BerlinGameScene.com

Quo Vadis 2016
2016-04-18 - 2016-04-21 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
True to the meaning of the conference’s Latin name, Quo Vadis – “Where are you going?”, the conference is a platform for debate on the development of the games industry as a whole, on future trends and challenges. Quo Vadis has established itself as the most important international game developers’ conference in Germany, and is Europe’s hot spot for games professionals. The event has been held in Berlin since 2007 and drew more than 3,000 visitors in 2015. Featuring a broad range of panel discussions, presentations and workshops, the developer-focused conference provides an insight into industry trends and is the centerpiece of the concurrent INTERNATIONAL GAMES WEEK BERLIN. Quo Vadis is organized by Aruba Events GmbH.

★ ąяţǥąʍ€$ 006 ★
2016-04-11 19:30 - 23:00 (Europe/Berlin) | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or non-commercial works.
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.

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★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic] *YOUR NAME HERE!*

Once again, short presentations about all things art and games. Working on something? Show us. Want to talk about specific themes or ideas related to interactive art? Lets do that. Everything and anything, go crazy.
• 9:30 onwards – General Discussion
Great music & drinks & people & all things art games.
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Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
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★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Urban Larp Jam
2016-04-10 12:00 - 18:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
Play outside the box!
At the Urban Larp Jam we bring larp – „live action role-play“ to the streets.
If Urban Play, (nordic) Live Action Role Play, Street games or Urban Performance makes your fingers tingle, then take your gaming skills to the streets of Neukölln where we will develop new urban mini larps.
Urban Larp Jam welcomes game designers, urbanists, live-action-role players, artists, dancers, penguins – and you, who have a keen interest in play or the city.
Themes to be played are inspired by The Other Life Project : Encounter Strangers, Identity Lost and The Desirable Life.
The Other Life is a performance that takes place at the Hidden Institute the 9th of April.
( event: http://bit.ly/1o4cgzp )
You DO NOT have to attend the performance to take part in the Urban Larp Jam- but we recommend you do- just because it is a great experience in itself!
The Urban Larp Jam will take place outside – please dress accordingly.
The event is set up by Nina Westerdahl, architect/ artist of zURBS and of the Hidden Institute.

The Other Life project
2016-04-09 19:00 - 23:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
Can you imagine what it would be like to be another version of yourself? If you were to invite yourself to be someone new for a day, what would you be? How would you like to see, taste, touch, talk, interact? If you could leave some part of yourself behind during that day, what would that be? What would allow you to be free to explore new ways of experiencing, thinking and interacting?
The Other Life is an opportunity to experience the world around you and relate to other people unbiased by what you consider to be true, real or important. The Other Life allows you to explore yourself, your perceptions of the world and the ways you interact with others in a space with strangers, that are searching, exploring and challenging themselves just the way you are.
You don’t have to be yourself and neither does anybody else. We invite you to leave your prejudices behind and enter the event with an open mind and with faith in the people around you.
– Be honest. Also to yourself. Ask what you want of people, but accept that the answer might be a no.
– Allow things to be important. Be they physical objects, other people or situations.
Before entering The Other Life you will be guided to find a new name, to find some part of yourself that you want to leave behind for the duration of the event and to write an invitation to yourself where you reflect on how you want to behave or what you want to explore.
Sign up by mail to nw@hidden-institute.org

The Brain 2 – Robo Lab
2016-04-08 18:00 - 2016-04-18 18:00 | Institut Français Berlin, Kurfürstendamm 211, Berlin, 10719, Germany
The Brain 2 – Robo Lab is a temporary creative work and exchange hub in Berlin for computer scientists, engineers, game creators, digital artists, and forward thinkers initiated and funded by the Polnisches Institut Berlin and the Institut français Deutschland in partnership with A MAZE..
In ten days, April 8 – 18, 2016, the three selected artists Jakub Koziol (Poland), Leon Denise (France) and Robin Baumgarten (Germany) are invited to work together on a breath taking installation, which will be presented playable at the A MAZE. / Berlin – 5th International Independent Videogames Festival on April 20 – 23, 2016 at Urban Spree.
Vernissage on Thursday April 8, 2016, 19:00 at Institut français Berlin, Kurfürstendamm 211, 10719 Berlin
Introduction of this years objective and welcoming of the artists:
Leon Denise (FR) – http://giphy.com/leondenise
Jakub Koziol (PL) – http://jakubkoziol.com/
Robin Baumgarten (DE) – http://aipanic.com/
The Robo Lab will be hosted at the gallery of the Institut français Berlin and will transform to a place of creation, experimenting and sharing. With our regular evening program with talks, panels and status presentations we like to open up a discourse about our new life period with robots by including the public.
Thanks to H&S Roboter.
Curated by Thorsten S. Wiedemann, director of A MAZE.. the curatorial guideline for the installation is to build a system of playful interaction between robots and humans. A setting that blends during playing the bounderies of artificial intelligence and human behaviour.
The keywords games, robotic sensing, artificial intelligence, human machine interaction and poetry.
www.thebrainrobolab.tumblr.com

