BerlinGameScene.com

Lecture: Christian Huberts - Poor Stereotypes
2016-10-26 19:00 - 22:00 (Europe/Berlin) | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Christian Huberts: Poor Stereotypes
Poverty in Games as Narrative Cliché and Ludic Paradox
Video games depend on narrative, visual and conceptual stereotypes to be playable – they offer quick orientation even in complex or unclear situations. But stereotypes never only serve as a neutral tool. They also convey simplified preconceptions and meanings about the world. When an used stereotype touches on a much discussed topic in society – like racism or sexism –, the game automatically becomes political. This is especially problematic, when the communicated cliché is not only superficial but gets reinforced by the underlying systems of the game. While you can simply put a half-naked heroine in reasonable armor, you can’t fix a game whose stereotypic depiction of poverty is mirrored in the rules of the game. The talk will focus on the misconceptions and paradoxes of the representation of class-related struggles in video games. Besides giving an introduction to the function of stereotypes for gameplay, it wants to show, how games misrepresent poverty as something that is unspoilt by the power structures of society.
Christian Huberts
Cultural and Media Studies Scholar and Editor, Games-Bookazine WASD.
When: 26th October 2016, 7pm
Where: BTK, Dessauer Str. 3-5, 10963 Berlin
For more information visit: http://stereotype.btk-fh.de/christian_huberts_poor_stereotypes/

After-Work Game Design Drinks II
2016-10-26 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
We’re excited to announce our second game design event! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Marek Plichta (Spaces of Play) with their wonderful game Future Unfolding.
The second presentation will be from Stephan Hövelbrinks (twitter.com/talecrafter) with the awesome Death Trash game!
Join us and tell your game dev friends ♥
++ ABOUT DEATH TRASH ++
http://deathtrash.com/
A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
++ ABOUT FUTURE UNFOLDING ++
http://www.futureunfolding.com/
Future Unfolding is an action adventure where you explore a forest filled with life, both beautiful and dangerous. The world is procedurally generated – each player will experience a new realm with unique secrets and puzzles.
As you explore the world you will encounter various animals. The animals you meet can be friendly or dangerous. Helpful animals guide your way and give you access to new abilities. Hostile animals will hunt you down, but without weapons your only option is to outsmart, sneak past or outrun them.
Every object in Future Unfolding is made of dynamic particles and can transform, move or blend into something else – even the ground. You can push through the trees in the forest, you can dash through grass to destroy it, and move every stone in the game. All animations are hand-drawn frame-by-frame and use our custom technology to create dynamic 3D shadows.

Codemotion Berlin 2016
2016-10-24 - 2016-10-26 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
Codemotion is one of the biggest tech conferences in Europe with an international network of 30.000 developers and 350 speakers and further partner conferences in Milan, Rome, Amsterdam, Dublin, Dubai, Tel-Aviv and Madrid (check out Codemotionworld).
Last year’s edition took place on November 2 & 3 at Kulturbrauerei Berlin – around 400 visitors enjoyed a lively mixture of conference talks on 3 stages, a makerspace, lightning talks and a diversified workshop program. Check out the conference photos of Codemotion Berlin 2015 here.
What are our main goals for Codemotion Berlin 2016?

higher community involvement by integration of separate Community Stage
consistent mixture of tech talks and site program
relevant keynotes and high quality conference program (see our first speakers)
comfortable social spaces for knowledge exchange and networking

Codemotion Berlin provides a platform for international developers, engineers and coders in order to exchange ideas, raise awareness for new projects/topics, generally speaking to share the enthusiasm about all facets of coding.
It offers a unique opportunity to all visitors to gather new inspirations, energy and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Codemotion Berlin is open to all languages and technologies. We want to bring together interested developers who’d like to think outside the box and understand the intersections in technology and programming.

