BerlinGameScene.com

Unity's Particle System
2017-04-04 19:30 (Europe/Berlin) | Unity Office Berlin, Ritterstrasse 11, Berlin, 10969, Germany
***REGISTRATION ON MEETUP IS MANDATORY TO ATTEND!***
I’m happy to announce there will be another Unity meetup!
Come to the Unity office here in Berlin and you will hear a talk given by Ciro Continisio, a Technical Evangelist at Unity, discussing the latest features in Unity’s particle system.
Ciro joined Unity as Technical Evangelist for the EMEA region after years of developing games at his own company. He travels from conference to conference, spreading the word about Unity. His role involves showcasing new features and advocating good development practices, but you’ll also hear a lot about game design along the way. Combined with his passion for teaching and education, his soft spot for design makes game jams his natural habitat.
The evening will begin with some drinks and networking, continue with the talk itself and conclude with some more drinks and networking.
We are only able to host 30 people so please be quick to RSVP! Registration on meetup is mandatory to attend! https://www.meetup.com/Unity-3D-Berlin/events/238679029/

Creative VR 4444
2017-04-04 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:зo PM
TALKS 7:45 PM
1. VR for Design and Art by Miguelangelo Rosario 📿🗿
(http://www.vr-area-42.club/)
2. Dreamart VR by Gero Doll 🔮🖐
Then you can be зD scanned into computer wooorlds by Jessica Palmer 🛰🔬 and play Stay at Home (http://endzeit-entertainment.com/stay-at-home-vr/) 💿.
Also talk and meet VR people ofc #VRlif

After-Work Game Design Drinks V
2017-04-05 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
It’s time for another session of games drinks !
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
First presentation will be the awesome tech-noir tactics game ALL WALLS MUST FALL by Inbetweengames ♥
++ ABOUT ALL WALLS MUST FALL ++
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
++ ABOUT INBETWEENGAMES ++
inbetweengames is an indie development team in Berlin founded by 3 former YAGER veterans.
In early summer 2015, we were still employed at YAGER in Berlin, where we were working on Dead Island 2. About two months before Ludum Dare 33, we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled on the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we would not get the chance to make otherwise. We currently working on our first commercial game All Walls Must Fall – A Tech-Noir Tactics Game.
++ ABOUT VEI ++
Vei is an upcoming 3D adventure game, developed by students of the S4G School for Games, in which you accompany the spirit Nýr on a journey to restore nature and life.
++ ABOUT BEAT ++
Beat is an FPS singelplayer railshooter, where the player shoots at targets according to music.
++ ABOUT SIN AND GLORY ++
We want to create a rapid and casual pong game, that stands out for the rough and amusing atmosphere of an infamous, medieval tavern.
++ ABOUT SIEGE BREAKER ++
Welcome to Tristania, the only kingdom that hasn’t fallen to the enemy forces.
Defend your castle against the onslaught in this thrilling Tetris-game!
++ ABOUT EVIL STICKIES ++
Evil Stickies is a 2D stickman fighting game in which 2 players battle for life and death. The players get the chance challenge each other in exciting levels to find out who the best fighter is.
m /m/ m /m/
More games coming soon!

Game Creators Hangout
2017-04-06 20:00, 2017-05-04 20:00, 2017-06-01 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Creative Code Jam
2017-04-21 12:00 - 19:00, 2017-05-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Making Games Festival
2017-04-24 - 2017-04-27 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
The Making Games Festival is the new hotspot for computer- and video-games, adressing people from the age of 18 up. For three days they have the chance to meet the designers of their fav games and to discover brand-new games: Over 30 not yet published Indie-Games wait to be explored! The attendees can check out their way into the games-industry at Making Games Talents and stock up with limited- and special-editions of exclusive top-games. In addition there will be Chill’n’Play-Areas with gaming stations as well as Retro-Areas that revive the good old days of gaming culture. At Making Games Festival the gaming community celebrates the history and the future of gaming, just like the motto „we live games!“

Quo Vadis 2017
2017-04-24 - 2017-04-27 | Station Berlin, Luckenwalder Str. 4-6, Berlin, 10963, Germany
QUO VADIS – Europe’s Hot Spot for Games Professionals!
Growing from its humble beginnings in 2003, when Quo Vadis was just a small conference in the Ruhr area with around 120 attendees from the German development scene, the event now attracts game developers from all over the world.
In 2007 the conference moved to Berlin and is now the creative hub of International Games Week Berlin. For seven days the German capital is home to an energizing week of gaming culture in many formats that attracts thousands of developers, journalists and gamers.
Quo Vadis is organized by Aruba Events.

