BerlinGameScene.com

Battle of the Bands 2017
2017-02-23 19:00 - 23:55 (Europe/Berlin) | SO36, Oranienstr. 190, Berlin, 10999, Germany
The Legend is back! At the 23rd February 2017 the BATTLE OF THE BANDS will rock the stage again.
This time, we go big – the BotB will happen in the infamous SO36.
In the Battle of the Bands YOU are the stars – you’ll transform into true Rockstars and conquer the Stage. It is played not on real instruments – the game “Rockband” will help to channel your inner Freddie Mercury with the use of plastic instruments. This way, you can fully focus on rocking the crowd!
You would rather BE rocked? No problem, come by – a Rockband would be nothing without their audience!
The judging happens through our 3-people Jury. They will not only focus on your Score in the game, but also on your performance on the stage.
You want to take part as a Band? Send us a mail with information about your Band to team@gamestormberlin.de and tell us why YOU are worthy of the next Battle of the Bands Rockstar Trophy!

Die Legende ist zurück! Am 23. Februar 2017 wird wieder auf dem BATTLE OF THE BANDS gerockt!
Und dieses mal wird ganz gross – der BotB findet im bekannten SO36 statt.
Beim Battle of the Bands seid IHR die Stars – transformiert euch in echte Rockstars und erobert die Bühne. Gespielt wird aber nicht auf echten Instrumenten – das Spiel “Rockband” hilft euch mit Plastik instrumenten euren inneren Freddie Mercury zu kanalisieren und euch voll und ganz auf darauf zu konzentrieren, die Menge zu rocken!
Ihr steht eher darauf gerockt zu werden? Auch kein problem – eine Rockband wäre nichts ohne ein Publikum!
Bewertet werdet ihr von unserer 3-köpfigen Jury. Diese werden sich nicht nur auf eure Score im Spiel, sondern vor allem auf eure Stage Show konzentrieren.
Ihr habt Interesse teilzunehmen? Dann meldet eure Band unter team@gamestormberlin.de an und sagt uns warum IHR das zeug dazu habt, die nächste Battle of the Bands Rockstar Trophäe mit nach Hause zu nehmen.

Creative Code Jam
2017-02-21 12:00 - 19:00, 2017-01-21 12:00 - 19:00, 2016-12-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Workshop in Interpersonal Game Design
2017-02-20 19:00 | TBA, Berlin, Germany
THE CURIOUS DRUIDS are gathering an army of unstoppable game designers! Our intro workshop covers interpersonal game design, getting strangers w different personalities to do weird shit, deep emotional introspection, and total disorientation. If you come, it’ll feel like improv theater, it’ll feel like a dry university class with writing and homework. You’ll have to invent a lot of games. You may be bad at it at first. It may be humiliating.
Our workshops are part of a GAME DOJO—a gathering point for a larger group of gamemakers, which we call the Rogue Order. The Rogue Order makes their own event(s), supported by us, and joins our adventures.
Participate on MONDAY FEB 20, 7pm for the low price of 10€ by emailing Joe Edelman. (Later workshops will be more expensive)
The workshop will take place in Neukölln, exact location will be communicated only after registration.
ABOUT US
Our experience of the world is limited by the games we play every day – games like impress your parents, pay the rent, win the lover. THE CURIOUS DRUIDS manufacture alternative games. Games that dare us to be vulnerable, gently provoke intimacy, and enable us to venture into unforeseen realms of possibility? We play to uncover new dimensions in everyday social interaction, and because it’s difficult, and because it’s fun. We empower everyone to write the games they truly want to play.

★ ąяţǥąʍ€$ XIII ★ // Vorspiel 2017 Special
2017-02-19 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/PROJECTS TO DO WITH ALL THINGS INTERACTIVE ART HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

INFO SOON

— 9:00 – Play artgames + socialising
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY

Game Circuit Part 17
2017-02-17 17:00 - 22:00 | Signallabor, Georgenstraße 47, Berlin, 10117, Germany
Game Circuit Part 17: Computerspiele(Computer(spiele))
Folge 17 der Reihe “Game Circuits” widmet sich der Darstellung von Computern und Computerspielen innerhalb von Computerspielen. In einem einleitenden Vortrag wird die Geschichte und Phänomenologie dieses Motivs an konkreten Beispielen vorgestellt und seine kultur- und literaturwissenschaftlichen Untersuchungsmethoden denen der Computer(spiel)archäologie gegenüber gestellt. Danach können auf circa einem Dutzend historischer Computerplattformen einige dieser Spiele hands-on erforscht werden.
Der Eintritt ist wie immer frei und die Öffentlichkeit herzlich zur Teilnahme eingeladen.

