BerlinGameScene.com

RAINBOW ARCADE (Runs until May 13)
2019-02-01 - 2019-02-02, 2019-01-01 - 2019-01-02 | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
For the first time worldwide, the queer history of video games will be explored in a major exhibition: RAINBOW ARCADE will open at Schwules Museum Berlin in December 2018 and features a wide variety of exhibits spanning over 30 years of media history, including playable titles, concept drawings, modifications written by fans themselves and documentations of online communities. The exhibition will be taking stock of contemporary pop cultural questions of representation, stereotypical and discriminatory narratives in entertainment media, and our cultural memory. For the first time, research by the LGBTQ Game Archive will be presented in a museum.
It is remarkable that while video games have become a natural part of our contemporary culture, almost every new release that doesn’t portray LGBTIQ* people and the realities of life in a negative way is quickly celebrated as groundbreaking or discredited as sudden ideological politicization. Yet there are a few examples of mainstream titles from the 1990s featuring relatively sensible coming-out storylines and same-sex marriage & flirting options. RAINBOW ARCADE asks not only how social discourses and developments have been reflected in video games and if there has been any major progress in regards of LGBTIQ* representation in entertainment media. In addition, the exhibition explores issues regarding our digital memory and the unique challenges posed by digital culture to archives and institutions and the archival absence of contemporary queer media history.
The exhibition is accompanied by an extensive supporting programme with international developers, artists and researchers. A crowdfunding campaign to fund the catalog can be found here.
RAINBOW ARCADE is curated by an internationally well networked team of curators, consisting of Sarah Rudolph (herzteile.org), Jan Schnorrenberg (Schwules Museum) and Dr. Adrienne Shaw(Temple University, LGBTQ Game Archive). For further press inquiries, the press department of Schwules Museum will be happy to connect you with the curators at any time.
The exhibition is funded by the Berlin Senate Department for Culture and Europe and under the patronage of Dr. Klaus Lederer, Senator for Culture and Europe of Berlin.
RAINBOW ARCADE is an exhibition project by Schwules Museum, Temple University and Computerspielemuseum (Video Game Museum, Berlin), who support the exhibition as scientific advisors and provide some of the exhibits, research and technical know-how. RAINBOW ARCADE is an official part of gamesweekberlin 2019 (8 – 14 April 2019). Additional partners are Booster Space, Jugend im Museum e.V. and Feminist Frequency.
Official media partners are SIEGESSÄULE, L.MAG, exberliner, BerlinGameScene.com and KALTBLUT Magazin.

GGJ Berlin 2019 Result Presentations
2019-01-27 17:00 - 21:30 (Europe/Berlin) | Native Instruments, Schlesische Str. 29/30, Berlin, 10997, Germany
Check out the Global Game Jam Berlin 2019 results from the Jam at the SAE Institute.
Sunday, 27th:
16:30 Doors open for guests
17:00 Presentation of results (BE ON TIME)
19:00 Post-Jam Pizza
22:30 Closing doors
Learn more about this event on http://ggj.gamestormberlin.de/
Thanks to our event partner Native Instruments!

Global Game Jam Berlin 2019
2019-01-25 - 2019-01-28 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.
Global Game Jam Berlin is open to everyone who wants to create digital games, board games or physical games in 48 hours.
The 2019 edition will take place at the SAE Institue Berlin on the weekend 25-27 of January.

Talk & Play #35
2019-01-22 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALKS
— Jan Schnorrenberg will be talking about queer history of videogames in the context of RAINBOW ARCADE, the fantastic exhibition he co-curated which is running until May 13th at the Schwules Museum in Berlin. https://www.schwulesmuseum.de/ausstellung/rainbow-arcade-a-queer-history-of-video-games-1985-2018/?lang=en
— Thomas van den Berg (aka noio) will present “Garbage Country”, an experiment with persistent multiplayer mechanics he’s been working on for more than a year, sharing the challenges he faced along the way. Find out more at http://www.noio.nl/2019/01/garbage-country-logbook/
/////
After the talks, we’ll have some “teasers”, during which a selection of game makers will get the chance briefly present their projects.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Bewahrer von Daisho by Nils Sommer
— Codecks by Codecks.io
— Coffee Please by Michael Fuchs
— Corepox by Tom Larkworthy
— Cubular – Units are Resources by Johannes Knop
— Dim: A Light in the Dark by Team Dim
— Echoes of Etrya by Shio Productions
— Enjoy your Walk by Xanto
— Gestalt_OS by increpare
— Hack & Swipe by Tinytouchtales
— Insurmountable by Tristan
— Micro Mages by Morphcat Games
— Moral Run by Tiny Crocodile Studios
— Pinball Merger by it Matters Games
— Sentenced by Samuel Gordon
— Speed Bullet by René Rother
— Synthetik by Flow Fire Games
— The Fermi Paradox by Anomaly Games
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist you from 21:00, and answers any questions you have. We will introduce them on stage just before the start of the showcase part.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

