BerlinGameScene.com

Game Jam: News Games & News Competence
2018-04-06 17:30 - 2018-04-08 20:00 (Europe/Berlin) | Games Academy, Rungestr. 20, Berlin, 10179, Germany
A growing number of people receive their information about politics and world affairs completely from social media. Traditional news media are continuously losing their customer base, especially among younger generations. However, there is no editorial team behind Facebook and its competitors guaranteeing journalistic quality and verifiable statements. Developments like fake news and alternative facts are politically charged. At the same time, there is a profound lack of projects and materials that help promote news competence and enable people of all age groups to autonomously evaluate the quality of sources.
The Stiftung Digitale Spielekultur (Digital Game Culture Foundation) invites all interested parties to participate in a 48-hour Game Jam to find creative and engaging solutions for this challenge. Our goal is to develop news games and games with a strong focus on news competence especially for children and young adults.
We are very excited to announce that Prof. Monika Grütters, Federal Government Commissioner for Culture and the Media, will be the patroness of this Game Jam.
More detailed information about the event will be displayed here later.
This event is sponsored by the Federal Government Commissioner for Culture and the Media. The Game Jam is organized in cooperation with Games Academy and Maschinen-Mensch. A Safe Space Policy is in effect for the entire duration and on all event premises. Catering (vegan friendly) will be provided.
When?
The event begins at 5:30pm on Friday, 6th April 2018, and ends with an open exhibition featuring all created games on Sunday, 8th April 2018, starting 6pm.
Where?
Games Academy Berlin
Rungestraße 20
10179 Berlin

Berlin Retro Game Slam – Cave of Secrets
2018-03-31 20:00 - 21:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
Lets face it, there wasn’t a good computer game made after 1993, well maybe a couple – but not many. Join us for the Retro Game Slam! A live playable retro video game show! Sign up to play on the night, or watch gamers try and battle their way to become overall finalist and enter our coveted hall of fame! Playing a hand picked selection of your favorite old arcade and console games.
Players play each other & also have to battle it out with our own team of “end of level baddies”
Games so far have included:
Marble Madness
Bust A Move
Super Bomberman
IK+
Tetris
Street Fighter II
Mario Kart
Wario Ware
Joust
… what will we choose next !?
Retro Game Slam is commentated by Berlin’s funniest comedians with guest appearances from some of your favorite computer game characters.
Our guests so far have included:
Donkey Kong
Super Mario
Link
E Honda
Tetronimo S
Toad
…so many more to come ? Would you like to be a guest, let us know!
Show up on the night and apply to play, players will be chosen via lottery!
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Show time: 8:00p
The doors will open 15 minutes before show time.
Tickets: 8.50€ online / 10€ at the door
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out comedycafeberlin.com/courses

Unity Co-learning Session
2018-03-20 20:00, 2018-02-20 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.

Talk & Play #30
2018-03-13 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
To celebrate the 30th (!) edition of Talk & Play, we’re going to try something new this time. Instead of the usual presentations, we’re going to have a fireside chat with three independent developers who exhibited their game at Talk & Play in the past, and have recently released it, to compare their experiences and get a better idea of what it is like to make and sell a game in 2018. The three guests will be:
— Isaac Ashdown from inbetweengames, makers of All Walls Must Fall
— Johanna Janiszewski from Tiny Crocodile Studios, makers of Monkey Swag
— William Zack Wood, maker of Monster Garden
If you’d like to ask them a question (individually, or as a group), please send it via https://app2.sli.do/event/2pmkdeys/ask – we’ll pick the most interesting ones.

THE GAMES
Here’s the games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Behind Stars and Under Hills by RAT KING
— Caoga Caoga by James Leahy
— Chessfinity by orkitec // Steffen Römer
— DREAMART VR by Gero Doll
— Hypotenuse by Jamie Gilmartin
— Immortal: Unchained by Toadman Interactive
— MOMENTUM by team MOMENTUM
— Monkey Swag by Tiny Crocodile Studios
— Monster Garden by Zack Wood
— Oddinary Highway by Dash & Dot game studio /
— Say No! More by Marius Winter & Nick Maierhöfer
— Super Dashmatch by BerlinGamesClub
— The Fermi Paradox by Anomaly Games
— thread_red by Alina Reder & Mareike Veltrup
— Through the Darkest of Times by Paintbucket Games
— Wisp Child by Beast Game Studio
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you arrive earlier you’ll have to wait outside, sorry!)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta, who’s been taking pictures for years. Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. We usually pass around a box after the talks.

