BerlinGameScene.com

Gamefest Berlin
2017-04-28 - 2017-05-01 | Computerspielemuseum, Karl-Marx-Allee 93a, Berlin, 10243, Germany
The exhibition at the Computerspielemuseum, the world’s first public video game museum, offers unique gaming opportunities, special guests and tournaments. With the Gamefest, established in 2012, it marks the public event for gamers, retro nerds, families and friends within International Games Week Berlin. It provides formats for every generation and is attracting more and more visitors every year. Attendees vary from hardcore gamers to culturally interested visitors. In 2016, 3.500 people came to the event, which is organized in cooperation Alte Feuerwache Friedrichshain, and supported by Medienboard Berlin-Brandenburg.

Level up! Entwickle dein eigenes Computer-Spiel
2017-04-27 10:00 - 18:00 (Europe/Berlin) | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 10:00 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:

Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
Nachmittags: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)

Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.
Da der Workshop im Rahmen des Girls’ Day stattfindet, erfolgt die Anmeldung über die Girls Day Website:
https://www.girls-day.de/aktool/ez/eventvcard.aspx?id=67146
Dieser Workshop ist eine Veranstaltung der International Games Week Berlin 2017 und wird durchgeführt in Kooperation mit ‘Womenize! Tech, Digital Business and Media’.Womenize! bietet eine Plattform für Initiativen, die sich mit Vielfältigkeit und der Stärkung von Frauen in Medienberufen beschäftigen.
___
English version
Join us for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 10.00am for registration.
Rough Schedule

Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
Midday: We will serve lunch, and you will continue to ideate on your game design idea
Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
Final presentations and feedback (parents are welcome to attend)

As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.
We’re running this workshop in the context of Girls’ Day, thus please register via: https://www.girls-day.de/aktool/ez/eventvcard.aspx?id=67146
This workshop is an event of International Games Week Berlin 2017. It is being hosted in cooperation with ‘Womenize! Tech, Digital Business and Media’.
Womenize! is a platform for initiatives concerned with boosting female empowerment and diversity.

APITs-Day 2017
2017-04-27 09:00 - 18:00 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
The games and consumer electronics industry has ever been a driver of innovation. But applying today’s game hard- & software technologies (APITs) holds a huge potential for classical industries & businesses. Virtual Reality for product design or real estate marketing, Augmented Reality in logistics or clinical applications, game engines for process planning or employee training, motion controllers and sensors for unmanned vehicles and robots in the factory (IoT/4.0), cloth and hair simulation for the smart mirror, … – the market is huge and waiting. Thus APITs might be the salvation to both classical businesses (innovation) & game companies (second source of income). But how to start and where to meet? Learn, experience and network at the Applied Interactive Technologies (APITs) Day 2017!

A MAZE. / Berlin 2017
2017-04-26 - 2017-04-30 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
A MAZE. / Berlin brings together international independent game developers, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup, an hand selected exhibition of videogames, virtual reality experiences and interactive installations.
Early bird tickets are available now: https://amazeberlin2017.eventbrite.de/

Ways of Playing Without Sight
2017-04-25 19:00 - 22:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln.
Theme: Games without sight (some players at some points have their eyes closed)
〜SCHEDULE〜
———————————————————-
・7:00〜7:55: Warm-up games!
TBA
BREAK
・8:05〜9:15: Your games!
TBA
BREAK
・9:15〜9:45: More Games!
TBA
・9:45〜10:00: Talk / hang out
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not about game mechanics or playtesting. It’s just about playing. :)
Looking forward to playing with you!
A big thank you to The Hidden Institute for the space!
studio.hidden-institute.org
And, in case you can’t find it:
Zack’s number: +49-015127052912
Nina’s number: +49 176 27597445
(You can get a sense of some example ways of playing in the Cookbook of Play, made by Zack, one of the organizers : http://wzackw.com/?p=1078 )

Making Games Festival
2017-04-24 - 2017-04-27 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
The Making Games Festival is the new hotspot for computer- and video-games, adressing people from the age of 18 up. For three days they have the chance to meet the designers of their fav games and to discover brand-new games: Over 30 not yet published Indie-Games wait to be explored! The attendees can check out their way into the games-industry at Making Games Talents and stock up with limited- and special-editions of exclusive top-games. In addition there will be Chill’n’Play-Areas with gaming stations as well as Retro-Areas that revive the good old days of gaming culture. At Making Games Festival the gaming community celebrates the history and the future of gaming, just like the motto „we live games!“

Quo Vadis 2017
2017-04-24 - 2017-04-27 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
QUO VADIS – Europe’s Hot Spot for Games Professionals!
Growing from its humble beginnings in 2003, when Quo Vadis was just a small conference in the Ruhr area with around 120 attendees from the German development scene, the event now attracts game developers from all over the world.
In 2007 the conference moved to Berlin and is now the creative hub of International Games Week Berlin. For seven days the German capital is home to an energizing week of gaming culture in many formats that attracts thousands of developers, journalists and gamers.
Quo Vadis is organized by Aruba Events.

