics players and their social media habits
• Kiss Me Maybe – A competitive kissing game
• Single Player – A speed dating simulator (made with Major Bueno)
Franziska will also be talking about her work together with Elise Terranova, host of Life and Dev podcast.
The event is part of Catherine Duquette’s #Instalove performance at English Theatre Berlin, which will be running on July 6th – July 15th. #Instalove is a real-time dating performance about (fluid) identity and how relationships shape who we are.
Berlin-based US-American performer, writer, director Catherine Duquette specializes in audience-performer relations and improvisation within scripted drama. She creates intimate participatory works that draw on autobiographical materials to share contemporary experiences with active audiences. Curious about expanding notions of performance, Catherine fuses theater, interactive poetry, scripts, and choice-based narrative for video games. She is currently exploring game design as a dramaturgical approach to theater in order to allow audiences more emotional and personal investment in what happens on stage.

Event schedule:
• 19:00 Doors and game exhibition opening (games will be available to play in the lobby all night)
• 20:00 #Instalove performance by Catherine Duquette
• 21:30 On-stage conversation between Franziska Zeiner and Elise Terranova
• 23:00 End
A big thank you to Maschinen-Mensch for the tech support.

Talk & Play #26
2017-09-05 19:00 - 23:00 (Europe/Berlin) | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE HOST

Our host this time will be Alina Reder, game designer at It Matters Games and organiser of Femisphere, an event that highlights and celebrates diversity in the games industry.

THE TALKS

Gregory​ ​Kogos​: Hardware​ ​games.​ ​Easy​ ​to​ ​learn,​ ​easy​ ​to​ ​master.
Hardware​ ​games​ ​are​ ​usually​ ​unknown​ ​beasts.​ ​However​ ​when​ ​done​ ​right​ ​they​ ​are​ ​on​ ​the way​ ​of​ ​exciting​ ​and​ ​unconventional​ ​road​ ​to​ ​indie-game​ ​success.​ ​On​ ​example​ ​of​ ​the​ ​game RotoRing,​ ​audience​ ​will​ ​understand​ ​how​ ​to​ ​get​ ​started​ ​with​ ​making​ ​hardware​ ​game,​ ​how to​ ​iterate​ ​on​ ​its​ ​game​ ​design​ ​and​ ​eventually​ ​promote​ ​it​ ​and​ ​even​ ​make​ ​some​ ​money. Let’s​ ​take​ ​a​ ​deep​ ​dive​ ​into​ ​the​ ​world​ ​of​ ​unique​ ​hardware​ ​games​ ​and​ ​see​ ​what​ ​it​ ​offers.
—
Gregory​ ​Kogos​ ​was​ ​an​ ​infamous​ ​chef​ ​in​ ​the​ ​famous​ ​Ukrainian​ ​animal​ ​shelter, unprofessional​ ​joggler​ ​and​ ​aspiring​ ​klompen​ ​designer.​ ​Now​ ​he​ ​makes​ ​games​ ​and animates​ ​voxels.
facebook.com/RotoRing // @aronegal

Susan Ploetz: Playing art, larping bodies
Drawing from her work as an artist, somatic practitioner, and progressive larp designer, Susan Ploetz will talk about the relation of the body and imagination and their roles in art, larp and game design; and will also address the shifting roles of artist and audience in today’s emergent media landscape.
—
Susan Ploetz (US/DE) is an artist-researcher working with somatics, theory, writing, performance and live action role plays (larping) in different configurations. Her work deals with the overlapping spaces of protocols, material magic realities, movement-fed cognitions, perceptual expansions and emancipatory emotive dissonances. She has also presented work at such venues as Sophiensaele, ABC Art Fair, The Laporatory (Vilnius), Documenta 13 (Kassel); performa (NYC) and has taught at the UdK.
@susanploetz

Michael Liebe: Top 10 Kickstarter Do’s and Don’ts
Michael will share the top 10 do’s and don’ts when creating a crowdfunding campaign.
—
Michael Liebe is CEO and founder of Booster Space – an event specialist for games and virtual reality. Makers of #gamesweekberlin, VR NOW Con, Game Cinema and Womenize! Tech, Biz, Media. Booster Space is developer of DUEL VR – a Western themed multiplayer duelling game for roomscale VR. Since 2016 Michael works as Outreach Games Europe for Kickstarter and supports game developers on their campaigns.
michael-liebe.de // @liebe_micha

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Askutron – The Quiz Show Game by Goldsaucer Ltd.
— Before the Storm by Everture Studios
— Creeps by Unicorn Games
— Death Trash by Crafting Legends
— Duel VR by Booster Space
— Elemental Combat by Avrlon
— FRIPIT by Josia Roncancio
— Lingotopia by Tristan
— Memoarrr! by Carlo Bortolini
— MESHBALL by Sven Ahlgrimm
— Micro Mages by Morphcat Games
— Monkey Swag by Tiny Crocodile Studios
— Oddinary Highway by dash & dot game studio
— Proving Grounds by East Galaxy Gaming
— SpaceLab: Area42 by Alien Production
— Super Head Ball by Seth van Heijster
— Talkshow Simulator by Eric from waza and friends
— The Fermi Paradox by Jörg Reisig
— The Underground King by Alex Nechita + Alex Nae
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Vintage Computing Festival Berlin (VCFB)
2017-10-07 - 2017-10-09 | Historic Ladestraße area, Deutsches Technikmuseum, Möckernstr. 26, Berlin, 10963, Germany
The Vintage Computing Festival Berlin (VCFB) is an event about historical computers and computing technology. The vintage computing hobby is being presented with exhibitions, lectures, and workshops. Our goal is to contribute to the preservation of historical computers and other data processing devices, and to foster interest in “superfluous” hard- and software. Our focus does not only include historical computers, but also historical operating systems, software, programming languages, network technology and other devices that compute, like calculators and calculating machines.
The VCFB is located in the historic Ladestraße area of the German Museum of Technology Berlin (accessible from Möckernstr. 26). Buildup begins on Friday, October 6th, and the event is open for visitors on Saturday and Sunday, 7th and 8th of October. Entry is free. Visitors of the VCFB will most likely also get free entry to the Network exhibition of the Museum of Technology located in the same building. This year we welcome the association for the preservation of classic computers (de) to host their annual Classic Computing (de) meeting at the VCFB.
This page is slightly outdated, please contact us in case you have any questions. To be updated soon!
In addition to dozens of exhibitions, lectures and workshops, our program also includes:

Special Exhibition: Computer clubs: This year we invite associations devoted to the history of computing technology and computers to present themselves and their work in a special exhibition. In particular, the association for the preservation of classic computers will hold their annual Classic Computing meeting at the VCFB.
Game Room: The Signallabor of the Media Science Department at Humboldt University presents the history of computer games to play through. More than twenty historical gaming consoles and home computers allow you to relive the history of the computer game. You’ll find classics and exotics, joysticks and light guns alike in our dedicated Game Room. Your kids will love it, and you will too!
Chiptune party: TBA
Soldering workshops: Kids and teens aged 7 or older can learn to solder at VCFB. We will build small bug robots, called Pentabugs, that can blink, beep and move.
Repair Corner: Visitors can bring their defective historical computers and get help with repairs. We will provide you with soldering irons, tools, instruments and components. If you’d like to use the Repair Corner, please register before the event by sending an email to repair@vcfb.de telling us which device you’d like to repair.
Visitor Award: Visitors can vote for their favorite exhibition. The best exhibition will win the Visitor Award. Voters who leave their contact details enter the drawing for another great prize.

Femisphere – LVL 2
2017-10-21 14:00 - 19:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry!
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events.
This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
If you are a female, non-binary, transgender, LGTBQ+ developer and have a game, art work or a project that you want to show, please get in touch! Student projects are also very welcome! (If you are working in a group, you can of course present your project as well!)
And if you don’t think that you fit the developer description above, but have a game you believe would fit Femisphere, please get in contact with us!
Simply write us a message or a mail to “femispherevent(at)gmail.com”, we would love to show your works!
———————————-
● PROGRAM ●
2pm – Come in, the doors are open!
3pm – The talks are starting!
4pm – Time to check out the projects!
———————————-
TALKS:
● Caty Davis Blättermann – “The Blues” Project Development – An interactive VR experience about panic disorder & agoraphobia
● Jenni Wergin – My little Fairytale – Event-, Project- and Community- Management
———————————-
PROJECTS:
● Marius Winter & Natasha Allegri – “Muscle Cat Showdown”
● Caty Davis Blättermann – “The Blues”
● Tiny Crocodile Studios – “Monkey Swag”
● Zoë Jellicoe – “Critical Hit – An Indie Game Anthology”
● Nomi – Projects Slideshow
———————————-
SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
———————————-

Talk & Play #27
2017-10-31 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Andrea Brasch: Intimate Games
From thought to finished work.
—
Andrea Brasch is a digital artist. She works with installations and digital games. She is also the founder of Lyst Summit, an event dedicated to romance, love and sex in games.
http://lovablehatcult.dk/

Elise Terranova: Intersections of Play
Elise will discuss live art (a form of performance art) and VR, and the potential playful interactions at their intersection.
—
Elise Terranova is designer, recently turned game designer and host of the local Berlin podcast Life and Dev.
http://www.eliseterranova.com // http://www.lifeanddev.com // @imaginary_lines // @lifeanddev

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Balconies of Berlin by Sven Ahlgrimm
— Chrono Nihilism by Ljubica Jovanovic
— DYO by Team DYO
— Fermi Paradox by Jörg Reisig
— Fightlings: The Card Game by Thoughtfish
— Imagine Earth by Serious Brothers
— La Carga by Juan Useche, Linsey Raymaekers
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Micro Mages by Morphcat Games
— Oddinary Highway by Dash & Dot game studio
— Say No More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Sternkind by Dennis Kurzeja
— STOMT
— Synthetik by Flow Fire Games
— Through the Darkest of Times by Paintbucket Games
— ViSP by Visper Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Unity Talk Night
2017-11-01 19:30 - 22:00 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
Want a break from the co-learning sessions? Not to worry, we have lined up a talk night all about Unity at the Unity office itself here in Berlin!
We are lucky enough to have 2 speakers offering to share their knowledge (and demo it too!) of more involved topics that many Unity users may be unfamiliar with.
First Speaker:
Tank Thunderbird
Talk: AR in Unity3D
In this short introduction to AR in Unity3D, Tank Thunderbird will show some example projects of what can be done with AR using the Unity3D engine. She will discuss some of the most popular frameworks and explain how to get started quickly with AR using the Vuforia library inside of Unity.
Tank is a creative technologist currently living in Berlin. She has a degree in Fine Arts from the Universidad de los Andes in Bogota and a Master in Art and Technology from Chalmers University of Technology. She has worked as a Creative Technical Lead for UX Design projects as well as on Interactive Art Installations and Wearable Technologies. She is also a Unity3D developer and a 2D and 3D animation artist.
Website: www.digital-alchemy.de
Second Speaker:
Martha Hamlin
Talk: Custom Editors
Custom Unity editors are a powerful way to make your game development process designer and artist friendly and a great way to add value to Asset Store products. However compared to a lot of the rest of Unity the documentation leaves much to be desired. This talk aims to give a basic orientation and some tips and tricks regarding property drawers, scriptable objects, editor windows, and custom editors.
Martha is working as a programmer for Wooga on the game Bubble Island 2. She is from the US but is living in Germany to get away from the poor health care, work-life balance, and Trump. She started using Unity as a student, and has been using it for the past 4 or so years.
There are a limited number of spaces so be sure to RSVP fast! Unity will also provide free drinks, in case you needed more motivation to come!