Ways of Playing – 1 Year Anniversary
2017-02-16 19:00 - 22:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln.
It’s been one year since the Body Play Jam, which is kind of how this all got started. Many pictures will be taken. Please let us know if you don’t want to be photographed.
〜SCHEDULE〜
———————————————————-
・7:00〜7:55: Warm-up games
– Follow Your Nose
– AAA
– New Utensils
– Constrained Cooks
– Cooking School
– Subtle Flavors
– Cookoo Cooks
– Added Spice
BREAK
・8:05〜9:15: Your games
BREAK
・9:15〜9:45: More games
– Slappy Chefs
– Grocery List
– Delectable Memories
– 2 of Everything
– Common Ingredients
– Chef Oracle
・9:45〜10:00: Talk / hang out
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not about game mechanics or playtesting. It’s just about playing. :)
Looking forward to playing with you!
A big thank you to The Hidden Institute for the space!
studio.hidden-institute.org
(You can get a sense of some example ways of playing in the Cookbook of Play, made by Zack, one of the organizers : http://wzackw.com/?p=1078 )

February Mini Game Jam
2017-02-11 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: welcome to this edition of the Berlin Mini Jam!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de
12:50 Opening speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in:

There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Game
2017-02-10 19:30 - 21:30 | European Film Market, Berlin International Film Festival, Berlin, Berlin, 10785, Germany
Like a couch with all of your friends in front of a TV in your living room playing a video game. Only hundred times bigger. Game ♥ Cinema is a casual local multiplayer game competition and a special event within EFM – European Film Market of Berlinale! Tickets will be available at the Berlinale Screening shop. Sales open on February 6, 2017. Be among the first to get tickets and register as a player.
This time we’ll be playing Drawful 2 from Jackbox Games and SpeedRunners from DoubleDutch Games / TinyBuild.

HIVE FIVE
2017-02-10 10:00 - 20:00 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
Zum Ende des Semesters öffnen wir die Türen unserer Studios und präsentieren mehr als 20 VR Games und digitale Spiele von Studierenden des GAME DESIGN Studiengangs an der HTW Berlin.

After-Work Game Design Drinks IV
2017-02-08 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
Happy 2017 everyone!! We’re excited to announce our fourth game design event, dedicated to text/sound based GAMES! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Jörg Reisig with his game Fermi Paradox Game.
The second presentation will be from ChaosCore Studio with their game ‘The Last Look’
The third presentation will be from Mona Mur, Berlin-based singer and audio artist who worked in ‘The Last Look’
++ ABOUT FERMI PARADOX ++
In the Fermi Paradox the player decides the fate of all the newborn alien species in a young galaxy. Those civilizations start in the stone age and advance over millennia into a spacefaring society.
They will send out radio signals to other planets and before those messages reach other intelligent beings the senders might destroyed themselves via warfare. Spaceships will be send out to explore other stars and the contact between alien races may not always be peaceful.
Will in the end every species have been destroyed before they ever made contact with each other? Will the galaxy be ruled by a cruel galactic empire? Or will the different cultures manage to coexist in peace and harmony?
++ ABOUT THE LAST LOOK ++
The Last Look is about finding the exit in an old house while solving puzzles and hiding from a scary enemy.
One night, Alice Johnson, a young woman who is working for the Solaris Research and Technology Center, wakes up in a rundown bathroom. She remembers a company party, but although she did not have too much to drink, she can’t remember how she got to that place. One thing is clear: something strange is happening.
++ ABOUT MONA MUR ++
Berlin-based singer and audio artist MONA MUR is known in the international music scene since the 80s, recording and touring with artists such as “Einstürzende Neubauten”, Dieter Meier (“YELLO”) or EN ESCH (exKMFDM, Pigface).
Her songs are to be found in movies such as Fatih Akin’s drama “Head On/Gegen die Wand”.
In 1999 Mona joined the Computer Games Industry as audio artist for software developer TERRATOLS. She created music and Sound FX for games such as
“Kane & Lynch 2: Dog Days” (EIDOS/SQUARE ENIX), “Velvet Assassin” (SoftPeak/UbiSoft Japan) or “Ballance” (ATARI USA/Japan 2006). She has been invited as a speaker at GDC San Francisco 2012, EA DICE Stockholm (“Battlefield”), MIGS Montreal and HTW University of Applied Sciences Berlin.