October Mini Game Jam
2016-10-22 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 2€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

The Legend of Zelda – live in Concert
2016-10-21 20:00 | Tempodrom, Möckernstraße 10, Berlin, 10963, Germany
Zelda – Fans aufgepasst: die Konzertreihe „The Legend of Zelda – Symphony of the Goddesses“, die schon tausende Besucher in Deutschland begeisterte, kommt 2016 aufgrund der sensationellen Nachfrage neben Essen nach über 3 Jahren nun auch erneut nach Berlin ins Tempodrom. Am 21. Oktober 2016 könnt ihr die Musik einer der erfolgreichsten Action-Adventure Videospielreihen mit großem Orchester und Chor sowie Kinoleinwand live erleben: „The Legend of Zelda“.
Karten gibt es ab sofort ab 46,- Euro zzgl. Gebühren auf www.eventim.de sowie an allen angeschlossenen Vorverkaufsstellen.
Das Orchester mit seinen 56 Musikern wird unter Mitwirkung eines 20-köpfigen Chors in einer Direktübertragung 25 Jahre Zelda-Geschichte musikalisch präsentieren, während auf einem Großbildschirm beeindruckende Bilder der diversen Spiele die Zuschauer in einer faszinierenden Retrospektive begeistern. Die „Symphony of the Goddesses” („Symphonie der Göttinnen“) schildert in vier Sätzen die klassischen Geschichten der berühmten Reihe: The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess und The Legend of Zelda: A Link to the Past. Im Verlauf dieses außergewöhnlichen Konzerts werden auch weitere Klassiker der Serie anklingen. Die Leitung hat die Dirigentin Amy Andersson, die Arrangements stammen von Chad Seiter (Star Trek, LOST und Fringe) und wurden offiziell freigegeben von Koji Kondo, dem Komponisten und Sound Director von Nintendo. Die Show wird präsentiert von Jason Michael Paul Productions Inc., Massimo Gallotta Productions und Nintendo.

Creative Code Jam
2016-10-21 12:00 - 19:00, 2016-09-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Ways of Playing – with Sound
2016-10-19 19:00 - 22:00 | The Hidden Institute, Weigandufer 28, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln: Play physical games with the theme of sound!
The first edition of a new monthly evening meet-up where we play some short physical games.
Hope you’ll join us and bring any ideas for games you like or always wanted to play. We are still experimenting with format, etc., so please join us and help shape the event!
We want to try a suggested theme of SOUND this month. Any game you bring can follow the theme, or not. :)
Children’s games, improv comedy exercise, dancing games, contact improv warm-ups, you get the idea – it’s about play more than games! “Everybody wins when no one loses.”
A big thank you to The Hidden Institute for the space!
studio.hidden-institute.org
(You can get a sense of some example ways of playing in the Cookbook of Play, made by Zack, one of the organizers : http://wzackw.com/?p=1078 )

Augmented World Expo (AWE) Europe 2016
2016-10-18 - 2016-10-20 | BCC, Alexanderstraße 11, Berlin, 10178, Germany
Augmented World Expo™ (AWE) is the world’s largest conference and expo for professionals focused on giving people real superpowers through Augmented Reality, Virtual Reality and Wearable Technology. The events take place in the USA, Europe and China and are produced by the non-profit organization AugmentedReality.Org.
AWE gathers the top innovators – from the hottest startups to Fortune 500 – to showcase the best augmented world experiences in all aspects of life and work: from entertainment and brand engagement, to enterprise and industrial, urban and architecture, education and training, automotive and navigation, government, and commerce.
AWE 2016 was the largest ever exposition of Augmented Reality, Virtual Reality and wearable technology with over 200 demos, 200 speakers, and nearly 4,000 attendees! The press dubbed it “The Consumer Electronics Show of the Future. The increasingly Near Future” (USA Today). Exhibitors took advantage of the passionate and knowledgeable audience to establish leadership positions in the market.
>>More press coverage from AWE 2016 here
The AWE Program includes mind-blowing keynotes by industry luminaries, classes and tutorials, products and startup demos, the largest collection of industry use cases, The Auggie Award Competition, Art Gala and reception, talks by industry leaders covering business, technology and design – and exhibits of the latest in AR, VR and wearables.
Do not miss the opportunity to position your company in this world-changing industry, and create awareness among fortune 1000 companies, potential buyers, partners, investors, and the media.

