BerlinGameScene.com

3D & Animation Berlin Meetup
2016-09-22 19:00 - 23:55 (Europe/Berlin) | Castle Pub, Hochstr. 2 , Berlin, Berlin, 13357, Germany
The next 3D & Animaton Berlin meetup is back after a Summer break.
In the 22.9.2016 we will back back to talk more about 3D & Animation, get to know new people and get our commuinty growing in Berlin.
Everyone is welcome!
Free entrance!

Creative Code Jam
2016-09-21 12:00 - 19:00, 2016-08-21 12:00 - 19:00, 2016-07-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Alt Ctrl Game Jam 2016 Berlin Kickoff
2016-09-16 19:00 | Saftladen Game Collective, Adalbertstr. 5, Berlin, 10999, Germany
Last year we had 2 winners from Berlin, so let’s do this again! Let’s kick off the Berlin chapter of the 3rd international Alt Ctrl Game Jam (16.9-26.9) at Saftladen. We’ll share some stories from last year, brainstorm together, and form some new cooperations. Like in music, jamming is more fun together!
The goal, again, is to create a game with a weird & beautiful & self built game controller, to build your own device for playing existing digital games. I’ve heard there will be a theme this year… (but of course you’re free to be stubborn and completely ignore it).
To bring:
– Hardware like buttons, sensors, materials (wood, plastic, wool, etc.) that you’d like to use or show.
– Random ideas or sketches about what you’d like to make
You will probably not be building something this evening (on the other hand, I’m not stopping you), but there are 10 days to jam at home / in the office / under the Warschauer Brücke.
Drinks are available for €2, but you can also bring your own.

Games Programming / Tiny Jumper – SAE Berlin
2016-09-15 15:00 - 19:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
“Dein Spiel” – Workshop
Du wolltest schon immer wissen, wie Du mit Unity ein kleines Spiel zusammenstellen kannst? Dann meld Dich für diesen Worshop an!
Bei unserem Workshop lernst Du, wie Du aus Bausteinen ein Jump ‘n Run erstellen kannst und wenn Du es fertig bekommst, kannst Du Dein Spiel mit nach hause nehmen.
Teilnahmegebühr: kostenlos
Sprache: Deutsch

Unity 3D Workshop (Intermediate) @ S4G
2016-09-15 - 2016-09-17 | School for Games, Gubener Strasse 47, Berlin, 10243, Germany
Sie wollen Ihr Grundlagenwissen in Unity3D auf die nächste Stufe heben? Dann holen Sie sich den Feinschliff in dem zweitägigen Intermediate-Workshop.
Schwerpunkt des Kurses ist der Umgang mit dem Editor und das Scripting in Unity3D.
Das Wissen wird an Hand der Umsetzung klassischer Games wie Space Invaders, Memory oder Super Mario vermittelt.
Dabei werden sowohl spezifische Funktionen der Unity3D-Engine als auch generelle Konzepte der Spieleprogrammierung behandelt,
die auch für anderen Game Engines relevant sind. Dabei lernen Sie außerdem Mechaniken und Techniken der Spieleentwicklung kennen und richtig anwenden.
Entwickeln Sie Ihre eigenen Online- und Mobile-Games nach erfolgreicher Teilnahme am Unity3D Intermediate-Workshop ist dies ganz einfach möglich.
Ziele:

Grundlagenkenntnisse im Umgang mit der Unity3D-Engine
Kenntnisse im Umgang mit dem Szenaufbau, Render-Pipelines und PhysX
Grundwissen über Konzepte einer komponentenbasierten Game-Engine
Grundlegende Benutzung von PhysX
Wissen über Basic Design Options (Unity default Materials, Textures)
Einführung in die Grundlagen der Programmierung
Erstellung eigener Komponenten mit der Programmiersprache C#
Sicherer Umgang mit dem Unity 3D Editor
Grundlagen Unity Animations (Animator, Keyframe Animations)
Grundwissen über grundlegende Import- und Export-Funktionen
Selbständiges Erstellen eines eigenen Game-Projekts
Kenntnisse über Unity Input (Mouse, Keyboard)

Inhalt:

Erweiterte Programmierkonzepte
Einführung in die Grundlagen und Konzepte der Spieleprogrammierung mit Unity3D
Erweiterte Programmierung mit C# in Unity 3D
Einführung in die Grundlagen von Unity UI
Einführung in die Grundlagen der 3D-Grafik (Render-Pipeline)
Einführung in die Tool/Editor-Programmierung mit Unity3D
Erweiterte Einführung in die Grundlagen der Spieleentwicklung (Game-Loop, Interaction, Movement etc.)
Erstellen eines eigenen Game-Projekts unter Anleitung des Fachdozenten

Special offer for BerlinGameScene.com visitors: use the special “BGS_Unity” Rabattcode when booking the course on the S4G website to get 20%-off! NB: If you want to use the Rabattcode you can’t use Paypal as a payment! Please just sign up on the S4G website, you will get a receipt to your E-Mail.

