BerlinGameScene.com

Symposion – Theorie und Praxis im Spiel
2015-10-15 - 2015-10-17 | Exzellenzcluster Bild Wissen Gestaltung an der Humboldt-Universität zu Berlin, Sophienstraße 22a, Berlin, 10278, Germany
Was sind die Möglichkeiten und Grenzen der Kulturtechnik des Spiels? Welche Gemeinsamkeiten bestehen zwischen Spiel und Experiment?
Welche Faktoren beeinflussen die Topographie des Spielfeldes? Diese Fragen werden zum einen aus theoretischer Perspektive von Wissenschaftler_innen des Interdisziplinären Labors diskutiert. Zum anderen kommen Praktiker_innen der Gamesbranche zu Wort und berichten von ihren Projekten. Theorie und Praxis kommen auf diese Weise miteinander ins Gespräch, um zum Abschluss der Veranstaltung gemeinsam an konkreten Projekten des gamelab.berlin zu arbeiten – Symposion wird dadurch selbst zum spielerischen Experiment.
Anmeldung: gamelab.berlin.bwg@hu-berlin.de

9th International Conference on the Philosophy of Computer Games (PCG Conference)
2015-10-14 - 2015-10-18 | UE – University of Applied Sciences Europe, Dessauer Str. 3-5, Berlin, 10963, Germany
9th International Conference on the Philosophy of Computer Games
Meaning and Computer Games
Berlin, 14-17 October 2015
http://2015.gamephilosophy.org
We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 9th International Conference on the Philosophy of Computer Games, to be held in Berlin, 14-17 October 2015.
This year’s conference is devoted to the philosophical exploration of how meaning phenomena contribute to the nature as well as the socio-cultural role of computer games.
Accepted contributions will deal with philosophical approaches to the various mechanisms and structures of meaning production that characterize computer games and game play practices. Ideally contributions address one or more of the perspectives indicated below.
Besides this central theme, the conference also features an open category for which we explicitly invite submissions that do not fit the conference topic but which are in any case clearly valuable contributions to the philosophy of computer games.
Regarding the central topic “meaning and computer games” we aim to emphasise the following four perspectives:

Computer games as carriers of representational meanings: How do games convey meaning? Which interpretation methods are most feasible for understanding computer games? Which theories, concepts, and models of meaning-making (e.g. semantics, semiotics, hermeneutics, rhetoric, logic) may apply in the case of computer games in general, or in individual games? How do computer games challenge standing theories of meaning?
Meaning production in game play: Is there a unique kind of meaning that applies specifically to the activity of game play? How does such meaning differ from semantic, semiotic, hermeneutic and logic-based conceptions of meaning? What characterises meaningful activities in games? How should we characterize the player’s interpretations of the activity of game play? How can the experience of meaning arise in computer game play?
Value and computer games: How do specific forms of meaning-production in computer games and game play contribute to their wider existential, social and cultural value? What is the meaning of in-game values in computer games, how do they relate to general values?
Designing for meaning in games: Which philosophies help us theorise the concept and practices of meaningful game design? How can philosophical approaches to meaning contribute to enriching game design in general?

Contributions will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples of computer games rather than merely invoke them in more general terms.
Abstracts should have a maximum of 1000 words excluding bibliography. Please indicate if you intend your paper to fit in the “open” category. The deadline for submissions is Midnight GMT, 1 July, 2015. Please submit your abstract through review.gamephilosophy.org. All submitted abstracts will be subject to double blind peer review.
Notification of accepted submissions will be sent out by 15 August 2015. A full paper draft must then be submitted by 28 September 2015 and will be made available on the conference website.
We also invite proposals for thematic panels/workshops on October 14th. Please contact the programme committee chair if you are interested in organising one.
For information about the conference please visit 2015.gamephilosophy.org and gamephilosophy.org.
Gordon Calleja
Patrick Coppock
Stephan Günzel, organising committee chair
Rune Klevjer
Olli Tapio Leino
Sebastian Möring, programme committee chair
Christopher Thi Nguyen
John Richard Sageng

Talk & Play #15
2015-10-06 19:00 - 23:00 (Europe/Berlin) | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
>> Important: RSVP via meetup.com is mandatory for this event! Registrations will open on Wednesday, September 23rd, at 2pm CEST (Berlin time). <<

HOW IT WORKS
The event is structured in two parts:
– TALK: A couple of short game-related presentations, followed by a Q&A session.
– PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects

THE TALKS

“The Object of the Game is to Win” by Luke Crane
Luke Crane (Mouse Guard, Burning Wheel) talks about designing and publishing his first boardgame, and why it’s great and weird and made him love designing RPGs all the more.
—
Luke Crane is an RPG and boardgame designer and publisher by night; by day he’s the Head of Games at Kickstarter. burningwheel.com // @burning_luke