Talk & Play #18
2016-04-05 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, March 22nd at 2pm CET (Berlin time). Please note that registration won’t be required to attend the event from 9pm for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Let’s continue with the new format introduced in February: 5 minutes for each presentation, and this time with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Social fiction games by Christiane Hütter
How to play(test) complex future societies?
—
Christiane Hütter/Frau Hue is berlin based artist and designs games worldwide with Invisible Playground or the Society for Cultural Optimism. She is breeding an egg. futurewithplay.de // invisibleplayground.com // culturaloptimism.org // @aergernistin

A Super-quick How-not-to on Press Releases by Julian Dasgupta
A non-award-winning presentation containing all the tidbits you never wanted or needed to know about an seemingly outdated concept.
—
Julian has been a professional smartypants pretty much since the beginning of time and also knows a thing or ten about PR, project management, and the Oxford comma. dippy-weasel.com // @spunior

Adventures in Game Localization by Marianna Sacra
Marianna will be talking about the challenges that come with translating a video game.
—
Marianna is an English-into-German game localization veteran currently based in Berlin and soon-to-be Bostonian. 1uptranslations.com // @MariannaSacra

Team Commitment in a Wolf Pack by Viktor Pekar
5 years in software industry vs. 5 months in game development: The talk shows a comparison of learnings about commitment in teams.
—
Viktor Pekar. Ex-Scientist. Lazy Programmer. Amateur Pilot. Currently Game Producer at Awesome Prototype. indiedb.com/games/hunt-game // @vikpek // @hunt_thegame

THE GAMES

Here’s the list of confirmed games that will be shown during the second part of the evening:
— 3030 Deathwar Redux by Bird In Sky & Crunchy Leaf Games
— 3Souls by Red Column
— Card Thief by Tinytouchtales
— Coregrounds by Mario Kaiser
— Death Trash by Stephan Hövelbrinks
— Dyo by Team Dyo
— Hasty Melons by Minitrope
— Make More! by Bad Crane
— Mixdown by Mixdown
— Of Carrots And Blood by Trite Games
— Ohrwurm – the musical trainer by Aidas Bendoraitis
— One Show Only by Tristan Dahl
— Orbit by NeonChameleon
— Path to the Sky by dekdev
— Replaced by Team Replaced
— SANDBOXDAYDREAM by Gero Doll
— ShortbowVR by Matthias Zarzecki
— Starfallen by What Games
— Temple of Cerberus by Pixeltastic
— The Solus Project by Teotl Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 9pm.

AGENDA
— 19:00 Doors: come early to get one of the best seats
— 19:30 Talks
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous event if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Agile Game Lab # 14
2016-04-05 19:00 - 22:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
AgileGameLab #14 explores the feel of flow
This edition of the AgileGameLab has a focus on how games can support the stade of “Flow” in creative work. Being in a “Flow” you and your team are completely absorbed by what you’re doing. So bring a game to our test drive that you think might help a group to “feel the flow”. You have no idea what to bring? Check our links below. Or just bring something else you like play even if it’s not about flow – the more choices we have the better for everybody.
Agile Game Lab is your test drive to play games in business
The Agile Game Lab is a test drive for serious games. This open space is for everyone* to learn about Agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The Agile Game Lab is special since we bring agile people and game developers together to have an evening full of creativity and fun.
Games to solve serious challenges
We are convinced that games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. That’s why games are a very important element of the learning environments we create.
Bring a game! No superpowers but an open mind is required!
Don’t be shy and bring your own game idea to find out if it works while playing with peers. Or try out facilitating a game that you are not yet familiar with. Or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session. There are slots of about 50 minutes for each game. If you need more time, you can play two slots in a row.
Feel free to announce with a post what you like to play
You want to get feedback for your game idea? Just post it as a comment in this meetup or on http://agalab.ideascale.com/.
Resources to get inspired
You need some inspiration?
Have a look at these web sites:
http://tastycupcakes.org/
http://innovationgames.com
http://www.gamestorming.com/
or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/podojo
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

