BerlinGameScene.com

Global Game Jam Berlin 2017
2017-01-20 17:00 - 2017-01-22 16:00 (Europe/Berlin) | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Global Game Jam is an international hands-on Game Festival which takes place in over 450 cities world wide on just one weekend. The participants will produce experimental computer games which will be uploaded to the main GGJ website at the end of the weekend. From there everyone can download and play the games.
Global Game Jam is a wonderful opportunity for participants to expand their horizons, challenge themselves, and meet new people. Right away you will start developing a playable game with strangers who share the same passion as you in just two days. At the end you are tired but happy.
Global Game Jam Berlin is open to everyone who wants to create digital games, board games or physical games in 48 hours.
The 2017 edition will take place at the Wooga office on the weekend 20-22 of January.
BerlinGameScene.com is offering 2 free Global Game Jam Berlin 2017 tickets for all members traditionally underrepresented groups in games, including, but not limited to, women, LGBTQ+, persons of colour and persons with disabilities. Apply here!

Talk & Play #23
2017-01-17 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, January 3rd at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Ed Biden: Head of State Post Mortem: Braving the App Store as an Indie
Detailed numbers from the first four months of Head of State on the App Store, the story of how we got there, and the lessons we learned along the way.
—
Ed Biden is a full time product guy and part time indie developer. He launched Head of State in 2016, which went on to be a top 10 paid game in multiple countries. Previously he was a Product Lead at Wooga in Berlin and Kobojo in Paris.
https://edbiden.wordpress.com

Daniel Ziegener: Reviews as Games
Writing a game review can be a creative process, too.
—
Daniel is a freelance games journalist from Berlin.
https://superlevel.de // @sofakissen

Katharina Muske: Urban Cowboiz – Wild Boys on London’s Streets
URBAN COWBOIZ is a satirical endless runner about a strong distinctive trend to express yourself in a young urban culture and the riding culture of Irish & English Traveller. How does that fit? A talk about the conceptional process behind Urban Cowboiz.
—
Katharina Muske is an interactive media concept developer and artist. She always combines different fields of media to create digital experiences that leave a lasting impression.
http://kat.bplaced.net // http://urbancowboiz.com

Melanie Fritsch & Florian Berger: Researching Games Barcamp: Games + Science = <3
Melanie and Florian of the organising team want to get you all excited about the upcoming 6th annual researching games BarCamp, a crossover gathering of researchers and developers, to be held in Berlin in April 2017.
–
Melanie Fritsch is a Berlin-based researcher, writing her PhD thesis in the field of Ludomusicology (Game music research).
Florian Berger is a developer and researcher from Berlin, writing his PhD thesis on adaptive educational games.
http://researchinggames.net // @researchingames
There are no more slots available for this event, but get in touch if you’d like to make a short announcement to the audience or give a talk in the future.

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— AGameHasNoName by Agnes Lison, Marcel-André Casasola Merkle & TheCodingMonkeys
— All Walls Must Fall by inbetweengames /
— Am-Bi by Gregory Kogos & Eyal Stern
— CARIBO by C.P.Lippert
— Cocktail Mafia by Waterman7
— Fermi Paradox by Jörg Reisig
— Gunz N’ Carz & Rock N’ Roll by Oleksandr “.koval” Kovalchuk
— Head of State by Ed, Rebecca & Ewa
— Lingotopia by Tristan
— Lipola by Christian Greitmann, Katharina Muske
— Phoning Home by ION LANDS
— Pirates of the Stormy Sea by PURGlab
— Pół na pół by DeFunc Art
— RotoRing by Gregory Kogos
— Runic Rampage by Alexander Leps
— Stars of Icarus by Crunchy Leaf Games
— Urban Cowboiz by Katharina Muske, Christian Greitmann
— Vei – The Trail of Life by Keenfox Studios
— Welcome Above by Framefield
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Our event is documented in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

Creative VR 3
2017-01-16 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
AGENDA ?
19:00 Doors / 19:30 Talks
⚗?
TALK 1 : From Demoscene to VR by Thomas Mann
TALK 2 : DIY Hentai VR by Vladimir Storm
TALK 3 : Octa VR performance by Octa
AFTER :
You can experience 2 vive projects : Welcome Above and Octa VR. And also be 3d scanned by Jessica Palmer.
????
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