Casual Connect Europe 2017
2017-02-07 - 2017-02-10 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
Casual Connect is a professional conference created to support the mass-market game community by gathering top developers, publishers, distributors and others involved in related industries for networking opportunities and useful lectures created by a board of industry members. Catch a look at the latest speakers at http://europe.casualconnect.org/content.html.
This year Casual Connect will offer nine different tracks in four lecture halls with 170 speakers. Among others, featured speakers include: Andrew Sheppard, CEO, Gree International Entertainment; Hilmar Veigar Pétursson, CEO, CCP; Petri Ikonen, Creative Director, Electronic Arts; Baris Ozistek, CEO, Netmarble EMEA; Tommy Palm, CEO, Resolution Games; Stephen Jarrett, VP of Game Design, King; Clark Stacey, Co-Founder & CEO, Wildworks; Wilhelm Taht, Executive Vice President, Games, Rovio Entertainment; Ryan Chaply, Esports Program Manager, Twitch; Barbara Medvedieva, Product Owner, Murka; and Michael Fuller, VP Global Digital Business Development, Hasbro.
Showcases
The Indie Prize Showcase receives more than 1,000 game applications during the year. Developers from more than 50 countries have already submitted their games for the international Indie Prize scholarship and the organizers expect even more.
Thirty judges will select the best 120 games that will be invited to Casual Connect to showcase the games at Indie Prize alongside with the world’s best indie developers. Further information on the Indie Prize Showcase can be found at http://www.indieprize.org. The full list of participants will be announced on Jan 9th, one month before the conference.
Besides Indie Prize showcase area with independent developers Casual Connect offers a Premium Dev Showcase for established developers. More Information at http://europe.casualconnect.org/developers.html
Networking
Along with access to networking parties and educational lectures, Casual Connect attendees get access to the Pitch & Match meeting system. This system will allow attendees to make their own connections at Casual Connect. Indie developers are able to pitch to publishers about their games, publishers can connect to promising studios, and tools and services companies will be able to find interested clients. http://casualconnect.org/emails/FAQ.html
And last – but not least: Parties
The ultimate combination of networking and fun: Casual Connect will offer three parties: The Badge Pick-Up Party and two official Casual Connect parties at the end of the first two conference days supported by official sponsors. These parties are free and only available to conference attendees. ￼￼￼

Game Creators Hangout
2017-02-02 20:00, 2017-01-05 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Global Game Jam Berlin 2017 Result Presentations
2017-01-22 17:00 - 22:30 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Check out the Global Game Jam Berlin 2017 results at Wooga’s office after people worked on making games for 48 hours!
Sunday, 22th:
16:30 Doors open for guests
17:00 Presentation of results (BE ON TIME)
19:00 Post-Jam Pizza
22:30 Closing doors
Learn more about this event on http://ggj.gamestormberlin.de/
Head to https://www.eventbrite.de/e/end-presentation-only-global-game-jam-berlin-2017-wooga-tickets-29815162955 to get a spot to attend the presentations.
If you want to participate as a jammer, register here: https://docs.google.com/forms/d/e/1FAIpQLSdzBYnE7wrzu6VLcUxv2QcjlGLbiuAJ_djEkzINMEyG-_XejA/viewform?c=0&w=1

Global Game Jam Berlin 2017
2017-01-20 17:00 - 2017-01-22 16:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.
Global Game Jam Berlin is open to everyone who wants to create digital games, board games or physical games in 48 hours.
The 2017 edition will take place at the Wooga office on the weekend 20-22 of January.
BerlinGameScene.com is offering 2 free Global Game Jam Berlin 2017 tickets for all members traditionally underrepresented groups in games, including, but not limited to, women, LGBTQ+, persons of colour and persons with disabilities. Apply here!

Talk & Play #23
2017-01-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, January 3rd at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Ed Biden: Head of State Post Mortem: Braving the App Store as an Indie
Detailed numbers from the first four months of Head of State on the App Store, the story of how we got there, and the lessons we learned along the way.
—
Ed Biden is a full time product guy and part time indie developer. He launched Head of State in 2016, which went on to be a top 10 paid game in multiple countries. Previously he was a Product Lead at Wooga in Berlin and Kobojo in Paris.
https://edbiden.wordpress.com

Daniel Ziegener: Reviews as Games
Writing a game review can be a creative process, too.
—
Daniel is a freelance games journalist from Berlin.
https://superlevel.de // @sofakissen

Katharina Muske: Urban Cowboiz – Wild Boys on London’s Streets
URBAN COWBOIZ is a satirical endless runner about a strong distinctive trend to express yourself in a young urban culture and the riding culture of Irish & English Traveller. How does that fit? A talk about the conceptional process behind Urban Cowboiz.
—
Katharina Muske is an interactive media concept developer and artist. She always combines different fields of media to create digital experiences that leave a lasting impression.
http://kat.bplaced.net // http://urbancowboiz.com