What to Expect at AWE
LEARN – In-depth talks, classes, and workshops – learn about leading SDKs, best practices for enterprise implementations, and tips to succeed with your startup.
DEMO – Go hands-on with in our three halls showcasing AR, VR and wearable tech.
INSPIRE – Epic talks from industry luminaries and top innovators on our keynote stage aimed to leave you inspired.
Auggie Awards – Compete with the best of the best in the augmented world.
Investors forum – Investors compete to invest in the hottest startups in the Augmented World.
B2B Matchmaking – Rare opportunity to speed-network with large corporations, sought-after startups, and the brilliant minds in our industry.

Talk & Play #21 @ Intel Buzz Workshop Berlin
2016-10-14 09:30 - 22:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play #21 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a free event packed with talks, games, food, drinks (yes, also beers, from 6pm) and giveaways focusing on tech and content trends in the games industry.
On this occasion there will be a Talk & Play session (from 5pm to 6pm) featuring three Berlin independent studios talking about procedural generation techniques, and how they’re being used in their games:

The Disco Generator: Procedural Nightclub Generation in All Walls Must Fall by Isaac Ashdown (inbetweengames, All Walls Must Fall)
Generative Storytelling by Riad Djemili & Johannes Kristmann (Maschinen-Mensch, The Curious Expedition)
Randomization Tools: Augmenting Hand-Crafted Worlds byStephan Hövelbrinks (Crafting Legends, Death Trash)

Important! The event is free to attend, but make sure to register on Eventbrite – RSVPs on Meetup are not valid!
You can find the full event schedule at http://intelbuzzworkshopberlin2016.eventbrite.com

Intel Buzz Workshop Berlin
2016-10-14 09:30 - 22:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts, plus a chance to feature games in a selected (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend – register here.
Target groups:
Game developers, game designers, engineers, hardware hackers, students and the rest of the games industry.
The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.
Brought to you by:

Schedule (full program details coming soon):
9:30—10:30
Doors, free coffee & breakfast, game exhibition
10:30—10:45
Welcome + Talks kickoff

— TRENDS AND TECHNOLOGY
10:45—11:30
How we beat VR / How we failed VR / Why we want VR
Ferhan Özkan, Crytek
Thorsten S. Wiedemann, A MAZE.
11:45—12:30
Content is King, Performance is Queen: The Today and Tomorrow of Games Tech (Panel)
Marie Amigues, Altagram
Timo Ullmann, Yager
Karol Zajaczkowski, 11 bit studios
Moderator: Michael Liebe, Booster Space

12:30—13:00
GPA live code optimization
Antoine Cohade, Intel
13:00—14:30
Lunch break (free food and drinks will be provided) + game exhibiton
14:30—14:50
Alice Ruppert, AirConsole

— STRAIGHT INTO BUSINESS
Company structures: How I got where I am – failures, success stories, learnings, recommendations
14:50—15:05
Christina Barleben, Thoughtfish
15:10—15:30
Michael Schade, Rockfish Games

— DEVELOPMENT, PRODUCTION & MARKETING
15:45—16:00
Rupert Ochsner, Bonus Level Entertainment
16:00–16:15
Ruth Lemmen, Womenize!
16:15—16:30
Oscar Clark, Unity

— TALK & PLAY
Berlin indies go procedural: 3 talks on procedural generation
16:45–18:00
Isaac Ashdown, inbetweengames
Riad Djemili & Johannes Kristmann, Maschinen-Mensch
Stephan Hövelbrinks, Crafting Legends

— NETWORKING TIME
18:00—22:00
Free beers, drinks & snacks + game exhibition

Game Expo
The following games will be exhibited during the event:

All Walls Must Fall by inbetweengames
Death Trash by Crafting Legends
DuelVR by Freie Universität Berlin
Grand Values: Monaco by Bearhands
The Long Journey Home by Daedalic Studio West

Berlin Gamification Meetup
2016-10-06 19:00 | Banja Luka, Falckensteinstraße 1-2, Berlin, 10997, Germany
Finally! We’re meeting again!
To get started and rivive this meetup, we’re just gonna have a relaxed evening with chats and drinks and maybe some gamifications stories at the bonfire. This is meant to see, who is still interested in the topic, who is interested in more regular meetups in which format, and well – to just have a good time.
Would be nice if you could click the thingy if you’re coming until a week before the meeting, so we know roughly how many tables we should reserve.
Really looking forward to seeing old and new faces!