67GameJam / Berlin
2016-04-01 20:00 - 2016-04-03 23:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
You want a game designer challenge?
Here you go: Lets create educational games for kids in South Africa!
We will start on Friday (1.April) at 8pm at co.up with a short intro – until midnight we build teams and ideas and afterwards it is up to us if we stay in the location the whole weekend or spread out to jam at our cosy homes.
This game jam is part of the international 67games and the 67GameJam
“The 67gameJam is a game jam centered around the #67games mission. This is an opportunity for the 67games squad (game designers, developers and artists) who have pledged (and yet to pledge) to come together in their respective locations and start exploring a game theme of their choice. Ultimately, we hope that at the end of the jam, each team will have a prototype to showcase to other squad members. Remember, this is for the kids. It should be children friendly and educational. We have no hard limits other than those two.
The 67gamesJam will be taking place from 1-3 April 2016. We hope that the squad will have a lot of fun over this weekend. We also hope for something more, we hope that squad members will come together and use their talents and creativity to make games that will truly serve as a medium for learning.
As stated in our mission: we believe that well curated games can be used as complementary learning tools. We have made a commitment to collect 67 educational games that will be distributed to under-resourced primary schools around South Africa. Please note that all the games will be under the creative commons license, making them open source.
[…]
We will not dare to forget the 67games squad members who are unable to access the physical locations. You’re welcome to work wherever you are, join in the hype by tweeting to us, the hashtag is #67games.Everyone else participating is encouraged to engage us in the virtual world, #67games.
[…]
Nice to know: We have physical locations in South Africa:CPT & JHB, Nigeria, Zambia, Canada and Germany.We will share more on this through our hosts.
Happy Jamming!

Creative Code Stammtisch
2016-04-01 19:30 | ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstraße 12, Berlin, 10117, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Yes! ART+COM Explore is on the ground floor and there are no steps.
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
ART+COM Explore
@ Collegium Hungaricum Berlin
Dorotheenstraße 12
(Enter through the metal gate. Walk straight to the back of the yard)

March Mini Game Jam
2016-03-26 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 2€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

Artificial Creativity 0x01
2016-03-24 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
Join us for a monthly evening of talks on the intersection of creativity and artificial intelligence. We are interested in the use of AI techniques (neural networks, genetic algorithms, Markov chains, natural language systems, etc.) to generate creative works, be it stories, poems, paintings, musical compositions, drawings, Super Mario levels, or anything else, and in tools for assisting human creativity.
We will feature talks by artists, hackers, designers, scientists, etc. doing inspiring work in the field. There will also be time for an “open beamer,” where anyone can and share a project they have made or discovered. For the open beamer, don’t hesitate showing work that’s in progress or incomplete. We also encourage you to share tutorials/frameworks to enable others to reproduce or even expand on your work.
No prior knowledge about AI is required to attend; just a sense of curiosity about the future of machine-made art and its philosophical and cultural implications!
The meetup adheres by the Berlin Code of Conduct: http://berlincodeofconduct.org/. Please make sure you agree with its content.