January Mini Game Jam
2017-01-14 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Have you decided on your new year’s resolutions yet? How about finishing a few game prototypes? Because I know just the place to do that: Welcome to the first Berlin Mini Game Jam of the new year!
Schedule:
12:00 Doors open (5th floor), write name tags, get to know each other
12:30 Vote on themes via http://vote.berlinminijam.de/
12:50 Opening speech & theme announcement
13:00 Jam starts
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is a CODE OF CONDUCT for the location, please read it at http://co-up.de/code-of-conduct.html
There is no participation fee thanks to co.up coworking . You can return their kindness by buying some of their 2€ drinks!
Oh, and don’t forget to post a theme suggestion in the comments. See you at the jam!
How to get in: http://i.imgur.com/k0Of1sg.png
There are two big gates. At both you should be able to reach through the bars to open the door or gate. Just try it again. At both gates. If both are locked, call Iwan via 015781987797

Game Creators Hangout
2017-01-05 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Creative Code Jam
2016-12-21 12:00 - 19:00, 2016-11-21 12:00 - 19:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment. Beginners and first-timers should feel especially welcome!
SO WHAT’S GOING ON EXACTLY?
Participants are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation.
We sometimes propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
Our best meetups have also been the most diverse. This is no coincidence. If each of us took the step to invite one female friend to join, everyone involved would benefit. We kindly ask you to pause for a minute and think who that friend could be… seriously, just stop reading and do it! ?
This invitation extends, of course, to members of all groups that are usually underrepresented at art & tech events.
SAFE SPACE POLICY
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
CONTACT
Rachel Uwa
rachel@opentechschool.org
+49 151 7537 4602
Or shout random words at us on Twitter: @CreativeCodeBLN
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602

Women Who Code Berlin: Workshop
2016-12-12 19:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Workshop by Glenna Buford.
Let’s build a game together!
We’ll work through a tutorial together and cover some of the basics of game programming such as collision detection.
More details to come! Stay tuned!
Glenna is an Engineering Lead at Wooga. She’s been working on Jelly Splash for over two years, making sure new versions get shipped regularly for players to enjoy the game over a long period of time. Glenna has expertise in iOS and Android development and in her spare time, she’s an organizer of Girls Make Games workshops in Germany.

December Mini Game Jam
2016-12-10 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to this edition of the Berlin Mini Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 Socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 2€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

After-Work Game Design Drinks III
2016-12-07 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
We’re excited to announce our thid game design event, dedicated to VR GAMES! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Troy Duguid and Jack A. Perkins with their VR sculpturing game HOMEZOME.
Join us and tell your game dev friends ♥

Talk & Play #22
2016-12-06 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.
Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
Important: RSVP via Meetup is mandatory to attend the talks, due to limited seating capacity. Registrations will open on Tuesday, November 22th at 14:00 CET (Berlin time). Please note that registration won’t be required to attend the event from 21:00 for the game showcase part.

HOW IT WORKS
The event is structured in two parts:
— TALK: A series of short game-related presentations
— PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects.

THE TALKS

Allan Cudicio: Was Luigi Gay?
As an intersection between media and technology, video-games are increasingly becoming part of the mainstream. Just as in films and books, LGBT diversity in video-games is turning from a nice conversation to a wider debate. How has game development dealt with Queer characters and themes in the past? How are things changing?
—
Allan Cudicio is Game Designer at King. Previously involved in the business side of software development, he has now switched to full time design of mobile games.
https://de.linkedin.com/in/allancudicio // @ilcudi

Jana Reinhardt: SOLITUDE
How visiting a shepherding contest resulted in a personal game with sheeple.
—
Jana Reinhardt is 1/2 of game development studio Rat King.
https://ratking.itch.io/solitude // @RottenHedgehog

Linda Kerkhoff: Girls Make Games – Recap of the First Workshop in Berlin
We organized a one day workshop where we taught middle school aged girls about making games. Everything from game design, concepting, and programming. The talk will be about the organization of the event, how the event went, and discuss feedback and lessons learned that we’ll take to future events.
—
Linda is working as an engineer in Berlin’s games industry since 2013 and helped organising the first Girls Make Games workshop in Berlin.
http://blog.wooga.com/post/153336499448/girls-make-games-workshop-at-wooga // @LyraHolunder