Talk & Play #28
2017-12-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This will be the last Talk & Play of 2017, and since it’s been a long and hard year for many people, we thought about doing something a bit different for once: we want to have a series of short talks (5 minutes long or less), all about something positive (and game-related) that happened to you in 2017.

Krishna Israney: Zelda got me back to Exploring
Systems in Zelda that afford exploration and their impact on the player.
—
Krishna is a designer, animator and a part-time foodie.
@indieus

Sjors Houkes: Please, leave this Meetup
Why are you still here? For the sake of games, please stop talking. Stop playing. Leave now.
—
Whatever you might think Sjors does, it’s probably something else: some say its voice acting, others say he’s a watercolour artist, or a sculptor, some even claim they have seen him run events at the Game Science Center. But who really knows.
http://www.sjorshoukes.nl // @bekokstover

Nomi: Scrambleshake17 DEMO – how we did not organise this egg’n’chill parasitic community event
I’ll talk about what is scrambleshake and our missions (?) very quickly and conduct a super quick demo version of the event
—
Nomi makes videos!!!!!
http://www.thenomi.com // @the_nomi

Troy Duguid:_D_E_C_E_N_T_R_A_L_I_Z_E_!_!_
Discoveries on alternative methods for game development OR how i learned to stop caring and love the hive mind.
—
Troy Duguid is an artist using game engines to create interactive 3D experiences. Troy is also a member of the collective aaartgames, who recently released their latest interactive anthology datamutations.aaartgames.xyz. Troy also likes long walks on the beach and sunsets.
http://troyduguid.com // @troyduguid

Mascha​ ​Camino: How​ ​a​ ​joke​ ​actually​ ​payed​ ​off
It’s​ ​about​ ​how​ ​a​ ​girl​ ​feared​ ​the​ ​big​ ​city​ ​Berlin​ ​and​ ​its​ ​community,​ ​but​ ​being​ ​positively surprised​ ​by​ ​the​ ​open​ ​arms​ ​of​ ​the​ ​Berlin​ ​game​ ​scene. And​ ​learning​ ​that​ ​if​ ​you’re​ ​just​ ​interested​ ​and​ ​invest​ ​some​ ​of​ ​your​ ​time​ ​to​ ​actually​ ​talk​ ​with people​ ​it​ ​can​ ​pay​ ​off​ ​a​ ​lot!
—
20​ ​year​ ​young​ ​Game​ ​Design​ ​student​ ​at​ ​the​ ​UE​ ​Germany,​ ​former​ ​BTK. Co​-organizer​ ​of​ ​the​ ​Femisphere​ ​event​ ​and​ ​Civic​ ​Game​ ​Jam.​ ​Two​ ​parts​ ​programming​ ​plus art​ ​and​ ​another​ ​two​ ​parts​ ​of​ ​spontaneous​ ​problem​ ​solving.
‪@MaschaCamino‬

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— Chrono Nihilism by Ljubica Jovanovic
— Daedalus Hold by Oliver Rösner
— Data Mutations by aaartgames
— DYO by Team DYO
— FLUX by Yannic Hungerbühler
— Lingotopia by Tristan
— Monster Garden by Zack Wood
— Neon Overdrive by Ronja & Viktor
— Oddinary Highway by Dash & Dot game studio
— Say No! More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Scuttlebots – Battle Tournament by Casual Chamfers
— Sternkind by Dennis Kurzeja
— Stormy by Wolfgang Kriener
— Super Meat Ball by Marlene Brüggemann und Dean Jürges
— The Fermi Paradox by Jörg Reisig
— Through the Darkest of Times by Paintbucket Games
— Unforeseen Incidents by Backwoods Entertainment
— ZipZipBoom by Wolfgang Siebert
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Gaming & Blockchain by TGV
2017-12-13 19:00 - 22:00 | SAP Dataspace, Rosenthaler Str. 38, Berlin, 10178, Germany
AGENDA
18:30 – 19:00 Networking and Registration
19:00 – 19:15 Opening address by True Global Ventures and German Startups Group
True Global Ventures is an unique, international, early-stage vehicle formed by the world’s leading technology entrepreneurs-turned-angel-investors. True Global Ventures leverages the personal networks and expertise of its partners to support its portfolio companies in 9 cities and three continents.
German Startups Group is an investment company based in Berlin that focuses on young, fast-growing companies. The company acquires majority and minority shareholdings mainly by providing venture capital.
19:15 – 20:00 Future of Fantasy Football by Dirk Weyel, Founder & CEO of Stryking
Stryking integrates e-commerce, advertising and sponsoring functionalities in free-to-play fantasy sports. Currently, Stryking develops and operates the innovative platform “Football-Stars”, a thrilling and diversified gaming experience on web and mobile to soccer fans in Europe with official license of the German Budesliga.
Dirk Weyel is a serial entrepreneur and started his career in the music industry before switching to the gaming and digital entertainment sector. Dirk co-founded Frogster Interactive, a Berlin-based games company which has been growing into a leading publisher of Massively Multiplayer Online Games in Europe, being publicly listed at the Frankfurt Stock Exchange
20:00 – 20:45 A Decentralized Gaming Exchange by WAX
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the worlds’ leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with blockchain trust and transaction verification.
20:45 – 21:30 Surprise Speaker!
21:30 – 22:00 Networking

To register for the event, please use the password “tgvberlin”.

