BerlinGameScene.com

Pixelwelten – für kleine Gamer, Maker und ihre Eltern
2018-02-17 - 2018-02-19 | FEZ Berlin, Str. zum FEZ 2, Berlin, 12459, Germany
Aufgepasst! Die digitale Welt erobert das FEZ. Wir erweitern unseren Horizont um jede Menge Spielideen und fordern euch als Familie heraus. Entwickelt eigene Spiele und seid mit Medien kreativ! Zudem gibt’s wertvolle Tipps zur Mediennutzung in der Familie.
Für Familien mit Kindern ab 5 Jahren.
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Look out! The digital world is invading the FEZ in February as we expand our horizons in order to challenge you and your family. As well as some of our own game ideas, you can have a go at creating some yourself. Valuable tips on using social media and other forms of your technology in your family are also available.
For children aged 5 and up.

Retro Gaming and Hardware Tinkering Day
2018-02-11 11:00 - 19:00 (Europe/Berlin) | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
From the weirdos that brought you Retro Game Slam, join us for a day (and possibly night of) retro gaming geekery. Bring your (small) arcade projects, raspberry pi’s powergloves, arduinos and all sorts as we try and make out childhood gaming memories come alive on modern systems! Or just sit around and play games, it’s pretty relaxed.
Important: due to very limited venue capacity, an application is required in order to attend. Please fill the form and we’ll let you know if there’s a spot for you at the beginning of February.
https://docs.google.com/forms/d/e/1FAIpQLSe-da3xZbwNWu5IYxFhoFB3f3hhUfdTfSFGgZVCoSWcRXEmWA/viewform
Some ongoing projects we need help with:
– Please make Caroline’s Nintendo power glove + power pad work on Retropie
– Ian’s trying to make a universal retro controller plug, can he? Should he?
– Beziers on Retropie, help!
– I still don’t understand how to save different configurations per game
We will provide a small amount of equipment including arcade buttons, controllers, a couple of raspberry pi’s, soldering equipment, monitors etc but please bring your own gear if you can.
Organised in collaboration with BerlinGameScene.com

Talk & Play #29 @ Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #29 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a one day event packed with talks focusing on tech and content trends in the games industry.
On this occasion there will be a 1 hour long Talk & Play session, from 16:30 to 17:30, featuring a talk by Alexander Pieper from Studio Fizbin on the making of “The Inner World – The Last Windmonk”, followed by a Q&A, moderated by Lorenzo Pilia.
Find out more about the Intel Buzz Workshop Berlin and register at http://buzzworkshop.booster-space.com (RSVP on Meetup are not valid!)
Talk & Play is sponsored by Kickstarter (https://www.kickstarter.com), a global community built around creativity and creative projects. Make sure to check out Drip (https://d.rip/), their new tool to support creators on an ongoing basis.

Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts as well as selected speakers, plus a chance to feature games in a (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend.
The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.

We are looking for exhibitors!
Apply for free to take part in the special showcase of featured games at Intel Buzz Workshop Berlin.
Get valuable feedback from international experts and the opportunity to win an Intel NUC.
Submissions are open until January 19, 2018.

