BerlinGameScene.com

Workshop: Hands on Virtual Reality @ 3IT
2015-11-16 15:00 (Europe/Berlin) | 3IT, Salzufer 6, Berlin, 10587, Germany
We are very happy to officially invite you to our workshop Hands on Virtual Reality @ 3IT which will take place on Monday, 16 November 2015 at 3pm at the 3IT. Let’s talk about Challenges and Opportunities of Virtual Reality!
3IT partners as well as members of our extended family will present their experiences in VR productions and talk about their challenges. To give you a chance to get together with the experts the event will close with drinks & snacks. Please find the agenda below.
We kindly ask you to register until 30 October, 2015 by sending an email to events@3it-berlin.de
Program:
14:30 Registration
15:00 Welcome
Block I
15:05 Christian Weißig, Fraunhofer HHI – 360° Camera Systems for VR Productions
15:30 Henry Bauer, Exozet – Live Streaming to VR Glasses
15:45 Josef Kluger, KUK Film – 360° Production for Commercials
16:10 Panel Discussion Block I – Technical Challenges for VR Productions
16:30 Coffee Break
Block II
16:50 Christoph Franke, Digital Concert Hall – VR Opportunities for Classical Concert
17:05 Angus Cameron, Vision3 – VR Opportunities for Europe in Europe
17:25 Sönke Kirchhof, reallifefilm international – Narrative VR Challenges
17:45 Arne Ludwig, HeadTrip/eitelsonnenschein – Herbert Grönemeyer Case Study: Production under Live Conditions with High-end & Flexible Camera Systems.
18:00 Antoine Cayrol, Okio Studio & Joséphine Derobe, Stereographer – “Phil & I”, VR 3D Fiction with 3D Sound
18:20 Panel Discussion Block II – The Big Question of Compelling Storytelling for VR
together with Ernst Feiler, UFA Serial Drama
18:45 Get Together
Address:
Salzufer 6
Entrance Otto-Dibelius-Strasse
10587 Berlin
Germany
4th Floor

John Robertson: The Dark Room
2015-11-14 20:30 | Comedy Café Berlin, Roseggerstraße 17, Berlin, 12059, Germany
This is a MUST SEE Event! A live action co-operative video game, will you be able to get to the end – most can’t! Egg & Bear is absolutely honored to be bringing this multi-award winning show here. RESERVE NOW! Tickets will not last…
4,000,000 YouTube hits and counting… 250,000 audience members streaming online via Twitch… 3,000 screaming people in one theatre… over 200 live performances around the world… YOU AWAKE TO FIND YOURSELF IN… THE DARK ROOM!
“The Dark Room” is the world’s only live-action videogame.
Get ready for an interactive, insane night combining impro comedy and retro gaming fused into a deranged rock n’ roll live comedy show. The whole audience doesn’t just watch … it plays!
“a hilarious YouTube skit made flesh… that he’s a skilled stand-up performer is plain to see’’ (The List)
“What a marvelous, maddening concept this is from the twisted mind of John Robertson… if Kafka were to write a comedy show, this would be it.” (Chortle)
“24 hours ago I’d never heard of John Robertson, now I can’t get his voice out of my head.” (Cerebralpop.com)

EnergyHack Reloaded
2015-11-14 11:00 - 23:55 | Impact Hub Berlin, Friedrichstrasse 246, Berlin, BER, 10969, Germany
This November the Open Knowledge Foundation Germany and Stromnetz Berlin (Berlin based energy provider) will be hosting the second edition of the Energy Hackathon in Berlin. The “Energyhack Reloaded” will take place on the 14th of November and examine the topics of blackout, crisis response and energy supply in general. We would love to have some participants from the gaming community aboard to make a colourful contribution to the project outcomes.
We want to elaborate which tools and applications can raise awareness for the issue of security of energy supplies in the general public. How could blackouts be simulated? Which tools and services are useful in the event of a sudden blackout? Which ad hoc communication systems can be established?
We will provide interesting new datasets, and a wide array of hardware to experiment with: arduinos, raspberries, cardboard glasses, smart meters etc.
Participation is free of charge. There will be food and you have the chance to win, amongst other great prizes, tickets to the 29C3, hardware kits, blackout survival kits and much more. Applications can be made here: https://www.eventbrite.de/e/energy-hack-reloaded-tickets-6830970617
Place: Impact Hub Berlin I Friedrichstrasse 246 I 10969 Berlin-Kreuzberg
date: 14.11.2015, 11.00 – 00.00 Uhr
Web: http://energyhack.de/
We are looking forward to seeing many of you there!