Sabine Harrer: The Pain of Loss – talk + Q&A (POSTPONED TO JAN 21)
2018-01-21 15:00 - 18:00 | Schau Fenster, Lobeckstraße 30-35, Berlin, 10969, Germany
IMPORTANT! Due to illness, the event has been postponed to January 21st.
Join us for a special event, organised as part of the PainGame exhibition. The afternoon will feature a talk by Sabine Harrer, followed by a Q&A with the audience. On this occasion, it will also be possible to see the PainGame exhibition curated by Verity Oberg & Nika Lenz.
The conversation with Elise Terranova will no longer take place during the event, but it’s still planned for a future episode of her Life & Dev podcast, so make sure to subscribe to it! http://lifeanddev.com/

SCHEDULE
— 15:00 Doors
— 15:30–16:30 Talk by Sabine Harrer + Q&A
— 18:00 End
The event is free to attend, but we’ll be asking for donations for those who can (and want to) support.

ABOUT THE TALK
The talking dead: Remembering our loved ones through game design
The death of a loved one can be a soul-crushing thing. That’s because loss often comes with a loss for words: How to adequately make sense of, talk about this relationship? It also comes with the challenge of living on: How to remember, honour, and even stay in touch with the dead? This talk explores game design as a language to talk with and about the dead. When the desire for words is there, game design is an option to explore difficult feelings around death playfully. It can give designers and players a sense of safety when navigating painful experiences. And it can use gameplay to indicate appropriate ways to talk about the dead. As the talking dead, our passed relatives, friends, and children live on in our games.

ABOUT THE ARTIST
— Sabine Harrer is a Berlin/Copenhagen based game designer, researcher, and lecturer. As member of the Copenhagen Game Collective she has collaborated on play experiences which use game design as artistic tool. Performative, material, and digital elements flow together to explore ordinary experience, social power, and human vulnerability. Sabine is currently teaching intimate game design at BTK, Berlin, and directing the IF game Minded, supported by the Danish Film Institute, Copenhagen.
https://enibolas.com // @enibolas

ABOUT THE PAINGAME EXHIBITION
The exhibition aims to explore the effects, agency, and interaction between pain and pleasure. Power and vulnerability. Attraction and compensation. Inspiration and triumph. What are the indicators of pain? Which memories do they bring? What stories lie behind the scars? How do painful experiences influence the relationship to pain itself and how do people deal with pain? Why does one purposefully put oneself in situations that inevitably will be painful? What makes it attractive? How can strange, uncomfortable or even painful experiences create intimacy, empathy, creativity or authenticity?
PainGame features paintings, tapestry, textile art, sculpture, collage, installation, games and video art by Riikka Hyvönen, Ellen Schinderman, Natalie Baxter, Spencer Chalk-Levy, Jim Avignon, Philip Crawford, Mathieu Brohan, Simon Thiel, Audrey Nervi and more.
The exhibition is curated by Verity Oberg & Nika Lenz and will be running at Schau Fenster on January 12–29.
Find out more about PainGame at https://paingameberlin.weebly.com

Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts as well as selected speakers, plus a chance to feature games in a (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend.
The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.

We are looking for exhibitors!
Apply for free to take part in the special showcase of featured games at Intel Buzz Workshop Berlin.
Get valuable feedback from international experts and the opportunity to win an Intel NUC.
Submissions are open until January 19, 2018.

Talk & Play #29 @ Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #29 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a one day event packed with talks focusing on tech and content trends in the games industry.
On this occasion there will be a 1 hour long Talk & Play session, from 16:30 to 17:30, featuring a talk by Alexander Pieper from Studio Fizbin on the making of “The Inner World – The Last Windmonk”, followed by a Q&A, moderated by Lorenzo Pilia.
Find out more about the Intel Buzz Workshop Berlin and register at http://buzzworkshop.booster-space.com (RSVP on Meetup are not valid!)
Talk & Play is sponsored by Kickstarter (https://www.kickstarter.com), a global community built around creativity and creative projects. Make sure to check out Drip (https://d.rip/), their new tool to support creators on an ongoing basis.

Pixelwelten – für kleine Gamer, Maker und ihre Eltern
2018-02-17 - 2018-02-19 | FEZ Berlin, Str. zum FEZ 2, Berlin, 12459, Germany
Aufgepasst! Die digitale Welt erobert das FEZ. Wir erweitern unseren Horizont um jede Menge Spielideen und fordern euch als Familie heraus. Entwickelt eigene Spiele und seid mit Medien kreativ! Zudem gibt’s wertvolle Tipps zur Mediennutzung in der Familie.
Für Familien mit Kindern ab 5 Jahren.
///
Look out! The digital world is invading the FEZ in February as we expand our horizons in order to challenge you and your family. As well as some of our own game ideas, you can have a go at creating some yourself. Valuable tips on using social media and other forms of your technology in your family are also available.
For children aged 5 and up.

Femisphere – LVL 3
2018-02-24 14:00 - 19:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry!
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events.
This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
If you are a female, non-binary, transgender, LGTBQ+ developer and have a game, art work or a project that you want to show, please get in touch! Student projects are also very welcome! (If you are working in a group, you can of course present your project as well!)
And if you don’t think that you fit the developer description above, but have a game you believe would fit Femisphere, please get in contact with us!
Simply write us a message or a mail to “femispherevent(at)gmail.com”, we would love to show your works!
———————————-
● PROGRAM ●
2pm – Come in, the doors are open!
3pm – The talks are starting!
4pm – Time to check out the projects!
———————————-
TALKS:
● Malena Klaus -” Kickstarted Intimacy – Designing intimate spaces for strangers”
● Lara Keilbart – “The Big Scope of Small Stories: An introduction to game writing”
● Johanna Janiszewski – “How I accepted Barbies by playing Sims”
● Valentina Tamer – “Disempowerment Fantasies: How to take power away from players and create better games”
———————————-
PROJECTS:
COMING SOON
———————————-
SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
———————————-