Social Fiction Lab #1 – Imperfect VR workshop
2018-02-01 17:00 - 21:00 | Top Schillerpalais, Schillerpromenade 4, Berlin, 12049, Germany
Virtual Reality is making big headlines and many believe that it will finally become a significant medium. With all the current excitement around VR, an important question comes up: who will be the creators, who the consumers of this technology?
While big tech companies are competing in the space, Imperfect VR is based on the fundamental belief that everyone can build their own virtual reality.
In this workshop we will create a small, quirky VR experience with A-Frame and Google Cardboard. A-Frame is a beginner-friendly but capable open source VR framework based on web technology. Cardboard headsets allow us to use our smartphones as VR devices.
To take part, you need to bring a laptop and a (recent) smartphone. You do not need to have experience in computer programming. I will go through the absolute basics and will support advanced participants realizing their ideas in VR. After the workshop everyone should have a good understanding how to create their own virtual world in a few lines of code. We will also discuss politics of VR and perception (e.g. John Berger and James Elkins) and watch a little bit of Žižek.
We are not aiming for a perfect reality but we will have fun in the virtual.
Imperfect VR is inspired by and built upon ideas of Imperfect Cinema. Imperfect VR workshops have been given at places like Electromagnetic Field, Plymouth University, Royal College of Art and Space Studios London.
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REQUIREMENTS! Bring your own laptop (Mac, Windows, Linux) and a (preferably recent) smartphone (iPhone, Android). Because not all devices have a gyroscope sensor, your VR experience may be limited, but you will still be able to build the virtual world.
Cardboard VR headsets will be provided included in the ticket.
The workshop is limited to MAX. 20 participants. Please write an e-mail at frauhue@gmx.de. For covering our expenses we will charge 10 Euros per person.
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Imperfect VR is part of
SOCIAL FICTION LAB
A Worldbuilding Community.
We imagine future starting from human needs. How do we want to live together? How does technology change our future- and us? Let’s develop cultural visions, social protocols, prototypes of humanist futures- starting with WHAT IF.
All creatures welcome! In regular meet-ups for artists & game designers, programmers & scientists, writers & thinkers, theorists & makers we imagine, create, test and iterate. Let’s grow our story seeds together to be part of a wonderful world garden.
Some of the Lab Sessions will be open Salons centered around one topic, others provide the possibility to learn new tools.
On Feb. 1st we are happy to have Michael Straeubig here.
Social Fiction Lab is initiated and curated by Christiane Hütter and will take place regularly in top Schillerpalais.

Global Game Jam Berlin 2018 Presentations
2018-01-28 17:00 - 21:30 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Check out the Global Game Jam Berlin 2018 results at the SAE Institute Berlin after people worked on making games for 48 hours!
Make sure to get your ticket here: https://www.eventbrite.de/e/end-presentation-only-global-game-jam-berlin-2018-sae-tickets-40904160445
Sunday, 26th:
16:30 Doors open for guests
17:00 Presentation of results (BE ON TIME)
19:00 Post-Jam Pizza
22:30 Closing doors
Learn more about this event on http://ggj.gamestormberlin.de/

Global Game Jam Berlin 2018 @ SAE
2018-01-26 17:00 - 2018-01-28 16:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.
Global Game Jam Berlin is open to everyone who wants to create digital games, board games or physical games in 48 hours.
The 2018 edition will take place at the SAE Institue Berlin on the weekend 26-28 of January.

★ aaartgames XVII ★ – transmediale Vorspiel 2018
2018-01-22 19:00 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
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★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- Goodbye Uncanny Valley – a video essay by Alan Warburton
—- Truth/Untruth Beauty/Unbeauty – a talk by Merle Leufgen
!QUICK BREAK!
—- Ugly – a short film by Nikita Diakur
—- Skype QnA with Nikita Diakur
– 9:00 – socialising + draaanks
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Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
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★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Sabine Harrer: The Pain of Loss – talk + Q&A (POSTPONED TO JAN 21)
2018-01-21 15:00 - 18:00 | Schau Fenster, Lobeckstraße 30-35, Berlin, 10969, Germany
IMPORTANT! Due to illness, the event has been postponed to January 21st.
Join us for a special event, organised as part of the PainGame exhibition. The afternoon will feature a talk by Sabine Harrer, followed by a Q&A with the audience. On this occasion, it will also be possible to see the PainGame exhibition curated by Verity Oberg & Nika Lenz.
The conversation with Elise Terranova will no longer take place during the event, but it’s still planned for a future episode of her Life & Dev podcast, so make sure to subscribe to it! http://lifeanddev.com/

SCHEDULE
— 15:00 Doors
— 15:30–16:30 Talk by Sabine Harrer + Q&A
— 18:00 End
The event is free to attend, but we’ll be asking for donations for those who can (and want to) support.

ABOUT THE TALK
The talking dead: Remembering our loved ones through game design
The death of a loved one can be a soul-crushing thing. That’s because loss often comes with a loss for words: How to adequately make sense of, talk about this relationship? It also comes with the challenge of living on: How to remember, honour, and even stay in touch with the dead? This talk explores game design as a language to talk with and about the dead. When the desire for words is there, game design is an option to explore difficult feelings around death playfully. It can give designers and players a sense of safety when navigating painful experiences. And it can use gameplay to indicate appropriate ways to talk about the dead. As the talking dead, our passed relatives, friends, and children live on in our games.