SPONSORS
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. Make sure to check out Drip, their new tool to support creators on an ongoing basis.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

March Mini Game Jam
2018-03-10 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
(And if you have been attending the Mini Jam for a while and you want to show your appreciation, consider giving some support to the co.up event space, which has been our home across the years. Details at: http://co-up.de/support-us.html)
See you at the jam!
Schedule:
• 12:00 Doors open (3rd floor), write name tags, get to know people
• 12:20 Vote on themes via http://vote.berlinminijam.de (http://vote.berlinminijam.de/)
• 12:40 Info speech & theme announcement
• 13:00 Jam Starts, 5th floor opens if needed
• 21:00 End presentations start (3rd floor)
• 22:00 Socialize & play games
How to get in: http://bit.ly/2EVv0ea
There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Tobias: 0173/2644639

Creative XR 8
2018-03-07 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
TALKS
1. “The Surreal Imaginarium of…” by Ignacio Farias (http://www.ignaciofariasart.com/)
2. TBA by Rosa Menkman (http://rosa-menkman.blogspot.de/)
3. We are gon play weird VR Porn experiences
Then chills and networking. (🌘👃🌘)✨
P.S. We are looking for a VR setup for the event. If you can lend us a VR laptop or/and Vive/WMR please write a DM. 🌸❤💚💙

Retro Game Slam @ Comedy Cafe Berlin
2018-02-24 22:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
The Retro Game Slam brings you the best and funniest retro gaming challenge from hosts Caroline Clifford and Ian Buckley. Expect nerdy jokes, special guests from the world of retro gaming (last month it was Sagat!), skits, a chance to share your childhood computing and console memories, and best of all thrilling head to head gaming competition! Each week we pick new games.
Sign up to play on the night, prizes for the winners, shame for the losers
Games so far have included:
Super Bomberman
IK+
Tetris
Street Fighter II
Mario Kart
Wario Ware
Track & Field
Joust… what will we choose next !?
Retro Game Slam is commentated by Berlin’s funniest comedians with guest appearances from some of your favorite computer game characters.
Our guests so far have included:
Donkey Kong
Super Mario
Link
E Honda
Tetronimo S
Toad
Sagat
…so many more to come ? Would you like to be a guest, let us know!
Show up on the night and apply to play, players will be chosen via lottery!
More details (including tickets) on Facebook
https://www.facebook.com/events/135744950452734

Femisphere – LVL 3
2018-02-24 14:00 - 19:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry!
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events.
This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
If you are a female, non-binary, transgender, LGTBQ+ developer and have a game, art work or a project that you want to show, please get in touch! Student projects are also very welcome! (If you are working in a group, you can of course present your project as well!)
And if you don’t think that you fit the developer description above, but have a game you believe would fit Femisphere, please get in contact with us!
Simply write us a message or a mail to “femispherevent(at)gmail.com”, we would love to show your works!
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● PROGRAM ●
2pm – Come in, the doors are open!
3pm – The talks are starting!
4pm – Time to check out the projects!
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TALKS:
● Malena Klaus -” Kickstarted Intimacy – Designing intimate spaces for strangers”
● Lara Keilbart – “The Big Scope of Small Stories: An introduction to game writing”
● Johanna Janiszewski – “How I accepted Barbies by playing Sims”
● Valentina Tamer – “Disempowerment Fantasies: How to take power away from players and create better games”
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PROJECTS:
COMING SOON
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SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
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February Mini Game Jam
2018-02-24 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Pixelwelten – für kleine Gamer, Maker und ihre Eltern
2018-02-17 - 2018-02-19 | FEZ Berlin, Str. zum FEZ 2, Berlin, 12459, Germany
Aufgepasst! Die digitale Welt erobert das FEZ. Wir erweitern unseren Horizont um jede Menge Spielideen und fordern euch als Familie heraus. Entwickelt eigene Spiele und seid mit Medien kreativ! Zudem gibt’s wertvolle Tipps zur Mediennutzung in der Familie.
Für Familien mit Kindern ab 5 Jahren.
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Look out! The digital world is invading the FEZ in February as we expand our horizons in order to challenge you and your family. As well as some of our own game ideas, you can have a go at creating some yourself. Valuable tips on using social media and other forms of your technology in your family are also available.
For children aged 5 and up.