RAINBOW ARCADE: Screening & Get Together: Gaming in Color
2019-01-17 19:00 - 22:00 | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
Gaming in Color (2015) is a documentary about queer gaming. Parts of the film are shown in the exhibition RAINBOW ARCADE. On this night it will be shown in full length.
Gaming communities are often drawn very one-sidedly – the one-hour documentary “Gaming in Color” shows a different picture: the film accompanies and portrays lesbian, gay, bisexual and trans gamers and takes us along in gaymer culture and at events by and for queer people in the video game industry. “Gaming in Color” was successfully crowdfunded and asked George Skleres, Colleen Macklin, Matt Conn, Naomi Clark, Joe Stern and Jessica Vazquez, among others, about their activism, video game projects and the gaming experiences of LGBTIQ* players. Excerpts from Gaming in Color can be seen in the exhibition – on this evening the film will be shown in full length. There will be popcorn and the opportunity to chat with RAINBOW ARCADE curator Jan Schnorrenberg afterwards in a relaxed atmosphere.
The exhibition is funded by the Senatsverwaltung für Kultur und Europa and under the patronage of Dr. Klaus Lederer, Senator for Culture and Europe of Berlin.
RAINBOW ARCADE is an exhibition project by Schwules Museum, Temple Universityy and Computerspielemuseum (Video Game Museum, Berlin), who support the exhibition as scientific advisors and provide some of the exhibits, research and technical know-how. RAINBOW ARCADE is an official part of gamesweekberlin 2019 (8 – 14 April 2019). Additional partners are Booster Spaceace, Jugend im Museum e.V. and Feminist Frequency.
Official media partners are Siegessäule, L-MAG, Exberliner, Berlingamescene.com and KALTBLUT Magazine.

First creative Board Game Design Berlin meetup – let's get started!
2019-01-04 20:00 - 23:00 | Bennos Home, Werfstraße 18, Berlin, 10557, Germany
Hello fellow (wannabe) board game designer!
Let´s get together and prototype and try things out. We will diskuss ideas, scribble, roll dice, cut paper and glue stuff together to give our ideas form and function. I can provide a very little amount of material but you better bring all the stuff you need. Paper, Scissors, glue, meeples, dice and whatever you think we could need.
For a start I would meet you in my place. If we will be too many people we have to find another location.
Looking forward to see you!
Benno

Game Creators Hangout
2019-01-03 20:00 - 23:00 | Berlin, Berlin, Germany
(English version below)
Es ist Zeit für einen Game Creators Hangout !
Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Bisher nur über Facebook organisiert, haben wir auch endlich den Weg auf meetup gefunden. Eingeladen ist jeder, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Da das Meltdown Berlin leider geschlossen hat wechselt der Veranstaltungsort jeden Monat.
Der Hangout wird vom Gamestorm Berlin ( http://www.gamestormberlin.de ) und dem Mini Jam Berlin koorganisiert.
————————-englisch—————————-
It is time for a Game Creators Hangout !
The GCH is a Place, where Game Creators meet to discuss everything from their craft to the universe.
Up until now we only organized it via facebook, but we finally found our way onto meetup. Every Game Creator and all who are interested in Games are of course welcome to join us.
As the Meltdown has unfortunately closed, the venue changes every month for now.
The Hangout is a co-organization between the Gamestorm Berlin ( http://www.gamestormberlin.de ) and the Berlin Mini-Jam