“Game Science Center Berlin: past, present and future” by Cay Kellinghusen and Cyrill Etter
Back in 2013, at Talk & Play #2, Cay Kellinghusen presented the idea and plan for Game Science Center Berlin. He’s now back, together with co-founder Cyrill Etter, to share some lessons learnt during the museum’s first year of activity and tell us what’s coming up next.
—
Cay Kellinghusen and Cyrill Etter are the founders of Game Science Center Berlin, an independent museum & event space for interactive technology & playful installations, located in the central district of Mitte, around the corner from Checkpoint Charlie. gamesciencecenter.de // @GSC_Berlin

“Gamification Lab” by Sonia Fizek and Enrique Perez
Sonia Fizek and Enrique Perez are former members of the Gamification Lab. As new Berlin residents they want to introduce themselves to the local game scene and find new collaboration opportunities. gamification-lab.website

THE GAMES

This is the list of confirmed games that will be shown during the second part of the evening (you’re still welcome to bring yours, but we can’t guarantee there will be space to show it):
— 3030 Deathwar Redux by Bird in Sky & Crunchy Leaf Games
— AGRAV: Inertial Orbit by null2
— Card Thief by Tinytouchtales
— Catcher by Tobias Wehrum
— Happy Toy Inc by TurtleDogLizard
— Hips Don’t Lie by Zack Wood, Richard Baxter
— Let Me Tell a Story by JustAConcept
— Leuphana University’s Gamification Lab’s games by Dr. Sonia Fizek & Enrique Perez
— Mouse Guard: Swords & Strongholds by Luke Crane and David Petersen
— Of Carrots And Blood by Trite Games
— quadrant by undef
— SHAPE RUNNER by Oliver Fiedler
— Starfallen by What Games
— SwapQuest by Rebusmind
— Tandem Game or Ich bin ein Berliner by Nomi & Almut
— The Haunted Lagoon by Martin Raue, Thibaut Devigne, Moe Suigyama

AGENDA
— 19:00 Doors
— 19:30 Introduction by Lorenzo
— 19:40 Talks: Game Science Center, Sonia Fizek & Enrique Perez, Luke Crane. Sadly no live music break this time, but the live job board is back: anyone in the audience is welcome to make a short (30 seconds max) announcement if they are looking for a job, or if they have a job to offer.
— 21:00 Game showcase
— 23:00 End

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous events if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.

European eSports Conference
2015-10-06 - 2015-10-08 | Steigenberger Hotel Berlin, Los-Angeles-Platz 1, Berlin, 10789, Germany
Welcome to the European eSports Conference: Shaping the industry’s future, from Europe to beyond.
Join us for the European eSports conference, taking place October 6-7, 2015 in Berlin.
Bringing together the current and future pioneers of the international eSports ecosystem, this 2 day B2B conference is the industry’s first opportunity to strategise the growth of eSports on a global scale. Focusing on the development and regulation of eSports throughout Europe, this exciting conference will also examine the industry’s hottest emerging markets, key trends and future predictions.
Whether you’re running a mature operation, kick-starting a local project or simply looking to find out more about the business opportunities available to you, make sure to attend the European eSports Conference. Here are key topics we’ll be discussing:
• Dynamics of eSports across Europe and beyond: Measuring maturity and potential in established communities and emerging markets
• Setting Universal Standards for regulation: How we can foster unity and cooperation across international borders
• The hottest investment opportunities in eSports RIGHT NOW: Get involved with the ‘next billion-dollar industry’ and maximise your ROI
• Kick-starting any eSports project from scratch: How to strategise, monetise and stabilise a successful operation
• The imminent future trends set to change eSports as we know it: • The role of mainstream media, broadcasting and mobile tech in the future of eSports

Vintage Computing Festival Berlin 2015
2015-10-03 10:00 - 2015-10-04 18:00 | Pergamon Palais, Georgenstraße 47, Berlin, 10117, Germany
Am ersten Oktoberwochenende (3.-4.10.2015) findet in Berlin wieder das Vintage Computing Festival statt, auf dem zahlreiche private und professionelle Aussteller aus ganz Europa ihre lauffähigen klassischen Computer, Periepherien und Softwares präsentieren.
Neben dem üblichen Rahmenprogramm aus Workshops, Vorträgen und Parties gibt es in diesem Jahr eine Kurztagung anlässlich des 50. Geburtstags der Timesharing-Betriebssysteme.
Informationen zur Anmeldung von Ausstellungen und Vorträgen finden sich auf der Homepage. Weitere Informationen folgen dort und hier in Kürze.