Digitale Spiele in Kinderhänden
2015-11-12 10:00 - 18:00 | Bundesministerium für Verkehr und digitale Infrastruktur, Invalidenstraße 44, Berlin, 10115, Germany
In Zusammenarbeit mit dem Bundesministerium für Verkehr und Digitale Infrastrukur, Booster Space, Spielmäuse und gefördert durch das Medienboard Berlin-Brandenburg, veranstaltet die Stiftung Digitale Spielekultur die Fachkonferenz “Digitale Spiele in Kinderhänden”.
Die Fachkonferenz ist als Veranstaltung mit konkretem, nachhaltigem Ergebnis konzipiert: Es soll ein Ratgeber für Eltern und Pädagogen entstehen. Der Ratgeber wird online sowie gedruckt zur Verfügung stehen und enthält Empfehlungen und Bewertungskriterien zum digitalen Spiel in Kinderhänden mit Schwerpunkt auf Apps für Smartphones und Tablets sowie Spiele auf unterschiedlichen Endgeräten (Konsole, PC, Social Media etc).
Die interaktive Konferenz ist interdisziplinär dimensioniert. Geladen werden Teilnehmer aus Politik, Spiele-Entwicklung, Publishing, Medienwissenschaft, Erziehungswissenschaft, Pädagogik, Erziehung- und Kita-Bereich, Verlagswesen und unterschiedlichsten Bildungseinrichtungen. Die Fachkonferenz ist ergebnisorientiert angelegt und zielt auf die Entwicklung eines Ratgebers für Eltern, Erzieher*innen und jeden Interessierten.

Berlin Games Forum 2015
2015-11-12 - 2015-11-14 | nhow Hotel Berlin, Stralauer Allee 3, Berlin, 10245, Germany
Berlin Games Forum 2015 will put the heroes of a whole industry in the spotlight: Learn from the best in PC & console, mobile, social & online. Meet new people and reconnect with colleagues in exciting networking events. Enjoy a party you won’t forget! Put yourself to the test when it comes down to awarding the best upcoming startup in Digital Entertainment in Berlin. More than development, more than networking, more than a recap on trends – let’s meet at BGF 2015 to see and shape the future of Digital Entertainment together!

Gamestorm Jam XXI
2015-11-07 12:30 | Games Academy, Rungestr. 20, Berlin, 10179, Germany
It is time for Gamestorm No. 21!
The Topic? Still secret! Stay tuned to learn it!
The 21th Gamestorm happens in Cooperation with the Games Academy in Berlin!
At the Gamestorm, people will create analog game concepts to the given topic under given restrictions. Invited are all people interested in games and game development.
Of course we welcome Visitors as well!

Es ist Zeit für den Gamestorm Nr. 21!
Das Thema dieses mal? Noch geheim! Wird aber bald verraten!
Der 21. Gamestorm geschieht mir freundlicher Unterstüzung der Games Academy !
Auf dem Gamestorm werden während des Nachmittages analoge Spielekonzepte zu dem vorgegeben Thema mit bestimmten Restriktionen kreiert. Eingeladen sind alle Leute, die an Spielen und Spieleentwicklung interssiert sind.
Natürlich sind nicht nur Teilnehmer, sondern auch Gäste herzlichst willkommen!

Codemotion Berlin 2015
2015-11-02 10:00 - 2015-11-03 18:00 | KulturBrauerei, Schönhauser Allee 36, Berlin, 10435, Germany
Codemotion Berlin is a conference format designed for the programming community and is organized by developers for developers. The conference provides a platform for international developers, engineers and coders in order to exchange ideas, raise awareness for new projects/topics, generally speaking to share the enthusiasm about all facets of coding.
Codemotion is one of the biggest tech conferences in Europe with an international network of 30.000 developers and 350 speakers. It offers a unique opportunity to all visitors to gather new inspirations, energy and knowledge in combination with the chance to network and chat with fellow visitors passionate about coding. Codemotion Berlin is open to all languages and technologies. We want to bring together interested developers who’d like to think outside the box and understand the intersections in technology and programming. The conference is designed to encourage visitors to dive into new subject areas and communities they haven’t been in touch with on a regular basis (yet!).
BerlinGameScene.com is a community partner of Codemotion Berlin, and will participate with a lightning talk and game showcase on Tuesday, November 3rd. Get 20% off your Codemotion Berlin ticket by using the promo code Community_Discount_Cjioe83ogk3

League of Legends: 2015 World Championship Final live
2015-10-31 - 2015-11-01 | Mercedes-Benz Arena, Mercedes-Platz 1, Berlin, 10243, Germany
The Mercedes-Benz Arena (o2 World Berlin untiil 1 July 2015) is to host the League of Legends 2015 World Championship Finals on 31 October 2015. After the group stages, quarterfinals and semifinals in Paris, London and Brussels, the two remaining teams will battle it out at the Final in Berlin. Halloween costume optional.

Berlin Kinect Developers Meetup
2015-10-30 19:30 | Digital Eatery, Unter den Linden 17, Berlin, 10117, Germany
The next meetup is scheduled on Friday 30.10.2015 as usual at the Digital Eatery.
Karen is going to show how to control a Parrot Jumping Night drone via pyKinect2. After that happy drone and kinect hacking of course.
See www.digitaleatery.de for details about location.