Ways of Playing Without Sight
2017-04-25 19:00 - 22:00 | Hidden Institute studio, Weigandufer 28, Berlin, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln.
Theme: Games without sight (some players at some points have their eyes closed)
〜SCHEDULE〜
———————————————————-
・7:00〜7:55: Warm-up games!
TBA
BREAK
・8:05〜9:15: Your games!
TBA
BREAK
・9:15〜9:45: More Games!
TBA
・9:45〜10:00: Talk / hang out
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not about game mechanics or playtesting. It’s just about playing. :)
Looking forward to playing with you!
A big thank you to The Hidden Institute for the space!
studio.hidden-institute.org
And, in case you can’t find it:
Zack’s number: +49-015127052912
Nina’s number: +49 176 27597445
(You can get a sense of some example ways of playing in the Cookbook of Play, made by Zack, one of the organizers : http://wzackw.com/?p=1078 )

A MAZE. / Berlin 2017
2017-04-26 - 2017-04-30 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
A MAZE. / Berlin brings together international independent game developers, digital creatives and game enthusiast in Berlin. A MAZE. / Berlin is also a public festival with an mind-blowing music lineup, an hand selected exhibition of videogames, virtual reality experiences and interactive installations.
Early bird tickets are available now: https://amazeberlin2017.eventbrite.de/

APITs-Day 2017
2017-04-27 09:00 - 18:00 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
The games and consumer electronics industry has ever been a driver of innovation. But applying today’s game hard- & software technologies (APITs) holds a huge potential for classical industries & businesses. Virtual Reality for product design or real estate marketing, Augmented Reality in logistics or clinical applications, game engines for process planning or employee training, motion controllers and sensors for unmanned vehicles and robots in the factory (IoT/4.0), cloth and hair simulation for the smart mirror, … – the market is huge and waiting. Thus APITs might be the salvation to both classical businesses (innovation) & game companies (second source of income). But how to start and where to meet? Learn, experience and network at the Applied Interactive Technologies (APITs) Day 2017!

Level up! Entwickle dein eigenes Computer-Spiel
2017-04-27 10:00 - 18:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 10:00 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:

Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
Nachmittags: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)

Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.
Da der Workshop im Rahmen des Girls’ Day stattfindet, erfolgt die Anmeldung über die Girls Day Website:
https://www.girls-day.de/aktool/ez/eventvcard.aspx?id=67146
Dieser Workshop ist eine Veranstaltung der International Games Week Berlin 2017 und wird durchgeführt in Kooperation mit ‘Womenize! Tech, Digital Business and Media’.Womenize! bietet eine Plattform für Initiativen, die sich mit Vielfältigkeit und der Stärkung von Frauen in Medienberufen beschäftigen.
___
English version
Join us for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 10.00am for registration.
Rough Schedule

Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
Midday: We will serve lunch, and you will continue to ideate on your game design idea
Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
Final presentations and feedback (parents are welcome to attend)

As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.
We’re running this workshop in the context of Girls’ Day, thus please register via: https://www.girls-day.de/aktool/ez/eventvcard.aspx?id=67146
This workshop is an event of International Games Week Berlin 2017. It is being hosted in cooperation with ‘Womenize! Tech, Digital Business and Media’.
Womenize! is a platform for initiatives concerned with boosting female empowerment and diversity.

Gamefest Berlin
2017-04-28 - 2017-05-01 | Computerspielemuseum, Karl-Marx-Allee 93a, Berlin, 10243, Germany
The exhibition at the Computerspielemuseum, the world’s first public video game museum, offers unique gaming opportunities, special guests and tournaments. With the Gamefest, established in 2012, it marks the public event for gamers, retro nerds, families and friends within International Games Week Berlin. It provides formats for every generation and is attracting more and more visitors every year. Attendees vary from hardcore gamers to culturally interested visitors. In 2016, 3.500 people came to the event, which is organized in cooperation Alte Feuerwache Friedrichshain, and supported by Medienboard Berlin-Brandenburg.