ABOUT THE ARTIST
— Sabine Harrer is a Berlin/Copenhagen based game designer, researcher, and lecturer. As member of the Copenhagen Game Collective she has collaborated on play experiences which use game design as artistic tool. Performative, material, and digital elements flow together to explore ordinary experience, social power, and human vulnerability. Sabine is currently teaching intimate game design at BTK, Berlin, and directing the IF game Minded, supported by the Danish Film Institute, Copenhagen.
https://enibolas.com // @enibolas

ABOUT THE PAINGAME EXHIBITION
The exhibition aims to explore the effects, agency, and interaction between pain and pleasure. Power and vulnerability. Attraction and compensation. Inspiration and triumph. What are the indicators of pain? Which memories do they bring? What stories lie behind the scars? How do painful experiences influence the relationship to pain itself and how do people deal with pain? Why does one purposefully put oneself in situations that inevitably will be painful? What makes it attractive? How can strange, uncomfortable or even painful experiences create intimacy, empathy, creativity or authenticity?
PainGame features paintings, tapestry, textile art, sculpture, collage, installation, games and video art by Riikka Hyvönen, Ellen Schinderman, Natalie Baxter, Spencer Chalk-Levy, Jim Avignon, Philip Crawford, Mathieu Brohan, Simon Thiel, Audrey Nervi and more.
The exhibition is curated by Verity Oberg & Nika Lenz and will be running at Schau Fenster on January 12–29.
Find out more about PainGame at https://paingameberlin.weebly.com

Creative Code Jam
2018-01-20 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! 🙈
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 176 700 70572
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 176 700 70572

INTO WORLDS. The Craft of Blurring Boundaries
2018-01-19 - 2018-01-22 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Eight hours a day, five days a week, a period of five years, dedicated to doing one single thing: According to the so-called “10,000 Hour Rule”, this is how to achieve a mastery that can be seen as the agents’ becoming one with their material – a form of immersion which Richard Sennett examined in his publication “The Craftsman” (2008). Whether it is the dexterity of the instrumentalist, the technique of an actor or the extensive routine of glassblowers –intense practise is always the prerequisite for immersion in spaces, spheres or even worlds.
The conference “INTO WORLDS” will explore three different areas of the immersive arts: physical techniques and crafts, spectacular entertainment formats, ranging from vertiginous funfair attractions to virtual reality, and spiritual mental practices between religious contemplation and meditative self-optimisation. Immersion is revealed to be an ambivalent movement. One the one hand, it stands for obliviousness of self or of the media, for spiritual exercise or ecstasy, but on the other, it gives cause for repudiation and critical reflection: Who creates these various worlds that we participate in daily? How are they created? And to what purpose? Which roles do we get caught up in and how do we contribute to forming these worlds?
Immersive phenomena are creating fascinating and unsettling modes of perception in our society, causing the dissolution of familiar contrapositions like internal and external, public and private, biology and technology. Strategies towards the dissolution of boundaries, generated by the internet and social networks, have become part of our everyday lives, but often remaining discrete, and not always perceptible at first glance. To improve our understanding of the relationship between activity and passivity in subjective and public spheres of action, the concept of immersion is a helpful tool, not only to describe artistic working practises, but also to mark current models of politics, communication and work.
Between 19 and 21 January 2018, the Lichthof of the Martin-Gropius-Bau (designed for this event by Eva Veronica Born) will become a conference venue where artists and researchers will enter into an open exchange with the audience. The focus will not only lie on mechanisms of immersion, but also on the ability to emerge and on a reflective outside perspective on worlds that no longer sanction any outside.

