BerlinGameScene.com

Talk & Play #28
2017-12-05 19:00 - 23:00 (Europe/Berlin) | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This will be the last Talk & Play of 2017, and since it’s been a long and hard year for many people, we thought about doing something a bit different for once: we want to have a series of short talks (5 minutes long or less), all about something positive (and game-related) that happened to you in 2017.

Krishna Israney: Zelda got me back to Exploring
Systems in Zelda that afford exploration and their impact on the player.
—
Krishna is a designer, animator and a part-time foodie.
@indieus

Sjors Houkes: Please, leave this Meetup
Why are you still here? For the sake of games, please stop talking. Stop playing. Leave now.
—
Whatever you might think Sjors does, it’s probably something else: some say its voice acting, others say he’s a watercolour artist, or a sculptor, some even claim they have seen him run events at the Game Science Center. But who really knows.
http://www.sjorshoukes.nl // @bekokstover

Nomi: Scrambleshake17 DEMO – how we did not organise this egg’n’chill parasitic community event
I’ll talk about what is scrambleshake and our missions (?) very quickly and conduct a super quick demo version of the event
—
Nomi makes videos!!!!!
http://www.thenomi.com // @the_nomi

Troy Duguid:_D_E_C_E_N_T_R_A_L_I_Z_E_!_!_
Discoveries on alternative methods for game development OR how i learned to stop caring and love the hive mind.
—
Troy Duguid is an artist using game engines to create interactive 3D experiences. Troy is also a member of the collective aaartgames, who recently released their latest interactive anthology datamutations.aaartgames.xyz. Troy also likes long walks on the beach and sunsets.
http://troyduguid.com // @troyduguid

Mascha​ ​Camino: How​ ​a​ ​joke​ ​actually​ ​payed​ ​off
It’s​ ​about​ ​how​ ​a​ ​girl​ ​feared​ ​the​ ​big​ ​city​ ​Berlin​ ​and​ ​its​ ​community,​ ​but​ ​being​ ​positively surprised​ ​by​ ​the​ ​open​ ​arms​ ​of​ ​the​ ​Berlin​ ​game​ ​scene. And​ ​learning​ ​that​ ​if​ ​you’re​ ​just​ ​interested​ ​and​ ​invest​ ​some​ ​of​ ​your​ ​time​ ​to​ ​actually​ ​talk​ ​with people​ ​it​ ​can​ ​pay​ ​off​ ​a​ ​lot!
—
20​ ​year​ ​young​ ​Game​ ​Design​ ​student​ ​at​ ​the​ ​UE​ ​Germany,​ ​former​ ​BTK. Co​-organizer​ ​of​ ​the​ ​Femisphere​ ​event​ ​and​ ​Civic​ ​Game​ ​Jam.​ ​Two​ ​parts​ ​programming​ ​plus art​ ​and​ ​another​ ​two​ ​parts​ ​of​ ​spontaneous​ ​problem​ ​solving.
‪@MaschaCamino‬

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— Chrono Nihilism by Ljubica Jovanovic
— Daedalus Hold by Oliver Rösner
— Data Mutations by aaartgames
— DYO by Team DYO
— FLUX by Yannic Hungerbühler
— Lingotopia by Tristan
— Monster Garden by Zack Wood
— Neon Overdrive by Ronja & Viktor
— Oddinary Highway by Dash & Dot game studio
— Say No! More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Scuttlebots – Battle Tournament by Casual Chamfers
— Sternkind by Dennis Kurzeja
— Stormy by Wolfgang Kriener
— Super Meat Ball by Marlene Brüggemann und Dean Jürges
— The Fermi Paradox by Jörg Reisig
— Through the Darkest of Times by Paintbucket Games
— Unforeseen Incidents by Backwoods Entertainment
— ZipZipBoom by Wolfgang Siebert
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

December Mini Game Jam
2017-12-02 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: welcome to this edition of the Berlin Mini Jam!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de
12:50 Opening speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in:

There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Make Your Own Controller Workshop
2017-11-30 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wie funktioniert eigentlich ein Controller? Und warum sehen sie so aus, wie wir sie heute kennen? In diesem Workshop erfinden wir selbst total verrückte Controller. Mit Materialien aus dem Alltag holen wir diese in die Realität und testen sie gemeinsam mit Game Designerin und Studiogründerin Johanna Janiszewski.
Games Controller wie es sie zuvor noch nie gegeben hat!
PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Retro Gaming Double Bill
2017-11-26 20:00 - 23:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
For BerlinGameScene.com readers only: use the promo code EXTEND for a 2 euro discount on your online ticket!
The Dark Room: 8pm
Retro Game Slam: 10pm
Tickets:
Online: 8€ or 12€ for both shows
At the door: 10€ or 14€ for both shows

The Dark Room
8pm
You awake to find yourself in a Dark Room! You, the audience must choose an option! Will you: A. Find The Light Switch? B. Abandon Hope? C. Darren?
Come and play the world’s only live-action text-based adventure game! It’s a choose-your-own-adventure, so choose it!
The Dark Room is an anarchic comedy game show that fuses retro gaming, improv and sadism into an incredible immersive event. The whole audience play as contestants in a challenge that’s racked up over 4 million YouTube hits, and won awards at the Brighton and Edinburgh Fringes.
The rules are simple:
1 – Options appear on the screen.
2 – Audience calls out the option they want.
3 – You’re either right, or dead.
4 – TERRIBLE PRIZES FOR EVERYONE!
Sell out shows: HONG KONG, MANCHESTER, BRIGHTON, EDINBURGH FRINGE, INSOMNIA GAMING FESTIVAL, BOURNEMOUTH, LEEDS, BERLIN
WINNER: ThreeWeeks Editors Choice Award, EdFringe 2016, Argus Angel Brighton Fringe 2014, Arts Award Voice Pick of the Edinburgh Fringe 2016
Stars John Robertson www.thejohnrobertson.com
‘You must see this show.’
★★★★★ British Comedy Guide
“NOT TO BE MISSED” – The Guardian
★★★★★ Sun
★★★★★ “Strides onstage giving precisely zero f*cks” – The Skinny
★★★★ “a splendid comedy beast” – The Scotsman

Retro Game Slam
10pm
Do you know your Street Fighter from your Space Invaders, your Bubble Bobble from your Barbarian, your Road Rash from your Rampage? OF COURSE YOU DO, they are all different games – AND DIFFERENT WORDS!
Are you a child of the 80s/90s and/or you like flashing lights and beepy sounds? Join Caroline Clifford at the Retro Game Slam! A projector powered player VS player live video game show. Commentated by Berlin’s funniest comedians with guest appearances from some of your favourite computer game characters.
If you’d like to take part as a player, please post a relevant self-made meme to the Facebook Event, the 4 funniest posters will battle it out in our inaugural show for a chance to win real prizes and, of course, enter the Hall Of Fame!

The doors will open 15 minutes before show time.
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out Hive Improv.

Game Sounds Workshop
2017-11-23 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wie beeinflussen Musik und Soundeffekte das Spielerlebnis?
Der Ton hat in Videospielen schon immer eine große Rolle gespielt, sei es um den Spielspaß zu unterstreichen, die Spieler*innen beim Rätsellösen zu unterstützen oder einfach die Richtige Stimmung zu kreieren.
In diesem Workshop lernen wir, was benötigt wird um ein Spiel gut zu vertonen. Hier kreieren wir unsere eigene Sound Effekte, komponieren selbst die Musik und verbinden das alles mit einem Spiel. Der Musiker, Komponist und Sounddesigner Billy Mello zeigt uns, wie die Tonspur ein Spiel verändern kann.

PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Civic Game Jam #3 – Machines
2017-11-18 10:00 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Participation to the jam is free, but since a limited number of spots is available, an application is required: please find more information and apply at http://civicgamejam.com – RSVPs on Meetup are not valid! Deadline for applications is October 28th.
We don’t need more facts, we need better stories!
The Civic Game Jam series uses games as a medium for creative liberation, activism and resistance.
Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines.
Can you help us tell better stories? Come and join us for the third Civic Game Jam (theme: Machines) at the BTK University of Art & Design in Berlin on Saturday, November 18, 2017!
No special skills are needed to participate – designers, developers, artists, activists and everyone else is welcome to make a game during the Civic Game Jam.
To get a better idea of what to expect, have a look at the recap of the Civic Game Jam #1 (theme: Nature) and #2 (theme: Humans).
The Civic Game Jam series is a joint initiative by 2084/, BerlinGameScene.com and Game Design // BTK.

VR NOW 2017
2017-11-15 - 2017-11-17
We started the VR NOW Con & Awards in 2016 as a way to bring the international community of VR creatives, business developers and technological masterminds to Berlin and Potsdam, the most exciting region in the world. Forgive us the bias.
The VR NOW consists of two pillars.
The Conference. Last year we welcomed more than 500 attendees and 33 speakers on 2 stages. It was an eclectic mix of exciting people from all over the world. The conference talks and panels are in English only. Check out last year’s program and speakers.
The Awards. The VR NOW Award is the first European award dedicated to Virtual Reality experiences. We gave away prizes for great achievements in three categories: Business, Tech and Art. The Grand Prize was brought into life to celebrate the best project of the year, selected from all the nominees in the other categories. Check out last year’s award winners and nominees.
Event and award show are hosted by Virtual Reality e.V. Berlin-Brandenburg, the VR association of the capital region, organized by Booster Space – Made with Love in Berlin and funded by Medienboard Berlin-Brandenburg

November Mini Game Jam
2017-11-11 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Painting By Numbers: Creative Expression with Shaders
2017-11-11 11:00 - 2017-11-12 18:00 | Acud Macht Neu, Veteranenstraße 21, Berlin, 10119, Germany
Shaders. A mysterious and magical part of computer graphics, loved by those who understand them and feared by those who are yet to fall for them. Shaders are an extremely powerful tool, not only to quickly render visual shapes and relationships but also to play, explore and discover new effects. In this workshop we will show you how to use shaders to let your creativity flow.
You will learm

To love shaders with the same unhealthy passion that we do.

The basic concept of working with shaders.
To mathematically describe shapes, colors and transformations.
Some idea on how to integrate shaders into your own projects.
You will be equipped with enough knowledge to continue expanding your understanding of shaders. You will know where and how to look for more information.

Shader – by Max Kolyanov
In addition to the basics of programming shaders, we will also explain some simple mathematical concepts fundemental to the techniques we will be using. The workshop will focus on developing shaders for the web, but we will also touch on how shaders might be used in your own work, with applications such as Processing, OpenFrameworks and Blender etc.
Our introduction to shaders will equip you with a versitile and distinctive tool for your creative toolbox and make you the envy of all your friends.
What are shaders?
Shaders are a set of instructions that are executed on the graphics card to create images or do parallel computations. They are a fast and powerful language to describe visual effects and images, used in video games, 3D modeling and pretty much any graphical application you can name.

Rhodium shader by Alcatraz visualised here.

Shaders allow (or require) you to describe your visuals more mathematically. This has two advantages compared to the usual approach:

First, it is much faster because it runs on your graphics card and most operations are hardware accelerated. This allows you to draw much more complex sceneries, in real-time, without having to reduce the amount of objects you want to draw or wait a long time until this drawing process, called rendering, finishes.
Secondly, the declarative nature of shaders leads to a completely different discovery process. Navigating the visual possibility space of shaders is a very playful and curious process and often creates visuals that surprise you in the end.