Retro Gaming and Hardware Tinkering Day
2018-02-11 11:00 - 19:00 | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
From the weirdos that brought you Retro Game Slam, join us for a day (and possibly night of) retro gaming geekery. Bring your (small) arcade projects, raspberry pi’s powergloves, arduinos and all sorts as we try and make out childhood gaming memories come alive on modern systems! Or just sit around and play games, it’s pretty relaxed.
Important: due to very limited venue capacity, an application is required in order to attend. Please fill the form and we’ll let you know if there’s a spot for you at the beginning of February.
https://docs.google.com/forms/d/e/1FAIpQLSe-da3xZbwNWu5IYxFhoFB3f3hhUfdTfSFGgZVCoSWcRXEmWA/viewform
Some ongoing projects we need help with:
– Please make Caroline’s Nintendo power glove + power pad work on Retropie
– Ian’s trying to make a universal retro controller plug, can he? Should he?
– Beziers on Retropie, help!
– I still don’t understand how to save different configurations per game
We will provide a small amount of equipment including arcade buttons, controllers, a couple of raspberry pi’s, soldering equipment, monitors etc but please bring your own gear if you can.
Organised in collaboration with BerlinGameScene.com

Talk & Play #29 @ Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #29 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a one day event packed with talks focusing on tech and content trends in the games industry.
On this occasion there will be a 1 hour long Talk & Play session, from 16:30 to 17:30, featuring a talk by Alexander Pieper from Studio Fizbin on the making of “The Inner World – The Last Windmonk”, followed by a Q&A, moderated by Lorenzo Pilia.
Find out more about the Intel Buzz Workshop Berlin and register at http://buzzworkshop.booster-space.com (RSVP on Meetup are not valid!)
Talk & Play is sponsored by Kickstarter (https://www.kickstarter.com), a global community built around creativity and creative projects. Make sure to check out Drip (https://d.rip/), their new tool to support creators on an ongoing basis.

Intel Buzz Workshop Berlin
2018-02-02 10:00 - 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts as well as selected speakers, plus a chance to feature games in a (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend.
The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.

We are looking for exhibitors!
Apply for free to take part in the special showcase of featured games at Intel Buzz Workshop Berlin.
Get valuable feedback from international experts and the opportunity to win an Intel NUC.
Submissions are open until January 19, 2018.

Social Fiction Lab #1 – Imperfect VR workshop
2018-02-01 17:00 - 21:00 | Top Schillerpalais, Schillerpromenade 4, Berlin, 12049, Germany
Virtual Reality is making big headlines and many believe that it will finally become a significant medium. With all the current excitement around VR, an important question comes up: who will be the creators, who the consumers of this technology?
While big tech companies are competing in the space, Imperfect VR is based on the fundamental belief that everyone can build their own virtual reality.
In this workshop we will create a small, quirky VR experience with A-Frame and Google Cardboard. A-Frame is a beginner-friendly but capable open source VR framework based on web technology. Cardboard headsets allow us to use our smartphones as VR devices.
To take part, you need to bring a laptop and a (recent) smartphone. You do not need to have experience in computer programming. I will go through the absolute basics and will support advanced participants realizing their ideas in VR. After the workshop everyone should have a good understanding how to create their own virtual world in a few lines of code. We will also discuss politics of VR and perception (e.g. John Berger and James Elkins) and watch a little bit of Žižek.
We are not aiming for a perfect reality but we will have fun in the virtual.
Imperfect VR is inspired by and built upon ideas of Imperfect Cinema. Imperfect VR workshops have been given at places like Electromagnetic Field, Plymouth University, Royal College of Art and Space Studios London.
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REQUIREMENTS! Bring your own laptop (Mac, Windows, Linux) and a (preferably recent) smartphone (iPhone, Android). Because not all devices have a gyroscope sensor, your VR experience may be limited, but you will still be able to build the virtual world.
Cardboard VR headsets will be provided included in the ticket.
The workshop is limited to MAX. 20 participants. Please write an e-mail at frauhue@gmx.de. For covering our expenses we will charge 10 Euros per person.
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Imperfect VR is part of
SOCIAL FICTION LAB
A Worldbuilding Community.
We imagine future starting from human needs. How do we want to live together? How does technology change our future- and us? Let’s develop cultural visions, social protocols, prototypes of humanist futures- starting with WHAT IF.
All creatures welcome! In regular meet-ups for artists & game designers, programmers & scientists, writers & thinkers, theorists & makers we imagine, create, test and iterate. Let’s grow our story seeds together to be part of a wonderful world garden.
Some of the Lab Sessions will be open Salons centered around one topic, others provide the possibility to learn new tools.
On Feb. 1st we are happy to have Michael Straeubig here.
Social Fiction Lab is initiated and curated by Christiane Hütter and will take place regularly in top Schillerpalais.