October Super Talks Unity Meetup
2015-10-02 20:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
Now that the fresh fall air starts to chill Berlin please join us for a special October meetup.
We are happy to announce 3 talks for this event with a special guest from the munich unity group.
Luca Scaramuzzino will show us some Mecanim magic and creatively use the system for non-human models.
When talking to Richard Wepner at the last meetup I realised that I wasn’t fully understanding the new Unity GUI system and begged him for some enlightenment. He heard my plea and so Richard will take us on a quick UGUI tour.
Developers from the munich unity group were approached by Intel to testdrive their RealSense tech & SDK. The device has 3 lenses: a conventional camera, an infrared camera, and an infrared laser projector. They want to present us the result of their tinkering with all the good, the bad and the ugly. Luckily, since they are paid by Intel to do so, they will be able to sponsor some drinks and pizza. You can read more about the talk on the Munich Unity group meetup event page.
Please share this event with everyone who is interested in unity or the above topics.
Remember to join the Unity Berlin Facebook group which serves as the main communications hub.
See you there.

Creative Code Stammtisch #24
2015-10-02 19:30 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
The Creative Code Stammtisch is a monthly open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. There is usually a time for people to present something if they want to, followed by informal discussions.
Whether you consider yourself to be a beginner or an expert, a theorist or a practicing artist/technologist, we invite you to join us on Friday, ask questions if you want, contribute with your comments and maybe show a project you’re working on.
If you’re just getting started, the following video gives a rather comprehensive overview of what creative coding can look like: http://video.pbs.org/video/2322911761/
Note that you don’t need to be a coder yourself! We are all about the intersection of disciplines so let us repeat this: this event is NOT just for coders! If you dig media art, you will enjoy yourself, and maybe even learn something! I’m not gonna lie: there might be code on the screen at some point, but we try to keep technical explanations reasonably short :)
Shout random words at us on Twitter: @P5Jam
… or read our hackpad to see what we usually talk about: http://tinyurl.com/ccstampad
A NOTE ON DIVERSITY
As members of Open Tech School and as individuals, our team is committed to embracing diversity. We want everyone to feel welcome and supported. This is why we are specifically reaching out to women artists, designers, theorists, students and learners. We want you to know that this community belongs to YOU. We wish for a diversity of opinions to be represented and we will go out of our way to make the largest possible range of voices heard. This invitation extends, of course, to everyone who feels underrepresented at art & tech events.
SAFE SPACE POLICY
Our events are free and open to everyone, regardless of their gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, social situation and religion (or lack thereof). We are dedicated to providing a harassment-free creative space where everyone feels comfortable expressing themselves. We expect you to respect and contribute to this environment.
We support the Berlin Code of Conduct:
https://rubyberlin.github.io/code-of-conduct/
Please make sure you agree with its content.
ACCESSIBILITY
Co.up rooms are located on the third and fifth floor, so we will happily provide assistance with the elevator to those who need it. Please let us know how we can make the space more accessible and your visit more comfortable!
DO I NEED TO SPEAK GERMAN?
We speak mostly English so international guests are more than welcome! Our team also speaks French, Italian, Spanish, Finnish and German… Language availability may vary depending on which organizers are present :)

Deadline Demoparty 2015
2015-10-02 15:00 - 2015-10-04 14:00 | ORWOhaus, Frank-Zappa-Straße 19, Berlin, 12681, Germany
Come and join us for a weekend full of fun, competitions and meeting of old and new friends in the pulsating city of Berlin, Germany. :)
Expect a wide variety of competitions, amazing live-acts, seminars, retro-gaming and much more yet to be announced..
We look forward to partying with you and of course are thrilled to see your entries, regardless of platform!
The partyplace is located in the north-east of Berlin, easily reachable by plane, car or train. It features space for up to 200 people, a big outdoor area (bonfire!), a separate sleeping area, nearby shops, hotels and lots more.

Game Creators Hangout
2015-10-01 20:00, 2015-09-03 20:00 | Meltdown Berlin, Urbanstrasse 87, Berlin, 10967, Germany
The GCH is a place where Game Creators meet to discuss everything from their craft to the universe.
Every game creator and all who are interested in games are of course welcome to join us.
The GCH is held on the first Thursday of each Month at Meltdown – an awesome E-Sports Bar in Berlin.

Der Game Creators Hangout ist ein Ort, an dem sich Spieleschaffende treffen, um über Spiele, das Leben und das Universum zu sinieren.
Natürlich ist jeder eingeladen, der sich mit Spielen und Spieleentwicklung auseinandersetzt oder auseinandersetzen will.
Der Game Creators Hangout findet immer am ersten Donnerstag im Monat im Meltdown – einer E-Sports Bar in Berlin – statt.