Chromo Inferno – by Parisj (Shadertoy.com)
Shaders are often seen as intimidating because they require a different way of thinking about your program, compared to more conventional (serial) programming languages. By using a playful and creative approach you can use “thinking as a graphics card” to create and discover visuals that might be too complicated to do alone in widely used creative programming environments (e.g. OpenFrameworks or Processing).
About the Workshop

This workshop is geared towards artists, designers and creatives who have a little coding experience and are curious about the world of shaders. We would like to break the ice between you and shaders and allow you to continue exploring them freely, if you desire.
The shader language we will be using is GLSL, run in a web browser through WebGL. This requires no setup, as we will be able to edit shaders directly in the browser and see changes immediately.
Women and persons from LGBTQ+ and other under-represented communities in the tech field highly encouraged to attend.
Requirements

A laptop that runs a modern web browser (e.g. Chrome, Firefox, Safari)
Basic programming knowledge (if you know what variables, functions and loops are, you will be fine)*

*If you don’t know the basics, consider signing up for our upcoming intro class to prepare for this shader workshop

Schedule

Sat. 11. November: 11am – 6pm (Lunch break 2 – 3pm)
Sat. 12. November: 11am – 6pm (Lunch break 2 – 3pm)
Lunch not provided, however, please feel free to bring lunch or visit one of the surrounding food shops! Copious amounts of tea and coffee are provided, and purchases of other beverages can be made.
Don’t miss out on the chance to meet like minded people from various backgrounds. Not only do we see the importance of learning new skills, but developing those skills further with the people you’ve learnt them with!
Instructors
Christian Kokott – After forging his programming and design skills in traditional software and game development, Christian decided that it is time to leave the business and entertainment swamp and jump into the colorful pool that is interactive art. Nowadays he crafts interactive experiences, including educational games, installations and commercial videogames.
Max Kolyanov – Max is a visual artist by night. Exploring all things around interactive web. He always tries to combine different forms, shapes and sounds with generative visuals, in order to soothe all the weird sensations that arise from being conscious.

Girls' Games Workshop
2017-11-11 10:00 - 17:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 10:00 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:
• Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
• Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
• Nachmittags: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)
Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.
Einen Eindruck vom letzten Workshop im Rahmen des Girls’ Day bekommt ihr hier: https://www.youtube.com/watch?v=2hPen1VvVjw

English version
Join us for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 10.00am for registration.
Rough Schedule
• Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
• Midday: We will serve lunch, and you will continue to ideate on your game design idea
• Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
Final presentations and feedback (parents are welcome to attend)
As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.
Get an idea of the last workshop here: https://www.youtube.com/watch?v=2hPen1VvVjw

Blockchain & Gaming
2017-11-09 19:00 | Crypto.Salon, Prinessinnenstrasse 16, Berlin, 10969, Germany
Blockchain & creativity meetup focuses on the meeting point of the creative industries with the blockchain technology.
This time we’ll dive into the topic of blockchain & gaming. What are the challenges of the gaming industry? And how could the gaming industry benefit from using blockchain?
7-7.30: Welcome & drinks
7.30-8: Blockchain 101: what does blockchain actually enable?
by Silvan Jongerius
8-8.30: The state of Indie Game Development and its challenges
by Riad Djemili
8.30-9: Gamenation: Using blockchain and smart contracts to solve game industry problems
by Maciej Skrzypczak
9-…: Talks, discussions & networking

After-Work Game Design Drinks VI
2017-11-08 18:30 - 22:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
A night of games, food, drinks and productive exchange among game developers and game aficionados :P
The format

two games presenting for a limited and selected audience
The developer will present her game within 5 minutes (what is it, how to play, what feedback do i want) and then
the audience will play the game for 30 minutes.
Depending on the game, each play session could be on a big screen (everybody watching) or in a room (without others watching).
After the 30 minutes, there will be a 15 minute Q&A the developer asking the questions.
Once the session for each game is complete, the buffet will open and we can all chat, drink, eat and keep on playing the games and exchanging ideas.

The Schedule

18:30 doors open
19:00 Game #1
20:00 Game #2
21:00 Chat, drink, eat :P

The Games
coming soon ;)

games:net INDUSTRY DAY
2017-11-08 14:00 - 20:00 | Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut, HHI, Salzufer 6, Berlin, 10587, Germany
Der games:net INDUSTRY DAY ist das Recruitment Event für die Gamesbranche in der Hauptstadtregion / games:net INDUSTRY DAY is the recruitment event in the Games Industry of the capital region.
Experten aus der Games Industrie treffen auf Design-, IT-, Animation-, Marketing-, Psychology- und Sprachtalente / Experts of the Games Industry, Design, IT, Animation, Marketing, Psychology and Linguists are coming together.
Die teilnehmenden Firmen stellen sich mit aktuellen Projekten und offenen Stellen vor in DEUTSCH und ENGLISCH / The attending Companies present themselves as well as their projects and job offers in GERMAN and ENGLISH.
Die Teilnahme ist kostenfrei, die Anmeldung ist bis zum 3. November möglich / Free registration until November 3rd.
Wir freuen uns auf euch / We are looking forward to welcome you!