Google Mentoring: Take your Mobile Game to the Next Level
2016-10-05 14:00 - 16:00 | Factory Berlin, Rheinsberger Straße 76/77, Berlin, 10115, Germany
Factory Berlin and Google for Entrepreneurs partnered up to bring you a series of workshops and lectures aimed to help your startup scale.
The mobile gaming industry has grown rapidly. What are the industry best practices and the latest tools for developers? Tobias will help you to succeed in building a successful business with your game.
Learn how to test and launch more effectively, optimize the user experience with experiments and analyze your users through player segmentation.
Tobias is partnering with game developers in Western Europe. He has been working in the gaming industry for the past sixteen years. Before joining Google in 2009 he was working on web game partnerships for AOL Germany and contributed as an editor to several online gaming portals.

★ ąяţǥąʍ€$ 011 ★ 1 Year Anniversary Spookdracula!!!!!1exclamationmark!
2016-10-03 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
(۶ꈨຶꎁꈨຶ )۶ʸᵉᵃʰᵎ CELEBRATING 1 YEAR OF ąяţǥąʍ€$!!! (۶ꈨຶꎁꈨຶ )۶ʸᵉᵃʰᵎ
Wow BB’s can u believe its been one year??? thank u to everyone for making this event way cooler than my wildest dreamz xx
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations TBA [Talks/Performances/Questions/Open Mic]
— 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
///
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Deadline Demoparty 2016
2016-09-30 14:00 - 2016-10-02 14:00 | ORWOhaus, Frank-Zappa-Straße 19, Berlin, 12681, Germany
DEADLINE IS BACK!
Come and join us for a weekend full of fun, competitions and meeting of old and new friends – for the third time in the pulsating city of Berlin, Germany!
Expect a wide variety of competitions, amazing live-acts, seminars, retro-gaming and much more yet to be announced..
We look forward to partying with you and of course are thrilled to see your entries, regardless of platform!
The partyplace is located in the north-east of Berlin, easily reachable by plane, car or train. It features space for up to 200 people, a separate sleeping area, nearby shops, hotels and lots more.

Houdini Berlin Meetup
2016-09-27 19:00 - 23:00 | xHain hack+makespace, Grünberger Straße 14, Berlin, 10243, Germany
Welcome to the first Houdini Berlin Meet-Up at the https://xhain-hackspace.github.io/! Sit down, grab a cookie and let’s spend an evening with everyone’s favourite procedural 3d modeller.
Houdini is a 3d animation program with a procedural twist: Every action is saved in a node network and its parameters can be changed or randomized later. That allows for procedural assets (e.g. a house that you can still resize right in Unity3D – and it decides on the fly how many windows it needs and where they are placed) and amazing generative artworks.
You are new at Houdini? That’s perfectly fine! We can show you the ropes, try to answer your questions and you can get inspired by the cool stuff other people show.
You already know Houdini inside-out? Awesome. Present your projects and impress us with your knowledge.
Everyone is welcome: Newbies, veterans, artists, programmers, students or freelancers – anyone interested, really!
We have tables, chairs, internet and a beamer. If you like, bring your laptop to either show stuff or try new things out immediately.
Oh, and it wouldn’t hurt if you download and install the free Apprentice edition before you come: https://www.sidefx.com/get/download-houdini
See you there!

September Mini Game Jam
2016-09-24 12:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Machine Hangar – Art Exhibition
2016-09-23 - 2016-10-01 | Berlin Art School, Rigaer straße 58, Berlin, 10247, Germany
Visit the first art exhibition of the ‘Machine Hangar’ project and experience new concept design works from the product- and concept design duo Vadim Motov and Buryat Sky.
Vernissage: Friday, 23th September – 20:00h
Sneak a peek on some of the artworks by visiting our Behance page:
https://www.behance.net/MACHINEHANGAR
We’ll see you there!

