Talk & Play #19

Game Science Center Besselstrasse 14, Berlin, Germany

Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.  Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! … Continue reading Talk & Play #19

Free

Sony Playstation VR: What Works, What Doesn’t, and Why

Rotor Film im Studio Babelsberg Building/Gebäude 4 August-Bebel-Str. 26, Potsdam, Germany

Please join us. Our speaker will be Richard Marks from Sony Interactive Entertainment. Marks’ topic this evening is “What Works in VR, What Doesn’t and Why.” He should know, as he is one of VR’s pioneers, running the Sony PlayStation Magic Lab that came up with the PlayStation VR technology. Sony is making a major … Continue reading Sony Playstation VR: What Works, What Doesn’t, and Why

Katherine Isbister: How Games Move Us: Emotion by Design

Urban Spree Revaler Straße 99, Berlin, Germany

A MAZE. presents in cooperation with BerlinGameScene.com a surprising talk appearance by Katherine Isbister, Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game … Continue reading Katherine Isbister: How Games Move Us: Emotion by Design

★ ąяţǥąʍ€$ 010 ★

Spektrum Bürknerstraße 12, Berlin, Germany

ąяţǥąʍ€$ is a community of artists using game technology &/or game design to create artistic &/or experimental works.   /// ★ AGENDA ★  • 7:30 - • Veve Jaffa • ??? • ??? • 9:30 onwards - General Discussion gr8 music & gr8 drinks & gr8 people & all things gr8 art gr8 games. Presentations … Continue reading ★ ąяţǥąʍ€$ 010 ★

Free

Talk & Play #20

Game Science Center Besselstrasse 14, Berlin, Germany

Talk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.  Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! … Continue reading Talk & Play #20

Free

Intel Buzz Workshop Berlin

Game Science Center Besselstrasse 14, Berlin, Germany

The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get … Continue reading Intel Buzz Workshop Berlin

Free

Talk & Play #21 @ Intel Buzz Workshop Berlin

Game Science Center Besselstrasse 14, Berlin, Germany

Talk & Play #21 is going to be different from the usual: it will be part of the Intel Buzz Workshop Berlin, a free event packed with talks, games, food, drinks (yes, also beers, from 6pm) and giveaways focusing on tech and content trends in the games industry. On this occasion there will be a Talk & Play … Continue reading Talk & Play #21 @ Intel Buzz Workshop Berlin

Free

After-Work Game Design Drinks II

Honig Studios Hobrechtstraße 65, Berlin

We're excited to announce our second game design event! ♥ During the event, three studios will present three games they are currently developing, which we can all playtest and share ideas, thoughts and feedback over beers. The first presentation will be from Marek Plichta (Spaces of Play) with their wonderful game Future Unfolding. The second … Continue reading After-Work Game Design Drinks II

Free

Lecture: Christian Huberts – Poor Stereotypes

UE – University of Applied Sciences Europe Dessauer Str. 3-5, Berlin, Germany

Christian Huberts: Poor Stereotypes Poverty in Games as Narrative Cliché and Ludic Paradox Video games depend on narrative, visual and conceptual stereotypes to be playable – they offer quick orientation even in complex or unclear situations. But stereotypes never only serve as a neutral tool. They also convey simplified preconceptions and meanings about the world. … Continue reading Lecture: Christian Huberts – Poor Stereotypes

Free