Berlin VR Meetup #18
2016-03-21 19:00 | Viacom, Stralauer Allee 6, Berlin, 10245, Germany
The popularity of Virtual Reality is gaining strong momentum, and our next Meetup will provide the space to share the enthusiasm – this time in a new location that fits many more people! We are happy to announce that Viacom is offering its main hall for an amazing evening with the following program, starting at 7pm:
Simon Roth from HTC will present the consumer version of the HTC Vive, arguably the best Virtual Reality system currently on the market and winner of the CES 2016 Technology award. He will talk about the product and the content, and together with his team provide a demo station for everyone to try out their mindblowing technology. www.htcvive.com
Thorsten S. Wiedemann, founder and artistic director of the A MAZE. brand with festivals in Berlin and Johannesburg will talk about “Dis/connect” his world record experience of staying for over 48 hours in the HTC Vive, together with VR Shaman Sara Lisa Vogl from Lucid Trips who guided him through his hyper natural journey. Sara, a teacher for creative computing and member of the VR Nerds collective based in Hamburg will also demo the newest version of the fantastic Lucid Trips, a nominee at this year’s Unity Vision Summit! www.a-maze.netwww.lucidtrips.com
Robin Wenk, CEO and co-founder of Lightshape will present Holodeck, their wireless Virtualy Reality system, and talk about some use cases and experiences with this setup as well as the feedback from around 3.000 people who have been using it until today. Lightshape started out producing CG content for agencies, engineering and automotive clients and extended its portfolio with applications in the fields of web, Augmented, Mixed and Virtual Reality. www.lightshape.net
Everyone is welcome to showcase their demo, if you need help get in touch with us. Also just bring your headsets and any VR peripheral to the event – the more the merrier!
Please RSVP on this site and show your confirmation as a print or on your smartphone at the registration desk.
Where: Viacom Stralauer Allee 6 When: 21st of March 7pm
Looking forward to see you soon!

Creative Code Jam
2016-03-19 11:00 - 20:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

A MAZE./ Night of Machinima: Dragonborn Act II
2016-03-12 21:00 | Kreutzigerstraße 18, Kreutzigerstraße 18, Berlin, 10247, Germany
Come and watch a full machinima movie with us!
EN
At the end of 2013, artist Yong produced an epic 90min movie inside Skyrim, telling the main story with enhanced elements and an interesting cinematic style. Now, over 2 years later, we can see the second part of his Dovahkin triology – A simple warrior, wandering around in snowy forests and mountains of an icy fantastic world, where he has to learn the ancient language of dragons…
DE
Ende 2013 schuf der bis dato unbekannte Künstler Yong ein epochalen 90min Machinima, welcher die Handlung des Computerspieles Skyrim erweiterte und cinematisch festhielt. Über zwei Jahre später folgt nun der zweite Teil der Triologie des Dovahkin – einem einfachen Krieger der in den schneeberstenden Wäldern und Bergen eines eisigen Fantasiereiches die Sprache der Drachen erlernen soll.
Doors: 9pm
Start: 9:20pm (no entry after that time)
Entry: 2€
Curator: Matthias Löwe

★ ąяţǥąʍ€$ 005 ★
2016-03-08 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or non-commercial works.
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
///
★ ąяţǥąʍ€$ 005 AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic] *YOUR NAME HERE!*
• Pastoral – Chris

• Pirates of the Stormy Seas – PURG

• Mirror Mall – Troy Duguid and Merle Leufgen

Once again, short presentations about all things art and games. Working on something? Show us. Want to talk about specific themes or ideas related to interactive art? Lets do that. Everything and anything, go crazy.
• 9:30 onwards – General Discussion
Great music & drinks & people & all things art games.
///
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///

★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Creative Code Stammtisch #29
2016-03-04 19:30 | ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstraße 12, Berlin, 10117, Germany
The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
? Exceptionally, we will be hosted at ART+COM Explore, an R&D space hosted by the Collegium Hungaricum Berlin (CHB) in Mitte. ?
WHAT SHOULD I EXPECT?
There is a time for people to present something if they want to, followed by informal discussions. Every topic is fair game, from net art to computational design and interactive installations all the way to wearable electronics and generative literature… It’s a whole evening packed with fun, inspiration and human connection.
Join us on Friday and see for yourself, ask questions if you want, contribute with your comments and maybe show a project you’re working on. We’re looking forward to meet you all!
Note that this event is NOT just for coders! If you like art and/or technology, you will certainly enjoy yourself, and perhaps even learn something!
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the initiative to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
berlincodeofconduct.org
Please read and make sure you agree with its content.
IS THE PLACE WHEELCHAIR ACCESSIBLE?
Yes! ART+COM Explore is on the ground floor and there are no steps.
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Raphaël de Courville
raphael.de.courville@gmail.com
+49 (0) 176 29120374
Or shout random words at us on Twitter: @creativeCodeBLN
WHERE IS IT?
ART+COM Explore
@ Collegium Hungaricum Berlin
Dorotheenstraße 12
(Enter through the metal gate. Walk straight to the back of the yard)
– – –
The featured artwork of the month is by Abe Pazos.
Do you want your work to be featured on the cover of the next Stammtisch? Please send an image at team.ccberlin@gmail.com. Square format — at least 500 by 500 pixels — JPG or PNG. Include the name or pseudonym you want us to use and a link to your website (if you want).