Welcome to Game Jam & Hackathon Culture – Talks, documentary, demos & the Alt Ctrl Game Jam JAMMY Award Ceremony
2015-09-30 18:30 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Have you ever heard of game jams or game hackathons? These are events where artists, programmers, game & sound designers get together to make games in only a few days, or in just a few hours! They have even started to make their own controllers, like in the recent Alt Ctrl Game Jam. Tens of thousands of games get made in game jams each year, resulting in amazing new experiences.
Find out why. Join us for a night dedicated to game jamming culture, where we celebrate making experimental games and controllers.
Brought to you in cooperation with the Alt Ctrl Game Jam, Berlin Mini Jam, Game Cinema, BerlinGameScene.com, Rainmaking Loft Berlin and OpenTechSchool.
• Ticket price: €8 (developers who show their project from the Alt Ctrl or the September Berlin Mini Jam (26/9) get free access – please send an email to sjors@gsc.berlin. Other jam projects with weird controllers also welcome.).
• The entire program will be in English.

SCHEDULE
18:30 Doors open
19:00 Welcome by Sjors Houkes (Game Science Center)
A brief hello & the complete beginner’s introduction to game jamming.
19:10 Screening: SUPER GAME JAM (2014), with a live interview and Q&A.
A documentary series by Daniel Oliveira Carneiro (Berlin, DE) & Bram Ruiter (Utrecht, NL) of which we will show 1 episode (25 minutes). Carneiro & Ruiter brought selected independent game developers together in couples and asked them to work on a game for 48 hours, while being filmed. The result is a very engaging documentary series on their process.
After the screening there’s a live Q&A with director Daniel O. Carneiro, a designer & filmmaker who lives and works in Berlin. He is very familiar with the independent game scene and worked on Indie Game: the Movie and several other productions before teaming up with Ruiter for this personal project. www.supergamejam.com
20:00 Talk: Christiaan Janssen – 5 years of Berlin Mini Jam
The Berlin Mini Jam is a monthly game jam that is open for anyone to participate, which has been organized by the same team for 5 years. The challenge is to build a game on a Saturday afternoon, in only 8 hours. But no stress: Berlin Mini Jam is one of the loosest jams around, and celebrates any accomplishment made during that day. The first edition was in 2010, and five years later it has grown to a regular event with usually more than 30 participants. Janssen talks about their motivations to organize this and their experiences in their many days of jamming.
20:30 Break
20:45 Talk: Rachel Uwa (School of Machines, Making & Make-Believe) – You Have Permission: how to use the tools around you to think differently and create new experiences
Rachel Uwa leads the summer program of the School of MA, where participants learn to connect, create and develop. She will talk about using tools, hardware, software and your brains! How do we make sure the concept is key?
21:00 Who wins the very first JAMMY? Alt Ctrl Game Jam award show
We go live to Kristijan Trajkovski, main organizer of the Alt Ctrl Game Jam in Skopje (Macedonia) & Anne B.J. Clausen in Copenhagen (Denmark). We will have a showing of projects on different locations, and together announce the winners of the game jam 2015.
Between September 11-21, the Alt Ctrl Game Jam was held all around the world for the second time. It is a game jam where developers create their own controllers for their new game. This means hacking, wiring, soldering, sawing and painting, sometimes even sewing or 3d printing. In 2015, like in 2014, the Game Science Center will invited the winners of the jam to display their work in Berlin. The most creative and crazy controllers will be displayed for a large audience to play with.
21:45 Jam games showcase
Try out many different projects from the Berlin Mini Jam & the Alt Ctrl Game Jam, or display the game you made yourself. Have a drink with the developers & play the latest experimental games. Find out what a game jam can bring you.
23:30 End

September Mini Game Jam
2015-09-26 12:00 - 22:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany
Time for some game prototyping! Type and draw away, make strange sounds and create fun out of thin air: Welcome to the Berlin Mini Game Jam!
Berlin Mini Game Jam is a relaxed 8 hour prototyping workshop: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.
Schedule:
12:00 Doors open (5th floor), write nametags, get to know people
12:20 Vote on themes via vote.berlinminijam.de
12:40 Info speech & theme announcement
13:00 Jam Starts, 3rd floor opens
21:00 End presentations start (3rd floor)
22:00 socialize & play games
Create whatever you want, just bring any materials you need. There is no hardware or material provided on-site unless specifically mentioned.
Everyone is welcome! Really! Artists, game designers, coders, hobbyists or professionals. Any gender, any background! We always have lots of new people, so don’t worry if you don’t know anybody yet: You’re quite welcome too. If you want to, you will find a team at the jam, so coming alone is no problem.
There is no participation fee thanks to co.up coworking. You can return their kindness by buying some of their 1.50€ drinks.
We have a Facebook group too, by the way: Berlin Game Developers Meet-Up.