Unity Co-learning session
2018-12-18 19:30 - 22:30, 2018-11-20 19:30 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for the next Unity Co-learning session!
These sessions are for anyone interested in learning Unity – professionals, hobbyists, students – literally anyone. The idea is to get together and make things in Unity. If you get stuck on something, you can ask for help from another participant. If you want to start a group project, you can find people to work with. If you just want a change of environment, you can do whatever it is you’d normally do at work or at home! Make sure to bring a laptop or whatever it is you need to work in Unity. Also bring in anything you’d like to showcase! There’s a projector you can use to do this.
We meet the 3rd Tuesday evening at 7.30pm every month. The location is Co.up near Kottbusser Tor. They have a code of conduct which you can read here: http://co-up.de/code-of-conduct.html
Participation is free, but it would be great if participants could support Co.up by buying their drinks for €2.
To find us, go to one of the two gates on the map. You can get into the gate closer to Kottbusser on the left of Adalberstrasse 5-6 by reaching through the gate bars and turning the handle if it’s shut. You then need to walk under the buildings ahead and turn left through a tunnel. Ring the buzzer which says Co.up 3rd floor, and we will be on the 3rd floor. You can also get in through the gate further up, but this one may be locked. Look here http://co-up.de/about.html#location for more detailed instructions on getting in. If you have any problems call me on 015205289147.
Note: for those that came to the last meet up where we had to last minute change venue, don’t worry from here on we will be able to use this venue. Hope to see you again!

Games and Bereavement – Book Launch
2018-12-16 13:00 - 15:00 | Cafe Finovo, Großgörschenstr. 12-14, Berlin, 10829, Germany
Games and Bereavement examines death, loss, and commemoration in videogames and discovers new avenues for game design and social work.
Join us for a cosy afternoon at the cemetery cafe with book signings, games, refreshments, and a raffle for free books.
Proceeds from the afternoon’s book sale will be donated to Verein Regenbogen, a Vienna-based self-help group of parents affected by the loss of a child during or shortly after pregnancy.
All are welcome!

Queere Videospielschätze und ihre Erhaltung
2018-12-15 19:00 - 21:30 | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
In einer lockeren Gesprächsrunde sprechen die Kuratorinnen Adrienne Shaw (SMU) und Mascha Tobe (Computerspielemuseum) über verloren geglaubte Meilensteine der LGBTIQ* Videospielgeschichte und deren möglichst spielbare Bewahrung.
Das Wissen über Spiele mit positiv dargestellten LGBTIQ* Lebenswelten wurde vom Schwulen Museum mit archäologischer Neugierde zusammengetragen und dabei kamen Schätze zum Vorschein, die verloren geglaubt waren. Der immer schneller werdende Medienkonsum macht es noch schwerer solche Kulturgüter im Gedächtnis der Gesellschaft zu erhalten. Das Computerspielemuseum befasst sich mit der Bewahrung digitaler Videospielkultur und mit den Fragen, wie sich Games auch in vielen Jahren noch spielbar präsentiert werden können und das Wissen darum vermittelt werden kann. In diesem Expertengespräch bringen wir Adrienne Shaw, Kuratorin der Ausstellung “Rainbow Arcade” und Gründerin des LGBTQ Game Archives, und Mascha Tobe, Literatur- und Sprachwissenschaftlerin und Kuratorin des Computerspielemuseums, zusammen, um über Gegenwart und Zukunft bei der Erhaltung der queeren Videospielgeschichte zu sprechen.

RAINBOW ARCADE – A queer history of video games 1985-2018
2018-12-14 - 2019-01-01 | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
***
Exhibition and Cafe Holiday Hours 2018/19:
24.12: closed
25.12: open (2pm-6pm)
26.12 – 30.12: open (regular hours)
31.12: closed
1.1: open (2pm-6pm)
***
For the first time worldwide, the queer history of video games will be explored in a major exhibition: RAINBOW ARCADE will open at Schwules Museum Berlin in December 2018 and features a wide variety of exhibits spanning over 30 years of media history, including playable titles, concept drawings, modifications written by fans themselves and documentations of online communities. The exhibition will be taking stock of contemporary pop cultural questions of representation, stereotypical and discriminatory narratives in entertainment media, and our cultural memory. For the first time, research by the LGBTQ Game Archive will be presented in a museum.
It is remarkable that while video games have become a natural part of our contemporary culture, almost every new release that doesn’t portray LGBTIQ* people and the realities of life in a negative way is quickly celebrated as groundbreaking or discredited as sudden ideological politicization. Yet there are a few examples of mainstream titles from the 1990s featuring relatively sensible coming-out storylines and same-sex marriage & flirting options. RAINBOW ARCADE asks not only how social discourses and developments have been reflected in video games and if there has been any major progress in regards of LGBTIQ* representation in entertainment media. In addition, the exhibition explores issues regarding our digital memory and the unique challenges posed by digital culture to archives and institutions and the archival absence of contemporary queer media history.
The exhibition is accompanied by an extensive supporting programme with international developers, artists and researchers. A crowdfunding campaign to fund the catalog can be found here.
RAINBOW ARCADE is curated by an internationally well networked team of curators, consisting of Sarah Rudolph (herzteile.org), Jan Schnorrenberg (Schwules Museum) and Dr. Adrienne Shaw(Temple University, LGBTQ Game Archive). For further press inquiries, the press department of Schwules Museum will be happy to connect you with the curators at any time.
The exhibition is funded by the Berlin Senate Department for Culture and Europe and under the patronage of Dr. Klaus Lederer, Senator for Culture and Europe of Berlin.
RAINBOW ARCADE is an exhibition project by Schwules Museum, Temple University and Computerspielemuseum (Video Game Museum, Berlin), who support the exhibition as scientific advisors and provide some of the exhibits, research and technical know-how. RAINBOW ARCADE is an official part of gamesweekberlin 2019 (8 – 14 April 2019). Additional partners are Booster Space, Jugend im Museum e.V. and Feminist Frequency.
Official media partners are SIEGESSÄULE, L.MAG, exberliner, BerlinGameScene.com and KALTBLUT Magazin.