Berlin VR Meetup
2015-10-29 20:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
We are rushing toward a bright future in Virtual Reality and once again want to share our excitement with you at the next Meetup at the c-base Raumstation on the 29th of October.
We welcome Kathleen Schröter, Head of Corporate Communications of the Fraunofer Heinrich Hertz Institute. She will present the OmniCam-360, a set of scalable mirror-based multi-camera systems that can be used for capturing high-resolution 2D and 3D video panoramas for immersive applications. The latest development makes it possible to transmit the UHD panoramic content to Virtual Reality glasses so that the spectator is able to enjoy a truly immersive experience.
Stefan Marx and Maximilian Schneider of the Berlin Startup Viorama along with game veteran Chris Mansfield will talk about their recent visit to the TechCrunch Disrupt in SF and Oculus Connect in LA. They will answer all your questions concerning the current VR craze in California.
A third talk will be announced shortly.
As usual it’s highly appreciated it if you want to bring your HMDs and your own demos for everyone to try.
All are welcome!
See you on the 29th of October!

October Mini Game Jam
2015-10-24 12:00 - 22:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to the Berlin Mini Game Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 1.50€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

Free Knowledge Game Jam
2015-10-24 10:00 - 2015-10-25 22:00 | Wikimedia Deutschland e.V, Tempelhofer Ufer 23-24, Berlin, 10963, Germany
Free Knowledge Game Jam is organised by Wikimedia Deutschland in partnership with Computerspielemuseum Berlin. The 2-day hackathon is centered around Free Knowledge in game developing. In groups you will build a prototype of a game in 24 hours.
More detailed information can be found on our website www.wikimedia.de/Game_Jam.
When is the Free Knowledge Game Jam held?
We open our doors on Saturday, October 24th at 10am and run until 2am. Our site is open Sunday, October 25th morning.
The Free Knowledge Game Jam is a 2-day event, but our site closes at night so participants can go home and get rested for the next day. Participants should plan to attend the entire duration of the event as your team will need you to complete your game!
Food
Food is provided and available on-site.
Restrictions
We currently have 100 slots open.
This site will not have on-site security. All participants must be 18 years or older.
What to bring?
Participants are encouraged to bring their own laptop, especially if they already have licenses of any software they want to use.
I’ve never made a game before!
Great! Maybe you don’t know how to program but can provide assets (art, sound, etc…) or you are an experienced game player and want to take a stab at testing or design. We want you here! We’ll also be making tabletop games (board, card, live action, etc…) so don’t let not being able to program keep you from participating!

Deutschlandfinale – Nacht des nacherzählten Spiels Season 02
2015-10-23 20:00 | Microsoft Atrium, Unter den Linden 17, Berlin, 10117, Germany
Berlin, Frankfurt, München, Karlsruhe – die Season 02 der Nacht des nacherzählten Spiels ist in vollem gange und nähert sich dem grossen Abschluss – dem Finale in Berlin!
Bei der Nacht des nacherzählten Spiels bleibt der Bildschirm aus, und die Fantasie geht an!
Unsere Finalisten aus geben sich die Ehre und werden Euch die Welt der Bits und Bytes aus einem ganz neuen Blickwinkel erleben lassen.
Die Regeln – 10 Minuten Zeit, freies Sprechen – erzählt werden darf alles aus der Welt der Spiele – egal ob es sich um die komplette Geschichte eines ganzen Adventures handelt oder einfach nur um diese eine ganz spezielle Begegnung mit einem Höhlentroll.
Und dieses mal wird es nochmal ganz besonders – denn ganz im Sinne der Nacht, soll es auch für euch die Möglichkeit geben, die Bühne zu erobern. Vor Ort gibt es eine Publikums WILDCARD – ihr denkt ihr könnt es mit den Champions aufnehmen? Das ist eure Chance!
Musikalisch wird das ganze von der Videospiel Jazz Band “Endgegner” – gesponsort von A.MAZE!
Die Nacht des nacherzählten Spieles wird gemeinsam von der Stiftung digitale Spielekultur und dem Gamestorm Berlin e.V mit der Unterstützung von Microsoft Berlin durchgeführt.

Game ♥ Cinema Episode 4: TowerFall
2015-10-22 20:00 | Babylon, Rosa-Luxemburg-Str. 30, Berlin, 10178, Germany
Hey kids and oldies! We’re close to the season’s finale, so make sure to join us for the last episode with an open tournament, become the champion of the evening and qualify for the big finals on November 20th.
Oh, izzz on! We got ourselves some seriously paradoxical Multiplayer-Action going on this time.
Towerfall: Ascension
Learn the fine art of the classical ‘pew-pew’ by being toterly and utterly ANNIHILATED (in a real friendly and cheerfully casual way, honest, guv). Many a laugh will be had.
This episode will be a bit experimental. No worries. No rooftop-storms will be harmed in the production of this session. But we will empower you more. The voice of the people shall be heard more than ever. A glorious era of cheers and clamour is upon us! Repent!
As always, you can register via game-cinema.de/index.php/tickets/ from now on until the tournament’s end on the 22nd. Also, we’ll have a relaxing aftershow drink in the foyer around 9.30pm where everyone can join.
We’re looking forward to seeing you all again! :)