Deviant Robot – Meet, Greet, Mingle, Play
2016-09-14 19:00, 2016-08-03 19:00 | interFace Bar, Perleberger Straße 17, Berlin, 10559, Germany
Exporting one of our great meetups to Berlin.
deutsch und englisch willkommen :)
Doors open at 19:00
Around 19:30: official start and short introduction speech
the rest of the evening is up to you; we set up small groups to play board or card games (feel free to bring a game you’d specifically like to play & the venue holds many games also, digital or otherwise) or you just hang out and have conversations and relax.
We would love for everyone to socialise throughout the evening, so the main aim of these games is to get to know the other people at the table!
Don’t worry if you’ve never heard of our games before or if you’re a bit nervous about coming along. We have a team member on hand to welcome you into the group and explain the games as we go along. We’re really looking forward to seeing you at the meetup!
–nochmal auf deutsch–
Nach der kurzen Begrüßungsrede liegt dir die Abendgestaltung frei; entweder schliesst du dich einer kleineren Gruppe an um ein Spiel zu spielen oder tummelst dich einfach mit den anderen Leuten, lernst sie kennen und quatscht z.B. ein bisschen über dieses oder jenes gaming Thema.
Keine Sorge falls du die Spiele nicht kennst oder nicht alle Star Trek Charaktere auswendig kannst oder vielleicht generell etwas nervös bist, ins unbekannte zu stolpern. Wir haben ein Teammitglied, Yasmin, vor Ort um dich Willkommen zu heißen und ggf. Spielregeln zu erläutern. Wir freuen uns einfach auf dein Dasein und hoffen, dass auch du Spaß haben wirst.
***
Bitte beachten! :
Interface house-rules;
Everyone has to be at least 18 of age and order a drink (there is a vast variety of alcoholic and non-alcoholic drinks), aside from that everything on location is free and you can bring your own food if you like.
Alle müssen 18 sein und Getränke (es gibt diverse alkoholische und nicht-alkoholische Optionen) bestellen, ansonsten is aber alles kostenlos und Essen könnt ihr mitbringen, wenn ihr wollt.

Workshoptag Game Art & 3D Animation / 3ds Max – SAE Berlin
2016-09-14 14:00 - 19:00 | SAE Institute Berlin, Cuvrystraße 4, Berlin, 10997, Germany
Lerne einfache Körper mit 3ds Max, dem Standard 3D Modelierungs- und Animationstool der Gamesbranche, zu erstellen und zu animieren.
Du wirst erste Schritte im Umgang mit der Softweare erlernen und diese Körper sogar texturieren.
Teilnahmegebühr: kostenlos
Sprache: Deutsch

Escape Games Festival Berlin
2016-09-14 - 2016-09-17 | FMP1, Franz-Mehring- Platz 1, Berlin, 10243, Germany
RÄTSELSPASS UND NERVENKITZEL OHNE ENDE. INTERAKTIVES ERLEBEN. MIT DEM ABENTEUER VERSCHMELZEN.
Mitten in Berlin. Wir laden euch ein!Für die Escape Rooms müsst ihr euch voranmelden. Spielt unsere Räume Villa M und Secret Service gemeinsam mit anderen begeisteren Escape Gamern. Für alles andere gilt: Einfach vorbeikommen und ein tolles Erlebnis mitnehmen – wir freuen uns!
Öffnungszeiten:
Mi 14:00 – 22:00 Uhr, Do & Fr 14:00 – 24:00 Uhr
Mehr Infos findet ihr auf unserer Webseite: http://escape-games-festival.de/