Vernissage: Rainbow Arcade – Queer Gaming History
2018-12-13 19:00 - 22:30 | Schwules Museum, Lützowstraße 73, Berlin, 10785, Germany
For the first time in the world, the queer history of video games will be explored in a major exhibition: RAINBOW ARCADE at Schwules Museum features a wide variety of exhibits spanning over 30 years of media history, including 12 playable titles, concept drawings, modifications written by fans themselves and documentations of online communities. RAINBOW ARCADE will be taking stock of contemporary pop cultural questions of representation, stereotypical and discriminatory narratives in entertainment media, and our cultural memory. For the first time, research by the LGBTQ Game Archive will be presented in a museum.
The exhibition is accompanied by an extensive supporting programme with international developers, artists and researchers. A companion book has been successfully crowdfunded and will be published in April 2019. RAINBOW ARCADE is curated by an internationally well networked team of curators, consisting of Sarah Rudolph (herzteile.org), Jan Schnorrenberg (Schwules Museum) and Dr. Adrienne Shaw (Temple University, LGBTQ Game Archive).
RAINBOW ARCADE is funded by the Senatsverwaltung für Kultur und Europa of Berlin and under the patronage of Dr. Klaus Lederer Senator for Culture and Europe of Berlin.
LGBTQ Game Archive, Temple University and Computerspielemuseum are scientific advisors and provide some of the exhibits, research and technical know-how. Feminist Frequency has produced 3 videos on Queer Tropes in Gaming for the exhibition. The education concept is co-developed with Jugend im Museum e.V.. RAINBOW ARCADE is also an official partner & program component of gamesweekberlin 2019 (8 – 14 April 2019) and A MAZE.; other project partners are Booster Space, Berlingamescene.com and 908.
Presented by Siegessäule, L-MAG, Exberliner and KALTBLUT Magazine.

December Mini Game Jam
2018-12-08 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
(And if you have been attending the Mini Jam for a while and you want to show your appreciation, consider giving some support to the co.up event space, which has been our home across the years. Details at: http://co-up.de/support-us.html)
See you at the jam!
Schedule:
• 12:00 Doors open (3rd floor), write name tags, get to know people
• 12:20 Vote on themes via http://vote.berlinminijam.de
• 12:40 Info speech & theme announcement
• 13:00 Jam Starts, 5th floor opens if needed
• 21:00 End presentations start (3rd floor)
• 22:00 Socialize & play games
How to get in: http://bit.ly/2EVv0ea
There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Tobias: 0173/2644639

Game Creators Hangout
2018-12-06 20:00
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held at the first Thursday each Month. Since the Meltdown Bar had to close, we are touring different bars until we found a new homebase. Check our Meetup group to see where it’s happening this month: https://www.meetup.com/game-developers-berlin/

3. Retrogames Börse Berlin
2018-12-02 10:00 - 15:00 | Wilkestraße 1, Wilkestraße 1, Berlin, 13507, Germany
Parallel zur 78. Filmbörse Berlin findet im selben Gebäude am 02. Dezember von 10-15 Uhr erneut die Retrogames Börse Berlin statt. Freut euch auf eine kleine Zeitreise und Stände mit Spielen, Konsolen und Zubehör von Playstation, Nintendo, Sega, Atari, Commodore, uvm.