Creative XR 8
2018-03-07 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
TALKS
1. “The Surreal Imaginarium of…” by Ignacio Farias (http://www.ignaciofariasart.com/)
2. TBA by Rosa Menkman (http://rosa-menkman.blogspot.de/)
3. We are gon play weird VR Porn experiences
Then chills and networking. (🌘👃🌘)✨
P.S. We are looking for a VR setup for the event. If you can lend us a VR laptop or/and Vive/WMR please write a DM. 🌸❤💚💙

Talk & Play #30
2018-03-13 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
To celebrate the 30th (!) edition of Talk & Play, we’re going to try something new this time. Instead of the usual presentations, we’re going to have a fireside chat with three independent developers who exhibited their game at Talk & Play in the past, and have recently released it, to compare their experiences and get a better idea of what it is like to make and sell a game in 2018. The three guests will be:
— Isaac Ashdown from inbetweengames, makers of All Walls Must Fall
— Johanna Janiszewski from Tiny Crocodile Studios, makers of Monkey Swag
— William Zack Wood, maker of Monster Garden
If you’d like to ask them a question (individually, or as a group), please send it via https://app2.sli.do/event/2pmkdeys/ask – we’ll pick the most interesting ones.

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Behind Stars and Under Hills by RAT KING
— Caoga Caoga by James Leahy
— Chessfinity by orkitec // Steffen Römer
— DREAMART VR by Gero Doll
— Hypotenuse by Jamie Gilmartin
— Immortal: Unchained by Toadman Interactive
— MOMENTUM by team MOMENTUM
— Monkey Swag by Tiny Crocodile Studios
— Monster Garden by Zack Wood
— Oddinary Highway by Dash & Dot game studio /
— Say No! More by Marius Winter & Nick Maierhöfer
— Super Dashmatch by BerlinGamesClub
— The Fermi Paradox by Anomaly Games
— thread_red by Alina Reder & Mareike Veltrup
— Through the Darkest of Times by Paintbucket Games
— Wisp Child by Beast Game Studio
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Games Week Berlin 2018
2018-04-23 - 2018-04-30 | Various Venues, Berlin, Germany
The gamesweekberlin from April 23–29, 2018, is the leading cross-industry communication and networking platform for games business, development and culture in Europe.
Over seven days, the umbrella brand combines multiple events for industry representatives and game enthusiasts alike. In 2017 about 15.000 international and German game developers, publishers, investors and representatives of public institutions and the media industry as well as gamers, families and fans came to Berlin (13.000 in 2016).
The gamesweekberlin 2018 connects a variety of events, including the games business and development conference Quo Vadis, the independent video games festival A MAZE. / Berlin, Gamefest at the Computerspielemuseum, Womenize! Tech, Digital Business and Media, Matchmaking Dinner, Researching Games Barcamp and Education Summit, and many more.
The gamesweekberlin Central Station is the central information, expo and accreditation center for all participants.
Partners of the gamesweekberlin are represented in an overall communication complex, including visibility in all participating events.
Medienboard Berlin-Brandenburg supports many of the individual events.
The gamesweekberlin was founded and is coordinated by Booster Space.

A MAZE. / Berlin 2018
2018-04-25 - 2018-04-30 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
A MAZE. established in 2008 is an international label in the field of independent and alternative games, playful media and games culture. Interdisciplinary, game-centered events and productions transcending media channels and cultures are the signature feature of A MAZE. Our portfolio includes the production of festivals, exhibitions, conferences, workshops, game showcases, game jams, artist in residence programmes and a magazine.
A MAZE. / Berlin is an unique and cultural investigating international platform for games and playful media that invites professionals and creatives from various fields to exchange their knowledge and visions, presenting their projects, playing, making contacts to collaborate on future projects.
A MAZE. / Berlin represents games beyond the mainstream and celebrates the art-form and not the product.

AAARTGAMES 018: Ecologies
2018-05-02 19:30 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
From Conway’s Game of Life in 1970 to the massively popular Minecraft, videogames/simulations/virtual environments have existed in some form or another as digital ecosystems. These ecosystems, often in harmonious balance, are presented to the player as a personal sandbox to be destroyed and extracted of resources without consequence.
How do these virtual ecosystems reflect our perceptions of our own habitat, and what other forms of ecologies are possible?
AAARTGAMES is a community event for anybody and everybody interested in interactive art/games/design/technology.
Organised by AAA.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- 18.1: A History of Trash by Gabriel Helfenstein
—- 18.2: TBA
!QUICK BREAK!
—- 18.3: Strange Space Weather, a talk on virtual ecologies and economies and the collaborative project https://pattern.ist.
—- 18.4: TBA
// More coming sooon…
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
AAARTGAMES = $AF€ $PAC€ POLIC¥

Talk & Play #31
2018-05-29 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Lilith Pásztor: How Games Tell Stories – Looking at Narrative and Interactivity from a Literary Perspective
Storytelling in video games is unlike any other medium, because the player is reader, protagonist and co-author at once. But what does that mean for the building of suspense, emotional immersion, and plot structure? A satisfying story requires predetermination, but the player needs the autonomy to act. Using literary, structural, and transmedial theory, this talk examines this paradox and other complexities of storytelling unique to video games.
—
After a brief career as a pirate and a failed mutiny, Lilith somehow convinced the Literature department of the FU Berlin to let her write a master thesis on non-linear video games. Now she works as a freelance writer, editor, and translator. She has long given up piracy, but sometimes she can still hear the Trade Winds sing.

https://lilithkpasztor.wixsite.com/videogamenarrative
/ / / / /
After the talk, we’re going to try something new: a “pitching” session, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
We’ll be also introducing the Talk & Play Ambassadors, who’ll support first-time attendees and make sure they have someone to talk to!