games.net PRESENTS: Howard Phillips
2015-10-22 19:00 - 22:00 | Computerspielemuseum, Karl-Marx-Allee 93a, Berlin, 10243, Germany
games.net berlinbrandenburg, an initiative funded by the Medienboard Berlin-Brandenburg, the Computerspielemuseum and GAME Bundesverband der deutschen Games-Branche e.V. are delighted to invite you to the 4th games.net PRESENTS.
We are proud to welcome star guest Howard Phillips, one of the world`s most prominent games industry veterans, to our event on 22nd of October.
With experience in leading positions at Nintendo, Lucas Arts, THQ and Microsoft Game Studios Howard Phillips possesses comprehensive expertise in mobile and console game design and development. He has designed and/or produced over 165 games, winning two times the “Game of the year” award, and evaluated over 1,000 game productions. Now Howard Phillips is working on a range of new social and mobile games as Head of Game Design and User Experience at GameDuell, a major cross-platform games developer headquartered in Berlin.
In his presentation at the Computerspielemuseum he will tell the history of digital games development from the eighties to today in his own very personal perspective. Howard Phillips will particularly focus on the changes in use patterns and game controls, ranging from Arcade single screen 2D games such as Radar Scope, Donkey Kong, and Punch-Out!!, over console and handheld games like Super Mario Bros, Metroid, The Legend of Zelda and Tetris of the Nintendo era to PC Games, graphic adventures and flight sims of his time at Lucas Arts. Passing the evolution from 16-bit over 32-bit to the CD-ROM product business and the emergence of LAN parties, he will ultimately have a look at the downloadable and mobile games of our time. Interestingly many classic design patterns re-emerge in current games such as compulsion loops, skill and knowledge progression, complexity and immersion, social gaming as an extension of single player experiences as well as playing anytime, anywhere. Based on these conclusions Howard Phillips will wrap up his talk with the practical lessons he learned in 34 years experience in game production and how they can be applied to the design of outstanding social and mobile games for our time.
After the talk there will be time for networking and discovering the permanent exhibition of the Computerspielemuseum which will be opened exclusively at night for this event.
The registration is open until 15th October 2015 through the following link: gamesnetpresents.eventbrite.de
Admittance for registered and confirmed guests only.

★ ąяţǥąʍ€$ 001 ★
2015-10-20 20:00 - 23:00 | Lacuna Labs, Paul-Lincke-Ufer 44A, Berlin, 10999, Germany
It came right down to the wire, but we have a venue! The first ★ ąяţǥąʍ€$ ★ will be held at the awesome Lacuna Labs!
We will have a beamer for showcasing and sharing work, and a fridge of cheap drinks (all money going to our kind hosts :)) so come on down and lets talk all things interactive art.
The agenda for the evening is as follows…
• Brief introductions – who you are/where you are from/what’s your fave ice cream flavour etc.
• Showcase your current (or a previous) project and talk about what you’re working on.
• Share something you find personally inspiring/interesting, and tell us all why!
As we will be showing work and inspirations, I ask people to please prepare files and links ahead of time for maximum artgame efficiency, and if you are nervous of presenting work, don’t worry! No need to show work if you don’t want to, and all levels of experience are welcome – the only prerequisite is being a friendly person ;)
As Lacuna Labs is a small venue, please RSVP if you intend on going, and un-RSVP if you intend on bailing ;) I will post a map soon, and we will have some paper signs out on the day.
Looking forward to seeing you all there!
PS. Please note we have changed the time to 8, not 7!
///
★ ąяţǥąʍ€$ ★ = SAFE SPACE POLICY
This group is dedicated to providing a harassment-free social experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion or game preferences. We do not tolerate harassment of participants in any form. Anyone violating these rules will be expelled from the venue at the discretion of the organisers.
Harassment includes verbal comments that reinforce social structures of domination related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or games, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behaviour are expected to comply immediately.
If a participant engages in harassing behaviour, the organisers may take any action they deem appropriate, including warning the offender or expulsion from the venue. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact an organiser immediately.
We are dedicated to to help participants contact security or police, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the event. We value your attendance.
We expect participants to follow these rules at all our venues and social events.

Unreal Engine 4 Workshop
2015-10-19 17:30 - 22:00 | Berlin, Germany
GAME e.V. and BIU.Dev in cooperation with games.net berlinbrandenburg e.V. are happy to invite you to an Epic Games Unreal Engine 4 Workshop.

Monday the 19th Epic Games evangelist Sjoerd De Jong will be visiting Berlin and together with GAME Bundesverband e.V. and BIU.Dev hold an Unreal Engine meetup and presentation at the GAME association office space.
Sjoerd De Jong will be building a 2D game from scratch, live on stage. Diving into Blueprint visual scripting, the engine’s 2D tools, and the material editor, he will set up a simple platformer game to show what’s possible with the UE4. With 15 years of experience in Unreal Technology, Sjoerd is an expert at a wide range of Unreal Engine topics and is eager to share his knowledge with the audience.
The event is open for all and will start 6 p.m. (doors open at 5:30). There will be free drinks and snacks.