Identity Game Jam
2018-12-01 12:00 - 21:00 | King, Jägerstraße 32, Berlin, 10117, Germany
We would like to invite you to join a jam where you explore who you are what makes you a great person.
Come to learn or support others interested in game development.
–
ELECTRONIC GAMES STATION’ll be open from 13:00 to 19:00
Join us to play with custom MAKEY MAKEY game controllers or make games with ARDUINO and different forms of LED LIGHTS.
Anna Mechlinska and Johanna Janiszewski will be happy to teach you how to use it.
PLEASE RSVP to event page!
–
12:00 BREAKFAST & INTRODUCTION PRESENTATION & NETWORKING
13:00 OPENING OF ELECTRONIC GAMES STATIONS
17:00 DINNER & NETWORKING
20:00 JAM WRAP UP & SOCIALISING
–
Event founded by King, women@king in cooperation with Femisphere.
–
Jam Concept:
In society, there are gender identities that can serve as the basis of a person’s social identity. This includes expected behaviors, toys, colors, clothing, career or profession decisions.
That kind of segregation creates gender gaps and biases.
Let’s look at this from a different perspective – beyond gender.

Gaymers: LGBT* Gaming Night
2018-11-28 19:00 - 22:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Wooga will be hosting its first LGBT* event this November bringing together LGBT* gaming professionals and gamers for an evening of fun and networking opportunities. Pay a visit to our amazing office, meet up with other LGBTs in the gaming industry and spend a great evening.
Free entrance, please register here: https://www.eventbrite.de/e/gaymers-lgbt-gaming-night-tickets-52088133008?utm-medium=discovery&utm-campaign=social&utm-content=attendeeshare&aff=escb&utm-source=cp&utm-term=listing

Virolution | Live-Action Multiplayer Game-Theater
2018-11-28 - 2018-12-02 | Brotfabrik Berlin, Caligariplatz 1, Berlin, 13086, Germany
Virolution | Uraufführung
| 28.11. – 01.12. | 20:00 Uhr |
| Live-Action Multiplayer Game-Theater
Die atomare Katastrophe steht bevor. Doch es gibt Aussicht auf Rettung! Die Zuschauer*innen nehmen am Auswahlverfahren für neue Bewohner der verheißungsvollen Weltraumkolonie Astrum teil. Um nach Astrum zu gelangen, müssen sich die Zuschauer*innen in der „Virolution-Welt“ beweisen.
Inspiriert von Netflix-Dystopien wie BLACK MIRROR und ausgehend von realen Sozial-Kredit-Systemen (Beispiel: China, Amazon, Instagram) erforscht das Kollektiv RALLE BALLE mit „Virolution“ die Auswirkungen von Social Scoring in einer immersiven Performance.
| 28.11. Öffentliche Generalprobe | 29.11. Premiere
| https://ralleballeensemble.wordpress.com/
| Eintritt: 15,- € / erm. 10,- €
| Online-Tickets (zzgl. VVK-Gebühr): https://www.eventbrite.com/e/virolution-tickets-50861771929

Talk & Play #34
2018-11-27 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registration won’t be required to attend the event from 21:00 for the game showcase part.
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! This is NOT an event only aimed at developers.
Talk & Play is kindly sponsored by Kickstarter, a global community built around creativity and creative projects. https://www.kickstarter.com
• • • • •
HOW IT WORKS
The event is structured in two parts:
— TALK: Short game-related presentations + announcements from the community
— PLAY: All participants are welcome to exhibit games and projects they’ve made
• • • • •
THE TALK