Melanie Fritsch & Florian Berger: Researching Games Barcamp: Games + Science = <3
Melanie and Florian of the organising team want to get you all excited about the upcoming 6th annual researching games BarCamp, a crossover gathering of researchers and developers, to be held in Berlin in April 2017.
–
Melanie Fritsch is a Berlin-based researcher, writing her PhD thesis in the field of Ludomusicology (Game music research).
Florian Berger is a developer and researcher from Berlin, writing his PhD thesis on adaptive educational games.
http://researchinggames.net // @researchingames
There are no more slots available for this event, but get in touch if you’d like to make a short announcement to the audience or give a talk in the future.

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— AGameHasNoName by Agnes Lison, Marcel-André Casasola Merkle & TheCodingMonkeys
— All Walls Must Fall by inbetweengames /
— Am-Bi by Gregory Kogos & Eyal Stern
— CARIBO by C.P.Lippert
— Cocktail Mafia by Waterman7
— Fermi Paradox by Jörg Reisig
— Gunz N’ Carz & Rock N’ Roll by Oleksandr “.koval” Kovalchuk
— Head of State by Ed, Rebecca & Ewa
— Lingotopia by Tristan
— Lipola by Christian Greitmann, Katharina Muske
— Phoning Home by ION LANDS
— Pirates of the Stormy Sea by PURGlab
— Pół na pół by DeFunc Art
— RotoRing by Gregory Kogos
— Runic Rampage by Alexander Leps
— Stars of Icarus by Crunchy Leaf Games
— Urban Cowboiz by Katharina Muske, Christian Greitmann
— Vei – The Trail of Life by Keenfox Studios
— Welcome Above by Framefield
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR 3
2017-01-16 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
AGENDA ?
19:00 Doors / 19:30 Talks
⚗?
TALK 1 : From Demoscene to VR by Thomas Mann
TALK 2 : DIY Hentai VR by Vladimir Storm
TALK 3 : Octa VR performance by Octa
AFTER :
You can experience 2 vive projects : Welcome Above and Octa VR. And also be 3d scanned by Jessica Palmer.
????
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

January Mini Game Jam
2017-01-14 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Have you decided on your new year’s resolutions yet? How about finishing a few game prototypes? Because I know just the place to do that: Welcome to the first Berlin Mini Game Jam of the new year!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de/
12:50 Opening speech & theme announcement
13:00 Jam starts
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in: http://i.imgur.com/k0Of1sg.png
There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Women Who Code Berlin: Workshop
2016-12-12 19:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Workshop by Glenna Buford.
Let’s build a game together!
We’ll work through a tutorial together and cover some of the basics of game programming such as collision detection.
More details to come! Stay tuned!
Glenna is an Engineering Lead at Wooga. She’s been working on Jelly Splash for over two years, making sure new versions get shipped regularly for players to enjoy the game over a long period of time. Glenna has expertise in iOS and Android development and in her spare time, she’s an organizer of Girls Make Games workshops in Germany.

December Mini Game Jam
2016-12-10 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 2€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

After-Work Game Design Drinks III
2016-12-07 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
We’re excited to announce our thid game design event, dedicated to VR GAMES! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Troy Duguid and Jack A. Perkins with their VR sculpturing game HOMEZOME.
Join us and tell your game dev friends ♥

Talk & Play #22
2016-12-06 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, November 22th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Allan Cudicio: Was Luigi Gay?
As an intersection between media and technology, video-games are increasingly becoming part of the mainstream. Just as in films and books, LGBT diversity in video-games is turning from a nice conversation to a wider debate. How has game development dealt with Queer characters and themes in the past? How are things changing?
—
Allan Cudicio is Game Designer at King. Previously involved in the business side of software development, he has now switched to full time design of mobile games.
https://de.linkedin.com/in/allancudicio // @ilcudi

Jana Reinhardt: SOLITUDE
How visiting a shepherding contest resulted in a personal game with sheeple.
—
Jana Reinhardt is 1/2 of game development studio Rat King.
https://ratking.itch.io/solitude // @RottenHedgehog

Linda Kerkhoff: Girls Make Games – Recap of the First Workshop in Berlin
We organized a one day workshop where we taught middle school aged girls about making games. Everything from game design, concepting, and programming. The talk will be about the organization of the event, how the event went, and discuss feedback and lessons learned that we’ll take to future events.
—
Linda is working as an engineer in Berlin’s games industry since 2013 and helped organising the first Girls Make Games workshop in Berlin.
http://blog.wooga.com/post/153336499448/girls-make-games-workshop-at-wooga // @LyraHolunder