THE GAMES
Here’s the list of confirmed games that will be shown during the second part of the evening, from 21:00:
— All Walls Must Fall by inbetweengames
— CARIBO by CACHET
— DYO by Team DYO
— Hasty Melons by Minitrope
— Hubert’s Hideout by Team Omelette
— MOMENTUM by Team NeonChameleon
— Monster Garden by Zack Wood
— PippiPilots by David Smit
— Pirates of the Stormy Sea by PURGlab
— Planet Elysia TD by Mad Hats Assembly
— pong and a keyboard by Sven Ahlgrimm
— RotoRing by Gregory Kogos
— SOLITUDE by Rat King
— Stars of Icarus by Crunchy Leaf Games
— The Fermi Paradox by Jörg Reisig
— Tumbling Home by Tristan Dahl
— Unforeseen Incidents by Backwoods Entertainment
— Vei – The Trail of Life by Keenfox Studios
Game showcase registrations are now closed. If your game is not on the list above you’re still welcome to bring it, but we can’t guarantee there will be space to show it – please check with a member of the team from 21:00.

AGENDA
— 19:00 Doors (if you come earlier you’ll have to wait outside, as we need to prepare the venue)
— 19:30 Talks start
— 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
— 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Besides recording the talks (thank you Iwan!), we’re also documenting the game showcase part in pictures (thank you Julian!) and vines (thank you Nomi!). Documentation is important for us, as it helps promote the event and attract a new, wider and more diverse audience (that’s how it worked so far at least). For those who’d like to attend, but don’t want to be appear in any pictures or videos, we’re going to distribute some neon stickers at the door that you can wear on your chest to make it clear that you don’t want to appear in any picture or video.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

★ ąяţǥąʍ€$ XII ★
2016-12-05 19:30 - 23:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
ąяţǥąʍ€$ is a community event for anybody and everybody interested in game culture/design/technology in the creation of experimental/non-commercial work.
WE’RE LOOKING FOR WEIRD AND WONDERFUL TALKS/PERFORMANCES/GAMES HIT US UP ;)
///
★ AGENDA ★
— 7:30 – Doors Open
— 8:00 – Presentations

— MerleCaliope-title ???
—more speakers tba

Amazing X-M4rk3t Vol. 002
2016-12-04 12:00 - 20:00 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
The AMAZING X-M4RK3T is a place where you can warm your cold hands on hot circuits and blowing GPU fans, where you find mysterious objects from the depth of NET and other fabricated paraphernalia of connected madness: 3d-printed characters, home-brewed experimental videogames, DIY synths, 4 dimensional board games, digital toys, robots, hacked software on worn out USB sticks, collections of love songs for your cyberboyfriend, wearables, implants, postcards from VR, magazines, tiny pieces of paper with unknown URLs, fanzines, comics, illustrations, paintings, books, clothes and food.
The AMAZING X-M4RK3T is also a place for playing interactive experiments. So we are going to display a selection of the most beautiful and broken digital experiences. We have heard that Virtual Reality tastes like salty copper and fresh silicone.
In our workshops, you’ll have the chance of creating your own tiny reality to take home with you.
Date: Sunday December 4, 2016,
Time: 12:00-20:00
Location: Urban Spree, Revaler Str. 99, Friedrichshain, Berlin
Vendor participation:
Vendors please provide us as much useful information as possible to help us see if your products would be a good fit for the AMAZING X-M4RK3T and also to promote your appearance. We are providing a table (200x80cm), some decoration and power. Fee for one table is 50 Euro, half table 25 Euro.
Exhibitors participation :
Please provide us all the info about your game, VR experience, artwork, performance, workshop etc (links to screenshots, videos etc.). Regarding equipment: Please make sure you bring everything you need (PCs, monitors, controllers…). What we are definitely providing is space, minimal decoration and power. No fee to pay!
Submission link: http://tinyurl.com/jf5wx9r