“Dress up ↑ Pants down ↓: ramblings of a pro dress up gamer” by Tyu Orphinae
Dress up games are a genre traditionally associated with girls games, and the stereotypes and first impressions that come with them: flashy, cheap, not really deserving of any attention. But guess what other games offer to choose between different hairstyles, makeup options, clothes and accessories? Skyrim. Mass Effect. Dark Souls. Even Rocket League or WWE wrestling games!
So let’s explore together the wonderful world of dress up games and how they’ve found their place among very different audiences, from your regular AAA title to the not so known indie dress up makers, without forgetting of course… sex games.
We’ll also look at what makes a good dress up game, why they’re valuable entry points for people to get interested in gaming and game development, and why, as developers, we should give them just a tiny bit more of attention.
Warning: the talk will feature content which some people may find disturbing.
—
Tyu Orphinae is a 2D/3D game artist and indie developer. Her interests are split between two extremes, from the cutesy world of magical girls and kids games, to the darker dimension of witchcraft and horror movies. She uses both as inspiration for her work, as a contractor and in her own projects. She is also an active member of the French collective Klondike.
http://typhaine-uro.com | https://twitter.com/__Tyu
/////
After the talk, we’ll have some “pitches”, during which a selection of game makers will briefly present their projects, that you’ll be able to play in the second part of the evening.
As usual, there will also be a section dedicated to short announcements from the community – get in touch to reserve a spot: http://berlingamescene.com/contact/
• • • • •
THE SHOWCASE
These are the projects that will be exhibited during the second part of the evening:
— Aeon of Sands by TwoBitsKid
— Bird Alone by George Batchelor
— Catapult Kingdoms by Kristian Fosh
— Curious Expedition by Maschinen-Mensch
— Enter the Cube by Bigpoint Berlin
— Games and Bereavement by Sabine Harrer
— Hack & Swipe by Tinytouchtales
— Jazz Mickle’s Pro Cap Wearer by Jazz Mickle
— KABOOM CACTUS by eazlay
— Landeraid by Nebulate.me
— Loco Games by Loco Games
— Moral Run by Tiny Crocodile Studios
— October Night by October Night Games
— Savegames
— SHI•RO by Topicbird
— Sternkind by Dennis Kurzeja
— Suzerain by Torpor Games
— Wisp Child by Beast Game Studio
• • • • •
AGENDA
— 19:00 Doors
— 19:30 Talks
— 21:00 Game showcase & networking
— 23:00 The end
• • • • •
ADDITIONAL INFO
Our Safe Space Policy (http://berlingamescene.com/safe-space-policy/) encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented by Julian Dasgupta (https://www.flickr.com/photos/12601747@N00/albums). For those who don’t want to be appear in any pictures or videos, we’re going to distribute some stickers at the door to wear and signal this.
The event is free to attend, but donations are welcome. We usually pass around a donation box after the talks.
• • • • •
FINAL NOTES
Do you have any questions? Get in touch: http://berlingamescene.com/contact/

Girls' Games Workshop
2018-11-24 10:00 - 18:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 10:00 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:

Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
Nachmittags: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)

Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.

English version
Join us for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 10.00am for registration.
Rough Schedule

Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
Midday: We will serve lunch, and you will continue to ideate on your game design idea
Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
Final presentations and feedback (parents are welcome to attend)

As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.

games:net INDIE ROUNDTABLE – Ist Berlin noch arm & sexy? Oder nur seine Indie Studios?
2018-11-21 09:15 - 11:30 | KOLIBRI Games, Hallesches Ufer 60, Berlin, 10963, Germany
Am Mittwoch, den 21.11.2018 lädt das games:net dazu ein, gemeinsam den Standort Berlin aus Sicht der Indie Studios zu bewerten und mögliche Forderungen an den Senat zu definieren – wie Berlin nicht nur ein attraktiver, sondern auch ein langfristig gut bewährter Standort für die Gameswirtschaft sein kann.
Der gemeinsame Austausch und die Formulierung der Forderungen wird von André Bernhardt (Target Games + IndieAdvisor & Company), der die deutsche Independent-Szene wie kaum ein Zweiter kennt, moderiert.
Die Ergebnisse des Indie Roundtables werden im Rahmen eines games:net PoliTisches am 09.01.2019 dem Staatssekretär Christian Rickerts vorgestellt und mit ihm näher diskutiert werden.
Wir freuen uns auf Euch und Eure Meinung.
Die Teilnahme ist nur auf persönliche Einladung möglich.

Martin Ganteföhr: Nahtoderfahrungen (Tales of Games #3)
2018-11-20 19:15 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Der Game Designer Martin Ganteföhr hat im Laufe seines (Berufs-)Lebens festgestellt, wie vielfältig, weitreichend und persönlich seine Verbindungen zum Militärisch-Industriellen Komplex der Gamesbranche sind. Sein Vortrag ist ein autobiographischer Bericht zur Theorie und Praxis der Spiel-, Design- und Lehrtätigkeit auf komplett vermintem Gelände.
Martin Ganteföhr, Jahrgang 1969, ist seit über zwei Jahrzehnten als Designer, Autor, Regisseur und Dozent für interaktive Medien tätig.
Er arbeitet in den Bereichen Videospiel, Hörspiel und Theater.
Martin Ganteföhr ist unter anderem Autor und Creative Director der Spiele The Moment of Silence (House of Tales, 2004), Overclocked (House of Tales, 2007) und State of Mind (Deadalic, 2018).