Intel® Buzz Workshop Berlin
2015-09-22 10:00 - 21:00 | betahaus, Prinzessinnenstrasse 19-20, Berlin, 10969, Germany
The 2015 Intel® Buzz Workshop series is back in Europe by popular demand after its global trek in 2014.
The second stop in Europe will be Berlin on Tuesday, September 22nd!
Join us for this event brought to you by Intel® to tackle developers’ biggest challenges in gaming: technical sessions, panels, networking, the opportunity to troubleshoot your creations with Intel experts and a chance to feature your games in our Developer Showcase! Prizes and giveaways…
Places are limited!! REGISTER NOW to secure your ticket and come get up to speed with the latest and greatest in gaming and have a drink with us!
Speakers line-up and detailed schedule coming soon…
Event Official Website : intelbuzz.bemyapp.com/berlin

VRjam Berlin
2015-09-19 15:00 - 20:00 | Bar ohne Namen, oppelner str. 44, Berlin, 10997, Germany
Dear VR-enthusiast – come to our VRjam this Saturday. Xberg. Berlin. Everybody is welcome!

Game ♥ Cinema Episode 3: Move or Die
2015-09-17 20:00 | Babylon, Rosa-Luxemburg-Str. 30, Berlin, 10178, Germany
We gonna play the crazy party game Move or Die by Those awesome guys! – and it’s also a special occasion: Michael invites you for some birthday drinks after the show!
If you can’t join (which is really sad) you can still watch our live stream.
Get your ticket now!

IXDS Pre-Work Talk – Game Thinking
2015-09-08 08:30 - 10:00 | IXDS, Paul-Lincke-Ufer 39/40, Berlin, 10999, Germany
The next Pre-Work Talk in Berlin is already around the corner. This month we’ll talk about game thinking. We’ll have Anjin Anhut from How not to suck at game design and Christoph from Die Hobrechts over for a talk.
We look forward to welcoming you on Tuesday September 8th at 8.30 am to our office at Paul-Lincke Ufer 39/40.
—
Play-Think
By Anjin Anhut – freelance designer, art director and teacher with a 10-year background in games, comics and animation
From his studio in Berlin, Anjin works with international production companies, publishers, advertisers, schools and non-profit organisations to create colourful and playful solutions for all sorts of problems.
Thanks to the expansion of the video game industry, the world is re-learning how to play. It’s time the world is re-learned how to make a game. Making games is easier than you think and maybe more relevant than you expect.
Applied Game Design – How Game Designers see the world
By Christoph Brosius, CEO of “Die Hobrechts”
Videogames are the most influential form of media today, shaping the preferences and expectations of a whole generation. Yet, using the expert knowledge of those who create these experiences is still a largely untapped resource. Come along and get an idea of the way these designers think and how Game Design can be applied to a context outside of the gaming industry.

September Unity Hangout
2015-09-04 20:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
Now that the summer is slowly fading away (?) let’s all get together to have a clubmate or a beer and have a chat.
No talks yet but how about a little matelight jam?

BLEEPSTREET w/ CTRIX + HENRY HOMESWEET + COMPUTADORA + MIDIMAN
2015-09-03 22:00 | Urban Spree, Revaler Straße 99, Berlin, 10245, Germany
THE BLEEPSTREET PARTY IS ON!
CTRIX [AU]
https://soundcloud.com/ctrix
HENRY HOMESWEET [UK]
https://soundcloud.com/henryhomesweet
COMPUTADORA [DE]
https://soundcloud.com/computadora
MIDIMAN [DE]
https://soundcloud.com/midimaneightbit
—————————————–
Super happy to announce that we got a date locked in Berlin for cTrix who will be starting his Summer tour next month through Europe & Japan
About cTrix:
cTrix comes from Australia and makes the funkiest music with oldskool Computers and games consoles.
He has been an avid Amiga tracker since the age of 12 and thrives on it’s limitations. He drives a rough & crunchy sound covering styles from Synthpop to 90’s rave, and house to drum ‘n’ bass. His music has been described as: “a phat and chunky combination exploring many styles”.
Official homepage
http://ctrix.net/
Proudly brought to you by BLEEPSTREET.

Kino @ GSC: INDIE GAME: THE MOVIE
2015-09-03 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Welcome to our movie program, featuring the best movies about Technology, Games and everything new and exciting! Every 2 weeks a new movie in your local hotspot for interactive technology, that for one evening is a place for sitting back and relaxing.
Ticket price: €5.
• Drinks for sale, provided by Le Labo. Please buy one to support us instead of bringing your own.
• No commercials! Yet. We’re open to it, because it would allow us to do this more often and better. For now, we will start with a short movie first.
• The movie will be in English, with German subtitles.
The third film we have lined up for you is INDIE GAME: THE MOVIE (2011). It is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.
After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time. Four developers, three games, and one ultimate goal— to express oneself through a video game.
Indie Game: The Movie is about the creative process and putting yourself out there through your work. It’s a journey many filmmakers, creators, artists, entrepreneurs – many people, can relate to in the digital era.
James Swirsky, one of the directors, has graciously supported us in organizing this screening. Thank you James!