Creative Code Jam
2017-04-21 12:00 - 19:00, 2017-03-21 12:00 - 19:00, 2017-02-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Game Creators Hangout
2017-04-06 20:00, 2017-03-02 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

After-Work Game Design Drinks V
2017-04-05 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
It’s time for another session of games drinks !
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
First presentation will be the awesome tech-noir tactics game ALL WALLS MUST FALL by Inbetweengames ♥
++ ABOUT ALL WALLS MUST FALL ++
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
++ ABOUT INBETWEENGAMES ++
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We currently working on our first commercial game All Walls Must Fall – A Tech-Noir Tactics Game.
++ ABOUT VEI ++
Vei is an upcoming 3D adventure game, developed by students of the S4G School for Games, in which you accompany the spirit Nýr on a journey to restore nature and life.
++ ABOUT BEAT ++
Beat is an FPS singelplayer railshooter, where the player shoots at targets according to music.
++ ABOUT SIN AND GLORY ++
We want to create a rapid and casual pong game, that stands out for the rough and amusing atmosphere of an infamous, medieval tavern.
++ ABOUT SIEGE BREAKER ++
Welcome to Tristania, the only kingdom that hasn’t fallen to the enemy forces.
Defend your castle against the onslaught in this thrilling Tetris-game!
++ ABOUT EVIL STICKIES ++
Evil Stickies is a 2D stickman fighting game in which 2 players battle for life and death. The players get the chance challenge each other in exciting levels to find out who the best fighter is.
m /m/ m /m/
More games coming soon!

Unity's Particle System
2017-04-04 19:30 | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
***REGISTRATION ON MEETUP IS MANDATORY TO ATTEND!***
I’m happy to announce there will be another Unity meetup!
Come to the Unity office here in Berlin and you will hear a talk given by Ciro Continisio, a Technical Evangelist at Unity, discussing the latest features in Unity’s particle system.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you’ll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
The evening will begin with some drinks and networking, continue with the talk itself and conclude with some more drinks and networking.
We are only able to host 30 people so please be quick to RSVP! Registration on meetup is mandatory to attend! https://www.meetup.com/Unity-3D-Berlin/events/238679029/

Creative VR 4444
2017-04-04 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:зo PM
TALKS 7:45 PM
1. VR for Design and Art by Miguelangelo Rosario 📿🗿
(http://www.vr-area-42.club/)
2. Dreamart VR by Gero Doll 🔮🖐
Then you can be зD scanned into computer wooorlds by Jessica Palmer 🛰🔬 and play Stay at Home (http://endzeit-entertainment.com/stay-at-home-vr/) 💿.
Also talk and meet VR people ofc #VRlif

Talk & Play #24
2017-03-28 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

NEWS!
As we’re getting closer to the 4th anniversary of Talk & Play, we thought it would be a good time to make some changes. From now on we’ll have a different host at each event, welcoming participants and introducing speakers: Johannes Kristmann from Maschinen-Mensch will be in charge this time. We’ll also expand the announcements segment, to allow more members of the community to be on stage, and there will be other surprises.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Saud Al-Zaid: The Clash of Digitalizations II: From Devolution of Human Rights to a Revolution of Ethically Designed Violence
This talk discusses the representation of Muslim males in FPS’s, the adverse effect it has on the collective political imagination, and the future of virtual violence.
(If you are interested, the speaker has recommended that you watch a previous version of his talk ahead of time, though of course it is not necessary)
—
Saud Al-Zaid is writer, speaker, and researcher. He holds degrees in Comparative Literature, Economics, Arab Studies, the Anthropology and Sociology of Religion, and Islamwissenschaft, from the University of Chicago, Georgetown University, and the Free University Berlin.
saudalzaid.com // fb.com/saud.alzaid // @thoughtism

Ash Pure & Lara Keilbart: Story Box – The Story World Exploration Game
Accessed via a linear digital-comic narrative discover, collect and keep an ever expanding and evolving narrative universe.
A talk about the past development, current state and future challenges facing this platform.
—
Ash Pure (a.k.a. James Harrup) is a cross media story-teller and world builder dedicated to saving the world with comics.
Lara is a writer of and about games and comics and is co-host of several podcasts.
Ashpure.com // TheLionandTheUnicorn.com
https://about.me/larakeilbart