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— CARIBO by CACHET
— DYO by Team DYO
— Hasty Melons by Minitrope
— Hubert’s Hideout by Team Omelette
— MOMENTUM by Team NeonChameleon
— Monster Garden by Zack Wood
— PippiPilots by David Smit
— Pirates of the Stormy Sea by PURGlab
— Planet Elysia TD by Mad Hats Assembly
— pong and a keyboard by Sven Ahlgrimm
— RotoRing by Gregory Kogos
— SOLITUDE by Rat King
— Stars of Icarus by Crunchy Leaf Games
— The Fermi Paradox by Jörg Reisig
— Tumbling Home by Tristan Dahl
— Unforeseen Incidents by Backwoods Entertainment
— Vei – The Trail of Life by Keenfox Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ XII ★
2016-12-05 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

— MerleCaliope-title ???
—more speakers tba

Amazing X-M4rk3t Vol. 002
2016-12-04 12:00 - 20:00 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
The AMAZING X-M4RK3T is a place where you can warm your cold hands on hot circuits and blowing GPU fans, where you find mysterious objects from the depth of NET and other fabricated paraphernalia of connected madness: 3d-printed characters, home-brewed experimental videogames, DIY synths, 4 dimensional board games, digital toys, robots, hacked software on worn out USB sticks, collections of love songs for your cyberboyfriend, wearables, implants, postcards from VR, magazines, tiny pieces of paper with unknown URLs, fanzines, comics, illustrations, paintings, books, clothes and food.
The AMAZING X-M4RK3T is also a place for playing interactive experiments. So we are going to display a selection of the most beautiful and broken digital experiences. We have heard that Virtual Reality tastes like salty copper and fresh silicone.
In our workshops, you’ll have the chance of creating your own tiny reality to take home with you.
Date: Sunday December 4, 2016,
Time: 12:00-20:00
Location: Urban Spree, Revaler Str. 99, Friedrichshain, Berlin
Vendor participation:
Vendors please provide us as much useful information as possible to help us see if your products would be a good fit for the AMAZING X-M4RK3T and also to promote your appearance. We are providing a table (200x80cm), some decoration and power. Fee for one table is 50 Euro, half table 25 Euro.
Exhibitors participation :
Please provide us all the info about your game, VR experience, artwork, performance, workshop etc (links to screenshots, videos etc.). Regarding equipment: Please make sure you bring everything you need (PCs, monitors, controllers…). What we are definitely providing is space, minimal decoration and power. No fee to pay!
Submission link: http://tinyurl.com/jf5wx9r

LABOURGAMES – work and play
2016-12-03 10:00 - 18:00 | Impact Hub Berlin, Friedrichstrasse 246, Berlin, BER, 10969, Germany
How much of work is play? What does work look like in the future? Let’s play the game of work! Games in the working environment, gamification, Open Source, Open Data, co-working and crowd-working are ubiquitous and change our world(s) of work fundamentally.
By producing games itself, the artistic research project LABOURGAMES questions the relationship between work and play and creates new perspectives on the current system of work in Europe. Together with our European partners from Italy, the Netherlands, Germany, Greece and the UK, over the next three years, we will search for the future of work.
It starts with a one-day Un-Conference on 3.12.2016 at the Impact Hub in Berlin. Project partners and professionals, gamers and consultants, associates and other creatives, sketch, discuss and play for a day and find new links between work and play. At the same time, they will plan the framework for the subsequent artistic research in the participating European countries.
The Un-Conference is an Open Space event, where the content and workflow is created by the participants on the fly. Some of the working groups and workshops are led by the LABOURGAMES project partners and consultants, others are self-organised and run by the event conference participants themselves.
The number of participants is limited, first come first served.
Fee of EUR 12.- includes catering.
The working languages are English and German.

The making of #1
2016-11-28 20:00 - 21:30 | BCG Digital Ventures Berlin, Dircksenstraße 41, Berlin, 10178, Germany
‘The Making of’ is about what it’s really like to design, make, and ship something, be it product or service.
From the initial sketch on post-it to field research to the first prototype, we believe the process is more inspiring than the final product.
We will have presentations by the makers of these projects with ample time for q&a afterwards:
– The Roll – http://theroll.eyeem.com/
– The Curious Expedition – http://www.curious-expedition.com/
This is the first event of a series by and for the design community of Berlin.

November Mini Game Jam
2016-11-26 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Agile Game Lab #16
2016-11-24 18:00 - 22:00 | DaWanda Snuggery, Windscheidstraße 19, Berlin, 10627, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you