LABOURGAMES – work and play
2016-12-03 10:00 - 18:00 | Impact Hub Berlin, Friedrichstrasse 246, Berlin, BER, 10969, Germany
How much of work is play? What does work look like in the future? Let’s play the game of work! Games in the working environment, gamification, Open Source, Open Data, co-working and crowd-working are ubiquitous and change our world(s) of work fundamentally.
By producing games itself, the artistic research project LABOURGAMES questions the relationship between work and play and creates new perspectives on the current system of work in Europe. Together with our European partners from Italy, the Netherlands, Germany, Greece and the UK, over the next three years, we will search for the future of work.
It starts with a one-day Un-Conference on 3.12.2016 at the Impact Hub in Berlin. Project partners and professionals, gamers and consultants, associates and other creatives, sketch, discuss and play for a day and find new links between work and play. At the same time, they will plan the framework for the subsequent artistic research in the participating European countries.
The Un-Conference is an Open Space event, where the content and workflow is created by the participants on the fly. Some of the working groups and workshops are led by the LABOURGAMES project partners and consultants, others are self-organised and run by the event conference participants themselves.
The number of participants is limited, first come first served.
Fee of EUR 12.- includes catering.
The working languages are English and German.

The making of #1
2016-11-28 20:00 - 21:30 | BCG Digital Ventures Berlin, Dircksenstraße 41, Berlin, 10178, Germany
‘The Making of’ is about what it’s really like to design, make, and ship something, be it product or service.
From the initial sketch on post-it to field research to the first prototype, we believe the process is more inspiring than the final product.
We will have presentations by the makers of these projects with ample time for q&a afterwards:
– The Roll – http://theroll.eyeem.com/
– The Curious Expedition – http://www.curious-expedition.com/
This is the first event of a series by and for the design community of Berlin.

November Mini Game Jam
2016-11-26 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Agile Game Lab #16
2016-11-24 18:00 - 22:00 | DaWanda Snuggery, Windscheidstraße 19, Berlin, 10627, Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.
Stefan Haas and Jens Otto Lange from #PoDojo
are looking forward to meeting you

Ways of Playing - with Touch
2016-11-23 19:00 - 22:00 | The Hidden Institute, Weigandufer 28, Berlin, 12059, Germany
7-10PM in the Hidden Institute in Neukolln: Play physical games with the theme of touch!
The second edition of a new monthly evening meet-up where we play some short physical games.
This time we will play games with the theme of TOUCH:
Surrender: An intimate game, where loving touch gets competative…
Two Hands, Two Feet: A game, that challenge your strenght and with very close psysical contact…
Turtle Wushu: A high energy game, that reminds you of the good old step-on-the-toes-slap-on-the-hand games…
…and more!

games:net meets BerlinBalticNordic.net
2016-11-22 19:00 - 22:00 | Computerspielemuseum, Karl-Marx-Allee 93a, Berlin, 10243, Germany
On November 22nd we are delighted to welcome the Klang Game Gang at the Computerspielemuseum Berlin.
Indie Advisor André Bernhard will lead us through through the evening to explore the journey of Oddur Snær Magnússon, Ívar Emilsson and Mundi Vondi.
We will discover Icelands Game Industry and have the opportunity to learn more about German Games Industry throughout the change of perspective.
After the exchange between Iceland and Berlin we are invited to go outer space in the frame of an special exhibition tour of “Rocket Men – a giant pixel for mankind” with Andreas Lange. We will put on our spacesuit to travel through unknown solar systems and spartan vector spaces to explore our future between pixelated stars.

VR NOW Con 2016
2016-11-16 09:00 - 22:30 | Schiffbauergasse, Schiffbauergasse, Potsdam, 14467, Germany
Explore with us exciting tech developments, passionate art projects and bold business ideas at the VR NOW Con. It’s a conference focused on packed sessions on learnings and how-to’s, extended pitching and matchmaking opportunities – and a mixed showcase of regional and international projects. Dive deep into this new technology and celebrate its greatest advantages with a new award for VR.

Video Games Live
2016-11-13 20:00 | Tempodrom, Möckernstraße 10, Berlin, 10963, Germany
Video Games Live™ is an immersive concert event featuring music from the most popular video games of all time. Top orchestras & choirs perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists, live action and unique interactive segments to create an explosive entertainment experience!
This is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become. Video Games Live™ bridges a gap for entertainment by exposing new generations of music lovers and fans to the symphonic orchestral experience while also providing a completely new and unique experience for families and/or non-gamers. The show is heralded and enjoyed by the entire family. It’s the power & emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology and interactivity of a video game all completely synchronized to amazing cutting edge video screen visuals, state-of-the-art lighting and special on-stage interactive segments with the audience.