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— Bugbury by Catherine Claudet
— Card Thief by Tinytouchtales
— Death Trash by Crafting Legends
— DYO by Team DYO
— “#EPIC or #FAIL?” QUIZ by Fail Loop
— Fermi Paradox by Jörg Reisig
— GORE by Mario Janiszewski
— Hubert’s Hideout by Team Hubert’s Hideout
— Lingotopia by Tristan
— Melone in the Dark by Nick Maierhöfer & Marius Winter
— MOMENTUM by MOMENTUM Team
— Monster Garden by Zack Wood
— Pippi Pilots by David Smit
— Pół na pół by James Leahy
— Senseless by Sven Ahlgrimm
— Stars of Icarus by Crunchy Leaf Games
— Treasure Monkeys by Tiny Crocodile Studios
— #WarioYear by Lorenzo Pilia
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Civic Game Jam
2017-03-25 10:00 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
We don’t need more facts, we need better stories!
The Civic Game Jam series will use video games as a medium for creative liberation, activism and resistance.
Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines.
Can you help us tell better stories? Come and join us for the first Civic Game Jam at the BTK University of Art & Design in Berlin on Saturday 25 March, 2017!
Participation to the jam is free, but since a limited number of spots is available, an application is required: please find more information and apply at http://civicgamejam.com.
The Civic Game Jam series is a joint initiative by 2084/, BerlinGameScene.com and the Game Design // BTK.

March Mini Game Jam
2017-03-11 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: welcome to this edition of the Berlin Mini Jam!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de
12:50 Opening speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in:

There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Critical Hits: The changing landscape of independent video game theory
2017-02-23 20:00 | Topics Berlin, Weserstraße 166, Berlin, 12045, Germany
How did early telephonics operators, after becoming a nearly exclusively female workforce, contribute to the prevalence of the digitised female as a source of care? How are independent game developers using level design to mould players’ interpretation of their environment, giving game spaces themselves meaning as metaphor? How have indie subcultures cross-pollinated, producing interactive installations and events and bringing a new generational twist on urban play?
On the 23rd evening of this month we will be hosting editor and writer Zoë Jellicoe, who last November published Critical Hits, an anthology of essays by developers and journalists in the independent videogame community. The chapters, from ten international voices, explore the questions above and more – the guilt and complicity of players in dating games, the impossible promises of procedural generation… Join for readings and discussion of the rapidly evolving community.

Battle of the Bands 2017
2017-02-23 19:00 - 23:55 | SO36, Oranienstr. 190, Berlin, 10999, Germany
The Legend is back! At the 23rd February 2017 the BATTLE OF THE BANDS will rock the stage again.
This time, we go big – the BotB will happen in the infamous SO36.
In the Battle of the Bands YOU are the stars – you’ll transform into true Rockstars and conquer the Stage. It is played not on real instruments – the game “Rockband” will help to channel your inner Freddie Mercury with the use of plastic instruments. This way, you can fully focus on rocking the crowd!
You would rather BE rocked? No problem, come by – a Rockband would be nothing without their audience!
The judging happens through our 3-people Jury. They will not only focus on your Score in the game, but also on your performance on the stage.
You want to take part as a Band? Send us a mail with information about your Band to team@gamestormberlin.de and tell us why YOU are worthy of the next Battle of the Bands Rockstar Trophy!

Die Legende ist zurück! Am 23. Februar 2017 wird wieder auf dem BATTLE OF THE BANDS gerockt!
Und dieses mal wird ganz gross – der BotB findet im bekannten SO36 statt.
Beim Battle of the Bands seid IHR die Stars – transformiert euch in echte Rockstars und erobert die Bühne. Gespielt wird aber nicht auf echten Instrumenten – das Spiel “Rockband” hilft euch mit Plastik instrumenten euren inneren Freddie Mercury zu kanalisieren und euch voll und ganz auf darauf zu konzentrieren, die Menge zu rocken!
Ihr steht eher darauf gerockt zu werden? Auch kein problem – eine Rockband wäre nichts ohne ein Publikum!
Bewertet werdet ihr von unserer 3-köpfigen Jury. Diese werden sich nicht nur auf eure Score im Spiel, sondern vor allem auf eure Stage Show konzentrieren.
Ihr habt Interesse teilzunehmen? Dann meldet eure Band unter team@gamestormberlin.de an und sagt uns warum IHR das zeug dazu habt, die nächste Battle of the Bands Rockstar Trophäe mit nach Hause zu nehmen.