Seitenquiz Berlin #176 - Gaming Spezial Quiz
2018-01-18 19:30 - 23:30 | Alte Kantine, Knaackstr. 97, Berlin, 10435, Germany
Wie war das nochmal bei diesen Point-and-Click-Adventures? Welche Einheit war nochmal total overpowered bei Command & Conquer? Wie heißen all diese Retro-Spiele? Warum ist the Last of Us nach wie vor einfach nur großartig? Wie viele Münzen kann Mario eigentlich maximal in seine Taschen stopfen? Und warum hat es der super schnelle Igel Sonic nie geschafft seinen Konkurrenten wirklich einzuholen? Diese und natürlich viel viel mehr Fragen und Antworten gibts beim Games-Seitenquiz am 18. Januar in der Alten Kantine. Natürlich ist für jeden Geschmack etwas dabei: den Hardcore-Zocker, den Casual-Gamer und sogar für jene die damals bloß Die Sims gespielt haben… oder Angry Birds… oder FarmVille… naja ihr versteht schon.
Mit dabei ist diesmal Gaming-Expertin Jenni von Booster Space. Renommierte Lets Playerin, Veranstalterin diverser Gaming Events und natürlich leidenschaftliche Zockerin. Macht euch also auf eine gute Prise Nerdkram gefasst. GL HF.
Im Anschluss gibt es dann wieder feinste Tanzmusik von DJ Funky-Henning mit dem besten aus den 90ern und allem was sonst noch Spaß macht.
Eure Kantine und euer Seitenquiz
=== KURZINFOS ===
Zeit: Donnerstag, 18. Januar um 19.30 Uhr
Ort: Alte Kantine/Kulturbrauerei, U-Bhf Eberswalder Str.
1. Eine Voranmeldung ist nicht nötig.
2. Ab 19.30 Uhr werden die Pforten geöffnet – losgequizzt wird pünktlich ab ca. 20 Uhr
3. Handys und ähnliches Infomaterial sind verboten
4. Drei Runden mit ca. 60 Fragen
5. Maximal 8 Quizzer pro Team
6. Wer gewinnt, erhält einen Ehrenplatz in unserer Halle der Ehre auf www.seitenquiz.de
7. Die Trophäe für Eure Mühen: das “Brainie”, die Krone des Wissens, mit der Nummer 176!
8. pro Fragerunde erhält das Team mit den meisten Punkten (in dieser Runde) einen Schnaps frei Haus!

Unity Co-learning session
2018-01-16 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

January Mini Game Jam
2018-01-13 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
(And if you have been attending the Mini Jam for a while and you want to show your appreciation, consider giving some support to the co.up event space, which has been our home across the years. Details at: http://co-up.de/support-us.html)
See you at the jam!
Schedule:
• 12:00 Doors open (3rd floor), write name tags, get to know people
• 12:20 Vote on themes via http://vote.berlinminijam.de (http://vote.berlinminijam.de/)
• 12:40 Info speech & theme announcement
• 13:00 Jam Starts, 5th floor opens if needed
• 21:00 End presentations start (3rd floor)
• 22:00 Socialize & play games
How to get in: http://bit.ly/2EVv0ea
There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Tobias: 0173/2644639

The Big State of the Big Games
2018-01-08 19:30 - 21:00 | Kontist, Torstrasse 177, Berlin, 10115, Germany
Our first meetup is fast approaching – in fact, it’s this Monday 7:30PM!
Time to discover, among other things:
– how easy or how difficult it would be to become Niantic Labs,
– how serious university researchers had a lot of fun smuggling illegal items into an airport;
– and how to create NPCs out of thin air.
If you haven’t RVSP’d yet, do so and join us for a lively talk on how technologies such as IoT and AI as well as a good deal of experimentation and maker-wit converge into exciting hybrid reality experiences.
Looking forward to see you!

Game Creators Hangout
2018-01-04 20:00 | Berlin
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held at the first Thursday each Month. Since the Meltdown Bar had to close, we are touring different bars until we found a new homebase. Check our Meetup group to see where it’s happening this month: https://www.meetup.com/game-developers-berlin/

Berlin Retro Game Slam
2017-12-30 22:00 - 23:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
Let’s face it, there wasn’t a good computer game made after 1993, well maybe a couple – but not many. Join us for the Retro Game Slam! A live playable retro video game show! Sign up to play on the night, or watch gamers try and battle their way to become overall finalist and enter our coveted hall of fame! Playing a hand picked selection of your favorite old arcade and console games.
Players play each other & also have to battle it out with our own team of “end of level baddies”
Games so far have included:
Super Bomberman
IK+
Tetris
Street Fighter II
Mario Kart
Wario Ware
Joust
… what will we choose next !?
Retro Game Slam is commentated by Berlin’s funniest comedians with guest appearances from some of your favorite computer game characters.
Our guests so far have included:
Donkey Kong
Super Mario
Link
E Honda
Tetronimo S
Toad
…so many more to come ? Would you like to be a guest, let us know!
Show up on the night and apply to play, players will be chosen via lottery!
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Show time: 10:00p
The doors will open 15 minutes before show time.
Tickets: 8.50€ online / 10€ at the door
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out Hive Improv.