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— A Stubborn Tale by Philipp Christopher Mallmann
— AbteilungF
— Aeon of Sands – The Trail by TwoBitsKid
— Anubis’ Challenge by Noblemen VR
— Chessfinity by Steffen Römer // orkitec
— Der Die Das by DeFunc Art
— Dubio by Richard Boeser and AJ Kolenc
— Fightlings: The Card Game by Thoughtfish
— Galactic Glitch by Crunchy Leaf Games
— Jojojo by Hard Question Studio
— Oddinary Highway by Dash & Dot game studio
— Starfallen by Wayfire Games
— Stay Hydrated by Claude Fehlen, Melissa Müller
— Sternkind by Dennis Kurzeja
— The Fermi Paradox by Anomaly Games
— Tiff by Murillo C. dos Santos
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. You’re still welcome to bring your game, but we can’t guarantee there will be space to show it – please check with a member of the team.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

games:net berlinbrandenburg & BerlinBalticNordic.net PRESENT NAZ AMARCHI-CUEVAS
2018-06-07 18:00 - 21:30 | Amazon, Krausenstraße 38, Berlin, 10117, Germany
On June 7th, games:net berlinbrandenburg & BerlinBalticNordic.net are proud to present Naz Amarchi-Cuevas to the Berlin game scene. A leading female force in global digital entertainment and brand development, Naz Amarchi-Cuevas is Head of Licensing at SYBO Games, the company behind Subway Surfers, 2017’s most downloaded game around the world and first game in history to surpass one billion downloads on Google Play.
Amarchi-Cuevas is determined to disrupt industry norms and redefine how entertainment, technology and consumer products merge. Her experience includes a stage-setting tenure at Rovio where she is credited with combining the digital world of gaming with traditional consumer products at retail. While at Rovio, Naz grew the Angry Birds merchandise program to over $4 billion in U.S. retail alone.
A graduate of Harvard Business School’s General Management Program, strategic advisor and keynote speaker, Naz brings a unique perspective and experience. An Indian refugee born in South East Africa, raised in the United States and an executive for European-based companies in the technology and content space, Naz lives and breathes fundamentally around empowerment, inclusion and social responsibility, guiding global companies to embrace these concepts.
The evening will start with a short introduction on the topic GameOn by Mario Viviani, who is a passionate developer Evangelist at Amazon. His current mission is to help others to create games on iOS and Android (including the Kindle Fire). Then Naz Amarchi-Cuevas will take us into the world of Gaming and Entertainment Franchises, the startup scene in Berlin, and how Germany can play a much bigger role in this industry and create impact in both Hollywood and Silicon Valley.
Hit the registration button and join us.

Unite Berlin 2018
2018-06-19 - 2018-06-22 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
Get the inside track on the latest developments in the content-creation engine used by a community of millions. And see the beautiful and amazing things other creators are doing with 2D, 3D, and VR/AR games and experiences in Unity. Unite Berlin is the place to engage with artists, developers, teachers, filmmakers, researchers, storytellers and other creators like you.
Will you be one of our featured speakers at Unite Berlin? Submit your talk here to be considered.

Talk & Play #32 – open air unconference edition!
2018-07-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the event!
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.
For this edition, since it’s happening right in the middle of the summer, and hopefully it will be too warm to stay indoors, we’re planning to do something different: gather in the green area right in front of the Game Science Center and run an unconference, inspired by Lost Levels (http://lostlevels.net/). This means that all participants will be able to give a short talk if they like! Some notes:
— Talks shouldn’t be longer than 5 minutes
— There will be no microphones
— There will be no screen or projector, so don’t prepare slides (but feel free to bring paper signs and use them as slides if you like)
— Ideally the talk should be game/play-related, but we’re not too strict ;)
— Depending on the audience size, we might split into different groups, with multiple talks happening at the same time
— Anyone can just sign up to give a talk on the spot, but if you want to sign up in advance or have any questions get in touch: http://berlingamescene.com/contact/
It will still be possible to showcase games as usual, just keep in mind that since the event might take place outdoors, there won’t be access to electricity. That means that analog (tabletop), physical and mobile games will work best – but you’re still more than welcome to bring your laptop of course!
In case of bad weather (it’s Berlin after all, so you never know), the event will still take place, indoors, like during the rest of the year. But it currently looks like it’s going to be fine… so bring a picnic blanket to sit on!

SHOWCASE
Here’s the projects that will be exhibited:
— Chessfinity by Steffen Römer // orkitec
— Death Trash by Crafting Legends
— Fightlings: The Card Game by Thoughtfish
— Galactic Glitch by Crunchy Leaf Games
— High Five Romance Race by RAT KING
— Jojojo by Joriam
— La Carga by Juan Useche & Linsey Raymaekers
— Plastik by Cäcilia
— Poke the Hive by Jan Leuschner
— Quantic Dojo by Galen Radtke
— Séance by Tyu
— Stay Hydrated by Melissa, Claude
— Sternkind by Dennis Kurzeja
— Toshio Custom by Toshio

AGENDA
— 19:00 Doors
— 19:30 Unconference / talks start
— 21:00 Game showcase
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Sandbox 02 – Game Governance
2018-07-26 19:00 - 21:00 | Trust, Kluckstr. 25, Berlin, 10785, Germany
In the second event of the series, we will discuss ways of modeling systems of governance. We host Mundi Vondi and Gabriel Halfenstein to examine game development strategies and simulation techniques as ways of carving out new possibility spaces. Our speakers are game designers, developers, and researchers who build worlds that nurture our reality and its potential futures. As game worlds are becoming more open, it becomes easier for developers and players to co-design social systems and environments.
Mundi Vondi, the co-founder and CEO of Klang-Games, will speak about the massive multiplayer online (MMO) simulator called Seed. The vastness of its in-game probabilities allows players to collaboratively construct political scenarios. Gabriel Halfenstein is an artist and writer whose work deals with interactions between organisations of neoliberal power and the human body. He will be presenting a project called A History of Trash, a performance about in-game ecologies and the ephemeral aspects of digital production.
klang-games.com
outlands-games.com
trust.support