Agile Game Lab # 11
2015-09-03 19:00 - 22:00 | GameDuell, Taubenstraße 24, Berlin, 10117 , Germany
An Open Space to explore games in business
This open space workshop is for everyone* to learn about agile while having fun and playing games, to improve facilitation skills by hosting a game session or to find peers to design a new game. The agile game lab is special since we try to bring agile people and game developers together to have an evening full of creativity and fun.
Bring a game you like to try out
Games and simulations are useful tools to experience agile practices, to communicate complex problems and to learn how to apply agile and lean thinking to solve them. They are also a great way to explore an issue at work, e.g. how to get rid of command and control, improve flow etc. Don’t be shy and bring your own game idea to find out if it works while playing with peers or try out facilitating a game that you are not yet familiar with – or just join a session and learn from others. We have some basic moderator materials but please bring anything you need to host a session.
Announce with a post what you like to play
Want to get feedback for an idea? Post it here http://agalab.ideascale.com/ and let us know if you will host a session so that we can make sure we have enough space.
Resources to get inspired
Want to know more what it is? Have a look at these web sites http://tastycupcakes.org/, http://innovationgames.com/, http://www.gamestorming.com/ or check out this presentation about designing a game: http://youtu.be/gecZSiymlxM
For everyone! No superpowers, 10 years of agile experience or anything but an open mind is required!
Spread the word, and promote our community:
Follow us on twitter: https://twitter.com/AgileGameLab.
Tweet about us using the @agilegamelab handle and/or the #AGALAB tag.
Like us on Facebook: https://www.facebook.com/AgileGameLab.

Women Techmakers Berlin – LÖVE workshop pt. 2
2015-09-02 19:00 - 21:30 | ImmobilienScout24 (ScoutLounge), Andreasstr. 10, Berlin, 10243
Hello ladies, this meetup would be part 2 of the LÖVE for Android game apps workshop. Ideally you’ll attend this after attending pt. 1, but you can also come just for this workshop and get a your mini-version of the game app.
Make sure to fill out this: http://goo.gl/forms/71jI7VMUuo
In this workshop you will:
1. Program simple games in Lua on you laptop.
2. Individualize the games with own code and own choice of visuals and sounds.
3. Port the games to Android smartphones or tablets.
How to prepare:
1. Download the open source LÖVE game engine ( http://love2d.org ) for your platform (Linux, Mac OS X or Linux).
2. If you are on Windows and don’t have a text editor besides regular Notepad, download Notepad++ ( https://notepad-plus-plus.org/download/ ).
3. (Optional) If you like to scribble, draw a cat and mouse or any other characters in a hunter-hunted relationship to be used in your game.
Who is behind the workshop:
We teach girls and women beginning programming skills by developing simple games with them for smartphones as part of the “Einstieg Spiele-Programmierung” workshop, which we translated to be useful for Women Tech Makers.
https://www.facebook.com/ESPWS
About Women Techmakers Berlin Startup Scene sessions:
Throughout our journey, we will split into 3 teams, each doing a different product, that will stay until the end of the sessions. We will think of it, plan it, design it, implement, fix, implement again, update, and implement once more, to see how is it in real life.
To have more sense in this process, please attend the workshop only if you plan to attend the future ones as well. No special requirements for the lectures, there are more spots available.
Join our facebook group to stay in touch and get all the updates:https://www.facebook.com/groups/1106085959408694
Want to contribute on this or other subject?
Contact me in private
Cheers,
Natalie Pistunovich
Berlin WTM Lead

Game ♥ Cinema Episode 2: Speedrunners
2015-08-27 20:00 | Berlin, Germany
Heya! Game ♥ Cinema Edition 2 is near. o/
This time we want to play Speedrunners with you, a cut-throat multiplayer running game that pits 4 players against each other. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen!
Tickets (rated 12): 5€
Two minor hints:
1. We’re going to record the whole show, so if you’re aged younger than 16, please bring a consent form signed by your parents. Otherwise we can’t let you in.
2. There is a bar with loads of foods and drinks, so no need to bring something.

Das Game ♥ Cinema geht in die zweite Runde.
Diesmal freuen wir uns darauf, mit euch Speedrunners zu zocken. Rennen, springen, schwingen und die Konkurrent*innen ausknocken, ein Multiplayer für 4 mutige Kämpfer*innen!
Es winken tolle Preise, ewiger Ruhm und ein Platz im Turnier der Champions im November!
Eintritt (ab 12 Jahren): 5€
Zwei Hinweise am Rande:
1. Da wir das Event mitschneiden werden, müssen Teilnehmer*innen unter 16 Jahren eine Einverständnis-Erklärung ihrer Eltern mitbringen, damit das rechtlich auch alles in Ordnung ist. Keine Einverständniserklärung – kein Einlass!
2. Getränke und Essen gibts im Babylon ohne Ende, Selbstverpflegung ist also nicht nötig.