Codemotion Berlin 2018
2018-11-20 - 2018-11-22 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
Codemotion is the leading tech conference in EMEA on the basis on number of annual events and countries.
Codemotion is the large multitrack tech conference for software developers and IT professionals.
2 days, 6 parallel tracks, 14 topics: Devops, Blockchain, AI/Machine Learning, Inspirational, GameDev, Iot, Bigdata, Font-end, Cloud, Cybersecurity, Serverless, Software Architecture, AR/MR/VR, Design, UX.
This November Codemotion will bring to Berlin more than 60 international renowned speakers, hundreds of tech leaders, innovative business owners and the leading tech companies together for a two-day event designed to take you on a step-by-step journey through every topic about software development.
Use promo code COMMUNITY_BERLINGAMESCENE to get 20% off your ticket!

VR NOW Con
2018-11-14 - 2018-11-16 | fx.Center Babelsberg, August-Bebel-Straße 26-53, Potsdam, 14482
VR NOW Con & Awards – Europe’s premier conference for Immersive Media. Started in 2016 as a way to bring the international community of VR creatives, business developers and technological masterminds to Berlin and Potsdam, the most exciting region in the world. Forgive us the bias.
In 2018, the VR NOW Con & Awards becomes part of something even bigger – the MediaTech Con. MediaTech Con is the key convention for future media technologies and the business behind entertainment. Together with VR NOW CON & Awards and Changing the Picture (CTPiX), MediaTech Con offers a common platform with pioneering talks and workshops within a two-day program in Potsdam-Babelsberg.

Gaming Night w/ Mundi Vondi from Klang
2018-11-13 18:30 - 20:30 | The Family, Engeldamm 60, Berlin, 10179, Germany
Picture this –> earth is on the verge of extinction, in order to survive you travel with the remaining human survivors to an inhabitable planet. There you need to build a new community and start a new life.
It seems quite probable, no? Don’t worry we are not there … yet. ;)
But for Mundi Vondi, CEO and co-founder of Klang, this scenario is not just a lingering thought. Together with his team, he has built a game called Seed, that would allow us to virtually live out this story.
We are very excited to have Mundi at The Family.
He will share with us what it means to create games using new technology that allows for more players to exist in the same world, way beyond what has previously been possible. Amongst other things, he will also discuss with us the structuring of the politics inside of Seed and what it means to build a virtual government.
The event is 100% open and free! It will be followed by a Q&A and drinks so we can all get to know each other better.
Don’t forget to register to let us know you’re coming. :)
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The Family selects 20 startups from everywhere in Europe every 8 weeks. Could it be you? <3 Apply for the next session. => https://apply.thefamily.co/

November Mini Game Jam
2018-11-10 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

The Most Dangerous Game Night
2018-11-09 19:00 - 23:00 | Haus der Kulturen der Welt (HKW), John-Foster-Dulles-Allee 10, Berlin, 10557, Germany
In the society striven for by the Situationist International, Homo ludens, or playing humans, supplant Homo oeconomicus. As part of The Most Dangerous Game, on two evenings HKW is taking playing seriously: The lobby will become a playroom and the exhibition will be open until 11 pm.
The Invisible Playground network invites visitors to take part in a course of more or less dangerous games in and around HKW. Cultural Studies students from the University of Potsdam will act as “jokers,” standing by visitors to answer their questions or talk about the exhibits. The entire building will be transformed into a playground, also for visitor’s own games.
In addition, the film that gives the exhibition its name The Most Dangerous Game (1932, directed by Ray Harryhausen) will be screened. The story of a dangerous game played by an insane count on an remote island with two shipwreck survivors, it was an inspiration for Guy Debord.
Jennifer Aksu studied theater studies, journalism and communication science in Berlin, then urban culture, society and space in Essen. She founded the Invisible Playground artist network and is part of the Playful Commons innovation platform for the future of public spaces. As an expert on cities with relationship problems, she explores and designs experiences, experiments and dialogues that change perspectives and develop potential. Jennifer lives with her family on an island in the middle of Berlin and works as an artistic urbanist around the world.
Sebastian Quack is an artist, game designer and curator focusing on the interface of play and urban society. Quack is a founding member of the Invisible Playground network, curates festivals and exhibitions, teaches art and design, and advises organizations that want to playfully engage with their environment. Artistic work with, among others, Hebbel am Ufer, the Oerol Festival, Ensemble Modern, Nuit Blanche in Paris, Wiener Festwochen, Aichi Triennale, Kunstfest Weimar, Urbane Künste Ruhr.