3D & Animation Berlin Meetup
2016-09-22 19:00 - 23:55 | Castle Pub, Hochstr. 2 , Berlin, Berlin, 13357, Germany
The next 3D & Animaton Berlin meetup is back after a Summer break.
In the 22.9.2016 we will back back to talk more about 3D & Animation, get to know new people and get our commuinty growing in Berlin.
Everyone is welcome!
Free entrance!

Alt Ctrl Game Jam 2016 Berlin Kickoff
2016-09-16 19:00 | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
Last year we had 2 winners from Berlin, so let’s do this again! Let’s kick off the Berlin chapter of the 3rd international Alt Ctrl Game Jam (16.9-26.9) at Saftladen. We’ll share some stories from last year, brainstorm together, and form some new cooperations. Like in music, jamming is more fun together!
The goal, again, is to create a game with a weird & beautiful & self built game controller, to build your own device for playing existing digital games. I’ve heard there will be a theme this year… (but of course you’re free to be stubborn and completely ignore it).
To bring:
– Hardware like buttons, sensors, materials (wood, plastic, wool, etc.) that you’d like to use or show.
– Random ideas or sketches about what you’d like to make
You will probably not be building something this evening (on the other hand, I’m not stopping you), but there are 10 days to jam at home / in the office / under the Warschauer Brücke.
Drinks are available for €2, but you can also bring your own.

Games Programming / Tiny Jumper – SAE Berlin
2016-09-15 15:00 - 19:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
“Dein Spiel” – Workshop
Du wolltest schon immer wissen, wie Du mit Unity ein kleines Spiel zusammenstellen kannst? Dann meld Dich für diesen Worshop an!
Bei unserem Workshop lernst Du, wie Du aus Bausteinen ein Jump ‘n Run erstellen kannst und wenn Du es fertig bekommst, kannst Du Dein Spiel mit nach hause nehmen.
Teilnahmegebühr: kostenlos
Sprache: Deutsch

Unity 3D Workshop (Intermediate) @ S4G
2016-09-15 - 2016-09-17 | School for Games, Gubener Strasse 47, Berlin, 10243, Germany
Sie wollen Ihr Grundlagenwissen in Unity3D auf die nächste Stufe heben? Dann holen Sie sich den Feinschliff in dem zweitägigen Intermediate-Workshop.
Schwerpunkt des Kurses ist der Umgang mit dem Editor und das Scripting in Unity3D.
Das Wissen wird an Hand der Umsetzung klassischer Games wie Space Invaders, Memory oder Super Mario vermittelt.
Dabei werden sowohl spezifische Funktionen der Unity3D-Engine als auch generelle Konzepte der Spieleprogrammierung behandelt,
die auch für anderen Game Engines relevant sind. Dabei lernen Sie außerdem Mechaniken und Techniken der Spieleentwicklung kennen und richtig anwenden.
Entwickeln Sie Ihre eigenen Online- und Mobile-Games nach erfolgreicher Teilnahme am Unity3D Intermediate-Workshop ist dies ganz einfach möglich.
Ziele:

Grundlagenkenntnisse im Umgang mit der Unity3D-Engine
Kenntnisse im Umgang mit dem Szenaufbau, Render-Pipelines und PhysX
Grundwissen über Konzepte einer komponentenbasierten Game-Engine
Grundlegende Benutzung von PhysX
Wissen über Basic Design Options (Unity default Materials, Textures)
Einführung in die Grundlagen der Programmierung
Erstellung eigener Komponenten mit der Programmiersprache C#
Sicherer Umgang mit dem Unity 3D Editor
Grundlagen Unity Animations (Animator, Keyframe Animations)
Grundwissen über grundlegende Import- und Export-Funktionen
Selbständiges Erstellen eines eigenen Game-Projekts
Kenntnisse über Unity Input (Mouse, Keyboard)

Inhalt:

Erweiterte Programmierkonzepte
Einführung in die Grundlagen und Konzepte der Spieleprogrammierung mit Unity3D
Erweiterte Programmierung mit C# in Unity 3D
Einführung in die Grundlagen von Unity UI
Einführung in die Grundlagen der 3D-Grafik (Render-Pipeline)
Einführung in die Tool/Editor-Programmierung mit Unity3D
Erweiterte Einführung in die Grundlagen der Spieleentwicklung (Game-Loop, Interaction, Movement etc.)
Erstellen eines eigenen Game-Projekts unter Anleitung des Fachdozenten

Special offer for BerlinGameScene.com visitors: use the special “BGS_Unity” Rabattcode when booking the course on the S4G website to get 20%-off! NB: If you want to use the Rabattcode you can’t use Paypal as a payment! Please just sign up on the S4G website, you will get a receipt to your E-Mail.

Deviant Robot – Meet, Greet, Mingle, Play
2016-09-14 19:00 | interFace Bar, Perleberger Straße 17, Berlin, 10559, Germany
Exporting one of our great meetups to Berlin.
deutsch und englisch willkommen :)
Doors open at 19:00
Around 19:30: official start and short introduction speech
the rest of the evening is up to you; we set up small groups to play board or card games (feel free to bring a game you’d specifically like to play & the venue holds many games also, digital or otherwise) or you just hang out and have conversations and relax.
We would love for everyone to socialise throughout the evening, so the main aim of these games is to get to know the other people at the table!
Don’t worry if you’ve never heard of our games before or if you’re a bit nervous about coming along. We have a team member on hand to welcome you into the group and explain the games as we go along. We’re really looking forward to seeing you at the meetup!
–nochmal auf deutsch–
Nach der kurzen Begrüßungsrede liegt dir die Abendgestaltung frei; entweder schliesst du dich einer kleineren Gruppe an um ein Spiel zu spielen oder tummelst dich einfach mit den anderen Leuten, lernst sie kennen und quatscht z.B. ein bisschen über dieses oder jenes gaming Thema.
Keine Sorge falls du die Spiele nicht kennst oder nicht alle Star Trek Charaktere auswendig kannst oder vielleicht generell etwas nervös bist, ins unbekannte zu stolpern. Wir haben ein Teammitglied, Yasmin, vor Ort um dich Willkommen zu heißen und ggf. Spielregeln zu erläutern. Wir freuen uns einfach auf dein Dasein und hoffen, dass auch du Spaß haben wirst.
***
Bitte beachten! :
Interface house-rules;
Everyone has to be at least 18 of age and order a drink (there is a vast variety of alcoholic and non-alcoholic drinks), aside from that everything on location is free and you can bring your own food if you like.
Alle müssen 18 sein und Getränke (es gibt diverse alkoholische und nicht-alkoholische Optionen) bestellen, ansonsten is aber alles kostenlos und Essen könnt ihr mitbringen, wenn ihr wollt.

Workshoptag Game Art & 3D Animation / 3ds Max – SAE Berlin
2016-09-14 14:00 - 19:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Lerne einfache Körper mit 3ds Max, dem Standard 3D Modelierungs- und Animationstool der Gamesbranche, zu erstellen und zu animieren.
Du wirst erste Schritte im Umgang mit der Softweare erlernen und diese Körper sogar texturieren.
Teilnahmegebühr: kostenlos
Sprache: Deutsch

Escape Games Festival Berlin
2016-09-14 - 2016-09-17 | FMP1, Franz-Mehring- Platz 1, Berlin, 10243, Germany
RÄTSELSPASS UND NERVENKITZEL OHNE ENDE. INTERAKTIVES ERLEBEN. MIT DEM ABENTEUER VERSCHMELZEN.
Mitten in Berlin. Wir laden euch ein!Für die Escape Rooms müsst ihr euch voranmelden. Spielt unsere Räume Villa M und Secret Service gemeinsam mit anderen begeisteren Escape Gamern. Für alles andere gilt: Einfach vorbeikommen und ein tolles Erlebnis mitnehmen – wir freuen uns!
Öffnungszeiten:
Mi 14:00 – 22:00 Uhr, Do & Fr 14:00 – 24:00 Uhr
Mehr Infos findet ihr auf unserer Webseite: http://escape-games-festival.de/