Unity 3D Workshop (Basic) @ S4G
2016-09-13 - 2016-09-15 | School for Games, Gubener Strasse 47, Berlin, 10243, Germany
Die Unity3D-Engine ist die aktuell angesagteste 3D Engine für Online- und Mobile-Entwicklungen auf dem Markt.
Das liegt vor allem an ihrer Flexibilität, Einfachheit in der Handhabung und der Multiplattform-Ausrichtung
Games oder Programme, die mit Unity3D entwickelt werden, lassen sich mit relativ wenig zeitlichem und technischem Aufwand für Plattformen wie das iPhone, iPad, Mac oder PC sowie direkt für den Webbrowser anpassen.
Das erspart viel Entwicklungsaufwand und Ressourcen, die man komplett in den kreativen Part der Entwicklung stecken kann.
Ein sehr wertvoller Umstand, der diese Engine bei Games Entwicklern, Architekten, Agenturen etc. so beliebt macht.
Wenn Sie von diesem technischen Fortschritt profitieren wollen, empfehlen wir Ihnen den Unity 3D Engine Basic-Workshop der School for Games.
Der Kurs vermittelt Ihnen einen Überblick über die Features und Funktionen der Unity 3D Engine.
Dabei wird der Umgang mit dem Editor an praktischen Beispielen erläutert und ein Einblick in den grundlegenden Workflow der Spieleentwicklung vermittelt.
Im Verlauf des Kurses erstellen die Teilnehmer zudem ein komplettes, spielbares Projekt (Mac / PC / HTML5)
Ziele:

Grundlagenkenntnisse im Umgang mit der Unity3D-Engine
Kenntnisse im Umgang mit dem Szenaufbau, Render-Pipelines und PhysX
Grundwissen über Konzepte einer komponentenbasierten Game-Engine
Grundlegende Benutzung von PhysX
Wissen über Basic Design Options (Unity default Materials, Textures)
Einführung in die Grundlagen der Programmierung
Erstellung eigener Komponenten mit der Programmiersprache C#
Sicherer Umgang mit dem Unity 3D Editor
Grundlagen Unity Animations (Animator, Keyframe Animations)
Grundwissen über grundlegende Import- und Export-Funktionen
Selbständiges Erstellen eines eigenen Game-Projekts
Kenntnisse über Unity Input (Mouse, Keyboard)

Inhalt:

Einführung in den grundlegenden Aufbau und die Funktionen der Unity 3D Engine (Materials, Shader etc.)
Vermittlung von Grundlagen über Szenenaufbau und PhysX
Einführung in grundlegende Konzepte einer komponentenbasierten Game-Engine
Training im Umgang mit dem Unity 3D Editor und seinen Funktionen
Arbeiten mit den Import- und Export-Funktionen für Game Assets der Engine
Erstellen eines eigenen kleinen Game-Projekts unter Anleitung des Fachdozenten

Special offer for BerlinGameScene.com visitors: use the special “BGS_Unity” Rabattcode when booking the course on the S4G website to get 20%-off! NB: If you want to use the Rabattcode you can’t use Paypal as a payment! Please just sign up on the S4G website, you will get a receipt to your E-Mail.

Creative VR #1
2016-08-29 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
DOORS AT 7:00 PM
TALKS AT 7:30 PM
???
TALK #1: VR STUFF (Troy Duguid)
TALK #2: THOUGHTS ON MESSING W BRAINS (Daniel Sproll)
TALK #3: 3 WEEKS OF VR / OUR EXPERIENCES (Zwi Zausch)
then Networking, you know.
//////P.S.
If you wanna showcase your project or make a talk, please, contact the organizer.
If you not gon come, please update your status.

August Mini Game Jam
2016-08-27 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 2€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

Virtual Fictions final show
2016-08-25 20:00 - 23:55 | Acud Macht Neu, Veteranenstraße 21, Berlin, 10119, Germany
School of Machines, Making & Make-Believe presents its Virtual Fictions summer exhibit at ACUD MACHT NEU!
We’re a group of 13 women and 8 men who’ve spent the last four weeks together playing and experimenting with storytelling, virtual reality, and 360 filmmaking (http://schoolofma.org/virtual-fictions/) in Berlin.
Bring your friends and come see what we’ve been up to!
Sarah Riazati (US)
Emilia Kurylowicz (PO)
Laura Shinbane (US)
Herman Fredlund (SE)
Sophie Braziunas (US)
Elli Raynai (CA)
Maksim Kolyanov (UA)
Ewa Winiarczyk (PO)
Meredith Thomas (UK)
Maria Paz Almenara (PE)
Tiffany Otto (AU)
Yinan Song (CN)
Deborah Rodrigues (BR)
Aurore Le Bihan (FR)
Marie LeBlanc Flanagan (CA)
Mattia Sappa (IT)
Rachel Uwa (US)
Rita Eperjesi (HU)