ąяţǥąʍ€$ XVI
2017-11-06 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
This time we will have a MYSTERY THING TO ANNOUNCE SOON, followed by an audio visual performance from Christian Schmidts.
Post event we will have Data Mutations available to play (for those that were there last time a lot of the games changed a lot ;) )
DATA MUTATIONS is comprised of 10 individual interactive art pieces built using a collection of assets though recombination and transmutation of file formats.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – TO BE ANNOUNCED SOON
– 8:30 – Performance: Christian Schmidts
– 9:00 – Data Mutations available to play + socialising + draaanks
+++

Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Event banner a screenshot from Wildlife Mueseum by Supr. play it at the event ;)

Game Creators Hangout
2017-11-02 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Unity Talk Night
2017-11-01 19:30 - 22:00 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
Want a break from the co-learning sessions? Not to worry, we have lined up a talk night all about Unity at the Unity office itself here in Berlin!
We are lucky enough to have 2 speakers offering to share their knowledge (and demo it too!) of more involved topics that many Unity users may be unfamiliar with.
First Speaker:
Tank Thunderbird
Talk: AR in Unity3D
In this short introduction to AR in Unity3D, Tank Thunderbird will show some example projects of what can be done with AR using the Unity3D engine. She will discuss some of the most popular frameworks and explain how to get started quickly with AR using the Vuforia library inside of Unity.
Tank is a creative technologist currently living in Berlin. She has a degree in Fine Arts from the Universidad de los Andes in Bogota and a Master in Art and Technology from Chalmers University of Technology. She has worked as a Creative Technical Lead for UX Design projects as well as on Interactive Art Installations and Wearable Technologies. She is also a Unity3D developer and a 2D and 3D animation artist.
Website: www.digital-alchemy.de
Second Speaker:
Martha Hamlin
Talk: Custom Editors
Custom Unity editors are a powerful way to make your game development process designer and artist friendly and a great way to add value to Asset Store products. However compared to a lot of the rest of Unity the documentation leaves much to be desired. This talk aims to give a basic orientation and some tips and tricks regarding property drawers, scriptable objects, editor windows, and custom editors.
Martha is working as a programmer for Wooga on the game Bubble Island 2. She is from the US but is living in Germany to get away from the poor health care, work-life balance, and Trump. She started using Unity as a student, and has been using it for the past 4 or so years.
There are a limited number of spaces so be sure to RSVP fast! Unity will also provide free drinks, in case you needed more motivation to come!

Talk & Play #27
2017-10-31 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Andrea Brasch: Intimate Games
From thought to finished work.
—
Andrea Brasch is a digital artist. She works with installations and digital games. She is also the founder of Lyst Summit, an event dedicated to romance, love and sex in games.
http://lovablehatcult.dk/

Elise Terranova: Intersections of Play
Elise will discuss live art (a form of performance art) and VR, and the potential playful interactions at their intersection.
—
Elise Terranova is designer, recently turned game designer and host of the local Berlin podcast Life and Dev.
http://www.eliseterranova.com // http://www.lifeanddev.com // @imaginary_lines // @lifeanddev

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Balconies of Berlin by Sven Ahlgrimm
— Chrono Nihilism by Ljubica Jovanovic
— DYO by Team DYO
— Fermi Paradox by Jörg Reisig
— Fightlings: The Card Game by Thoughtfish
— Imagine Earth by Serious Brothers
— La Carga by Juan Useche, Linsey Raymaekers
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Micro Mages by Morphcat Games
— Oddinary Highway by Dash & Dot game studio
— Say No More by Marius Winter, Nick Maierhöfer, Bin-Han To
— Sternkind by Dennis Kurzeja
— STOMT
— Synthetik by Flow Fire Games
— Through the Darkest of Times by Paintbucket Games
— ViSP by Visper Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