Hosts: GAME Bundesverband der deutschen Games-Branche e.V., Epic Games, BIU.Dev
Partner: games.net berlinbrandenburg, eco – Verband der deutschen Internetwirtschaft e.V.

Creative Code Jam
2015-10-17 11:00 - 20:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Jam is a monthly gathering of artists, makers, designers, illustrators, coders, musicians, performers, learners and anyone interested in the use of computing skills for artistic expression.
Creations can range from live visuals and custom VJing tools to visual art and generative design, art installations, net.art, interactive art, projection mapping, sound art and much more.
The jam is an opportunity to meet likeminded people and get creative together in a relaxed and safe environment.
Wether you consider yourself to be a beginner or a practicing artist/designer/technologist… we invite you to join us on Saturday and see for yourself.
If you’re just getting started, the following video gives a rather comprehensive overview of what creative coding can look like: http://video.pbs.org/video/2322911761/
Note that you don’t need to be a coder yourself! We are all about the intersection of disciplines so let us repeat this: this event is NOT just for coders! If you dig media art, you will enjoy yourself, and maybe even learn something! I’m not gonna lie: many of us like to write code, but we try to keep our geeky side in check :)
Shout random words at us on Twitter: @CreativeCodeBLN
SO WHAT’S GOING ON EXACTLY?
During the jam, participants from various backgrounds are encouraged to team up and produce new work together. Our focus is on collaboration between disciplines, spontaneity and experimentation, so making mistakes is not only okay, it’s actually encouraged!
We also often propose exercises that foster creativity, collaboration as well as an exchange of skills between attendees.
The format is open and we like to keep it experimental so if you want to suggest an activity, please let us know! If it fits, we will make it happen :)
A NOTE ON DIVERSITY
As members of Open Tech School and as individuals, our team is committed to embracing diversity. We want everyone to feel welcome and supported. This is why we are specifically reaching out to female artists, designers, theorists, students and learners. We want you to know that this community belongs to YOU. We wish for a diversity of opinions to be represented and we will go out of our way to make the largest possible range of voices heard. This invitation extends, of course, to everyone who feels underrepresented at art & tech events.
SAFE SPACE POLICY
Our events are free and open to everyone, regardless of their gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, social situation and religion (or lack thereof). We are dedicated to providing a harassment-free creative space where everyone feels comfortable expressing themselves. We expect you to respect and contribute to this environment.
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)
WHERE IS IT?
Co-up Coworking space Adalbertstr. 7-8
(back of the compound, to the left, across from white mailboxes)
The gate is closed? Call: +49 151 7537 4602
Note: Our friends at Co.up coworking are letting us use their space for free. HOW COOL IS THAT? ⸝(*⌒ω⌒*)ﾉ♥ You can thank them by buying one of their 1.50€ drinks.

Symposion – Theorie und Praxis im Spiel
2015-10-15 - 2015-10-17 | Exzellenzcluster Bild Wissen Gestaltung an der Humboldt-Universität zu Berlin, Sophienstraße 22a, Berlin, 10278, Germany
Was sind die Möglichkeiten und Grenzen der Kulturtechnik des Spiels? Welche Gemeinsamkeiten bestehen zwischen Spiel und Experiment?
Welche Faktoren beeinflussen die Topographie des Spielfeldes? Diese Fragen werden zum einen aus theoretischer Perspektive von Wissenschaftler_innen des Interdisziplinären Labors diskutiert. Zum anderen kommen Praktiker_innen der Gamesbranche zu Wort und berichten von ihren Projekten. Theorie und Praxis kommen auf diese Weise miteinander ins Gespräch, um zum Abschluss der Veranstaltung gemeinsam an konkreten Projekten des gamelab.berlin zu arbeiten – Symposion wird dadurch selbst zum spielerischen Experiment.
Anmeldung: gamelab.berlin.bwg@hu-berlin.de

9th International Conference on the Philosophy of Computer Games (PCG Conference)
2015-10-14 - 2015-10-18 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
9th International Conference on the Philosophy of Computer Games
Meaning and Computer Games
Berlin, 14-17 October 2015
http://2015.gamephilosophy.org
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 9th International Conference on the Philosophy of Computer Games, to be held in Berlin, 14-17 October 2015.
This year’s conference is devoted to the philosophical exploration of how meaning phenomena contribute to the nature as well as the socio-cultural role of computer games.
Accepted contributions will deal with philosophical approaches to the various mechanisms and structures of meaning production that characterize computer games and game play practices. Ideally contributions address one or more of the perspectives indicated below.
Besides this central theme, the conference also features an open category for which we explicitly invite submissions that do not fit the conference topic but which are in any case clearly valuable contributions to the philosophy of computer games.
Regarding the central topic “meaning and computer games” we aim to emphasise the following four perspectives:

Computer games as carriers of representational meanings: How do games convey meaning? Which interpretation methods are most feasible for understanding computer games? Which theories, concepts, and models of meaning-making (e.g. semantics, semiotics, hermeneutics, rhetoric, logic) may apply in the case of computer games in general, or in individual games? How do computer games challenge standing theories of meaning?
Meaning production in game play: Is there a unique kind of meaning that applies specifically to the activity of game play? How does such meaning differ from semantic, semiotic, hermeneutic and logic-based conceptions of meaning? What characterises meaningful activities in games? How should we characterize the player’s interpretations of the activity of game play? How can the experience of meaning arise in computer game play?
Value and computer games: How do specific forms of meaning-production in computer games and game play contribute to their wider existential, social and cultural value? What is the meaning of in-game values in computer games, how do they relate to general values?
Designing for meaning in games: Which philosophies help us theorise the concept and practices of meaningful game design? How can philosophical approaches to meaning contribute to enriching game design in general?

Contributions will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples of computer games rather than merely invoke them in more general terms.
Abstracts should have a maximum of 1000 words excluding bibliography. Please indicate if you intend your paper to fit in the “open” category. The deadline for submissions is Midnight GMT, 1 July, 2015. Please submit your abstract through review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review.
Notification of accepted submissions will be sent out by 15 August 2015. A full paper draft must then be submitted by 28 September 2015 and will be made available on the conference website.
We also invite proposals for thematic panels/workshops on October 14th. Please contact the programme committee chair if you are interested in organising one.
For information about the conference please visit 2015.gamephilosophy.org and gamephilosophy.org.
Gordon Calleja
Patrick Coppock
Stephan Günzel, organising committee chair
Rune Klevjer
Olli Tapio Leino
Sebastian Möring, programme committee chair
Christopher Thi Nguyen
John Richard Sageng

Talk & Play #15
2015-10-06 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
>> Important: RSVP via meetup.com is mandatory for this event! Registrations will open on Wednesday, September 23rd, at 2pm CEST (Berlin time). <<

HOW IT WORKS
The event is structured in two parts:
– TALK: A couple of short game-related presentations, followed by a Q&A session.
– PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects

THE TALKS

“The Object of the Game is to Win” by Luke Crane
Luke Crane (Mouse Guard, Burning Wheel) talks about designing and publishing his first boardgame, and why it’s great and weird and made him love designing RPGs all the more.
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Luke Crane is an RPG and boardgame designer and publisher by night; by day he’s the Head of Games at Kickstarter. burningwheel.com // @burning_luke

“Game Science Center Berlin: past, present and future” by Cay Kellinghusen and Cyrill Etter
Back in 2013, at Talk & Play #2, Cay Kellinghusen presented the idea and plan for Game Science Center Berlin. He’s now back, together with co-founder Cyrill Etter, to share some lessons learnt during the museum’s first year of activity and tell us what’s coming up next.
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Cay Kellinghusen and Cyrill Etter are the founders of Game Science Center Berlin, an independent museum & event space for interactive technology & playful installations, located in the central district of Mitte, around the corner from Checkpoint Charlie. gamesciencecenter.de // @GSC_Berlin

“Gamification Lab” by Sonia Fizek and Enrique Perez
Sonia Fizek and Enrique Perez are former members of the Gamification Lab. As new Berlin residents they want to introduce themselves to the local game scene and find new collaboration opportunities. gamification-lab.website

THE GAMES

This is the list of confirmed games that will be shown during the second part of the evening (you’re still welcome to bring yours, but we can’t guarantee there will be space to show it):
— 3030 Deathwar Redux by Bird in Sky & Crunchy Leaf Games
— AGRAV: Inertial Orbit by null2
— Card Thief by Tinytouchtales
— Catcher by Tobias Wehrum
— Happy Toy Inc by TurtleDogLizard
— Hips Don’t Lie by Zack Wood, Richard Baxter
— Let Me Tell a Story by JustAConcept
— Leuphana University’s Gamification Lab’s games by Dr. Sonia Fizek & Enrique Perez
— Mouse Guard: Swords & Strongholds by Luke Crane and David Petersen
— Of Carrots And Blood by Trite Games
— quadrant by undef
— SHAPE RUNNER by Oliver Fiedler
— Starfallen by What Games
— SwapQuest by Rebusmind
— Tandem Game or Ich bin ein Berliner by Nomi & Almut
— The Haunted Lagoon by Martin Raue, Thibaut Devigne, Moe Suigyama

AGENDA
— 19:00 Doors
— 19:30 Introduction by Lorenzo
— 19:40 Talks: Game Science Center, Sonia Fizek & Enrique Perez, Luke Crane. Sadly no live music break this time, but the live job board is back: anyone in the audience is welcome to make a short (30 seconds max) announcement if they are looking for a job, or if they have a job to offer.
— 21:00 Game showcase
— 23:00 End

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous events if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