Talk & Play #20
2016-08-23 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via meetup.com is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, August 9th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Let’s continue with the new format introduced at the beginning of the year: 5 minutes for each presentation, with no questions – if you want to ask a question to the speakers just go talk to them! ;)

Quantcept by Anastasia (alpha_rats)
Making a game about dreams and call-centers.
—
Anastasia is a Berlin-based illustrator and game developer.
http://alpharats.com // @alpha_rats

Codecks, a project management tool inspired by collectible card games by Emmanuel Tabarly
Looking for the sweet spot that will make game developers enjoy using project management tools!
—
Emmanuel (Manu) is an old man, but don’t remind him of that. He spent too many years as a project manager in video games, web development and even hard-core industrial projects. The scars run deep. He’s currently developing Codecks with his partner-in-crime Daniel. Most of his free time is devoted to games (with pixels and cardboard), and tabletop miniature painting. That’s what happens when you get old.
https://www.codecks.io // @codecks_io

Snake in 3 Languages by Lisa (lislis)
What’s a good language to start writing games in? I don’t know, that’s why I wrote the same game in three different languages so you can choose!
—
Lisa is a frontend developer in the real world and a game enthusiast anywhere else.
https://lislis.de

Closer: a game for two people by Marie Claire LeBlanc Flanagan
What I learned from weirdos, cheaters, and other miscreants who refused to play my game properly.
—
Marie Claire LeBlanc Flanagan moved to Berlin from Canada to teach herself to make experimental games. She founded a day to celebrate drone music, has a store for selling experimental cassettes and LPs, and runs a website called Weird Canada.
http://marieflanagan.com // @omarieclaire

3 Level Design Do’s & Don’ts by Martha Schoppa
In this talk you will hear about some typical mistakes doing levels and how to do it better.
—
Martha is Level Designer at Wooga working on the puzzle game Jelly Splash and worked on 700 levels there.
http://www.martha-schoppa.de // @marthi_party

This is how I VJ by raxter
With no actual VJ experience, raxter demonstrates how he blindly and drunkenly stumbled and flailed making a neat little visual thing for performances. Also combinations rule ❤
—
raxter is a freelance game developer who embraces the creed of: “I have no idea what I am doing”
@raxterbaxter

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— 3Souls by Red Column
— Caravan by it Matters Games
— Card Battle Kingdom by Rebusmind
— Clans of Caledonia by Juma Al-JouJou / Karma Games
— Closer by Marie Claire LeBlanc Flanagan
— Codecks by Emmanuel Tabarly
— DuelVR by BoosterSpace
— DYO by Team DYO
— DYSTROPICANA by MerleCaliope + OutlandsGames + troyduguid
— Games Input Pal by Xanto
— Glimpses of Summers by Lunidas
— Harvest Hunters by Trite Games
— Hubert’s Hideout by TeamOmelette
— Make More! by Bad Crane /
— MOMENTUM by TeamNeonChameleon
— Pastoral by Chris Manthey
— Pip World by David Smit
— Planet Elysia TD by Mad Hats Assembly
— Pool Party Arena by 7Liter
— Trick Typer by Sven Ahlgrimm
— Unforeseen Incidents by Backwoods Entertainment
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.
If you want to make it easier for people to understand your game controls at the event, the Games Input Pal tool (made in Berlin!) might help you: http://xantomen.com/gamesinputpal/

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ ★ FIELD TRIP // Physical Games w Zack Wood Vol. 3
2016-08-20 14:00 - 16:30 | Treptower Park, Treptower Park, Berlin, 12435, Germany
Contact Zack on 015127052912 if you cannot find the meeting place. (Check the Meetup group page for updates)
//
Let’s get together in Treptower Park to play physical games! Zack will bring the Cookbook of Play, but feel free to bring any physical games you know! The focus is on games where all you need is a body to play! (Not with balls, etc.)
//
Zack, physical games extraordinaire invites you to an afternoon in the sun of non-virtual multiplayer and social games.
Please note this is not the regular artgames meetup, so be sure to check the venue location!!!
xo