Berlin Retro Game Slam
2017-10-28 22:00 - 23:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
For BerlinGameScene.com readers only: use the promo code EXTEND for a 3 euro discount on your online ticket!
The last one went amazingly well, and this next one will be even better! Join Caroline Clifford Comedy and Ian Buckley continues to do comedy. for the Retro Game Slam!
Do you know your Street Fighter from your Space Invaders, your Bubble Bobble from your Barbarian, your Road Rash from your Rampage? OF COURSE YOU DO, they are all different games – AND DIFFERENT WORDS!
Are you a child of the 80s/90s and/or you like flashing lights and beepy sounds? Join The Berlin Retro Game Slam! A projector powered player VS player live video game show. Commentated by Berlin’s funniest comedians with guest appearances from some of your favourite computer game characters.
Show up on the night and apply to play, players will be chosen via lottery!
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Show time: 10:00p
The doors will open 15 minutes before show time.
Tickets: 8€ online / 10€ at the door
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out Hive Improv.

#Instalove
2017-10-28 20:00, 2017-10-27 20:00, 2017-10-26 20:00 | English Theatre Berlin, Fidicinstraße 40, Berlin, 10965, Germany
Is it love? Is it weakness? Hope or desperation? Why do we do it? Again and again.
In this interactive show, one woman finds herself on the brink of love, lust, fear and hope. YOU, the audience, are her dates. YOU decide how her story unfolds.
#Instalove is a joyful, electrifying, and at times stormy celebration of all the reasons we seek love – from the playful to the pathetic, the pragmatic to the passionate. It transposes the quest for love into a live competitive game, in which Catherine competes with herself – her many selves – for the audience’s affections. The audience are her co-players and vote for a winner, so every night is different.
Laugh, sigh, dance, and cry. Expect to make one hot mess. Together, you and Catherine will explore the modern search for timeless romance.

Super Mario Odyssey at Contentful
2017-10-28 15:00 - 19:00 | Contentful, Ritterstraße 12-14, Berlin, 10969, Germany
Super Marios Odysse(y) fängt bald an und deshalb Treffen wir uns am 28ten Oktober von 15:00 Uhr bis 19:00 Uhr. Wie viele Dinge man wohl von der sprechenden Mütze übernommen werden können? Bringt eure Switch mit und spielt wonach euch ist. Wer keine Switch besitzt darf trotzdem vorbei kommen um Super Mario Odyssey auf der großen Leinwand zu spielen. Es wird Getränke und Pizza geben!
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Super Mario’s Odyssey is about to begin , and we’re gathering at Contentful on October 28th from 15:00 to 19:00 to see how many things can be possessed with a talking cap. Come join us and bring your Switch to play along, or play any other game you like. Non-Switch owners are also invited to come out and try Super Mario Odyssey on the big screen. This time we’ll have drinks and pizza!

Experience Game Jam #2
2017-10-28 11:30 - 20:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
It’s time for the second Experience Game Jam!
For everyone who is interested to connect and network within the young Berlin game dev scene! Hosted by Game Students Collective.
We offer a safe environment for soon-to-be-, students and graduates alike & are more focused on learning together, rather than competing who makes a ‘better game’. :)
The jam takes place in the co.up event space. In the weeks to come, we will provide you with more information regarding the event