Global Game Jam Berlin 2018 Presentations
2018-01-28 17:00 - 21:30 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Check out the Global Game Jam Berlin 2018 results at the SAE Institute Berlin after people worked on making games for 48 hours!
Make sure to get your ticket here: https://www.eventbrite.de/e/end-presentation-only-global-game-jam-berlin-2018-sae-tickets-40904160445
Sunday, 26th:
16:30 Doors open for guests
17:00 Presentation of results (BE ON TIME)
19:00 Post-Jam Pizza
22:30 Closing doors
Learn more about this event on http://ggj.gamestormberlin.de/

Global Game Jam Berlin 2018 @ SAE
2018-01-26 17:00 - 2018-01-28 16:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.
Global Game Jam Berlin is open to everyone who wants to create digital games, board games or physical games in 48 hours.
The 2018 edition will take place at the SAE Institue Berlin on the weekend 26-28 of January.

★ aaartgames XVII ★ – transmediale Vorspiel 2018
2018-01-22 19:00 - 21:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in interactive art/games/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open
– 8:00 – Event Start!
—- Goodbye Uncanny Valley – a video essay by Alan Warburton
—- Truth/Untruth Beauty/Unbeauty – a talk by Merle Leufgen
!QUICK BREAK!
—- Ugly – a short film by Nikita Diakur
—- Skype QnA with Nikita Diakur
– 9:00 – socialising + draaanks
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
+++
★ ąяţǥąʍ€$ ★ = $AF€ $PAC€ POLIC¥

Sabine Harrer: The Pain of Loss – talk + Q&A (POSTPONED TO JAN 21)
2018-01-21 15:00 - 18:00 | Schau Fenster, Lobeckstraße 30-35, Berlin, 10969, Germany
IMPORTANT! Due to illness, the event has been postponed to January 21st.
Join us for a special event, organised as part of the PainGame exhibition. The afternoon will feature a talk by Sabine Harrer, followed by a Q&A with the audience. On this occasion, it will also be possible to see the PainGame exhibition curated by Verity Oberg & Nika Lenz.
The conversation with Elise Terranova will no longer take place during the event, but it’s still planned for a future episode of her Life & Dev podcast, so make sure to subscribe to it! http://lifeanddev.com/

SCHEDULE
— 15:00 Doors
— 15:30–16:30 Talk by Sabine Harrer + Q&A
— 18:00 End
The event is free to attend, but we’ll be asking for donations for those who can (and want to) support.

ABOUT THE TALK
The talking dead: Remembering our loved ones through game design
The death of a loved one can be a soul-crushing thing. That’s because loss often comes with a loss for words: How to adequately make sense of, talk about this relationship? It also comes with the challenge of living on: How to remember, honour, and even stay in touch with the dead? This talk explores game design as a language to talk with and about the dead. When the desire for words is there, game design is an option to explore difficult feelings around death playfully. It can give designers and players a sense of safety when navigating painful experiences. And it can use gameplay to indicate appropriate ways to talk about the dead. As the talking dead, our passed relatives, friends, and children live on in our games.