Gaming & Blockchain by TGV
2017-12-13 19:00 - 22:00 | SAP Dataspace, Rosenthaler Str. 38, Berlin, 10178, Germany
AGENDA
18:30 – 19:00 Networking and Registration
19:00 – 19:15 Opening address by True Global Ventures and German Startups Group
True Global Ventures is an unique, international, early-stage vehicle formed by the world’s leading technology entrepreneurs-turned-angel-investors. True Global Ventures leverages the personal networks and expertise of its partners to support its portfolio companies in 9 cities and three continents.
German Startups Group is an investment company based in Berlin that focuses on young, fast-growing companies. The company acquires majority and minority shareholdings mainly by providing venture capital.
19:15 – 20:00 Future of Fantasy Football by Dirk Weyel, Founder & CEO of Stryking
Stryking integrates e-commerce, advertising and sponsoring functionalities in free-to-play fantasy sports. Currently, Stryking develops and operates the innovative platform “Football-Stars”, a thrilling and diversified gaming experience on web and mobile to soccer fans in Europe with official license of the German Budesliga.
Dirk Weyel is a serial entrepreneur and started his career in the music industry before switching to the gaming and digital entertainment sector. Dirk co-founded Frogster Interactive, a Berlin-based games company which has been growing into a leading publisher of Massively Multiplayer Online Games in Europe, being publicly listed at the Frankfurt Stock Exchange
20:00 – 20:45 A Decentralized Gaming Exchange by WAX
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the worlds’ leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with blockchain trust and transaction verification.
20:45 – 21:30 Surprise Speaker!
21:30 – 22:00 Networking

To register for the event, please use the password “tgvberlin”.

Game Creators Hangout
2017-12-07 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

3D-Modeling Workshop
2017-12-07 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wir kennen die Figuren, die uns in Videospielen vertreten, die wir steuern dürfen.
In diesem Workshop lernen wir, diese selbst zu kreieren.
Wir beschäftigen uns mit den Grundlagen des Digital Sculpting mit der Software Sculptris. Dieses Programm gibt uns digitale Knetmasse mit der wir der Kreativität freien Lauf lassen können. Game Designer und 3d Artist Mario Janiszewski leitet uns an und zeigt uns wie das fertige Produkt aussehen kann.
Sculptris ist übrigens von Pixar entwickelt worden, dem Studio hinter preisgekrönten Filmen wie “Findet Nemo”, “Cars” und “Toy Story”.
PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Talk & Play #28
2017-12-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This will be the last Talk & Play of 2017, and since it’s been a long and hard year for many people, we thought about doing something a bit different for once: we want to have a series of short talks (5 minutes long or less), all about something positive (and game-related) that happened to you in 2017.

Krishna Israney: Zelda got me back to Exploring
Systems in Zelda that afford exploration and their impact on the player.
—
Krishna is a designer, animator and a part-time foodie.
@indieus

Sjors Houkes: Please, leave this Meetup
Why are you still here? For the sake of games, please stop talking. Stop playing. Leave now.
—
Whatever you might think Sjors does, it’s probably something else: some say its voice acting, others say he’s a watercolour artist, or a sculptor, some even claim they have seen him run events at the Game Science Center. But who really knows.
http://www.sjorshoukes.nl // @bekokstover

Nomi: Scrambleshake17 DEMO – how we did not organise this egg’n’chill parasitic community event
I’ll talk about what is scrambleshake and our missions (?) very quickly and conduct a super quick demo version of the event
—
Nomi makes videos!!!!!
http://www.thenomi.com // @the_nomi

Troy Duguid:_D_E_C_E_N_T_R_A_L_I_Z_E_!_!_
Discoveries on alternative methods for game development OR how i learned to stop caring and love the hive mind.
—
Troy Duguid is an artist using game engines to create interactive 3D experiences. Troy is also a member of the collective aaartgames, who recently released their latest interactive anthology datamutations.aaartgames.xyz. Troy also likes long walks on the beach and sunsets.
http://troyduguid.com // @troyduguid