Workshop in Interpersonal Game Design
2017-02-20 19:00 | TBA, Berlin, Germany
THE CURIOUS DRUIDS are gathering an army of unstoppable game designers! Our intro workshop covers interpersonal game design, getting strangers w different personalities to do weird shit, deep emotional introspection, and total disorientation. If you come, it’ll feel like improv theater, it’ll feel like a dry university class with writing and homework. You’ll have to invent a lot of games. You may be bad at it at first. It may be humiliating.
Our workshops are part of a GAME DOJO—a gathering point for a larger group of gamemakers, which we call the Rogue Order. The Rogue Order makes their own event(s), supported by us, and joins our adventures.
Participate on MONDAY FEB 20, 7pm for the low price of 10€ by emailing Joe Edelman. (Later workshops will be more expensive)
The workshop will take place in Neukölln, exact location will be communicated only after registration.
ABOUT US
Our experience of the world is limited by the games we play every day – games like impress your parents, pay the rent, win the lover. THE CURIOUS DRUIDS manufacture alternative games. Games that dare us to be vulnerable, gently provoke intimacy, and enable us to venture into unforeseen realms of possibility? We play to uncover new dimensions in everyday social interaction, and because it’s difficult, and because it’s fun. We empower everyone to write the games they truly want to play.

★ ąяţǥąʍ€$ XIII ★ // Vorspiel 2017 Special
2017-02-19 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/PROJECTS TO DO WITH ALL THINGS INTERACTIVE ART HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

INFO SOON

— 9:00 – Play artgames + socialising
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY

Game Circuit Part 17
2017-02-17 17:00 - 22:00 | Signallabor, Georgenstraße 47, Berlin, 10117, Germany
Game Circuit Part 17: Computerspiele(Computer(spiele))
Folge 17 der Reihe “Game Circuits” widmet sich der Darstellung von Computern und Computerspielen innerhalb von Computerspielen. In einem einleitenden Vortrag wird die Geschichte und Phänomenologie dieses Motivs an konkreten Beispielen vorgestellt und seine kultur- und literaturwissenschaftlichen Untersuchungsmethoden denen der Computer(spiel)archäologie gegenüber gestellt. Danach können auf circa einem Dutzend historischer Computerplattformen einige dieser Spiele hands-on erforscht werden.
Der Eintritt ist wie immer frei und die Öffentlichkeit herzlich zur Teilnahme eingeladen.

Ways of Playing – 1 Year Anniversary
2017-02-16 19:00 - 22:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln.
It’s been one year since the Body Play Jam, which is kind of how this all got started. Many pictures will be taken. Please let us know if you don’t want to be photographed.
〜SCHEDULE〜
———————————————————-
・7:00〜7:55: Warm-up games
– Follow Your Nose
– AAA
– New Utensils
– Constrained Cooks
– Cooking School
– Subtle Flavors
– Cookoo Cooks
– Added Spice
BREAK
・8:05〜9:15: Your games
BREAK
・9:15〜9:45: More games
– Slappy Chefs
– Grocery List
– Delectable Memories
– 2 of Everything
– Common Ingredients
– Chef Oracle
・9:45〜10:00: Talk / hang out
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not about game mechanics or playtesting. It’s just about playing. :)
Looking forward to playing with you!
A big thank you to The Hidden Institute for the space!
studio.hidden-institute.org
(You can get a sense of some example ways of playing in the Cookbook of Play, made by Zack, one of the organizers : http://wzackw.com/?p=1078 )

February Mini Game Jam
2017-02-11 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Game
2017-02-10 19:30 - 21:30 | European Film Market, Berlin International Film Festival, Berlin, Berlin, 10785, Germany
Like a couch with all of your friends in front of a TV in your living room playing a video game. Only hundred times bigger. Game ♥ Cinema is a casual local multiplayer game competition and a special event within EFM – European Film Market of Berlinale! Tickets will be available at the Berlinale Screening shop. Sales open on February 6, 2017. Be among the first to get tickets and register as a player.
This time we’ll be playing Drawful 2 from Jackbox Games and SpeedRunners from DoubleDutch Games / TinyBuild.

HIVE FIVE
2017-02-10 10:00 - 20:00 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
Zum Ende des Semesters öffnen wir die Türen unserer Studios und präsentieren mehr als 20 VR Games und digitale Spiele von Studierenden des GAME DESIGN Studiengangs an der HTW Berlin.