Unity 3D Workshop (Basic) @ S4G
2016-09-13 - 2016-09-15 | School for Games, Gubener Strasse 47, Berlin, 10243, Germany
Die Unity3D-Engine ist die aktuell angesagteste 3D Engine für Online- und Mobile-Entwicklungen auf dem Markt.
Das liegt vor allem an ihrer Flexibilität, Einfachheit in der Handhabung und der Multiplattform-Ausrichtung
Games oder Programme, die mit Unity3D entwickelt werden, lassen sich mit relativ wenig zeitlichem und technischem Aufwand für Plattformen wie das iPhone, iPad, Mac oder PC sowie direkt für den Webbrowser anpassen.
Das erspart viel Entwicklungsaufwand und Ressourcen, die man komplett in den kreativen Part der Entwicklung stecken kann.
Ein sehr wertvoller Umstand, der diese Engine bei Games Entwicklern, Architekten, Agenturen etc. so beliebt macht.
Wenn Sie von diesem technischen Fortschritt profitieren wollen, empfehlen wir Ihnen den Unity 3D Engine Basic-Workshop der School for Games.
Der Kurs vermittelt Ihnen einen Überblick über die Features und Funktionen der Unity 3D Engine.
Dabei wird der Umgang mit dem Editor an praktischen Beispielen erläutert und ein Einblick in den grundlegenden Workflow der Spieleentwicklung vermittelt.
Im Verlauf des Kurses erstellen die Teilnehmer zudem ein komplettes, spielbares Projekt (Mac / PC / HTML5)
Ziele:

Grundlagenkenntnisse im Umgang mit der Unity3D-Engine
Kenntnisse im Umgang mit dem Szenaufbau, Render-Pipelines und PhysX
Grundwissen über Konzepte einer komponentenbasierten Game-Engine
Grundlegende Benutzung von PhysX
Wissen über Basic Design Options (Unity default Materials, Textures)
Einführung in die Grundlagen der Programmierung
Erstellung eigener Komponenten mit der Programmiersprache C#
Sicherer Umgang mit dem Unity 3D Editor
Grundlagen Unity Animations (Animator, Keyframe Animations)
Grundwissen über grundlegende Import- und Export-Funktionen
Selbständiges Erstellen eines eigenen Game-Projekts
Kenntnisse über Unity Input (Mouse, Keyboard)

Inhalt:

Einführung in den grundlegenden Aufbau und die Funktionen der Unity 3D Engine (Materials, Shader etc.)
Vermittlung von Grundlagen über Szenenaufbau und PhysX
Einführung in grundlegende Konzepte einer komponentenbasierten Game-Engine
Training im Umgang mit dem Unity 3D Editor und seinen Funktionen
Arbeiten mit den Import- und Export-Funktionen für Game Assets der Engine
Erstellen eines eigenen kleinen Game-Projekts unter Anleitung des Fachdozenten

Special offer for BerlinGameScene.com visitors: use the special “BGS_Unity” Rabattcode when booking the course on the S4G website to get 20%-off! NB: If you want to use the Rabattcode you can’t use Paypal as a payment! Please just sign up on the S4G website, you will get a receipt to your E-Mail.

Creative VR #1
2016-08-29 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:00 PM
TALKS AT 7:30 PM
???
TALK #1: VR STUFF (Troy Duguid)
TALK #2: THOUGHTS ON MESSING W BRAINS (Daniel Sproll)
TALK #3: 3 WEEKS OF VR / OUR EXPERIENCES (Zwi Zausch)
then Networking, you know.
//////P.S.
If you wanna showcase your project or make a talk, please, contact the organizer.
If you not gon come, please update your status.