Researching Games 2017
2017-04-28 13:00 - 2017-04-29 17:00 | Youth Hostel “Jugendherberge Berlin Ostkreuz”, Marktstraße 9-12, Berlin, 10317, Germany
The researching games BarCamp, or #resgames, was originally founded as a BarCamp for the scientific exploration of digital games. All disciplines – computer science, media sciences, pedagogy, engineering sciences, literature, psychology, business administration, medicine, physics, sociology, mathematics, jurisprudence, religious science – are welcome.
With the aim to encourage an exchange between academics and practitioners, we decided to open #resgames 2017 also for people working in the game industry, who like to drop their knowledge, and get into conversation with researchers.
Join us and get into contact! ?
Besides its orientation and interdisciplinarity, #resgames is first and foremost: an open and community-oriented forum for people working with, about or on games.

April Mini Game Jam
2017-04-29 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: welcome to this edition of the Berlin Mini Jam!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de
12:50 Opening speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in:

There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Game Cinema
2017-04-29 17:00 | Babylon, Rosa-Luxemburg-Str. 30, Berlin, 10178, Germany
A wild mix of video game show, competitive gaming, eSports and Let’s Play – Game Cinema is a contest for you and 350 other game enthusiasts. Share the giant cinema screen of the cinema Babylon with your contestants. Compete in fun, exciting and (almost) non-violent local multiplayer games like SpeedRunners and Gang Beasts. Play against other people in the audience, watch your friends win or loose against beautiful strangers. Award yourself with a final match against pro gamers, win fantastic prizes and become „THE CHOSEN ONE“. Get in touch with game celebrities and pro gamers in an unforgettable evening event.

Digitale Spiele als Kulturbotschafter
2017-05-12 18:00 - 23:55 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Eine Veranstaltung im Rahmen der Langen Nacht der Ideen am 12. Mai 2017
Digitale Spiele als Kulturbotschafter
Die Veranstaltung „Digitale Spiele als Kulturbotschafter“ beleuchtet eine besondere Seite der Auswärtigen Kultur- und Bildungspolitik: Digitalisierung / Kultur 4.0. Es wird möglich sein, ausgewählte Spiele aus Deutschland, Indonesien und Brasilien live vor Ort zu testen. Der Hintergrund: Auf Einladung des Goethe-Instituts und in Kooperation mit der Stiftung Digitale Spielekultur reisten Nominierte und Gewinner des Deutschen Computerspielpreises in die Gastländer Indonesien und Brasilien und traten mit Ihren dortigen KollegInnen in Austausch und Kooperation. Heraus kamen interkulturelle Spiele-Projekte wie die landeskundliche App „Jermania“ und als Ergebnis bi-nationaler Game Jams spielbare Prototypen wie „Ja-CAR-ta“ und „Therapy Soccer“, die Gamer und Entwickler über Grenzen hinweg verbinden.
PROGRAMM
Einige der besten Spiele aus Deutschland und ausgewählte Spiele aus Indonesien und Brasilien werden live vor Ort rund um die Uhr anspielbar sein.
“Spielungen“, ein Format, das sich an die klassische Lesung anlehnt. Spiele-EntwicklerInnen und Ihre Werke stehen hier im Mittelpunkt. Für das Publikum wird der kreative Schaffensprozess hinter einem Spiel so anschaulich und greifbar.
ÖPNV
U6 Kochstraße/Checkpoint Charlie
M29 Charlottenstraße
Bus 248 Jüdisches Museum
Veranstalter
Stiftung Digitale Spielekultur GmbH
in Kooperation mit dem Goethe-Institut

AlterConf Berlin
2017-05-13 10:00 - 17:00 | Factory Berlin, Rheinsberger Straße 76/77, Berlin, 10115, Germany
AlterConf is a traveling conference series that provides safe opportunities for marginalized people and those who support them in the tech and gaming industries. By highlighting the powerful voices and positive initiatives of local community members, we build hope and strengthen the community’s resolve to create safer spaces for everyone.
The conferences go beyond the limited definitions and basic discussions of diversity to create a deeper, more nuanced conversation. Each conference features a wide range of speakers delivering critical analyses of tech and gaming culture and presenting their vision for what our community can be.
We invite you to join us as we work toward a more inclusive future.