Girls Make Games Workshop
2016-11-12 08:30 - 17:30 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Mach mit bei Girls Make Games, einem eintägigen Workshop, der Mädchen ermutigt eigene Computerspiele zu entwickeln. In einer Reihe interaktiver Vorträge lernt ihr die Grundlagen der Spieleentwicklung kennen. Ihr erstellt Design Dokumente für eure Ideen und mit Hilfe von Scratch, einem Programm zur Entwicklung von Spielen, werdet ihr einen spielbaren Prototypen eurer ganz eigenen Spielidee bauen.
Geleitet wird der Workshop von ehrenamtlichen Helfern, die alle in unterschiedlichen deutschen Spielefirmen arbeiten und richtet sich an Mädchen im Alter von 12 – 15 Jahren.
Am Tag selbst geht es ab 8:30 Uhr mit der Anmeldung los. Außerdem ist folgender grober Ablauf geplant:

Morgens: In einer Reihe interaktiver Präsentationen lernt ihr die Grundlagen der Spieleentwicklung. Danach findet ihr euch in Teams zusammen und sammelt erste Ideen für ein Spiel anhand der Prinzipien, die ihr vorher gelernt habt.
Mittags: Während des Mittagessens habt ihr die Möglichkeit euch weiter über eure Spielidee zu unterhalten.
Nachmittag: In Scratch zeigen wir euch nun wie ihr eure ersten Zeilen Code schreibt und danach geht es gleich daran eure Spielidee in Code umzuwandeln.
16:00 Uhr: Jedes Team präsentiert sein Spiel und alle geben sich gegenseitig Feedback (Hierzu sind eure Eltern herzlich willkommen)

Einen genauen Ablaufplan des Tages werden wir posten, wenn der Workshop näher rückt.
Während des ganzen Tages sind immer wieder Pausen eingeplant in denen ihr verschiedene Computerspiele ausprobieren könnt (z.B. Tower Fall, Duck Game).
Die Teilnahme ist kostenfrei. Der Workshop wird auf Deutsch durchgeführt doch es werden auch englischsprachige Helfer vor Ort sein.
Girls Make Games ist eine Reihe internationaler Summer Camps, Workshops und Game Jams, mit dem Ziel die nächste Generation an Spieleentwicklern zu inspirieren eine Karriere in der Spieleindustrie anzustreben. girlsmakegames.com
___
English version
Join Girls Make Games for a one day workshop that aims to encourage girls to design and develop games. Participants will be introduced to game design and development in a series of interactive lectures. Using Scratch, a semi-professional game development program, participants will create design documents and playable prototypes of their original game ideas.
This Girls Make Games workshop is led by volunteers who work in the gaming industry throughout Germany. It targets girls between the ages 12 -15.
Doors open at 8.30am for registration.
Rough Schedule

Morning: Learn about game design through a series of interactive lectures, form teams, come up with a game idea based on the principles learned
Midday: We will serve lunch, and you will continue to ideate on your game design idea
Afternoon: Learn how to code using Scratch through a series of interactive lectures, then start programming your game with your team
16.00: Final presentations and feedback (parents are welcome to attend)

As we get closer to the event, we will post a more detailed schedule of the day.
Throughout the day, we will have small breaks in which participants can play a variety of video games (like Tower Fall, Duck Game, etc.) setup on gaming consoles in the office.
Attendance is free of charge. The workshop will be conducted in German but English speaking helpers will also be available.

Girls Make Games is a series of international summer camps, workshops and game jams designed to inspire the next generation of designers, creators, and engineers.girlsmakegames.com

games.net INDUSTRY DAY
2016-11-10 14:00 - 18:00 | Fraunhofer-Institut für Nachrichtentechnik, Heinrich-Hertz-Institut, HHI, Einsteinufer 37, Berlin, 10587, Germany
games.net INDUSTRY DAY offers a platform for the exchange between students and young professionals active in interdisciplinary fields such as Game Design, IT, Animation, Marketing and Finance, and established experts with a focus on the games industry.
After a warm welcome by Steffen Krach, State Secretary for Sciences of the Berlin Senate Department for Education, Science and Research, 10 companies with current projects present themselves in 10 minutes to give insights in their work.
After the presentations all the companies will have the opportunity to start a direct dialogue with the future talents in the frame of a fair.

games.net INDUSTRY DAY bietet die Plattform für das Zusammentreffen von Studenten, Young Professionals, Quereisteigern und Interessierte aus den interdisziplinären Bereichen Game Design, IT, Animation, Marketing und Finanzen mit erfahrenen Experten aus der Praxis mit dem Fokus auf die Gamesbranche.
10 Firmen stellen sich mit aktuellen Projekten innerhalb von 10 Minuten vor und bieten somit Einblick in ihr Schaffen.
Im Anschluss an die Vorstellungsrunde haben die Unternehmen die Möglichkeit, im Rahmen einer Messe in den direkten Kontakt mit den zukünftigen Talenten zu treten.