After-Work Game Design Drinks IV
2017-02-08 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
Happy 2017 everyone!! We’re excited to announce our fourth game design event, dedicated to text/sound based GAMES! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Jörg Reisig with his game Fermi Paradox Game.
The second presentation will be from ChaosCore Studio with their game ‘The Last Look’
The third presentation will be from Mona Mur, Berlin-based singer and audio artist who worked in ‘The Last Look’
++ ABOUT FERMI PARADOX ++
In the Fermi Paradox the player decides the fate of all the newborn alien species in a young galaxy. Those civilizations start in the stone age and advance over millennia into a spacefaring society.
They will send out radio signals to other planets and before those messages reach other intelligent beings the senders might destroyed themselves via warfare. Spaceships will be send out to explore other stars and the contact between alien races may not always be peaceful.
Will in the end every species have been destroyed before they ever made contact with each other? Will the galaxy be ruled by a cruel galactic empire? Or will the different cultures manage to coexist in peace and harmony?
++ ABOUT THE LAST LOOK ++
The Last Look is about finding the exit in an old house while solving puzzles and hiding from a scary enemy.
One night, Alice Johnson, a young woman who is working for the Solaris Research and Technology Center, wakes up in a rundown bathroom. She remembers a company party, but although she did not have too much to drink, she can’t remember how she got to that place. One thing is clear: something strange is happening.
++ ABOUT MONA MUR ++
Berlin-based singer and audio artist MONA MUR is known in the international music scene since the 80s, recording and touring with artists such as “Einstürzende Neubauten”, Dieter Meier (“YELLO”) or EN ESCH (exKMFDM, Pigface).
Her songs are to be found in movies such as Fatih Akin’s drama “Head On/Gegen die Wand”.
In 1999 Mona joined the Computer Games Industry as audio artist for software developer TERRATOLS. She created music and Sound FX for games such as
“Kane & Lynch 2: Dog Days” (EIDOS/SQUARE ENIX), “Velvet Assassin” (SoftPeak/UbiSoft Japan) or “Ballance” (ATARI USA/Japan 2006). She has been invited as a speaker at GDC San Francisco 2012, EA DICE Stockholm (“Battlefield”), MIGS Montreal and HTW University of Applied Sciences Berlin.

Casual Connect Europe 2017
2017-02-07 - 2017-02-10 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
Casual Connect is a professional conference created to support the mass-market game community by gathering top developers, publishers, distributors and others involved in related industries for networking opportunities and useful lectures created by a board of industry members. Catch a look at the latest speakers at http://europe.casualconnect.org/content.html.
This year Casual Connect will offer nine different tracks in four lecture halls with 170 speakers. Among others, featured speakers include: Andrew Sheppard, CEO, Gree International Entertainment; Hilmar Veigar Pétursson, CEO, CCP; Petri Ikonen, Creative Director, Electronic Arts; Baris Ozistek, CEO, Netmarble EMEA; Tommy Palm, CEO, Resolution Games; Stephen Jarrett, VP of Game Design, King; Clark Stacey, Co-Founder & CEO, Wildworks; Wilhelm Taht, Executive Vice President, Games, Rovio Entertainment; Ryan Chaply, Esports Program Manager, Twitch; Barbara Medvedieva, Product Owner, Murka; and Michael Fuller, VP Global Digital Business Development, Hasbro.
Showcases
The Indie Prize Showcase receives more than 1,000 game applications during the year. Developers from more than 50 countries have already submitted their games for the international Indie Prize scholarship and the organizers expect even more.
Thirty judges will select the best 120 games that will be invited to Casual Connect to showcase the games at Indie Prize alongside with the world’s best indie developers. Further information on the Indie Prize Showcase can be found at http://www.indieprize.org. The full list of participants will be announced on Jan 9th, one month before the conference.
Besides Indie Prize showcase area with independent developers Casual Connect offers a Premium Dev Showcase for established developers. More Information at http://europe.casualconnect.org/developers.html
Networking
Along with access to networking parties and educational lectures, Casual Connect attendees get access to the Pitch & Match meeting system. This system will allow attendees to make their own connections at Casual Connect. Indie developers are able to pitch to publishers about their games, publishers can connect to promising studios, and tools and services companies will be able to find interested clients. http://casualconnect.org/emails/FAQ.html
And last – but not least: Parties
The ultimate combination of networking and fun: Casual Connect will offer three parties: The Badge Pick-Up Party and two official Casual Connect parties at the end of the first two conference days supported by official sponsors. These parties are free and only available to conference attendees. ￼￼￼