Talk & Play #14
2015-08-26 19:00 - 23:00 | Wooga, Saarbrücker Straße 38, Berlin, 10405, Germany
Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers – keep in mind that I’m not one myself.
RSVP on Meetup.com // RSVP on Facebook.

HOW IT WORKS
The event is structured in two parts:
– TALK: A couple of short game-related presentations, followed by a Q&A session, with a special live music break courtesy of Alfred Ladylike & her ukulele
– PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects

THE TALKS

“How to fit a games party inside a backpack” by Louie Roots
This short talk discusses mixing travel and events, especially the problems of different controllers and creating whole game experiences with limited resources.
—
Louie Roots is a game designer from Perth, Western Australia. He runs Backyard.sk, creates unique controllers, hosts events, travels and distributes indie games. backyard.sk

“Why game makers should be tinkerers at heart” by Alexander Pieper & Mareike Ottrand (Studio Fizbin)
With their talk, Alexander and Mareike want to lure your inner child out of the cave to tinker around whenever you are in need of some creative inspiration, for example by experimenting with different painting styles or by building prototypes out of baufix, paper and duct tape. But beware, live tinkering includes the possibility of not-so-serious injuries through lower voltage shocks.
—
Alexander Pieper and Mareike Ottrand are (together with Sebastian Mittag) the co-founders of Studio Fizbin, which is mostly known for the award-winning game The Inner World – but they’ve done some other cool stuff too! studio-fizbin.de

THE GAMES
Have you made a game? Would you like to show it so our audience can play it during the second part of the event? Just bring it! We can provide tables, chairs, power strips and internet connection – that means that all the rest (devices, chargers, controllers…) are up to you.
This is the list of confirmed games (you can still bring yours, but we can’t guarantee there will be space to show it):
— Before Legends by Bonfire Elders
— Bomb Tag by JOMA
— Dr. Kureiji’s Kitchen Guardian by MakeGameShipGameDie
— Fishy (WT) by Oliver Fiedler
— Freaky Blocks by Taptastic Games
— Legends of Pixelia by SimaGames (Florian Siemer)
— Of Carrots And Blood by Trite Games
— Pod Party by Purple Gaming
— S.P.Y. Robot by CEOs Pet Software
— SHAPE RUNNER by Oliver Fiedler
— Starfallen by What Games
— SwapQuest by Rebusmind
— The Mammoth: A Cave Painting by inbetweengames
— Tower 57 by Marco / benitosub and Thomas / cyangmou
— Treasure Monkeys by Johanna Jacob
— Unofficial Card Crawl Sequel by Tinytouchtales

AGENDA
– 19:00 Doors
– 19:30 Talks: with short music break in the middle
– 21:00 Game showcase & networking: play games and chat with their creators, or just hang around and meet new people
– 23:00 The end aka “Gone Home”

ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous events if you want to get a better idea of what Talk & Play is like.
The event is free to attend.

FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.
Last but not least, a huge thank you to Wooga for allowing us to use their space and for providing free beverages!

Berlin VR Meetup
2015-08-25 20:00 | c-base, 20 Rungestraße, Berlin, 10179, Germany
The IFA is coming up – and VR will be one of the hot topics this year! We are looking forward to be part of the heat and meet up again at the c-base Raumstation on the 25th of August.
We welcome Philipp Wenning, VR-Filmmaker from Onmi.tv, who will present and talk about his latest VR Documentary “The Future of VR” and different stereoscopic Video VR approaches. http://onmi.tv/
Creating VR experiences needs sophisticated 3D content creation. The startup Trotzkind will have an indie’s view on some states of art production techniques like 3D-scanning (point cloud/photogrammetry), procedural modeling and motion capturing. http://trotzkind.com/
VR game developer Raxter (SADcat, Trip the Light Fantastic) will talk about VR headtracking as a game controller. Thinking of VR in this way presents some interesting and unexpected ways in which to play games. http://raxter.itch.io/
As usual it’s highly appreciated it if you want to bring your HMDs and own demos for everyone to try. All are welcome!
See you on the 25th of August!

Berlin Kinect Developers: Kinect + Unity
2015-08-25 19:30 - 21:30 | Digital Eatery, Unter den Linden 17, Berlin, 10117, Germany
We’ll have a presentation about Unity3D with Kinect. (thx to Kristina Rothe)
See www.digitaleatery.de for details about location.