Mascha​ ​Camino: How​ ​a​ ​joke​ ​actually​ ​payed​ ​off
It’s​ ​about​ ​how​ ​a​ ​girl​ ​feared​ ​the​ ​big​ ​city​ ​Berlin​ ​and​ ​its​ ​community,​ ​but​ ​being​ ​positively surprised​ ​by​ ​the​ ​open​ ​arms​ ​of​ ​the​ ​Berlin​ ​game​ ​scene. And​ ​learning​ ​that​ ​if​ ​you’re​ ​just​ ​interested​ ​and​ ​invest​ ​some​ ​of​ ​your​ ​time​ ​to​ ​actually​ ​talk​ ​with people​ ​it​ ​can​ ​pay​ ​off​ ​a​ ​lot!
—
20​ ​year​ ​young​ ​Game​ ​Design​ ​student​ ​at​ ​the​ ​UE​ ​Germany,​ ​former​ ​BTK. Co​-organizer​ ​of​ ​the​ ​Femisphere​ ​event​ ​and​ ​Civic​ ​Game​ ​Jam.​ ​Two​ ​parts​ ​programming​ ​plus art​ ​and​ ​another​ ​two​ ​parts​ ​of​ ​spontaneous​ ​problem​ ​solving.
‪@MaschaCamino‬

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— Chrono Nihilism by Ljubica Jovanovic
— Daedalus Hold by Oliver Rösner
— Data Mutations by aaartgames
— DYO by Team DYO
— FLUX by Yannic Hungerbühler
— Lingotopia by Tristan
— Monster Garden by Zack Wood
— Neon Overdrive by Ronja & Viktor
— Oddinary Highway by Dash & Dot game studio
— Say No! More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Scuttlebots – Battle Tournament by Casual Chamfers
— Sternkind by Dennis Kurzeja
— Stormy by Wolfgang Kriener
— Super Meat Ball by Marlene Brüggemann und Dean Jürges
— The Fermi Paradox by Jörg Reisig
— Through the Darkest of Times by Paintbucket Games
— Unforeseen Incidents by Backwoods Entertainment
— ZipZipBoom by Wolfgang Siebert
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

December Mini Game Jam
2017-12-02 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: welcome to this edition of the Berlin Mini Jam!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de
12:50 Opening speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in:

There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Make Your Own Controller Workshop
2017-11-30 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wie funktioniert eigentlich ein Controller? Und warum sehen sie so aus, wie wir sie heute kennen? In diesem Workshop erfinden wir selbst total verrückte Controller. Mit Materialien aus dem Alltag holen wir diese in die Realität und testen sie gemeinsam mit Game Designerin und Studiogründerin Johanna Janiszewski.
Games Controller wie es sie zuvor noch nie gegeben hat!
PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Retro Gaming Double Bill
2017-11-26 20:00 - 23:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
For BerlinGameScene.com readers only: use the promo code EXTEND for a 2 euro discount on your online ticket!
The Dark Room: 8pm
Retro Game Slam: 10pm
Tickets:
Online: 8€ or 12€ for both shows
At the door: 10€ or 14€ for both shows

The Dark Room
8pm
You awake to find yourself in a Dark Room! You, the audience must choose an option! Will you: A. Find The Light Switch? B. Abandon Hope? C. Darren?
Come and play the world’s only live-action text-based adventure game! It’s a choose-your-own-adventure, so choose it!
The Dark Room is an anarchic comedy game show that fuses retro gaming, improv and sadism into an incredible immersive event. The whole audience play as contestants in a challenge that’s racked up over 4 million YouTube hits, and won awards at the Brighton and Edinburgh Fringes.
The rules are simple:
1 – Options appear on the screen.
2 – Audience calls out the option they want.
3 – You’re either right, or dead.
4 – TERRIBLE PRIZES FOR EVERYONE!
Sell out shows: HONG KONG, MANCHESTER, BRIGHTON, EDINBURGH FRINGE, INSOMNIA GAMING FESTIVAL, BOURNEMOUTH, LEEDS, BERLIN
WINNER: ThreeWeeks Editors Choice Award, EdFringe 2016, Argus Angel Brighton Fringe 2014, Arts Award Voice Pick of the Edinburgh Fringe 2016
Stars John Robertson www.thejohnrobertson.com
‘You must see this show.’
★★★★★ British Comedy Guide
“NOT TO BE MISSED” – The Guardian
★★★★★ Sun
★★★★★ “Strides onstage giving precisely zero f*cks” – The Skinny
★★★★ “a splendid comedy beast” – The Scotsman