★ ąяţǥąʍ€$ XIV ★ LNWC2 Screening + Q&A w Sean Buckelew
2017-05-15 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
For the first ąяţǥąʍ€$ of summer we are thrilled to host a screening of the incredible Late Night Work Club animated anthology Strangers, followed by Q&A with LNWC member Sean Buckelew.
A 📽️? At an event for 🎨🎮??? Yes, yes we know but trust US IT WILL MAKE SENSE AND ITS VERY COOL SOO JUST COME ALONG.
Join us in a viewing of some of the most groundbreaking animation works in recent history.
In our Q&A session we will discuss what it means to create independent noncommercial art for the internet, where new forms of collaboration might arise from this and how the field of animation is converging with other forms of art and media (such as the ART VIDYAGAEM!).
+++
ąяţǥąʍ€$ is a community event for anybody and everybody interested in using digital art/design/technology.
+++
★ AGENDA ★
– 7:30 – Doors Open + livestream of Ian Cheng’s Emissary Trilogy
– 8:00 – Strangers – a film by Late Night Work Club
– 9:00 – Q&A with Sean Buckelew (of LNWC)
– 9:30 – socialising + draaanks + livestream of Ian Cheng’s Emissary Trilogy
+++
Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)

Ways of Playing – Outdoor Edition
2017-05-16 18:00 - 21:00 | TBA, Berlin, Germany
Join us for the first outdoor event of the year with special guest Albert Kong, former organizer of Come Out & Play SF and creator of many physical games!
The theme is games you can play with visitors to your city!
Location and other details TBA!
〜SCHEDULE〜
———————————————————-
・6:30〜7:55: Warm-up games!
BREAK
・8:05〜9:00: More games!
BREAK
・9:00〜
Talk and chill. Or play more.
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not about game mechanics or playtesting. It’s just about playing. :)
Looking forward to playing with you!
And, in case you can’t find it:
Zack’s number: +49-015127052912

The Kids Want Mobile
2017-05-17 08:00 - 20:00 | Spreewerkstätten, Molkenmarkt 2, Berlin, 10179, Germany
The Kids Want Mobile is Europe’s largest kids digital conference!
With guests from all over the world, The Kids Want Mobile is guaranteed to be a creative, up-to-the-minute and innovative event. Everybody engaged in the field of digital kids products – from illustrators, authors, directors, developers, game designers to producers and app stores – is warmly invited to join us for an exciting day full of talks, networking and good food and coffee in the heart of Berlin.

Ocean Game Jam
2017-05-20 - 2017-05-22 | Noize Fabrik, Elsenstraße 52, Berlin, 12059, Germany
The Science Year 2016/17 is about seas and oceans. The Ocean Game Jam will find new ways to communicate these topics to the public on a playful level.
We will come together for one weekend in Berlin (20th-21st May) and one in Cologne (10th-11th June) and invite game developers, scientists, journalists and everybody interested in the topic or format to join us.

Creative VR 5
2017-05-22 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:30 PM
TALKS 7:45 PM
1. Homezome by Troy Duguid & Jack Perkins 👁🏚🍪🍟✨
( http://troyduguid.com/HOMEZOME )
2. Wump VR by Alpha Rats & Vladimir Storm 🔮🖖👽
( https://www.youtube.com/watch?v=PHe0NGt96ug )
Also talk and meet interesting people #vrlif

Talk & Play #25
2017-05-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS
Many people involved in games have moved to Berlin recently, that gave us an idea: let’s have only new Berliners speaking this time! So come and get to know your new neighbours.
Get in touch if you you like to make a rapid announcement (up to 2 minutes) to the audience.