LET'S PLAY: »Inside« - live im Kino!
2016-08-19 21:00 | Kino Moviemento, Kottbusser Damm 22, Berlin, 10967, Germany
“THAT SOUNDS LIKE THE MOST AWESOME THING EVER!”
– Kalle Henningsson, QA Manager bei Playdead
Endlich Videospiele auf der großen Leinwand!
Finally! Videogames on the big screen!
LET’S PLAY: »Inside« – BEI UNS IM MOVIEMENTO.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::english version below:::english version below::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: WAS IST LET’S PLAY?
LET’S PLAY bezeichnet das Vorführen und Kommentieren des Spielens eines Computerspiels. Meist wird dies ähnlich einem Screencast aufgenommen und auf Videoportalen hochgeladen. Dabei steht nicht das Durchspielen eines Spiels im Vordergrund, sondern das individuelle Spielerlebnis des Spielenden.
– wikipedia, geänd.
::: WIESO LET’S PLAY IM KINO?
Computerspiele, die eine einzigartige visuelle und akustische Ästhetik ausstrahlen, haben eine besondere Präsentation und ein breiteres Publikum verdient. Viele Spiele lassen sich u.a. von Filmen inspirieren. Sie können durch die Kombination von moderner Technik und einem spannenden Narrativ herausragende Geschichten erzählen, die denen von vielen Filmen in nichts nachstehen. Deshalb passen sie perfekt in einen Kinosaal, in exzellenter visueller und akustischer Qualität!
::: WIE FUNKTIONIERT LET’S PLAY IM KINO?
Wir spielen Playdeads neues Meisterwerk »INSIDE« in einem richtigen Kinosaal vor einem anwesenden Publikum. Wir werden unser Spielen nicht kommentieren, das Publikum kann dies jedoch gerne tun. Die Spieldauer wird ca. 2,5 Stunden betragen. Geplant ist die gesamte Veranstaltung filmisch zu dokumentieren und dann wiederum als erste Episode der Reihe »LET’S PLAY: IM KINO« auf ein Videoportal zu stellen.
Den Trailer zu »INSIDE« findet ihr den Kommentaren.
Wir sind sehr glücklich darüber, dass Playdead – das Studio, das sich für die Entwicklung von Inside auszeichnet – die Idee großartig findet, und die Veranstaltung voll unterstützt!
:::
LET’S PLAY: »Inside« soll die erste Folge in einer Serie von Veranstaltungen werden, in denen Spiele mit einem besonderen Anspruch im Kino präsentiert werden.
Bei Fragen zum Ablauf oder sonstige Neugier, könnt ihr gerne hier posten oder eine PM an uns schicken.
::: TICKETS
Der Vorverkauf ist demnächst möglich unter www.moviemento.de und direkt bei uns an der Kinokasse.
Preis: 5,00 €
Reservierungen sind möglich unter: 030-40 98 23 63 oder 030-692 47 85
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:::english version:::english version:::english version:::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::: WHAT IS LET’S PLAY?
A LET’S PLAY is a series of videos or screenshots, documenting a playthrough of a video game, usually including commentary by the gamer. A LET’S PLAY differs from a walkthrough or strategy guide by focusing on an individual’s subjective experience with the game.
– wikipedia
::: WHY LET’S PLAY AT THE CINEMA?
Some video games inherit a unique visual and acoustic art style. They deserve a special presentation and a wider audience. Many games are inspired by films. And thus, using a combination of modern technology and a gripping narrative succeed in telling outstanding stories that don’t need to hide behind most films. This is why these games fit perfectly in a movie theatre where they can be presented in excellent visual and acoustic quality!
::: HOW DOES LET’S PLAY AT THE CINEMA WORK?
Together with two colleauges we will play and beat live Playdead’s new masterpiece »INSIDE« in a professional movie theatre in front of a present audience. We will not comment our gameplay, but let the images tell the story and let the the audience comment whenever they feel like it. Beating the game will take around 2.5 hours, which is just a perfect timeframe for a cinematic presentation. We are planning to film the whole event and upload the result as the first episode of a »LET’S PLAY: AT THE CINEMA« series.
You can find the trailer of »INSIDE« in the discussion section.
We are very happy and proud that Playdead – the studio that produced »INSIDE« – very much likes the idea of playing their game in a cinema and thus are fully supporting the event!
:::
LET’S PLAY: »Inside« is supposed to be the first episode in a series of events which will showcase special video games in a movie theatre.
If you have any questions or suggestions do not hesitate to post in here or send a PM to us.
::: TICKETS
Tickets will soon be available on www.moviemento.de or at the box office.
Price: 5,00 €
For reservations please call: 030-40 98 23 63 or 030-692 47 85