Agile Game Lab # 13
2016-03-02 19:00 - 22:00 | “The Shuttle” Tech Innovation Lab @ Zalando, Mollstraße 1, Berlin, 10178, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the @agilegamelab handle and/or the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

February Mini Game Jam
2016-02-27 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Come build a Flappy Bird clone under instruction! (Women Who Code Berlin)
2016-02-22 19:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Hey all, this time we are doing something different than the Talk Night. Come and join us for the following workshop led by Glenna Buford.
• Build your own version of Flappy Bird and share it with your friends on Facebook (if you like)
• No installs required, build everything in your browser, just bring your laptop.
• Prior programming experience preferred but not required.
We’ll be following the tutorial from Make School. You can preview it here: https://www.makeschool.com/build-an-iphone-game-in-your-browser.
Make School offers summer programs in San Francisco and New York City focused on iOS development for high school and college students. They also offer a 2 year alternative to the undergraduate CS Degree.

Programming language: Swift

About Glenna Buford:
Engineer at Wooga. Currently working on the mobile game Jelly Splash, and previously for Apportable. Interested in game obstacle development and solutions for developing for iOS and Android simultaneously. Fairly new to Berlin, but helped organize Women Who Code mobile meetups and MobileBridge workshops in San Francisco. Extremely interested in coding outreach in underserved communities. Twitter: @glennersboofy
Note: This is women only event. If you are a man and would like to join, please send us a message.

Film and Videogames: Synergies and Financing opportunities
2016-02-16 10:00 | Der Tagesspiegel Office, Room E, Askanischer Platz 3, Berlin, 10963, Germany
The Video Game sector is constantly growing in Europe and public intervention is needed to support the development, production and distribution of independent games. What Is the current framework for policy and funding in European countries?
peacefulfish – consultancy for financing the creative industries, will present “Financing Videogames in Europe”: an informative session and panel which sees the participation of industry experts and public bodies. The session includes also the presentation of E1027, a unique videogame experience based on the extraordinary life of the architect genius Eileen Gray. The game, produced by peacefulfish in collaboration with Iglu Media, is inspired and based upon the movie Price of Desire (2015) by Mary Mc Guckian.
The presentation is held during Berlinale 2016 on February 16th between 10:00 and 12:30 Please see the full schedule of the morning below. For more info on how to participate, please contact alessandra@peacefulfish.com

Gamestorm X Body Play Jam
2016-02-13 12:00 - 18:00 | TBA, Berlin, Germany
This time we host a special Gamestorm by joining forces with Zack Wood, Sarah Homewood & Johannes Fölsgard, experienced playful game designers and dance artists.
The Gamestorm X Body Play Jam brings together game designers who are interested in physical play and physical performers who are interested in games in order to create new physical games over the course of roughly 6 hours. People might make anything from a party game to an open-ended playful activity to a children’s game.
Let’s play together and dive into this interesting area at the intersection of movement, senses and games and play!
–FAQ–
What is expected?
What you make is up to you, and no one is expected to perfectly finish anything by the end of the jam.
Is this for me?
We welcome anyone with a background in choreography, contact improv, dance, acting and other forms of movement, or in games and play. No expertise is required; please feel free to join if the theme interests you.
How do we do this?
Participants will form groups to prototype ideas for new physical games over the span of roughly six hours. Potential themes include the body as a controller, rhythm/dancing games, continuous movement, distance, and games as performance.
Ok, how much?
It’s free! Please wear comfortable clothing that is easy to move in. We will also provide snacks and drinks.
Important!
Tickets are limited to 35 people – Register here to save a spot: https://goo.gl/NxRN0f

