
October 2015
9th International Conference on the Philosophy of Computer Games (PCG Conference)
9th International Conference on the Philosophy of Computer Games Meaning and Computer Games Berlin, 14-17 October 2015 http://2015.gamephilosophy.org We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 9th International Conference on the Philosophy of Computer Games, to be held in Berlin, 14-17 October 2015. This year’s conference is devoted to the philosophical exploration of how meaning phenomena contribute to the nature as well as…
Find out more »January 2016
Devolution #1: The Curious Expedition
We are more than happy to welcome Riad Djemili and Johannes Kristmann from Maschinen-Mensch with their game The Curious Expedition for our first event. DEVOLUTION Devolution is a free game design focused event exploring the creative process and challenges of game development. Each event focalises on the evolution of a game through the exhibition of prototypes and interim versions and an in-depth conversation with the developers. How did the game change during its development? Why? Which features were added? Which were taken…
Find out more »June 2016
Devolution #2: Shift Happens
How do you win Best Game Design at the German Video Game Awards? Why in hell do you need more than 5 years for that? We are more than happy to welcome Shift Happens and its two game designers Mathias “Matt” Neukam and Stefan “Beff” Fischer from Klonk Games to our next Devolution event! You can look forward to an in-depth and honest exploration of the development process of Shift Happens, with all its ups and downs, experiencable through playable versions of the game and told by the…
Find out more »October 2016
Lecture: Christian Huberts – Poor Stereotypes
Christian Huberts: Poor Stereotypes Poverty in Games as Narrative Cliché and Ludic Paradox Video games depend on narrative, visual and conceptual stereotypes to be playable – they offer quick orientation even in complex or unclear situations. But stereotypes never only serve as a neutral tool. They also convey simplified preconceptions and meanings about the world. When an used stereotype touches on a much discussed topic in society – like racism or sexism –, the game automatically becomes political. This is…
Find out more »March 2017
Civic Game Jam
We don’t need more facts, we need better stories! The Civic Game Jam series will use video games as a medium for creative liberation, activism and resistance. Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines. Can you help us tell better stories? Come and join us for the first Civic Game Jam at the BTK University of Art & Design in Berlin on Saturday 25 March, 2017! Participation to…
Find out more »July 2017
Civic Game Jam #2 – Humans
We don't need more facts, we need better stories! The Civic Game Jam series uses games as a medium for creative liberation, activism and resistance. Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines. The second Civic Game Jam (theme: Humans) will take place on July 22nd at BTK University of Art & Design in Berlin: apply now if you'd like to take part. Deadline for applications is June 25th. Presentations of…
Find out more »October 2017
Femisphere – LVL 2
Welcome to Femisphere, an event where we highlight and celebrate diversity in the games industry! Femisphere is a place to come together, share stories and experiences, and celebrate the works of female, transgender, non-binary and LGBTQ+ game developers. The idea behind Femisphere is to create a friendly and inclusive space for female, non-binary, transgender and LGBTQ+ folks, and provide a safe space where you can give talks and show projects you wouldn’t feel comfortable presenting at other games events. This…
Find out more »November 2017
Civic Game Jam #3 – Machines
Participation to the jam is free, but since a limited number of spots is available, an application is required: please find more information and apply at http://civicgamejam.com – RSVPs on Meetup are not valid! Deadline for applications is October 28th. We don’t need more facts, we need better stories! The Civic Game Jam series uses games as a medium for creative liberation, activism and resistance. Participants will create, expand and enrich game experiences around three main themes and their interplay: nature, humans and machines. Can…
Find out more »October 2018
Tales of Games #2 – Prof. Florian Berger loves ♥ Minecraft!
Prof. Florian Berger presents and discusses how taking on too much as a Game Designer can result in pure awesomeness. Come and meet a gem – or rather: a diamond – underrated by most gamers, and discover the technical beauty behind – or rather: below – the simplistic surface of Minecraft. Moderated by Florian Kühnle.
Find out more »November 2018
Martin Ganteföhr: Nahtoderfahrungen (Tales of Games #3)
Der Game Designer Martin Ganteföhr hat im Laufe seines (Berufs-)Lebens festgestellt, wie vielfältig, weitreichend und persönlich seine Verbindungen zum Militärisch-Industriellen Komplex der Gamesbranche sind. Sein Vortrag ist ein autobiographischer Bericht zur Theorie und Praxis der Spiel-, Design- und Lehrtätigkeit auf komplett vermintem Gelände. Martin Ganteföhr, Jahrgang 1969, ist seit über zwei Jahrzehnten als Designer, Autor, Regisseur und Dozent für interaktive Medien tätig. Er arbeitet in den Bereichen Videospiel, Hörspiel und Theater. Martin Ganteföhr ist unter anderem Autor und Creative Director…
Find out more »March 2020
Peace Game Jam #2
The peace game jam’s goal is to develop games with a focus on peace. The jam will bring together everyone interested in peacebuilding, activism and making games. It will expand the ways that games can be used to create positive impact. Show the world that games are not only about killing each other! Make games that create new ways of interaction. Friday the 6th of March is the Introduction Day. We will have short talks and a introduction to the…
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