Retro Game Slam
10pm
Do you know your Street Fighter from your Space Invaders, your Bubble Bobble from your Barbarian, your Road Rash from your Rampage? OF COURSE YOU DO, they are all different games – AND DIFFERENT WORDS!
Are you a child of the 80s/90s and/or you like flashing lights and beepy sounds? Join Caroline Clifford at the Retro Game Slam! A projector powered player VS player live video game show. Commentated by Berlin’s funniest comedians with guest appearances from some of your favourite computer game characters.
If you’d like to take part as a player, please post a relevant self-made meme to the Facebook Event, the 4 funniest posters will battle it out in our inaugural show for a chance to win real prizes and, of course, enter the Hall Of Fame!

The doors will open 15 minutes before show time.
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out Hive Improv.

Game Sounds Workshop
2017-11-23 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wie beeinflussen Musik und Soundeffekte das Spielerlebnis?
Der Ton hat in Videospielen schon immer eine große Rolle gespielt, sei es um den Spielspaß zu unterstreichen, die Spieler*innen beim Rätsellösen zu unterstützen oder einfach die Richtige Stimmung zu kreieren.
In diesem Workshop lernen wir, was benötigt wird um ein Spiel gut zu vertonen. Hier kreieren wir unsere eigene Sound Effekte, komponieren selbst die Musik und verbinden das alles mit einem Spiel. Der Musiker, Komponist und Sounddesigner Billy Mello zeigt uns, wie die Tonspur ein Spiel verändern kann.

PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Civic Game Jam #3 – Machines
2017-11-18 10:00 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Participation to the jam is free, but since a limited number of spots is available, an application is required: please find more information and apply at http://civicgamejam.com – RSVPs on Meetup are not valid! Deadline for applications is October 28th.
We don’t need more facts, we need better stories!
The Civic Game Jam series uses games as a medium for creative liberation, activism and resistance.
Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines.
Can you help us tell better stories? Come and join us for the third Civic Game Jam (theme: Machines) at the BTK University of Art & Design in Berlin on Saturday, November 18, 2017!
No special skills are needed to participate – designers, developers, artists, activists and everyone else is welcome to make a game during the Civic Game Jam.
To get a better idea of what to expect, have a look at the recap of the Civic Game Jam #1 (theme: Nature) and #2 (theme: Humans).
The Civic Game Jam series is a joint initiative by 2084/, BerlinGameScene.com and Game Design // BTK.

VR NOW 2017
2017-11-15 - 2017-11-17 | Berlin
We started the VR NOW Con & Awards in 2016 as a way to bring the international community of VR creatives, business developers and technological masterminds to Berlin and Potsdam, the most exciting region in the world. Forgive us the bias.
The VR NOW consists of two pillars.
The Conference. Last year we welcomed more than 500 attendees and 33 speakers on 2 stages. It was an eclectic mix of exciting people from all over the world. The conference talks and panels are in English only. Check out last year’s program and speakers.
The Awards. The VR NOW Award is the first European award dedicated to Virtual Reality experiences. We gave away prizes for great achievements in three categories: Business, Tech and Art. The Grand Prize was brought into life to celebrate the best project of the year, selected from all the nominees in the other categories. Check out last year’s award winners and nominees.
Event and award show are hosted by Virtual Reality e.V. Berlin-Brandenburg, the VR association of the capital region, organized by Booster Space – Made with Love in Berlin and funded by Medienboard Berlin-Brandenburg

November Mini Game Jam
2017-11-11 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Painting By Numbers: Creative Expression with Shaders
2017-11-11 11:00 - 2017-11-12 18:00 | Acud Macht Neu, Veteranenstraße 21, Berlin, 10119, Germany
Shaders. A mysterious and magical part of computer graphics, loved by those who understand them and feared by those who are yet to fall for them. Shaders are an extremely powerful tool, not only to quickly render visual shapes and relationships but also to play, explore and discover new effects. In this workshop we will show you how to use shaders to let your creativity flow.
You will learm

To love shaders with the same unhealthy passion that we do.