European eSports Conference
2015-10-06 - 2015-10-08 | Steigenberger Hotel Berlin, Los-Angeles-Platz 1, Berlin, 10789, Germany
Welcome to the European eSports Conference: Shaping the industry’s future, from Europe to beyond.
Join us for the European eSports conference, taking place October 6-7, 2015 in Berlin.
Bringing together the current and future pioneers of the international eSports ecosystem, this 2 day B2B conference is the industry’s first opportunity to strategise the growth of eSports on a global scale. Focusing on the development and regulation of eSports throughout Europe, this exciting conference will also examine the industry’s hottest emerging markets, key trends and future predictions.
Whether you’re running a mature operation, kick-starting a local project or simply looking to find out more about the business opportunities available to you, make sure to attend the European eSports Conference. Here are key topics we’ll be discussing:
• Dynamics of eSports across Europe and beyond: Measuring maturity and potential in established communities and emerging markets
• Setting Universal Standards for regulation: How we can foster unity and cooperation across international borders
• The hottest investment opportunities in eSports RIGHT NOW: Get involved with the ‘next billion-dollar industry’ and maximise your ROI
• Kick-starting any eSports project from scratch: How to strategise, monetise and stabilise a successful operation
• The imminent future trends set to change eSports as we know it: • The role of mainstream media, broadcasting and mobile tech in the future of eSports

Vintage Computing Festival Berlin 2015
2015-10-03 10:00 - 2015-10-04 18:00 | Pergamon Palais, Georgenstraße 47, Berlin, 10117, Germany
Am ersten Oktoberwochenende (3.-4.10.2015) findet in Berlin wieder das Vintage Computing Festival statt, auf dem zahlreiche private und professionelle Aussteller aus ganz Europa ihre lauffähigen klassischen Computer, Periepherien und Softwares präsentieren.
Neben dem üblichen Rahmenprogramm aus Workshops, Vorträgen und Parties gibt es in diesem Jahr eine Kurztagung anlässlich des 50. Geburtstags der Timesharing-Betriebssysteme.
Informationen zur Anmeldung von Ausstellungen und Vorträgen finden sich auf der Homepage. Weitere Informationen folgen dort und hier in Kürze.

October Super Talks Unity Meetup
2015-10-02 20:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
Now that the fresh fall air starts to chill Berlin please join us for a special October meetup.
We are happy to announce 3 talks for this event with a special guest from the munich unity group.
Luca Scaramuzzino will show us some Mecanim magic and creatively use the system for non-human models.
When talking to Richard Wepner at the last meetup I realised that I wasn’t fully understanding the new Unity GUI system and begged him for some enlightenment. He heard my plea and so Richard will take us on a quick UGUI tour.
Developers from the munich unity group were approached by Intel to testdrive their RealSense tech & SDK. The device has 3 lenses: a conventional camera, an infrared camera, and an infrared laser projector. They want to present us the result of their tinkering with all the good, the bad and the ugly. Luckily, since they are paid by Intel to do so, they will be able to sponsor some drinks and pizza. You can read more about the talk on the Munich Unity group meetup event page.
Please share this event with everyone who is interested in unity or the above topics.
Remember to join the Unity Berlin Facebook group which serves as the main communications hub.
See you there.

Creative Code Stammtisch #24
2015-10-02 19:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Stammtisch is a monthly open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. There is usually a time for people to present something if they want to, followed by informal discussions.
Whether you consider yourself to be a beginner or an expert, a theorist or a practicing artist/technologist, we invite you to join us on Friday, ask questions if you want, contribute with your comments and maybe show a project you’re working on.
If you’re just getting started, the following video gives a rather comprehensive overview of what creative coding can look like: http://video.pbs.org/video/2322911761/
Note that you don’t need to be a coder yourself! We are all about the intersection of disciplines so let us repeat this: this event is NOT just for coders! If you dig media art, you will enjoy yourself, and maybe even learn something! I’m not gonna lie: there might be code on the screen at some point, but we try to keep technical explanations reasonably short :)
Shout random words at us on Twitter: @P5Jam
… or read our hackpad to see what we usually talk about: http://tinyurl.com/ccstampad
A NOTE ON DIVERSITY
As members of Open Tech School and as individuals, our team is committed to embracing diversity. We want everyone to feel welcome and supported. This is why we are specifically reaching out to women artists, designers, theorists, students and learners. We want you to know that this community belongs to YOU. We wish for a diversity of opinions to be represented and we will go out of our way to make the largest possible range of voices heard. This invitation extends, of course, to everyone who feels underrepresented at art & tech events.
SAFE SPACE POLICY
Our events are free and open to everyone, regardless of their gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, social situation and religion (or lack thereof). We are dedicated to providing a harassment-free creative space where everyone feels comfortable expressing themselves. We expect you to respect and contribute to this environment.
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)

Deadline Demoparty 2015
2015-10-02 15:00 - 2015-10-04 14:00 | ORWOhaus, Frank-Zappa-Straße 19, Berlin, 12681, Germany
Come and join us for a weekend full of fun, competitions and meeting of old and new friends in the pulsating city of Berlin, Germany. :)
Expect a wide variety of competitions, amazing live-acts, seminars, retro-gaming and much more yet to be announced..
We look forward to partying with you and of course are thrilled to see your entries, regardless of platform!
The partyplace is located in the north-east of Berlin, easily reachable by plane, car or train. It features space for up to 200 people, a big outdoor area (bonfire!), a separate sleeping area, nearby shops, hotels and lots more.