Diesmal veranstalten wir einen ganz speziellen Gamestorm, bei dem wir die erfahrenen Playful-Gamedesigner und Tänzer Zack Wood, Sarah Homewood & Johannes Fölsgard begrüßen dürfen.
Der Gamestorm X Body Play Jam bringt Gamedesigner, welche an physikalischen Spielformen, und Tänzer, welche an Games interessiert sind zusammen, um neue Spiele in ungefähr 6 Stunden zu entwickeln. Das letztliche Ergebnis kann alles von Partyspiel über offene spielerischen Aktivitäten bis hin zu Kinderspielen sein.
Wir spielen zusammen – Lasst uns neues Territorium an der Schnittstelle von Bewegung, Sinnen, Spielerischen Aktivitäten und Games betreten!
–FAQ–
Was wird erwartet?
Was du tust ist dir überlassen. Niemand erwartet irgendwas, besonders kein fertiges und funktionierendes Endergebnis.
Ist das was für mich?
Wir heißen jeden willkommen, der schon Erfahrungen in Choreographie, Improvisation, Tanzen, Schauspielerei und anderen Formen des Bewegens, oder aber in (auch digitalen) Spielen hat. Das ist aber nicht unbedingt notwendig – Interessiert dich das Thema, kannst du natürlich ebenso teilnehmen!
Wie läuft das ganze ab?
Es werden Gruppen gebildet in denen wir in ungefähr 6 Stunden Ideen in Prototypen verwandeln. Grobe Ideen könnten z.B. sein: Der Körper als Controller, Sinne als Daten, Beziehungen zwischen Spielern, Rythmus-/Tanzspiele, durchgängige Bewegungen, Distanz und Spiele als Performance.
Ok, wieviel kostet es?
Nichts! Allerdings solltest du über 13 sein und komfortable Sachen tragen, in denen du dich leicht bewegen kannst. Wir stellen zudem verschiedene Spielobjekte, Snacks und Drinks.
Wichtig:
Die Plätze sind auf 35 Personen begrenzt – Registriere dich hier für einen Platz: https://goo.gl/NxRN0f

Talk & Play #17
2016-02-10 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Wednesday, January 27th at 2pm CET (Berlin time). Please note that registration won’t be required to attend the event from 9pm for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A couple of short game-related presentations, followed by a Q&A session.
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
This time we’re trying a new format: short talks only, 5 minutes each!

Making Fabulous Beasts: a videogame with bits that fall over by George Buckenham
Over from London, George will talk about the design process behind Fabulous Beasts, a digital physical hybrid game about making a world of fabulous creatures by stacking game pieces in a precarious tower.
—
George Buckenham is a game designer and curator who has made games with custard, electronics, pianos and computers. @v21 // v21.io // playfabulousbeasts.com

The Future of Cardboard by Chris Ward
How digital games are influencing board games and vice versa. Chris will discuss the numerous ways that board games are joining the digital era.
—
Chris Ward: Developer Relations, Technical Writing and Editing, (Board) Game Design, Education, Explanation and always more to come. @ChrisChinch // http://gregariousmammal.com

Social fiction games by Christiane Hütter
How to play(test) complex future societies?
—
Christiane Hütter/Frau Hue is berlin based artist and designs games worldwide with Invisible Playground or the Society for Cultural Optimism. She is breeding an egg. @aergernistin // futurewithplay.de // invisibleplayground.com // culturaloptimism.org

How to talk without talking by Maximilian Kiese
This short talk is about how and why to give information to the player, by using the game elements themselves instead of classical UI or language.
—
Maximilian Kiese is learning how to make things – most of all games – that’s why he is currently a student of Game Design at the University of Applied Science in Berlin. @MxKiese

Wolf in game’s clothing: a manifest by Sebastián Uribe
Videogame developers are not always aware of the different messages that their videogames – like other forms of media – carry, and may end up repeating a mainstream discourse with which they not agree.
—
Sebastián Uribe is an independent videogame developer who cares about content and context in videogames. @suribe // wolfingamesclothing.wordpress.com

Games for science. Entangled between work and play. by Sonia Fizek
In this talk I will make an attempt to unpack the recent fascinating and contradicting phenomenon of online citizen science games, which combine the world of frivolous play with that of serious work.
—
Dr. Sonia Fizek is a games scholar, a digital wanderer and an aspiring game designer. @SFonic // leuphana.academia.edu/SoniaFizek