August Mini Game Jam
2016-08-27 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Virtual Fictions final show
2016-08-25 20:00 - 23:55 | Acud Macht Neu, Veteranenstraße 21, Berlin, 10119, Germany
School of Machines, Making & Make-Believe presents its Virtual Fictions summer exhibit at ACUD MACHT NEU!
We’re a group of 13 women and 8 men who’ve spent the last four weeks together playing and experimenting with storytelling, virtual reality, and 360 filmmaking (http://schoolofma.org/virtual-fictions/) in Berlin.
Bring your friends and come see what we’ve been up to!
Sarah Riazati (US)
Emilia Kurylowicz (PO)
Laura Shinbane (US)
Herman Fredlund (SE)
Sophie Braziunas (US)
Elli Raynai (CA)
Maksim Kolyanov (UA)
Ewa Winiarczyk (PO)
Meredith Thomas (UK)
Maria Paz Almenara (PE)
Tiffany Otto (AU)
Yinan Song (CN)
Deborah Rodrigues (BR)
Aurore Le Bihan (FR)
Marie LeBlanc Flanagan (CA)
Mattia Sappa (IT)
Rachel Uwa (US)
Rita Eperjesi (HU)

Talk & Play #20
2016-08-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, August 9th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Let’s continue with the new format introduced at the beginning of the year: 5 minutes for each presentation, with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Quantcept by Anastasia (alpha_rats)
Making a game about dreams and call-centers.
—
Anastasia is a Berlin-based illustrator and game developer.
http://alpharats.com // @alpha_rats

Codecks, a project management tool inspired by collectible card games by Emmanuel Tabarly
Looking for the sweet spot that will make game developers enjoy using project management tools!
—
Emmanuel (Manu) is an old man, but don’t remind him of that. He spent too many years as a project manager in video games, web development and even hard-core industrial projects. The scars run deep. He’s currently developing Codecks with his partner-in-crime Daniel. Most of his free time is devoted to games (with pixels and cardboard), and tabletop miniature painting. That’s what happens when you get old.
https://www.codecks.io // @codecks_io

Snake in 3 Languages by Lisa (lislis)
What’s a good language to start writing games in? I don’t know, that’s why I wrote the same game in three different languages so you can choose!
—
Lisa is a frontend developer in the real world and a game enthusiast anywhere else.
https://lislis.de

Closer: a game for two people by Marie Claire LeBlanc Flanagan
What I learned from weirdos, cheaters, and other miscreants who refused to play my game properly.
—
Marie Claire LeBlanc Flanagan moved to Berlin from Canada to teach herself to make experimental games. She founded a day to celebrate drone music, has a store for selling experimental cassettes and LPs, and runs a website called Weird Canada.
http://marieflanagan.com // @omarieclaire

3 Level Design Do’s & Don’ts by Martha Schoppa
In this talk you will hear about some typical mistakes doing levels and how to do it better.
—
Martha is Level Designer at Wooga working on the puzzle game Jelly Splash and worked on 700 levels there.
http://www.martha-schoppa.de // @marthi_party

This is how I VJ by raxter
With no actual VJ experience, raxter demonstrates how he blindly and drunkenly stumbled and flailed making a neat little visual thing for performances. Also combinations rule ❤
—
raxter is a freelance game developer who embraces the creed of: “I have no idea what I am doing”
@raxterbaxter

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— 3Souls by Red Column
— Caravan by it Matters Games
— Card Battle Kingdom by Rebusmind
— Clans of Caledonia by Juma Al-JouJou / Karma Games
— Closer by Marie Claire LeBlanc Flanagan
— Codecks by Emmanuel Tabarly
— DuelVR by BoosterSpace
— DYO by Team DYO
— DYSTROPICANA by MerleCaliope + OutlandsGames + troyduguid
— Games Input Pal by Xanto
— Glimpses of Summers by Lunidas
— Harvest Hunters by Trite Games
— Hubert’s Hideout by TeamOmelette
— Make More! by Bad Crane /
— MOMENTUM by TeamNeonChameleon
— Pastoral by Chris Manthey
— Pip World by David Smit
— Planet Elysia TD by Mad Hats Assembly
— Pool Party Arena by 7Liter
— Trick Typer by Sven Ahlgrimm
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
If you want to make it easier for people to understand your game controls at the event, the Games Input Pal tool (made in Berlin!) might help you: http://xantomen.com/gamesinputpal/

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.