August Mini Game Jam
2015-08-22 12:00 - 22:00 | co.up, Adalbertstraße 8, Berlin, 10999, Germany

Kino@GSC Esports MOBA Night: PLAY/LIVE & FREE TO PLAY (OmU)
2015-08-20 20:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
Esports night: MOBA special!
We’re showing 2 documentaries about players wanting to be the absolute best in their gaming sport of choice. Special guest Alper Çuğun will introduce you to FREE TO PLAY and offer some insights before we start.
PLAY/LIVE (2015) is a short documentary that tells the stories of five different players from around the world, woven together by one unifying passion: League of Legends. Get to know players from Sao Paulo in Brazil, Stykkishólmur in Iceland, Cairo in Egypt, Los Angeles in the USA and Seoul in South Korea.
Valve’s esports documentary FREE TO PLAY (2014) focuses on three players from different teams who arrive in Cologne to compete in a gaming tournament for Dota 2, The International, that will net the winning team a $1 million prize. It has been praised as one of the best gaming documentaries, showing much of the world of professional competitive gaming.
Total running time: ~115 minutes
Ticket price: €5.
• Drinks for sale, provided by Le Labo. Buying one supports our independent museum!
• The movies will be in English with German subtitles.

Women Techmakers Berlin – LÖVE workshop pt. 1
2015-08-19 19:00 - 21:30 | Google Office Berlin, Unter den Linden 14, Berlin, 10117, Germany
Hello ladies, this meetup would be part 1 of the LÖVE for Android game apps workshop. Ideally you’ll attend this if you can also attend pt. 2, but you can also come just for this workshop and get a your mini-version of the game app.
Make sure to fill out this: http://goo.gl/forms/71jI7VMUuo
In this workshop you will:
1. Program simple games in Lua on you laptop.
2. Individualize the games with own code and own choice of visuals and sounds.
3. Port the games to Android smartphones or tablets.
How to prepare:
1. Download the open source LÖVE game engine ( http://love2d.org ) for your platform (Linux, Mac OS X or Linux).
2. If you are on Windows and don’t have a text editor besides regular Notepad, download Notepad++ ( https://notepad-plus-plus.org/download/ ).
3. (Optional) If you like to scribble, draw a cat and mouse or any other characters in a hunter-hunted relationship to be used in your game.
Who is behind the workshop:
We teach girls and women beginning programming skills by developing simple games with them for smartphones as part of the “Einstieg Spiele-Programmierung” workshop, which we translated to be useful for Women Tech Makers.
https://www.facebook.com/ESPWS
About Women Techmakers Berlin Startup Scene sessions:
Throughout our journey, we will split into 3 teams, each doing a different product, that will stay until the end of the sessions. We will think of it, plan it, design it, implement, fix, implement again, update, and implement once more, to see how is it in real life.
To have more sense in this process, please attend the workshop only if you plan to attend the future ones as well. No special requirements for the lectures, there are more spots available.
Join our facebook group to stay in touch and get all the updates: https://www.facebook.com/groups/1106085959408694
Want to contribute on this or other subject?
Contact me in private
Cheers,
Natalie Pistunovich
Berlin WTM Lead

Leap Motion 3D Jam Tour @ Game Science Center
2015-08-11 19:00 - 23:00 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
We’re going on tour! Join us in one of nine cities across the globe for a crash course on integrating 3D motion control and interaction design into VR, desktop, and beyond. Don’t miss out!
Agenda for the Night:
7:00pm: Doors Open/Demos will be available
8:00pm: Martin (Unity) and Peter (Javascript) will talk
9:00pm: Demoing and Network
11:00pm: End the meetup
Bringing Your Actual Hands into VR
Leap Motion’s Martin Schubert and Peter Ehirlich will dig into the nuts and bolts of bringing dynamic 3D motion control into your VR project.
While Martin will focus on emerging desing and development principles in Unity, Peter will explore the bleeding-edge of building the 3D web.
There will be limited free beer, so come early!

Leap Motion VR Workshop: Learning to Build in Unity & Javascript
2015-08-11 14:00 - 18:30 | Game Science Center, Besselstrasse 14, Berlin, 10969, Germany
We’re going on tour! Join us in one of nine cities across the globe for a crash course on integrating 3D motion control and interaction design into VR, desktop, and beyond.

These essential building blocks will prime you for participation in our global 3D Jam. We’re giving away over $50k in cash and prizes. Don’t miss out.
There will be two workshops:
1) 2pm – 3:30pm
2) 5pm – 6:30pm
Bringing Your Actual Hands into VR with Leap Motion
Leap Motion’s Martin Schubert and Peter Ehirlich will dig into the nuts and bolts of bringing dynamic 3D motion control into your VR project.
While Martin will focus on emerging desing and development principles in Unity, Peter will explore the bleeding-edge of building the 3D web.
What to bring to the workshop:
– Your laptop
– Your HMD (Head Mounted Display)
– Your charger
– Your imagination
FAQs:
Where can I contact the organizer with any questions?
Any questions email developers@leapmotion.com.
Are there ID requirements or an age limit to enter the event?
This event is all ages and skill levels welcome.
Have questions about Leap Motion VR Workshop: Learning to Build in Unity & Javascript? Contact Leap Motion