ABOUT THE ARTIST
— Sabine Harrer is a Berlin/Copenhagen based game designer, researcher, and lecturer. As member of the Copenhagen Game Collective she has collaborated on play experiences which use game design as artistic tool. Performative, material, and digital elements flow together to explore ordinary experience, social power, and human vulnerability. Sabine is currently teaching intimate game design at BTK, Berlin, and directing the IF game Minded, supported by the Danish Film Institute, Copenhagen.
https://enibolas.com // @enibolas

ABOUT THE PAINGAME EXHIBITION
The exhibition aims to explore the effects, agency, and interaction between pain and pleasure. Power and vulnerability. Attraction and compensation. Inspiration and triumph. What are the indicators of pain? Which memories do they bring? What stories lie behind the scars? How do painful experiences influence the relationship to pain itself and how do people deal with pain? Why does one purposefully put oneself in situations that inevitably will be painful? What makes it attractive? How can strange, uncomfortable or even painful experiences create intimacy, empathy, creativity or authenticity?
PainGame features paintings, tapestry, textile art, sculpture, collage, installation, games and video art by Riikka Hyvönen, Ellen Schinderman, Natalie Baxter, Spencer Chalk-Levy, Jim Avignon, Philip Crawford, Mathieu Brohan, Simon Thiel, Audrey Nervi and more.
The exhibition is curated by Verity Oberg & Nika Lenz and will be running at Schau Fenster on January 12–29.
Find out more about PainGame at https://paingameberlin.weebly.com

Creative Code Jam
2018-01-20 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! 🙈
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 176 700 70572
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 176 700 70572

INTO WORLDS. The Craft of Blurring Boundaries
2018-01-19 - 2018-01-22 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Eight hours a day, five days a week, a period of five years, dedicated to doing one single thing: According to the so-called “10,000 Hour Rule”, this is how to achieve a mastery that can be seen as the agents’ becoming one with their material – a form of immersion which Richard Sennett examined in his publication “The Craftsman” (2008). Whether it is the dexterity of the instrumentalist, the technique of an actor or the extensive routine of glassblowers –intense practise is always the prerequisite for immersion in spaces, spheres or even worlds.
The conference “INTO WORLDS” will explore three different areas of the immersive arts: physical techniques and crafts, spectacular entertainment formats, ranging from vertiginous funfair attractions to virtual reality, and spiritual mental practices between religious contemplation and meditative self-optimisation. Immersion is revealed to be an ambivalent movement. One the one hand, it stands for obliviousness of self or of the media, for spiritual exercise or ecstasy, but on the other, it gives cause for repudiation and critical reflection: Who creates these various worlds that we participate in daily? How are they created? And to what purpose? Which roles do we get caught up in and how do we contribute to forming these worlds?
Immersive phenomena are creating fascinating and unsettling modes of perception in our society, causing the dissolution of familiar contrapositions like internal and external, public and private, biology and technology. Strategies towards the dissolution of boundaries, generated by the internet and social networks, have become part of our everyday lives, but often remaining discrete, and not always perceptible at first glance. To improve our understanding of the relationship between activity and passivity in subjective and public spheres of action, the concept of immersion is a helpful tool, not only to describe artistic working practises, but also to mark current models of politics, communication and work.
Between 19 and 21 January 2018, the Lichthof of the Martin-Gropius-Bau (designed for this event by Eva Veronica Born) will become a conference venue where artists and researchers will enter into an open exchange with the audience. The focus will not only lie on mechanisms of immersion, but also on the ability to emerge and on a reflective outside perspective on worlds that no longer sanction any outside.