Femisphere – LVL 2
2017-10-21 14:00 - 19:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry!
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events.
This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
If you are a female, non-binary, transgender, LGTBQ+ developer and have a game, art work or a project that you want to show, please get in touch! Student projects are also very welcome! (If you are working in a group, you can of course present your project as well!)
And if you don’t think that you fit the developer description above, but have a game you believe would fit Femisphere, please get in contact with us!
Simply write us a message or a mail to “femispherevent(at)gmail.com”, we would love to show your works!
———————————-
● PROGRAM ●
2pm – Come in, the doors are open!
3pm – The talks are starting!
4pm – Time to check out the projects!
———————————-
TALKS:
● Caty Davis Blättermann – “The Blues” Project Development – An interactive VR experience about panic disorder & agoraphobia
● Jenni Wergin – My little Fairytale – Event-, Project- and Community- Management
———————————-
PROJECTS:
● Marius Winter & Natasha Allegri – “Muscle Cat Showdown”
● Caty Davis Blättermann – “The Blues”
● Tiny Crocodile Studios – “Monkey Swag”
● Zoë Jellicoe – “Critical Hit – An Indie Game Anthology”
● Nomi – Projects Slideshow
———————————-
SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
———————————-

Coding da Vinci Berlin 2017: Kick-Off
2017-10-21 - 2017-10-23 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
Der Kultur-Hackathon Coding da Vinci kommt 2017 zurück nach Berlin! Diesen Herbst steigen wir tief ein in die Archive und Sammlungen von einigen von Berlins beliebtesten Kulturinstitutionen. Du bist ein/e Entwickler/in, Designer/in, Künstler/in, Spieleentwickler/in, Hardwarehacker/in, Wissenschaftler/in, ein Daten-Nerd oder einfach nur an Kultur interessiert? Dann bietet Coding da Vinci Dir die Chance, mit den Kulturinstitutionen und ihren Daten in Kontakt zu kommen und in Zusammenarbeit mit ihnen den Zugang zu unserem Kulturerbe neu zu erfinden mit Apps, Websites, VR/AR-Umsetzungen, Installationen oder anderen überraschenden kreativen Arbeiten. Wir sind sehr gespannt darauf, was eure Vorstellungskraft alles hervorbringen kann!

Game Design in Scratch
2017-10-19 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Entwickle dein eigenes Videospiel!
Hast du dich schon einmal gefragt, was eigentlich alles benötigt wird, um ein Spiel zu entwickeln? Und wie genau das funktioniert?
In diesem Workshop wirst du es selbst erleben. Mit Game Designerin und Studiogründerin Johanna Janiszewski entwickeln wir kleine Spielereien und lernen ganz nebenbei die Grundlagen der Spieleentwicklung kennen.
Das bringst du mit: Einen USB Stick, damit du deine Sachen später mit nach Hause nehmen kannst und ganz viel Kreativität!
Es sind keine Vorkenntnisse nötig!
Anmeldung für die Workshops unter
parallelwelten@berlinerfestspiele.de
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.

Unity Co-learning session
2017-10-17 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

October Mini Game Jam
2017-10-14 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

MOVED – Game Creators Hangout
2017-10-12 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany

Codemotion Berlin 2017
2017-10-12 - 2017-10-14 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
BerlinGameScene.com is a community partner of Codemotion Berlin – use on of the following unique codes for a 20% discount on your ticket:
CodemoBLN20-LZ7P629F
CodemoBLN20-LZFAENMT
CodemoBLN20-MJYPYACY
CodemoBLN20-MLRD97RY
CodemoBLN20-MY94FAWH

Codemotion is one of the biggest tech conferences in Europe with an international network of 30.000 developers and 350 speakers and further partner conferences in Milan, Rome, Amsterdam, Dublin, Dubai, Tel-Aviv and Madrid (check out Codemotionworld).
This year’s edition takes place on October 12 & 13 at Kulturbrauerei Berlin – over 500 visitors are expected to attend the conference. To get the feel of what’s Codemotion is like, check out the conference photos from 2016 here.
What are our main goals:

higher community involvement by integration of separate Community Stage
consistent mixture of tech talks and site program
relevant keynotes and high quality conference program
comfortable social spaces for knowledge exchange and networking

Codemotion Berlin provides a platform for international developers, engineers and coders in order to exchange ideas, raise awareness for new projects/topics, generally speaking to share the enthusiasm about all facets of coding.
It offers a unique opportunity to all visitors to gather new inspirations, energy and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Codemotion Berlin is open to all languages and technologies. We want to bring together interested developers who’d like to think outside the box and understand the intersections in technology and programming.