#21 Get-Together: UNICORNS IN TECH meets King
2016-08-12 19:00 | King, Jägerstraße 32, Berlin, 10117, Germany
★ Welcome to our 21th Unicorns In Tech Get-Together ★
This time hosted by King. #queertech
■ Schedule ■
19:00: Arrival of all attendees, snacks & drinks for free
19:30: Welcoming by UNICORNS IN TECH and King
19:45: First Tech-Talk
20:00: Break
20:10: Second Tech-Talk
20:30: 5 on 5 Pitch (5 members, 5 minutes – pitch your project on our stage)
20:40: Speed-Networking (Getting to know the other unicorns)
21:00: Socialising and mingling with free snacks & drinks
22:00: The End
Take the stage! We are looking for new speakers at our get-togethers. Send us an email if you want to speak: danik@unicornsintech.com
■ Tickets ■
All our get-togethers are free of charge for UNICORNS IN TECH members but will cost €20 for non-members. Become a UNICORNS IN TECH member here: http://goo.gl/E6sD8s
■ UNICORNS IN TECH ■
UNICORNS IN TECH is Germany’s first tech community for gays, lesbians, straight people, or however you may identify. It is the ideal place for everyone who feels at home in the tech world, whether they are an industry professional or a more casual enthusiast. On a monthly basis, we organize get-together events for our community and annual UNIT | The Global Queer Tech Conference & Festival: https://www.facebook.com/events/1593504910976633/.
These events are hosted by proud tech companies. Since we founded UNICORNS IN TECH in October 2014 we’ve built a community of over 1.400+ UNICORN IN TECH members.
■ Be fair to your Community ■
Since our Get-Togethers are booked out almost every time and our waiting list keeps growing, we decided to change our door policy. If you register for a free ticket but then do not show up at the event without cancelling the Eventbrite ticket, you end up on our Members-Pay-List. This means you have to pay 10 Euros if you want to attend the following Get-Together. Of course, after you attended and paid the 10 Euro fee, you will be taken off the list and are free of charge for the upcoming events.
■ More Links ■
➟ Homepage: http://www.unicornsintech.com
➟ Homepage: http://www.unit-festival.com
➟ Facebook: http://facebook.de/unicornsintech
➟ Twitter: http://twitter.com/unicornsintech
➟ Instagram: http://www.instagram.com/unicornsintech

★ ąяţǥąʍ€$ 010 ★
2016-08-10 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.

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★ AGENDA ★
• 7:30 – [Talks/Presentations/Questions/Open Mic]
• Veve Jaffa

• ???

• ???
• 9:30 onwards – General Discussion
gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games.
Presentations must be planned in advance (so we can cut it off at 9:30 and have time for socialising)
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Absolutely everybody is welcome, all levels of experience and all walks of life!!! – So long as you RSVP ;^)
ąяţǥąʍ€$ practices the Safe Space Policy, more information below.
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★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, experience level or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Learn UE4 + SteamVR
2016-08-10 18:30 | Mediadesign Hochschule Berlin, Lindenstrasse 20-25, Berlin, 10969, Germany
We’ll be doing a combined Meetup with the folks at the UE4 Group:
http://www.meetup.com/Berlin-Unreal-Engine-Meetup/events/232943261/
They’ll provide the venue and I’ll bring along my Vive gear and will do a session on the basics of developing a SteamVR / Room-Scale App. We’ll stick with Blueprints in this session but I’ll share my open source VR C++ class in brief as well:
https://github.com/1runeberg/VR_CPP
Let us know as well if you’d like to share your project too!
NOTE:
——-
If you’re in the waitlist and keen to join, we still have plenty of spots left with our friends at the Unreal Engine group (see link above). So if you’d like to secure a spot early, you can RSVP there as well :)

★ ąяţǥąʍ€$ ★ FIELD TRIP // Physical Games w Zack Wood Vol. 2: The Zack™ is Back™
2016-07-30 14:00 - 16:30 | Görlitzer Park, Görlitzer Str., Berlin, 10997, Germany
!!MEETING HERE!!https://www.google.com/maps/@52.4997443,13.4328572,20z

Contact Zack on 015127052912 if you cannot find the meeting place.
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Let’s get together in Gorlitzer Park to play physical games! Zack will bring the Cookbook of Play, but feel free to bring any physical games you know! The focus is on games where all you need is a body to play! (Not with balls, etc.)
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Zack, physical games extraordinaire invites you to an afternoon in the sun of non-virtual multiplayer and social games.
Please note this is not the regular artgames meetup, so be sure to check the venue location!!!
xo