Seitenquiz Berlin #176 - Gaming Spezial Quiz
2018-01-18 19:30 - 23:30 | Alte Kantine, Knaackstr. 97, Berlin, 10435, Germany
Wie war das nochmal bei diesen Point-and-Click-Adventures? Welche Einheit war nochmal total overpowered bei Command & Conquer? Wie heißen all diese Retro-Spiele? Warum ist the Last of Us nach wie vor einfach nur großartig? Wie viele Münzen kann Mario eigentlich maximal in seine Taschen stopfen? Und warum hat es der super schnelle Igel Sonic nie geschafft seinen Konkurrenten wirklich einzuholen? Diese und natürlich viel viel mehr Fragen und Antworten gibts beim Games-Seitenquiz am 18. Januar in der Alten Kantine. Natürlich ist für jeden Geschmack etwas dabei: den Hardcore-Zocker, den Casual-Gamer und sogar für jene die damals bloß Die Sims gespielt haben… oder Angry Birds… oder FarmVille… naja ihr versteht schon.
Mit dabei ist diesmal Gaming-Expertin Jenni von Booster Space. Renommierte Lets Playerin, Veranstalterin diverser Gaming Events und natürlich leidenschaftliche Zockerin. Macht euch also auf eine gute Prise Nerdkram gefasst. GL HF.
Im Anschluss gibt es dann wieder feinste Tanzmusik von DJ Funky-Henning mit dem besten aus den 90ern und allem was sonst noch Spaß macht.
Eure Kantine und euer Seitenquiz
=== KURZINFOS ===
Zeit: Donnerstag, 18. Januar um 19.30 Uhr
Ort: Alte Kantine/Kulturbrauerei, U-Bhf Eberswalder Str.
1. Eine Voranmeldung ist nicht nötig.
2. Ab 19.30 Uhr werden die Pforten geöffnet – losgequizzt wird pünktlich ab ca. 20 Uhr
3. Handys und ähnliches Infomaterial sind verboten
4. Drei Runden mit ca. 60 Fragen
5. Maximal 8 Quizzer pro Team
6. Wer gewinnt, erhält einen Ehrenplatz in unserer Halle der Ehre auf www.seitenquiz.de
7. Die Trophäe für Eure Mühen: das “Brainie”, die Krone des Wissens, mit der Nummer 176!
8. pro Fragerunde erhält das Team mit den meisten Punkten (in dieser Runde) einen Schnaps frei Haus!

Unity Co-learning session
2018-01-16 20:00 - 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There will be time reserved at the end for this.
We meet the 3rd Tuesday evening at 8pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015255623448.

January Mini Game Jam
2018-01-13 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

The Big State of the Big Games
2018-01-08 19:30 - 21:00 | Kontist, Torstrasse 177, Berlin, 10115, Germany
Our first meetup is fast approaching – in fact, it’s this Monday 7:30PM!
Time to discover, among other things:
– how easy or how difficult it would be to become Niantic Labs,
– how serious university researchers had a lot of fun smuggling illegal items into an airport;
– and how to create NPCs out of thin air.
If you haven’t RVSP’d yet, do so and join us for a lively talk on how technologies such as IoT and AI as well as a good deal of experimentation and maker-wit converge into exciting hybrid reality experiences.
Looking forward to see you!

Game Creators Hangout
2018-01-04 20:00
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held at the first Thursday each Month. Since the Meltdown Bar had to close, we are touring different bars until we found a new homebase. Check our Meetup group to see where it’s happening this month: https://www.meetup.com/game-developers-berlin/

Berlin Retro Game Slam
2017-12-30 22:00 - 23:00 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
Let’s face it, there wasn’t a good computer game made after 1993, well maybe a couple – but not many. Join us for the Retro Game Slam! A live playable retro video game show! Sign up to play on the night, or watch gamers try and battle their way to become overall finalist and enter our coveted hall of fame! Playing a hand picked selection of your favorite old arcade and console games.
Players play each other & also have to battle it out with our own team of “end of level baddies”
Games so far have included:
Super Bomberman
IK+
Tetris
Street Fighter II
Mario Kart
Wario Ware
Joust
… what will we choose next !?
Retro Game Slam is commentated by Berlin’s funniest comedians with guest appearances from some of your favorite computer game characters.
Our guests so far have included:
Donkey Kong
Super Mario
Link
E Honda
Tetronimo S
Toad
…so many more to come ? Would you like to be a guest, let us know!
Show up on the night and apply to play, players will be chosen via lottery!
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Show time: 10:00p
The doors will open 15 minutes before show time.
Tickets: 8.50€ online / 10€ at the door
Please enjoy a drink at the bar before and after the show! (It’s how we keep the doors open.)
In partnership with Comedy in English Berlin.
Interested in taking comedy classes? Check out Hive Improv.