Brie Code: Love Drugs
We live now in a constant state of shock. My friends who don’t like video games look to art and entertainment for relief. They aren’t interested in adrenaline. They are interested in care and characters. But it’s not only for cultural reasons that my friends prefer care to shock. There’s also an underlying physiological reason. It has something to do with stress reactions. And this holds a key to the future of the games industry.
Brie Code is a speaker, writer, and the CEO and creative director of Tru Luv Media, a tiny video game studio that makes games with people who don’t like games. Previously she was a lead programmer at Ubisoft Montreal on the soft, ethereal game Child of Light and three Assassin’s Creed games. Her favourite games are Skyrim and the Colonel’s Bequest.
briecode.com // @briecode

James Coote: James and the Giant Fail
Lessons in translating board game design to video games.
—
James Coote has been making independent games for nearly 6 years, and has recently moved from London to Berlin!
crystallinegreen.com // @JamesACoote

Linsey Raymaekers: Making Games as Self-Expression
A brief look at creating games as a form of self-expression: examples, process, and comparison with other media.
—
Linsey Raymaekers started making video games through game jams and One Game A Month. As she finished her degree in Human-Computer Interaction in Belgium, she spent a year visiting game events across Europe. She writes poetry as an emotional outlet and as self-expression in general, and she is interested in how game development can be pursued for similar motivations. She is currently an intern at Honig Studios here in Berlin.
greenbean.carbonmade.com // @linsey_ray

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— Atlantis Dare by Crystalline Green Ltd.
— Cake Shift by Team Cake Shift
— Codecks by Daniel Berndt & Emmanuel Tabarly
— Create Life by Amaury Butaux & Felix Szczesny
— Fail Quiz by Fail Loop UG
— Fermi Paradox by Jörg Reisig
— GaLACTIC GLiTCH by Crunchy Leaf Games
— In the Trees by Caspian Depression Games
— Lava Duck by Machinegum Games
— Lingotopia by Tristan
— Lonely Mountains: Downhill by Megagon Industries
— Meshball by Sven Ahlgrimm
— Monster Garden by Zack Wood
— MysteryBeat by Bechno
— Runic Rampage by Alexander Leps
— ScrapYard by ByteRockers’ Games
— The Underground King by Alexandru Nechita & Alexandru Nae
— Through the Darkest of Times by @freejsf & @sstschul
— To the Dark Realm by Beast Game Studios
— Untitled 4-player NES Platformer by Morphcat Games
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home“
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and videos (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend, but donations are welcome. BerlinGameScene.com supporter packs (featuring an exclusive tote bag, badges, stickers, a Steam key of a game made in Berlin and a Game Science Center coupon) are also available for purchase at Game Science Center. Buying one really helps us!

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com.

May Mini Game Jam
2017-05-27 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Fachkonferenz: Konflikt, Konsum, Kontrolle: Wie digitale Spiele der Gesellschaft den Spiegel vorhalten
2017-06-01 10:00 - 18:00 | Bundesministerium für Verkehr und digitale Infrastruktur, Invalidenstraße 44, Berlin, 10115, Germany
In Zusammenarbeit mit dem Bundesministerium für Verkehr und Digitale Infrastrukur veranstaltet die Stiftung Digitale Spielekultur – gefördert durch das Medienboard Berlin-Brandenburg – die zweite Fachkonferenz zur Kultur des digitalen Spielens:
“Konflikt. Konsum. Kontrolle
– Wie digitale Spiele der Gesellschaft den Spiegel vorhalten”
Produziert von Booster Space. In Kooperation mit Ströer Media Brands, BIU – Bundesverband Interaktive Unterhaltungssoftware, GAME Bundesverband, International Games Week Berlin.

Digitale Spiele sind das Ergebnis der kreativen Auseinandersetzung der Gesellschaft mit sich selbst. Die Stiftung plant eine interdisziplinäre Konferenz, die Games als Teil der Gegenwartskultur und damit als Spiegel und Ausdruck der Gesellschaft und gesellschaftlicher Prozesse versteht und diskutiert. Die Fachkonferenz bildet damit eine Schnittstelle zwischen dem Feuilleton, der Wissenschaft, der Kunst, der Spielebranche und den Spieler*innen.
Die Fachkonferenz lädt Experten, Prominente und Gamer ein, die gesellschaftlichen Themen unserer Zeit am Beispiel Computerspiel zu diskutieren – integrativ und mit der Onlinecommunity vernetzt.