The schizophrenic mind of a one-man team by Stephan Hövelbrinks
Lessons learned and not learned while juggling programming/art/design/writing/marketing.
—
Stephan Hövelbrinks is an independent game developer working on post-apocalyptic roleplaying game Death Trash. @talecrafter // deathtrash.com

THE GAMES
This is the list of confirmed games that will be shown during the second part of the evening:
— 3030 Deathwar Redux by Bird in Sky & Crunchy Leaf Games
— A truth about sex by Team Hatchlings
— Card Thief by Tinytouchtales
— Catcher by Tobias Wehrum
— Daiichi Dash by KKM Interactive Entertainment UG
— Death Trash by Stephan Hövelbrinks
— DYO by Team DYO
— Fabulous Beasts by Sensible Object
— Gibbl by Alexej Grohe
— King of Kalimpong by piinecone
— Magical Renaissance by Luca Beisel
— Mixup by Mixdown
— Morning Rush by Team Morning Rush
— Of Carrots And Blood + Darwing by Trite Games
— One Show Only by Tristan Dahl
— OP90 by Daniel Schüler, Andrey Thomas
— Perlinoid by Jumpsuit Entertainment
— Satan Summoning Simulator by ggj-rats
— Starfallen by What Games
— Super Walljump by Dinesh
— Tama by Team Tama
— Twisted Lines by Megagon Industries
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 9pm.

AGENDA
— 19:00 Doors: come early to get one of the best seats
— 19:30 Talks
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous event if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

February Unity Meetup
2016-02-05 20:00 | Awesome Prototype, Urbanstr. 71, Berlin, 10967, Germany
The awesome folks from Awesome Prototype have offered to host this Unity get together at their new office. So please join other Unity Devs for an evening of talking, drinking, showing & playing. Bring your game, prototype, or whatever it is you are working on and share it with us. Wann give a quick talk? Please do so.
See you there.

Global Game Jam Berlin 2016 Result Presentations
2016-01-31 16:30 - 21:30 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Note: Free registration required – head to https://www.eventbrite.de/e/end-presentation-only-global-game-jam-berlin-2016-wooga-tickets-19964293740 to get a spot!
If you want to participate in the full event as a jammer, see https://www.facebook.com/events/1665315057072679/
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.

Global Game Jam Berlin 2016
2016-01-29 16:30 - 2016-01-31 19:30 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
It’s time to jam. Come up with great game ideas and work in groups to turn them into working prototypes during the 48 hour Global Game Jam in Berlin at Wooga’s office.
Digital video games, analogue board games, street and activity games… all are welcome!
What does you Ticket include?
• You are allowed to participate in the Jam!
• There will be Food for you. (Snacks all the time with bigger meals at the times normal people eat)
• There will be Drinks for you.
Schedule
After each participant introduces themselves in a quick introduction round and the theme is officially announced, we will do a short idea-building exercise to get everybody started with a game plan they like and a team they want to work with.
Exact Schedule still to be announced.
Friday, 29th
16:30 (4:30 PM) Doors open
Sunday, 31th
17:00 (5:00 PM) Presentation of results (Requires free ticket for non-participants!)
19:00 (7:00 PM) Post-Jam Pizza
20:30 (8:30 PM) Closing doors
Learn more about this event on ggjberlin.de.

★ ąяţǥąʍ€$ 004 ★ - NUYEAREXTRAVAGANZA
2016-01-19 19:30 - 23:00 | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
✧*｡٩(ˊᗜˋ*)و✧*｡
Hope it’s not too late notice – been a busy month!
If it’s too soon we can change it x.
Also, want to shake up the routine, so let me know especially if you have ideas that are outside of personal projects – for instance more conceptual ideas about interactive art, a screening of something you think ARTGAMES would find relevant, a group activity etc etc.
ALSO, we have a Slack, all the cool kids are on it… are you? send me an email at mail@troyduguid.com to let me know if you want to join x.
///
★ ąяţǥąʍ€$ 004 AGENDA ★

• 7:30 – [PRESENTATIONS!!] // [your name HERE!]