The basic concept of working with shaders.
To mathematically describe shapes, colors and transformations.
Some idea on how to integrate shaders into your own projects.
You will be equipped with enough knowledge to continue expanding your understanding of shaders. You will know where and how to look for more information.

Shader – by Max Kolyanov
In addition to the basics of programming shaders, we will also explain some simple mathematical concepts fundemental to the techniques we will be using. The workshop will focus on developing shaders for the web, but we will also touch on how shaders might be used in your own work, with applications such as Processing, OpenFrameworks and Blender etc.
Our introduction to shaders will equip you with a versitile and distinctive tool for your creative toolbox and make you the envy of all your friends.
What are shaders?
Shaders are a set of instructions that are executed on the graphics card to create images or do parallel computations. They are a fast and powerful language to describe visual effects and images, used in video games, 3D modeling and pretty much any graphical application you can name.

Rhodium shader by Alcatraz visualised here.

Shaders allow (or require) you to describe your visuals more mathematically. This has two advantages compared to the usual approach:

First, it is much faster because it runs on your graphics card and most operations are hardware accelerated. This allows you to draw much more complex sceneries, in real-time, without having to reduce the amount of objects you want to draw or wait a long time until this drawing process, called rendering, finishes.
Secondly, the declarative nature of shaders leads to a completely different discovery process. Navigating the visual possibility space of shaders is a very playful and curious process and often creates visuals that surprise you in the end.

Chromo Inferno – by Parisj (Shadertoy.com)
Shaders are often seen as intimidating because they require a different way of thinking about your program, compared to more conventional (serial) programming languages. By using a playful and creative approach you can use “thinking as a graphics card” to create and discover visuals that might be too complicated to do alone in widely used creative programming environments (e.g. OpenFrameworks or Processing).
About the Workshop

This workshop is geared towards artists, designers and creatives who have a little coding experience and are curious about the world of shaders. We would like to break the ice between you and shaders and allow you to continue exploring them freely, if you desire.
The shader language we will be using is GLSL, run in a web browser through WebGL. This requires no setup, as we will be able to edit shaders directly in the browser and see changes immediately.
Women and persons from LGBTQ+ and other under-represented communities in the tech field highly encouraged to attend.
Requirements

A laptop that runs a modern web browser (e.g. Chrome, Firefox, Safari)
Basic programming knowledge (if you know what variables, functions and loops are, you will be fine)*

*If you don’t know the basics, consider signing up for our upcoming intro class to prepare for this shader workshop

Schedule

Sat. 11. November: 11am – 6pm (Lunch break 2 – 3pm)
Sat. 12. November: 11am – 6pm (Lunch break 2 – 3pm)
Lunch not provided, however, please feel free to bring lunch or visit one of the surrounding food shops! Copious amounts of tea and coffee are provided, and purchases of other beverages can be made.
Don’t miss out on the chance to meet like minded people from various backgrounds. Not only do we see the importance of learning new skills, but developing those skills further with the people you’ve learnt them with!
Instructors
Christian Kokott – After forging his programming and design skills in traditional software and game development, Christian decided that it is time to leave the business and entertainment swamp and jump into the colorful pool that is interactive art. Nowadays he crafts interactive experiences, including educational games, installations and commercial videogames.
Max Kolyanov – Max is a visual artist by night. Exploring all things around interactive web. He always tries to combine different forms, shapes and sounds with generative visuals, in order to soothe all the weird sensations that arise from being conscious.

Girls' Games Workshop
2017-11-11 10:00 - 17:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 10:00 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:
• Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
• Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
• Nachmittags: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)
Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.
Einen Eindruck vom letzten Workshop im Rahmen des Girls’ Day bekommt ihr hier: https://www.youtube.com/watch?v=2hPen1VvVjw

English version
Join us for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 10.00am for registration.
Rough Schedule
• Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
• Midday: We will serve lunch, and you will continue to ideate on your game design idea
• Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
Final presentations and feedback (parents are welcome to attend)
As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.
Get an idea of the last workshop here: https://www.youtube.com/watch?v=2hPen1VvVjw