Game Creators Hangout
2015-10-01 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Welcome to Game Jam & Hackathon Culture – Talks, documentary, demos & the Alt Ctrl Game Jam JAMMY Award Ceremony
2015-09-30 18:30 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Have you ever heard of game jams or game hackathons? These are events where artists, programmers, game & sound designers get together to make games in only a few days, or in just a few hours! They have even started to make their own controllers, like in the recent Alt Ctrl Game Jam. Tens of thousands of games get made in game jams each year, resulting in amazing new experiences.
Find out why. Join us for a night dedicated to game jamming culture, where we celebrate making experimental games and controllers.
Brought to you in cooperation with the Alt Ctrl Game Jam, Berlin Mini Jam, Game Cinema, BerlinGameScene.com, Rainmaking Loft Berlin and OpenTechSchool.
• Ticket price: €8 (developers who show their project from the Alt Ctrl or the September Berlin Mini Jam (26/9) get free access – please send an email to sjors@gsc.berlin. Other jam projects with weird controllers also welcome.).
• The entire program will be in English.

SCHEDULE
18:30 Doors open
19:00 Welcome by Sjors Houkes (Game Science Center)
A brief hello & the complete beginner’s introduction to game jamming.
19:10 Screening: SUPER GAME JAM (2014), with a live interview and Q&A.
A documentary series by Daniel Oliveira Carneiro (Berlin, DE) & Bram Ruiter (Utrecht, NL) of which we will show 1 episode (25 minutes). Carneiro & Ruiter brought selected independent game developers together in couples and asked them to work on a game for 48 hours, while being filmed. The result is a very engaging documentary series on their process.
After the screening there’s a live Q&A with director Daniel O. Carneiro, a designer & filmmaker who lives and works in Berlin. He is very familiar with the independent game scene and worked on Indie Game: the Movie and several other productions before teaming up with Ruiter for this personal project. www.supergamejam.com
20:00 Talk: Christiaan Janssen – 5 years of Berlin Mini Jam
The Berlin Mini Jam is a monthly game jam that is open for anyone to participate, which has been organized by the same team for 5 years. The challenge is to build a game on a Saturday afternoon, in only 8 hours. But no stress: Berlin Mini Jam is one of the loosest jams around, and celebrates any accomplishment made during that day. The first edition was in 2010, and five years later it has grown to a regular event with usually more than 30 participants. Janssen talks about their motivations to organize this and their experiences in their many days of jamming.
20:30 Break
20:45 Talk: Rachel Uwa (School of Machines, Making & Make-Believe) – You Have Permission: how to use the tools around you to think differently and create new experiences
Rachel Uwa leads the summer program of the School of MA, where participants learn to connect, create and develop. She will talk about using tools, hardware, software and your brains! How do we make sure the concept is key?
21:00 Who wins the very first JAMMY? Alt Ctrl Game Jam award show
We go live to Kristijan Trajkovski, main organizer of the Alt Ctrl Game Jam in Skopje (Macedonia) & Anne B.J. Clausen in Copenhagen (Denmark). We will have a showing of projects on different locations, and together announce the winners of the game jam 2015.
Between September 11-21, the Alt Ctrl Game Jam was held all around the world for the second time. It is a game jam where developers create their own controllers for their new game. This means hacking, wiring, soldering, sawing and painting, sometimes even sewing or 3d printing. In 2015, like in 2014, the Game Science Center will invited the winners of the jam to display their work in Berlin. The most creative and crazy controllers will be displayed for a large audience to play with.
21:45 Jam games showcase
Try out many different projects from the Berlin Mini Jam & the Alt Ctrl Game Jam, or display the game you made yourself. Have a drink with the developers & play the latest experimental games. Find out what a game jam can bring you.
23:30 End

September Mini Game Jam
2015-09-26 12:00 - 22:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Intel® Buzz Workshop Berlin
2015-09-22 10:00 - 21:00 | betahaus, Prinzessinnenstrasse 19-20, Berlin, 10969, Germany
The 2015 Intel® Buzz Workshop series is back in Europe by popular demand after its global trek in 2014.
The second stop in Europe will be Berlin on Tuesday, September 22nd!
Join us for this event brought to you by Intel® to tackle developers’ biggest challenges in gaming: technical sessions, panels, networking, the opportunity to troubleshoot your creations with Intel experts and a chance to feature your games in our Developer Showcase! Prizes and giveaways…
Places are limited!! REGISTER NOW to secure your ticket and come get up to speed with the latest and greatest in gaming and have a drink with us!
Speakers line-up and detailed schedule coming soon…
Event Official Website : intelbuzz.bemyapp.com/berlin
