Lead 3D Artist at Torpor Games in Berlin

Torpor Games UG is a new indie video game company based in Berlin that focuses on creating thought-provoking entertainment. Combining a wide variety of disciplines and experience, the team of five are working on their first project, Suzerain. A political drama set in the 1950s, the game allows players to explore what they would do if they had to lead a country in political turmoil? Suzerain demonstrates Torpor’s goal of questioning our reality through the medium of video games.

About the opportunity:

This is an opportunity to join a project early on and shaping its entire visual direction. We are looking for someone who has a strong sense of style and can help our game stand out visually.

As a member of the Torpor team you will be working mainly as a Lead 3D Artist to create a visually pleasing prototype of a narrative RPG/Adventure game.

As the main artist you will be working with the designer and the project manager to direct the art pipeline.

The full-time position will start with a probation period of 6 months. Extension to a longer-term contract will follow after passing the period successfully. The language of the job is English.

The position might require relocation to Berlin.


  • Defining the game’s overall art direction by working closely with the team
  • Producing stylized high quality 3D Art, environment assets and scene composition from concepting to game-ready assets
  • Assessing the scope of the project, leading the art production pipeline and solving technical art challenges that may arise during prototyping
  • Creating artworks and 3d assets which adheres to the agreed style of the project

Essential skills:

  • Demonstrable professional 2D & 3D game art experience
  • Great artistic ability including a strong eye for composition, lighting, colour and shapes
  • Experience in developing a game’s visual style from scratch
  • Taking designs all the way from concept to in-game asset
  • Excellent low poly 3D skills
  • Experience with creating highly stylized artwork
  • Experience with texturing and lighting
  • In depth knowledge of a modelling software such as Maya or Blender
  • Working knowledge of Unity

Great to have:

  • 4+ years of professional 2D/3D game art experience
  • Experience in designing and building large scale 3d environments
  • Great character design skills
  • Experience in rigging and animation
  • Excellent drawing skills
  • Released several commercial games or equivalent experience
  • Passion for narrative, story-rich and roleplaying games
  • Interest in politics and history or other societal topics
  • Knowledge and previous research about the 30s, 40s, 50s
  • Strong working knowledge of Unity
  • Level Design experience

Some references for the feel (not necessarily the style): https://imgur.com/a/b39HcCb


Job ad published on June 9th, 2021

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