Ist VR die Zukunft der Games- & Filmbranche?
2016-11-08 18:30 | Morrison & Foerster, Potsdamer Platz 1, Berlin, 10785, Germany
“Wir haben ein bisschen Spaß mit Virtual Reality, aber ich glaube, dass das Ganze viel eher ein Gaming-Format ist als eines für Filme oder Serien.“ So lautet das Fazit von Netflix-CEO Reed Hastings, nachdem der Videostreaming-Dienst mit 360-Grad Trailern erste VR-Experimente umgesetzt hat. Für Sendungen in voller Länge sieht Hastings für die VR-Brille kein Potenzial. Auch das erste VR-Cinema in Berlin packte nach drei Monaten seine VR-Gear wieder ein.
Ganz anders sieht die Situation in der Gamesbranche aus. Laut einer Studie von Deloitte und dem Bitkom sind vier von zehn Gamern an dem Kauf einer VR-Brille interessiert. 41% der an einer Nutzung von VR-Brillen interessierten Befragten würden diese zum Erleben von Computer- und Videospielen einsetzen, 35% um Orte zu bereisen, 23% um Konzerte zu erleben und nur 20% um Filme sowie 19% um Sportereignisse zu erleben.
Der Trend für die Virtual-Reality-Zukunft scheint also wegzuführen von Video oder gar Lehranwendungen und hin zu Gaming. Bis zu einer Milliarde Euro sollen bis 2020 mit VR im Bereich Consumer Electronics umgesetzt werden. Dabei könnte die VR-Revolution im Gaming-Markt Virtual Reality auch in anderen Industrien im Nachhinein zum Durchbruch verhelfen.
Wie die Gegenwart von Virtual Reality in den Bereichen Games und TV/Film-Produktion in Berlin-Brandenburg aussieht, und auf welche Zukunft die Region zusteuert, wird am 8. November bei games.net meets production.net während drei Keynotes und einem von Kathleen Schröter moderierten branchenübergreifenden Panel mit Berlin-Brandenburger Experten erörtert.
Diese Veranstaltung wird freundlich unterstützt durch Virtual Reality e.V. Berlin-Brandenburg

Creative VR #2
2016-10-31 19:00 | Spektrum, Bürknerstraße 12, Berlin, 12047, Germany
RSVPs are gonna be open on October 1st
P/S If you are wanna make a talk or showcase your game, please, contact the organizer.

Lecture: Christian Huberts - Poor Stereotypes
2016-10-26 19:00 - 22:00 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
Christian Huberts: Poor Stereotypes
Poverty in Games as Narrative Cliché and Ludic Paradox
Video games depend on narrative, visual and conceptual stereotypes to be playable – they offer quick orientation even in complex or unclear situations. But stereotypes never only serve as a neutral tool. They also convey simplified preconceptions and meanings about the world. When an used stereotype touches on a much discussed topic in society – like racism or sexism –, the game automatically becomes political. This is especially problematic, when the communicated cliché is not only superficial but gets reinforced by the underlying systems of the game. While you can simply put a half-naked heroine in reasonable armor, you can’t fix a game whose stereotypic depiction of poverty is mirrored in the rules of the game. The talk will focus on the misconceptions and paradoxes of the representation of class-related struggles in video games. Besides giving an introduction to the function of stereotypes for gameplay, it wants to show, how games misrepresent poverty as something that is unspoilt by the power structures of society.
Christian Huberts
Cultural and Media Studies Scholar and Editor, Games-Bookazine WASD.
When: 26th October 2016, 7pm
Where: BTK, Dessauer Str. 3-5, 10963 Berlin
For more information visit: http://stereotype.btk-fh.de/christian_huberts_poor_stereotypes/