Thema und Inhalt der Fachkonferenz (Details tba)
Konflikt, Konsum und Kontrolle: drei Begriffe, die zentrale Elemente unseres gesellschaftlichen Miteinanders benennen. Und das Computerspiel als Leitmedium des 21. Jahrhunderts reflektiert diese Aspekte inhaltlich und strukturell. Geschichten und Handlungsmöglichkeiten im Computerspiel beschäftigen sich – kritisch und unkritisch – mit Krieg und Konflikt. Aber auch vermehrt mit Themen wie Sex und Liebe, Familie, Krankheit und Verlust, Arbeit, Reisen oder Herrschaft. Gleichzeitig sind sie Vorreiter der digitalen Geschäftsmodelle. Sie sind Konsumprodukt, Fanartikel, Identitätsstifter, Kommunikationskanal. Sie haben ihre eigenen Genres, Normen und Regeln, die unserer Kommunikationsgesellschaft als Codes und Icons dienen. Das Medium Computerspiel wirft Fragen auf und gibt Antworten. Es verdeutlicht Trends. Es unterhält nicht nur – es reflektiert. Es hält uns den Spiegel vor.

Zielgruppen
• Journalist*innen und Publizistik des Feuilletons, sowie Kulturwissenschaftler*innen
• Interdisziplinär flankiert durch Journalist*innen und Wissenschaftler*innen aus benachbarten Geisteswissenschaften
• Kulturinteressierte und Spiele-Community
Weitere Informationen: Stiftung Digitale Spielekultur

Ways of Playing
2017-06-06 18:30 - 21:30 | Wildenbruchplatz, Wildenbruchplatz, Berlin, 12045, Germany
More games in a park now that the weather is warm!
Theme TBA!
〜SCHEDULE〜
———————————————————-
・6:30〜7:55: Warm-up games!
BREAK
・8:05〜9:00: More games!
BREAK
・9:00〜
Talk and chill. Or play more.
————————————————————
If you would like to bring a game tell us beforehand!
Then we can add it to the schedule. It can follow the theme, or not.
Please note, this is not a game jam. It’s not especially about game mechanics or playtesting. It’s just about playing together. :)
Looking forward to playing with you!
And, in case you can’t find it:
Zack’s number: +49-015127052912

Femisphere
2017-06-10 14:00 - 20:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry.
Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender and non-binary game developers.
This is a free event! Nobody is excluded, everyone is welcome to attend and have a good time.
Femisphere is aimed at everyone who works in the games industry or intends to. This means this event is not only aimed at designers, artists and programmers, but also at community managers, project managers, students, interns and so on.
The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary and transgender folks in a male-dominated industry. This is not an event where we lament over the current state of the industry, but where we come together to share, inspire and connect.
You are a female, non-binary or transgender developer and want to showcase your game, art work, other projects or you want to give a talk? Feel free to drop a message at femispherevent@gmail.com
———————————-
● PROGRAM ●
2pm – Begin
3pm – Talks
5pm – Free Pizza for everyone, sponsored by It Matters Games UG!
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TALKS:
● Zoë Jellicoe – Systems of meaning within point-and-click games: where wordplay and abstraction fail and succeed in creating multi-layered and emotionally rich digital worlds.
● Almut Schwacke – Everything happens on the beat: The procedural music mixer in All Walls Must Fall
● Johanna Janiszewski – Geometry in “Monkey Swag”
———————————-
PROJECTS:
● All Walls Must Fall (inbetweengames)
● Monkey Swag (Tiny Crocodile Studios)
● Through The Dark Realm (Catherine & Emily Claudet)
You can buy Zoë Jellicoe’s book “CRITICAL HITS: AN INDIE GAMING ANTHOLOGY” at Femisphere!
———————————-
SAFE SPACE POLICY:
Femisphere is dedicated to providing a harassment-free event experience for everyone regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age or religion. We do not tolerate harassment of event participants in any form. Event participants violating these rules may be sanctioned or expelled from the event at the discretion of the conference organizers.
PHOTOGRAPHY:
Photos will be taken during the event and may appear on social media and websites. If you are not comfortable with appearing on photos, there will be markers given at the entrance which will indicate your preference for photography or recording.
● Green: Photographs are always okay
● Yellow: Please ask before photographing
● Red: Please don’t photograph or record me in any way
