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Talk & Play #15
6 October 2015 @ 19:00 — 23:00
FreeTalk & Play is a free event, taking place every two months, that provides the opportunity to game enthusiasts, players and makers to meet and exchange knowledge in a friendly, relaxed and safe environment.Everybody’s welcome, regardless of their background and knowledge level: if you like games, we’ll make sure you have a good time! Important: this is NOT an event only aimed at developers.
>> Important: RSVP via meetup.com is mandatory for this event! Registrations will open on Wednesday, September 23rd, at 2pm CEST (Berlin time). <<
HOW IT WORKS
The event is structured in two parts:
– TALK: A couple of short game-related presentations, followed by a Q&A session.
– PLAY: All participants are welcome to bring games they’ve made or are still working on so that the audience can play them – a perfect opportunity to discover and play new games, collect feedback and, who knows?, maybe find collaborators for future projects
THE TALKS
“The Object of the Game is to Win” by Luke Crane
Luke Crane (Mouse Guard, Burning Wheel) talks about designing and publishing his first boardgame, and why it’s great and weird and made him love designing RPGs all the more.
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Luke Crane is an RPG and boardgame designer and publisher by night; by day he’s the Head of Games at Kickstarter. burningwheel.com // @burning_luke
“Game Science Center Berlin: past, present and future” by Cay Kellinghusen and Cyrill Etter
Back in 2013, at Talk & Play #2, Cay Kellinghusen presented the idea and plan for Game Science Center Berlin. He’s now back, together with co-founder Cyrill Etter, to share some lessons learnt during the museum’s first year of activity and tell us what’s coming up next.
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Cay Kellinghusen and Cyrill Etter are the founders of Game Science Center Berlin, an independent museum & event space for interactive technology & playful installations, located in the central district of Mitte, around the corner from Checkpoint Charlie. gamesciencecenter.de // @GSC_Berlin
“Gamification Lab” by Sonia Fizek and Enrique Perez
Sonia Fizek and Enrique Perez are former members of the Gamification Lab. As new Berlin residents they want to introduce themselves to the local game scene and find new collaboration opportunities. gamification-lab.website
THE GAMES
This is the list of confirmed games that will be shown during the second part of the evening (you’re still welcome to bring yours, but we can’t guarantee there will be space to show it):
— 3030 Deathwar Redux by Bird in Sky & Crunchy Leaf Games
— AGRAV: Inertial Orbit by null2
— Card Thief by Tinytouchtales
— Catcher by Tobias Wehrum
— Happy Toy Inc by TurtleDogLizard
— Hips Don’t Lie by Zack Wood, Richard Baxter
— Let Me Tell a Story by JustAConcept
— Leuphana University’s Gamification Lab’s games by Dr. Sonia Fizek & Enrique Perez
— Mouse Guard: Swords & Strongholds by Luke Crane and David Petersen
— Of Carrots And Blood by Trite Games
— quadrant by undef
— SHAPE RUNNER by Oliver Fiedler
— Starfallen by What Games
— SwapQuest by Rebusmind
— Tandem Game or Ich bin ein Berliner by Nomi & Almut
— The Haunted Lagoon by Martin Raue, Thibaut Devigne, Moe Suigyama
AGENDA
— 19:00 Doors
— 19:30 Introduction by Lorenzo
— 19:40 Talks: Game Science Center, Sonia Fizek & Enrique Perez, Luke Crane. Sadly no live music break this time, but the live job board is back: anyone in the audience is welcome to make a short (30 seconds max) announcement if they are looking for a job, or if they have a job to offer.
— 21:00 Game showcase
— 23:00 End
ADDITIONAL INFORMATION
Our Safe Space Policy encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it.
Check out the recap of the previous events if you want to get a better idea of what Talk & Play is like.
The event is free to attend.
FINAL NOTES
Do you have any questions? Would you like to give a talk in the future? Then get in touch!
Talk & Play is organised by BerlinGameScene.com with the promotional and technical support of the monthly Berlin Mini Game Jam and A MAZE.