VR Studio PreOpening
2016-07-29 - 2016-07-31 | HTW Berlin Campus Wilhelminenhof, Wilhelminenhofstraße 75A, Berlin, 12459, Germany
Der Studiengang GAME DESIGN öffnet zur diesjährigen WERKSCHAU das neue Virtual Reality Studio an zwei Tagen für die Öffentlichkeit.
FR 29.07.16 15:30 Uhr – 20:00 Uhr
SA 30.07.16 13:00 Uhr – 20:00 Uhr
Auf mehr als 200 qm können zahlreiche in Lehre und Forschung entwickelte Virtual Reality Games gespielt und interaktive Anwendungen exploriert werden. Unter dem Motto „Setz die Brille auf“ sind Interessierte eingeladen, sich ganz real in virtuellen Spielräumen zu bewegen und auf Wunsch sogar einen Blick hinter die Kulissen der Produktion der Computerspiele zu werfen. Auch Unternehmen können sich vor Ort über Kooperationsmöglichkeiten in Sachen VR mit dem GAME CHANGER Forschungsinstitut an der HTW Berlin informieren.
Das neue VR-Studio ist der Auftakt für die langfristige Ausbildung eines Studienschwerpunktes. Susanne Brandhorst, Conceptional Designer und Professorin für Visual Development spricht davon, dass es bei VR um weit mehr geht als eine neue Technik. „Während die monitorbezogenen Computeranwendungen der visuellen Ästhetik des Tafelbildes und des Filmes verbunden bleiben, ist VR eine faszinierend neue Ausdrucksform, welche der Plastik, der Architektur oder dem Theater näher steht. Durch neue Devices wird Dreidimensionalität in der Relation zur eigenen Körperwahrnehmung und Bewegung auch im Computerspiel erfahrbar. Die Gestaltungsmöglichkeiten dieser immateriellen Räume potenzieren dabei erprobte Interaktionen von Bildschirm-Spielen um ein Vielfaches. Wir möchten zur Entwicklung eines Experience Designs für virtuelle Realitäten betragen und investieren in die Ausbildung von 3D-ExpertInnen und VR-DesignerInnen.“
In dem Studio können bis zu 12 Projekte parallel entwickelt und betreut werden. Dabei steht bereits eine Vielzahl an Devices unterschiedlicher Hersteller wie z.B. HTC Vive, Oculus, Samsung und OSVR zur Verfügung. Darüber hinaus können komplexe Aufbauten wie Parcours, Fluggeräte, Fahrzeuge und ähnliches realisiert werden, welche als materielle Schnittstelle in VR-Anwendungen gebraucht werden. Ein besonderer Schwerpunkt der Forschung werden VR-Multiplayer-Environments und Fragen der virtuellen Präsenz sein. Mittelfristig ist eine Aufstockung des Equipments sowie der Umzug in größere Räumlichkeiten vorgesehen.
Erste Kooperationen mit der Industrie wie z.B. mit CRYENGINE VRFIRST gibt es bereits, weitere sind in Planung.
Ansprechpartner: Prof. Susanne Brandhorst & Prof. Thomas Bremer
Der Eintritt ist frei.
PreOpening: FR 29.07.2016 um 15:30h in H 006
Ausstellung von Games und Art Works auch in A 001

July Mini Game Jam
2016-07-23 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Artificial Creativity 0x03
2016-07-20 19:30 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
Join us for a monthly evening of informal conversations and presentations on the intersection of creativity and artificial intelligence. We are interested in the use of AI techniques (neural networks, genetic algorithms, Markov chains, natural language systems, etc.) to generate creative works, be it stories, poems, paintings, musical compositions, drawings, Super Mario levels, or anything else, and in tools for assisting human creativity.
There will be time for anyone to share and discuss a project they have made. Don’t hesitate showing work that’s in progress or incomplete. We also encourage you to share tutorials/frameworks to enable others to reproduce or even expand on your work.
No prior knowledge about AI is required to participate; just a sense of curiosity about the future of machine-made art and its philosophical and cultural implications!
Code of Conduct
The meetup adheres by the Berlin Code of Conduct: http://berlincodeofconduct.org/. Please make sure you agree with its content before attending.