★ XXXXXXX
★ XXXXXXX
★ XXXXXXX
★ XXXXXXX

• 9:30 onwards – General Discussion
Chill music, great people, all things art games.
Once again, our kind hosts at Saftladen are offering beer and non-alcoholic drinks (including tea!) for 2 Euro.
And finally, as will always be the case absolutely everybody is welcome.*
*as long as you’ve RSVP’d ;)
///
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
///
LOCATION NOTES
We are hosted by the awesome Saftladen! An indie collective based in Berlin. http://saftladen.berlin/
Enter the courtyard, and it is the last building on the left.
Please be quiet when entering, leaving or standing outside the venue, as the courtyard is shared by a residential building!
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Creative Code Jam
2016-01-16 11:00 - 20:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @P5Jam
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

GAME CIRCUIT #14: Sprach(-)Spiele
2016-01-15 17:00 | Medien, die wir meinen, Georgenstraße 47, Berlin, 10117, Germany
Im 14. Game Circuit geht es um die vielfältigen Beziehungen zwischen Computern, Spielen und Sprache.Thema sind dabei sowohl “sprachfähige” Spiele, die Texte und akustische Sprachausgabe generieren als auch die Sprachen, in denen Spiele für Computer formalisiert werden.
Nach einem einführenden Vortrag von Christoph Borbach und Dr. Stefan Höltgen können wie üblich an klassischen Computerspiel-Plattformen unterschiedliche “Sprach-Spiele” getestet werden. Um 19 Uhr unterbrechen wir den “Game Circuit” für eine Abendpause und setzen ihn gegen 21:00 Uhr mit der üblichen Free-Style-Runde fort.
Der Eintritt ist wie immer frei. Gäste sind herzlich eingeladen!

Berlin VR Meetup
2016-01-14 20:00 - 23:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
2016 will be the year of Virtual Reality – all the big manufacturers will finally deliver what we have been waiting for. Let’s come together to share our excitement on the next Meetup at the c-base Raumstation on the 14th of January.
We welcome CEO Markus Prenneis of present4D who will introduce VR Suite, a new tool with which you can easily connect panorama photos and 360° videos to tours as well as insert 2D images, videos and text via buttons. With the powerful editor all parameters of the panoramic tour can be set wearing the Oculus Rift, GearVR or Google Cardboard devices, all compatible with the VR Suite.
Long-standing game and narrative designer Prof. Csongor Baranyai of the BTK University will cover in his talk “Experience as Principle” the potential of VR from both narrative and gameplay perspectives, illustrating the scope between passive perception and interactive experience.
Lastly we are happy to have Linda Rath-Wiggins and Stephan Gensch of the Berlin Startup VRagments who will talk about their recent VR projects, the importance of a great narrative in VR and their collaborative submission to Leapmotion’s 3DJAM. They’re looking forward to getting to know all of you.
As usual it’s highly appreciated it if you want to bring your HMDs and your own demos for everyone to try.
All are welcome!
See you on the 14th of January!

Devolution #1: The Curious Expedition
2016-01-13 18:00 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
We are more than happy to welcome Riad Djemili and Johannes Kristmann from Maschinen-Mensch with their game The Curious Expedition for our first event.
DEVOLUTION
Devolution is a free game design focused event exploring the creative process and challenges of game development. Each event focalises on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers.
How did the game change during its development? Why? Which features were added? Which were taken away? When? What were the interesting design challenges? What was the original vision of the game? How did the idea emerged? How did certain features evolved into their final version? How did testing and feedback affected the game? What the hell is creativity? What is the connection of all this to business and technology? What might the future hold?
AGENDA
• 6:00pm: Exhibition opens
• 7:00pm: Start / Introduction
• 7:15pm: Riad Djemili & Johannes Kristmann: The Evolution of The Curious Expedition
• 7:45pm: Exhibition & Drinks
• 8:30pm: Riad Djemili & Johannes Kristmann in Conversation with Csongor Baranyai
RSVP
The event is free.
Please RSVP that we can have a slight notion of what to expect.
Maschinen-Mensch & The Curious Expedition
Maschinen-Mensch is a small game studio in Berlin recently founded by the former triple-A developers Riad Djemili (Code & Design) and Johannes Kristmann (Art & Design).
The Curious Expedition, a fantastical expedition simulation game set in the 19th century, is their debut title and was released in 2015 on Steam Early Access.
SAFE SPACE POLICY
We stick to the Safe Space Policy as proposed by Berlingamescene.com for their great Talk & Play Events.
We request that everyone who is affiliated with and participates to the event honours it.