The Brain 4 – Peaceful Garden
2018-08-01 19:00 - 23:00 | Polnisches Institut Berlin, Burgstraße 27, Berlin, 10178, Germany
Say hello to the selected artists of the The Brain 4 – Playful Media Residence – “Peaceful Garden” #peacefulgardenvr #thebrain4
– Zuzanna Buchowska (Poland) / http://www.zubuch.com @ZuBuchowska
– Christian Kokott (Germany) / http://christian.schoolofma.org @dotKokott
– Pierre Corbinouze (France) / https://pierrecorbinais.com @Oujevipo
On August 1, 2018 at 7pm we’re kicking off the The Brain 4 with an introduction of project including some words and works by the artists, drinks and music.
Location: Gallery in the Polish Institute in Berlin, Burgstr. 27, Berlin – Mitte.
###
The Brain 4 – Playful Media Residence – “Peaceful Garden” #peacefulgardenvr #thebrain4
After three successful years of The Brain, in cooperation with Institut français Deutschland, Polish Institute in Berlin and A MAZE. / Berlin – International Games and Playful Media Festival, we are going to continue with the fourth edition of the artists in residence in August in Berlin. In 14 days time three artists from Germany, France and Poland will work together on a Virtual Reality Installation featuring the theme “Peaceful Garden“. The VR installation will be a liflely virtual space, where the garden becomes the metaphore of life, growth, culture and peace and enables interaction with the audience.
The result of the residency will be presented together with the artists and the curator on August 14 in Berlin. Then the interactive work will get exhibit during the Französischen Filmtage in Tübingen-Stuttgart (Oct.31-Nov.7) . In the framework of the film festival Thorsten S. Wiedemann, artistic director of A MAZE. with one of the three artists will present the piece and a workshop for the youth, where the participants add ideas to the peaceful garden, that will flourish and take new forms.
The Brain 4 is a project in cooperation with Institut français Deutschland, Polish Institute in Berlin, Französischen Filmtage Tübingen-Stuttgart and A MAZE.

GTEC Open Lecture: Manouchehr Shamsrizi, Founder of gamelab.berlin
2018-08-08 18:00 - 20:00 | GTEC | German Technology Entrepreneurship Center, Stresemannstr. 123, Berlin, 10963, Germany
Manouchehr Shamsrizi (*1988) is “among the most publicly prominent voices of Germany’s younger generation” (Washington Post) and “everywhere where the improvement of political conditions still has considerable scope for improvement” (re:publica).
He is a co-founder of gamelab.berlin at the Humboldt University Cluster of Excellence and its Digital Health Spin-offs RetroBrain R&D, Ariane de Rothschild Fellow on Innovative Entrepreneurship at the University of Cambridge, Global Justice Fellow of Yale University, and is among the “Young Elite – 40 under 40” of CAPITAL and on the “Watchlist2018” of Business Punk.
In 2014, he founded the startup RetroBrain from a study project at Yale University to create scientifically-based video games for seniors to fight dementia. The games are controlled by motion and RetroBrain relies on Microsoft Kinect technology. The team is supported by experts from Humboldt University, the University Hospital Hamburg-Eppendorf, Max Planck Institute and Microsoft and supported by the InnoRampUp program of the City of Hamburg.
On top, Shamsrizi is a member of various think tanks on issues of digitisation and justice, including the Stifterverband für die Deutsche Wissenschaft, the ZEIT Foundation, and the Grameen Creative Lab of Nobel Peace Prize winner Prof. Muhammad Yunus. He was a speaker at the Bellevue Forum of German President Joachim Gauck and an invited participant of the Global Entrepreneurship Summit of former US President Barack Obama in Stanford.
Manouchehr also teaches on the “Future of Everything: Blockchain, Gamification, Virtual Reality and Artificial Intelligence as Social Drivers” at the Leuphana University Lüneburg and at the Stockholm School of Economics in Riga, where he belongs to the faculty of the “Digital Transformation Masterclass”.
Impressed yet? We sure are. Come to his Open Lecture at GTEC to learn exactly what it took to get this incredibly accomplished 30-year-old to where he is today. See you there!

Alexa Game Development Meetup Round 2: August
2018-08-27 19:00 - 21:00 | Amazon Development Center, Krausenstraße 38, Berlin, 10117, Germany
Hallöchen Voice Gamers!
After a great first event in June, learning about voice-first gaming and meeting Alexa game devs, we figured it’d be great to meet again, learn more about voice gaming, share ideas, and get feedback on projects.
It’s time for AGDM Round 2!
Rough Timeline:
19:00 – Doors open
19:10 – Quick Welcome
19:15 – Florian Hollandt – “The voice game landscape: From Mount Trivia to the role-play desert”
19:40 – Food, drinks & chit chat
20:10 – Skill Lightning Reviews*
20:30 – Networking
21:00 – Home time
* One of the ideas that came out of the first meetup’s whiteboarding session was “skill lightning reviews” — short intro + demo by the dev, nice and constructive feedback from fellow developers on what works well & how to refine.
If you are currently building or have recently built a game skill and would to try a lightning review, just drop a message to me (Mark Bate) & I can get things setup for you. We should be able to review 2-3 skills per meetup.
Hope to see you there!
– Mark