Berlin Brettspiel Con 2016
2016-07-16 - 2016-07-18 | Alte Münze, Molkenmarkt 2, Berlin, 10179, Germany
Information about the Berlin Brettspiel (Board Game) Con:
New Board Games
Play a lot of new releases.
Tournaments & special events
Tournaments with prizes e.g. Krazy Wördz, Pandemic Survival Qualifier, Gipf Project, Agricola WM Qualifier, Mage Wars.
Publishers
Ravensburger, Kosmos, Hasbro, Asmodee, Huch! & friends, Lookout, Morning Players, Müller-Matzig Spiele, Feuerland, 2Geeks, dlp, Franjos, Spieltrieb, Frosted Games, Games Up.
Board Game Retailers
Buy board games from our professional dealer Brettspielgeschäft.de
Board Game Flea Market
A big fleamarket for used games. We take your games in commission.
Berlin Con Panel
Lectures about board games (German)
Prototypes
Play board game prototypes with designers

Stell dich in den Schatten | for TOA Festival 2016
2016-07-15 16:00 - 19:00 | Kleistpark U-Bahn Station (upper level platform), Kleistpark, Berlin, Germany
Get ready to compete with your own shadow using Kinetic technology.
In conjunction with TOA (Technical Open Air) Festival, Platform-Berlin invites you to dance with your dark side. At this time we will install a Kinetic game in our box at the U-Bahn platform. People have been playing games for centuries, it’s one of the oldest cultural techniques and forms of human social interaction. We invite you to cool off underground with some cool beverages to some groovy music – on the condition that you come and play, manipulate your shadow and explore the game of FRU.
Let’s play!

Agile Game Lab #15 @TOA Satellite Event
2016-07-14 19:30 - 22:30 | Ahoy Berlin, Wattstraße 11, Berlin, 13355, Germany
RSVP: http://www.eventbrite.com/e/agile-game-lab-tickets-26179910818
AgileGameLab #15 Tech Open Air Satellite Event: The Lean Startup
This event is part of Tech Open Air festival. Please register at the TOA Satellite Eventbrite page!
To learn more about the TOA festival read here.
This edition of the AgileGameLab has a focus on the Lean Startup. So bring a game to our test drive that you think might help a group to experience the Lean Startup. You have no idea what to bring? Check our links below. Want to learn about the Lean Startup? Just join us and have an evening full of play and learning.
Agile Game Lab is your test drive to play games in business
The Agile Game Lab is a test drive for serious games. This open space is for everyone* to learn about Agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The Agile Game Lab is special since we bring agile people and game developers together to have an evening full of creativity and fun.
Games to solve serious challenges
We are convinced that games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. That’s why games are a very important element of the learning environments we create.
Bring a game! No superpowers but an open mind is required!
Don’t be shy and bring your own game idea to find out if it works while playing with peers. Or try out facilitating a game that you are not yet familiar with. Or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session. There are slots of about 50 minutes for each game. If you need more time, you can play two slots in a row.
Feel free to announce with a post what you like to play
You want to get feedback for your game idea? Just post it as a comment in this meetup or on http://agalab.ideascale.com/.
Resources to get inspired
You need some inspiration?
Have a look at these web sites:
http://tastycupcakes.org/
http://innovationgames.com
http://www.gamestorming.com/
or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
Spread the word, and promote our community
Follow us on twitter: https://twitter.com/podojo
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

Virtual Reality – Workshop and Platform Beta Test
2016-07-14 19:00 - 23:00 | Spielfeld, Skalitzer Str. 85-86, Berlin, 10997, Germany
We will do this workshop together with TOA
1. VR Storytelling Workshop The challenges and surprises of Virtual Reality. Learn the basic in VR including a hands-on class.
2. VR Learnings from commercial cases Get insights on how VR technology can be a new tool for storytelling within e.g. film and commercial communications.
3. Beta Test our New Platform
There are 4 slots so please use the link to register:
https://www.eventbrite.com/e/virtual-reality-workshop-and-platform-beta-test-tickets-26194664948

Katherine Isbister: How Games Move Us: Emotion by Design
2016-07-14 19:00 - 21:00 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
A MAZE. presents in cooperation with BerlinGameScene.com a surprising talk appearance by Katherine Isbister, Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game Center. Isbister has written several books about game design, most recently How Games Move Us: Emotion by Design, published by MIT Press.
Isbister’s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.
Description copied from https://mitpress.mit.edu/how-games:
This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer’s experience.
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players’ emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony’s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero’s Train.