After-Work Game Design Drinks II
2016-10-26 18:00 - 21:00 | Honig Studios, Hobrechtstraße 65, Berlin, 12047
We’re excited to announce our second game design event! ♥
During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers.
The first presentation will be from Marek Plichta (Spaces of Play) with their wonderful game Future Unfolding.
The second presentation will be from Stephan Hövelbrinks (twitter.com/talecrafter) with the awesome Death Trash game!
Join us and tell your game dev friends ♥
++ ABOUT DEATH TRASH ++
http://deathtrash.com/
A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor.
++ ABOUT FUTURE UNFOLDING ++
http://www.futureunfolding.com/
Future Unfolding is an action adventure where you explore a forest filled with life, both beautiful and dangerous. The world is procedurally generated – each player will experience a new realm with unique secrets and puzzles.
As you explore the world you will encounter various animals. The animals you meet can be friendly or dangerous. Helpful animals guide your way and give you access to new abilities. Hostile animals will hunt you down, but without weapons your only option is to outsmart, sneak past or outrun them.
Every object in Future Unfolding is made of dynamic particles and can transform, move or blend into something else – even the ground. You can push through the trees in the forest, you can dash through grass to destroy it, and move every stone in the game. All animations are hand-drawn frame-by-frame and use our custom technology to create dynamic 3D shadows.

Codemotion Berlin 2016
2016-10-24 - 2016-10-26 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
Codemotion is one of the biggest tech conferences in Europe with an international network of 30.000 developers and 350 speakers and further partner conferences in Milan, Rome, Amsterdam, Dublin, Dubai, Tel-Aviv and Madrid (check out Codemotionworld).
Last year’s edition took place on November 2 & 3 at Kulturbrauerei Berlin – around 400 visitors enjoyed a lively mixture of conference talks on 3 stages, a makerspace, lightning talks and a diversified workshop program. Check out the conference photos of Codemotion Berlin 2015 here.
What are our main goals for Codemotion Berlin 2016?

higher community involvement by integration of separate Community Stage
consistent mixture of tech talks and site program
relevant keynotes and high quality conference program (see our first speakers)
comfortable social spaces for knowledge exchange and networking

Codemotion Berlin provides a platform for international developers, engineers and coders in order to exchange ideas, raise awareness for new projects/topics, generally speaking to share the enthusiasm about all facets of coding.
It offers a unique opportunity to all visitors to gather new inspirations, energy and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Codemotion Berlin is open to all languages and technologies. We want to bring together interested developers who’d like to think outside the box and understand the intersections in technology and programming.

October Mini Game Jam
2016-10-22 12:00 - 22:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

The Legend of Zelda – live in Concert
2016-10-21 20:00 | Tempodrom, Möckernstraße 10, Berlin, 10963, Germany
Zelda – Fans aufgepasst: die Konzertreihe „The Legend of Zelda – Symphony of the Goddesses“, die schon tausende Besucher in Deutschland begeisterte, kommt 2016 aufgrund der sensationellen Nachfrage neben Essen nach über 3 Jahren nun auch erneut nach Berlin ins Tempodrom. Am 21. Oktober 2016 könnt ihr die Musik einer der erfolgreichsten Action-Adventure Videospielreihen mit großem Orchester und Chor sowie Kinoleinwand live erleben: „The Legend of Zelda“.
Karten gibt es ab sofort ab 46,- Euro zzgl. Gebühren auf www.eventim.de sowie an allen angeschlossenen Vorverkaufsstellen.
Das Orchester mit seinen 56 Musikern wird unter Mitwirkung eines 20-köpfigen Chors in einer Direktübertragung 25 Jahre Zelda-Geschichte musikalisch präsentieren, während auf einem Großbildschirm beeindruckende Bilder der diversen Spiele die Zuschauer in einer faszinierenden Retrospektive begeistern. Die „Symphony of the Goddesses” („Symphonie der Göttinnen“) schildert in vier Sätzen die klassischen Geschichten der berühmten Reihe: The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess und The Legend of Zelda: A Link to the Past. Im Verlauf dieses außergewöhnlichen Konzerts werden auch weitere Klassiker der Serie anklingen. Die Leitung hat die Dirigentin Amy Andersson, die Arrangements stammen von Chad Seiter (Star Trek, LOST und Fringe) und wurden offiziell freigegeben von Koji Kondo, dem Komponisten und Sound Director von Nintendo. Die Show wird präsentiert von Jason Michael Paul Productions Inc., Massimo Gallotta Productions und Nintendo.