Gaming & Blockchain by TGV
2017-12-13 19:00 - 22:00 | SAP Dataspace, Rosenthaler Str. 38, Berlin, 10178, Germany
AGENDA
18:30 – 19:00 Networking and Registration
19:00 – 19:15 Opening address by True Global Ventures and German Startups Group
True Global Ventures is an unique, international, early-stage vehicle formed by the world’s leading technology entrepreneurs-turned-angel-investors. True Global Ventures leverages the personal networks and expertise of its partners to support its portfolio companies in 9 cities and three continents.
German Startups Group is an investment company based in Berlin that focuses on young, fast-growing companies. The company acquires majority and minority shareholdings mainly by providing venture capital.
19:15 – 20:00 Future of Fantasy Football by Dirk Weyel, Founder & CEO of Stryking
Stryking integrates e-commerce, advertising and sponsoring functionalities in free-to-play fantasy sports. Currently, Stryking develops and operates the innovative platform “Football-Stars”, a thrilling and diversified gaming experience on web and mobile to soccer fans in Europe with official license of the German Budesliga.
Dirk Weyel is a serial entrepreneur and started his career in the music industry before switching to the gaming and digital entertainment sector. Dirk co-founded Frogster Interactive, a Berlin-based games company which has been growing into a leading publisher of Massively Multiplayer Online Games in Europe, being publicly listed at the Frankfurt Stock Exchange
20:00 – 20:45 A Decentralized Gaming Exchange by WAX
WAX is a decentralized platform that enables anyone to operate a fully functioning virtual marketplace with zero investment in security, infrastructure, or payment processing. Developed by the founders of OPSkins, the worlds’ leading marketplace for online video game assets, WAX is designed to serve the 400+ million online players who already collect, buy and sell. With the inclusion of WAX’s simple exchange widget, gamers will have access to a worldwide market, with blockchain trust and transaction verification.
20:45 – 21:30 Surprise Speaker!
21:30 – 22:00 Networking

To register for the event, please use the password “tgvberlin”.

Game Creators Hangout
2017-12-07 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

3D-Modeling Workshop
2017-12-07 16:00 - 20:00 | Gropius Bau, Niederkirchnerstraße 7, Berlin, 10963, Germany
Der Workshop ist gratis, es sind keine Vorkenntnisse nötig.
Anmeldungen unter parallelwelten@berlinerfestspiele.de
Wir kennen die Figuren, die uns in Videospielen vertreten, die wir steuern dürfen.
In diesem Workshop lernen wir, diese selbst zu kreieren.
Wir beschäftigen uns mit den Grundlagen des Digital Sculpting mit der Software Sculptris. Dieses Programm gibt uns digitale Knetmasse mit der wir der Kreativität freien Lauf lassen können. Game Designer und 3d Artist Mario Janiszewski leitet uns an und zeigt uns wie das fertige Produkt aussehen kann.
Sculptris ist übrigens von Pixar entwickelt worden, dem Studio hinter preisgekrönten Filmen wie “Findet Nemo”, “Cars” und “Toy Story”.
PARALLELWELTEN Teil 3: Digitale Kunst & Videospiele
Parallelwelten beschäftigt sich diesmal mit den Fähigkeiten, die benötigt werden um selbst digitale Welten und Kunsträume zu erschaffen
Parallelwelten ist ein Programm von jungen Menschen für junge Menschen, das die Welt der (Computer-)Spiele ins Visier nimmt. Es dockt 2017 mit unterschiedlichen Formaten an die Programme der Festivals Märzmusik und Theatertreffen und an eine Ausstellung im Martin-Gropius-Bau an – immer parallel zu den Kontexten und Zeiträumen der jeweiligen Veranstaltungen. Entwickelt werden Workshop- und Diskursformate mit einer Peer-Group von jungen Erwachsenen, die eigene Themen und Schwerpunkte für die Zielgruppe (16+) mit einbringen. Die Reihe findet in Kooperation mit dem Game Science Center Berlin statt und wird finanziert durch die Karl Schlecht Stiftung.