DOGI: Blockchain Game Pitch Night
2018-08-28 18:00 - 22:00 | Soho House Berlin, Torstraße 1, Berlin, 10119, Germany
Blockchain Game Pitch Night – By DOGIgame.io
DOGI (www.DOGIgames.io) is a platform for discovering and growing blockchain based crypto games and development teams. DOGI platform aims to enhance the condition of the game industry by allowing game developers early engagement with players, community and potential investors. Applying the blockchain as fundamental technology, DOGI is also a market place for the decentralized ownership of game and the dev team’s success and sharing of investment through token economics. Besides featuring well-designed crypto games, DOGI also presented the teams so as to enable qualified deal sourcing to the investors. By applying blockchain technology to build a new ecosystem, powered by our vast network in the gaming industry, developers gain access to resources, smart capitals and a chance to be incubated in selected regions, such as China and Europe.
Dinner munchies and drinks shall be served.
DOGI will host a Blockchain Game Pitch Night in Berlin in the following format.
1. Each team can pitch one game, 5 min + 5 min Q&A
2. Bring your own laptop and own connectors. Make sure you practice your drills well.
3. Come to the venue at 5:30 to prepare.
4. Top winner will be entered into the semi final for DOGI Award Of BGBD (Blockchain Game Best Development).
5. Top two teams will be awarded with 2 tickets each to the Pocket/Blockchain Game Connect in Helsinki, on Sept 11- 12.
Game Dev teams please submit pitch application along with your slide deck to DOGI_Berlin_Pitch@dogi.io before 12:00 noon Aug. 27.
Agenda:
6:00 – 7:00 Registration and light dinner
7:00 – 7:20 Opening Intro of DOGI, by Shirley Lin, CoFounder and Chief Business Development and DOGI Global Team members Lichi Wu and Hao Chen.
7:20 – 7:40, Eventually you want to monetize on your game, right? – By Andrea Schemm, CEO, VREO https://ico.vreo.io/
7:40 – 8:00, Gamification of Incentive With Crpto, Mikko Alasaarela, CEO of inbot.io
8:00 – 8:30 BlockChain Game Developer Pitch, 10 min each.
8:30 – 9:00, Panel – BlockChain Investment
Moderator: Shirley Lin,
Panelists: Caglar Eger, Goodgame Studio
Arnab, Stokr
9:10 – 9:20 Announce Winners
9:20 – 10:00 Networking
See you all there!
-The DOGI Global Team, Shirley, Lichi and Hao

Talk & Play #33
2018-09-18 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
This edition of Talk & Play is also supported by Codemotion Berlin, a multitrack tech conference for software developers, open to all languages and technologies, taking take place on November 20-21 at the Kulturbrauerei. Use the promo code COMMUNITY_BERLINGAMESCENE to get 20% off your ticket! https://berlin2018.codemotionworld.com/

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made

THE TALKS
Morphcat Games will present Micro Mages, their upcoming 4-player NES game. What is it like to make a game 40KB big? How to work within the limitations of a console from the 80s? Come and find out! In the meantime, make sure to check out the Kickstarter campaign they’re currently running to raise funds for manufacturing the cartridges.
—
Morphcat Games is a two-man team bouncing around Berlin, dedicated to bringing new games to the NES: Julius Riecke does the programming and sound while Nicolas Bétoux creates graphics and levels. Spending nights and weekends on projects powered by sushi and pizza.
morphcat.de // @morphcat
/ / / / /
After the talk, we’ll have some “pitching” sessions, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/

THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Beat it by Srofloflo (Stands for Sven, Robert, Florian and Florian) http://bit.ly/beatit_demo
— Bo the dog – 13kGame by Asisa Asseily https://js13kgames.com/entries/bo-the-dog
— Catapult Kingdoms by Kristian Fosh http://catapultkingdoms.com
— Flame by Samir Riecke, Adam Wankowski, Käthe Keller https://www.instagram.com/a_game_about_a_flame/
— Gelly Break by ByteRockers’ Games https://byterockers.games/en/games/gelly-break
— Gólgota Burger by Sophia Kecir Camper http://sophiakc.design/burger
— Hex Crawl by Tinytouchtales http://www.tinytouchtales.com
— HyperRogue by Zeno Rogue http://roguetemple.com/z/hyper/
— KABOOM CACTUS by eazlay http://kaboomcactus.com/
— KILLSCREEN by Firepunchd http://firepunchd.com/presskit/sheet.php?p=KILLSCREEN
— Micro Mages by Morphcat Games http://morphcat.de
— Oceania / LightSynth VR by Melodrive http://melodrive.com
— RUN HILBERT RUN by Sebastian Uribe https://twitter.com/pelectrico
— SHI•RO by Topicbird https://play-shiro.com
— The Fermi Paradox by Anomaly Games http://fermi-paradox.com
— Toshio Custom Toshio by https://www.facebook.com/ToshioCustom/
— Wisp Child by Beast Game Studio

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

EGX Berlin
2018-09-28 - 2018-10-01 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
EGX ist das größte englische Gaming-Event, das nun zum ersten Mal nach Deutschland kommt. Hier findet ihr all die heiß erwarteten kommenden Konsolen- und PC-Spiele, alle bereit angespielt zu werden und das Monate vor ihrem Release. Außerdem gibt es Präsentationen von einigen der wichtigsten Spieleentwickler der Welt, eSport und die Gelegenheit, mit einigen der Entwickler selbst zu sprechen.

Slush Small Talks Berlin
2018-10-09 19:30 | Säälchen, Holzmarktstraße 25, Berlin, 10243, Germany
On October 9, Small Talks Berlin will gather the top gaming industry leaders and founders together at Säälchen in Berlin.
The program is all about startups, gaming industry veterans, and top game studio execs sharing their know-how and experiences around gaming and its future. The event will culminate in a laid-back joint networking session over drinks, food, and – of course – music.