An Indies' Guide to Investment
2018-11-08 18:00 - 22:00 | BRL Boege Rohde Luebbehuesen, Pariser Platz 4A, Berlin, 10117, Germany
BerlinBalticNordic.net is happy to present Christian Fonnesbech with a keynote on “How do investors evaluate game developers?” and afterwards our panel with Are Mack Growen (VP of Product Portfolio, LVP), Yves Israel (Investment Manager, bmp Ventures), Christian Fonnesbech and Oliver Ehrmann (solicitor/ tax consultant, BRL). The evening and panel will be moderated by André Bernhardt (Indieadvisor, Target Games, Wegesrand).
How do investors evaluate game developers?
The games market is changing, again – but what are investors looking for, right now?
After building, analysing and developing 50+ games projects, Christian Fonnesbech will share three categories that can make or break your relationship with an investor: red lights (which can kill a deal), yellow lights (which might just work) and a single green light (which will get any investor interested!).
In his keynote, Christian will outline patterns he sees repeated, again and again – and the ways to improve on them.
– What is wrong with the typical developer pitch?
– What are the investors’ goals?
– Why is the business model more important than you think?
Biography Christian Fonnesbech
Christian Fonnesbech is an independent consultant at DDM. He is also Head of IP Development at Nordisk Film Games, which has invested in 6 indie game developers in the last 2 years. Nordisk Film Games is owned by Egmont, a Nordic media conglomerate with 6600+ employees. Before this, Christian produced and directed 35+ game projects for advertising, learning and entertainment.
LVP
LVP is a venture capital seed fund with a difference – we’re operating experts in the games sector, and we only ever invest in the games ecosystem. That means we bring real experience and deep understanding. We speak the same language, share the same references, understand the same challenges – and we believe in the same vision.
We know instinctively where the opportunities lie; where there are strengths to be harnessed and exposures to be covered. In fine-grain, no-hiding, straight-talking detail. We know when to bide time, when to iterate and when to go wide. And how.
We invest in people. That means founders with the potential to build the best in the world; teams with terrific, creative games development skills, or fantastic ideas for revolutionary games technology or services… and a vision that sets them apart.
bmp Ventures
bmp Ventures is one of the leading Venture Capital firms in Germany, with our headoffice in Berlin. Since 1997 we have been investing in developing awesome Technology Companies. Over 20 years we have managed 10 VC-Funds. Our track-record encompasses over 250 investments, over 100 exits and more than 20 IPOs.
With our fine-tuned entrepreneurial Investment Strategy we focus on motivated entrepreneurs, who would like to build cutting-edge businesses in high-growth markets. Through our investment, we strengthen the entrepreneurs and portfolio companies on all levels of its structure.
Thanks to the assistance of the Portfolio Companies, we are able to use our far-reaching network of business personalities, industry partners and co-investors (such as Business Angels, Venture Capitalist, and banks).
BRL
BRL is a multidisciplinary law firm providing specialized legal, tax and audit advisory in all fields of business law. BRL has a long-standing experience in advising the digital economy including the games industry, particularly on VC transactions on both sides of the table. We are 250 people at six locations in Germany, including 100 lawyers, tax consultants and chartered accountants. Thanks to long established networks and co-operations to partners abroad, BRL ensures top-notch cross-border support for our clients. We advise our clients and like to share our knowledge with them, so they are always up to date with important legal and tax developments.
Programme
6:00 p.m. Doors open+ Snack Buffet
6:30 p.m. Welcome
6:45 p.m. Keynote & Q&A
7:45 p.m. Panel & Q&A
8:30 p.m. Networking+ Drinks+ Snack Buffet
10:00 p.m. End of Event
BerlinBalticNordic.net is a business and networking platform, connecting the games industry of Berlin with the Baltic Sea and Nordic Region.
